[MOD 0.12.x] Geothermal Spring Water Mod!

Topics and discussion about specific mods
Darloth
Fast Inserter
Fast Inserter
Posts: 118
Joined: Sun Jun 08, 2014 3:57 pm
Contact:

Re: [0.12.x] Geothermal Spring Water Mod!

Post by Darloth »

I'm getting the opposite problem - these springs are generated in clusters, quite commonly, and each of them runs 4-5 steam engines.

They're too effective right now, I think :)

edit: Not using RSO, and I turned frequency and size down to small
AlexTheNotsogreat
Long Handed Inserter
Long Handed Inserter
Posts: 97
Joined: Thu May 14, 2015 12:54 am
Contact:

Re: [0.12.x] Geothermal Spring Water Mod!

Post by AlexTheNotsogreat »

Awesome! Now I can use steam engines without any pollution. Take that, solar panels!

But really, I love this concept of pollution-free, compact power generators. Maybe make a unique pump and generator for this? :P
Darloth
Fast Inserter
Fast Inserter
Posts: 118
Joined: Sun Jun 08, 2014 3:57 pm
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by Darloth »

Pumpjacks outputting at the top right produce hotter water than pumpjacks outputting at the bottom left.
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by Airat9000 »

Problem to mod!


Not generate in resourse!!
version 0.12.4
AlexTheNotsogreat
Long Handed Inserter
Long Handed Inserter
Posts: 97
Joined: Thu May 14, 2015 12:54 am
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by AlexTheNotsogreat »

Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch? :|
Darloth
Fast Inserter
Fast Inserter
Posts: 118
Joined: Sun Jun 08, 2014 3:57 pm
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by Darloth »

AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch? :|
Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.
AlexTheNotsogreat
Long Handed Inserter
Long Handed Inserter
Posts: 97
Joined: Thu May 14, 2015 12:54 am
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by AlexTheNotsogreat »

Darloth wrote:
AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch? :|
Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.
I tried all the directions, still nothing.
Pippaf1
Inserter
Inserter
Posts: 31
Joined: Sun Apr 26, 2015 11:37 pm
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by Pippaf1 »

Running this mod in 0.12.6 and not seeing any resource deployed. Have it set to max for all resources. I have a good portion of the area mapped and I would have thought i should be seeing something. By the way what colour is the springs on the map?
Philippa
Transport Belt Repair Engineer

Watch what you wish for. You may just get it.
User avatar
Narc
Filter Inserter
Filter Inserter
Posts: 279
Joined: Mon Feb 11, 2013 7:25 am
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by Narc »

AlexTheNotsogreat wrote:
Darloth wrote:
AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch? :|
Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.
I tried all the directions, still nothing.
Using non-vanilla pumpjacks? I just checked the code after running into the same issue with Bob's Pumpjack Mk2s, and it's pretty much hard-coded to the vanilla ones. I'm about to write a patch to hopefully make it work with any pumpjacks, modded or otherwise, but wanted to check here first in case it was already done.

Edit: Here's the patch:
spring-water_0.1.2.zip
UNofficial update that works with any kind of pumpjack, including modded ones.
(47.1 KiB) Downloaded 343 times
. Tested with Bob's Pumpjacks mk2.
ulposch
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Feb 03, 2016 7:51 pm
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by ulposch »

I really like the idea of this mod. It was like finding the missing piece of a puzzle. Now i have Oil, coal, wind, solar, nuclear and geothermal energy in my game. It's a little op I think but this needs more testing to balance power production in my mod compilation. but using the Subsurface mod so biters can't attack power poles and the production of about 200 hot water per second per hot spring using mk5 pumpjacks from bobmods means massive amounts of energy. If anybody wants to change the amount of water produced by hot springs find this code in spring-water.lua

Code: Select all

          type = "fluid",
          name = "water",
          amount_min = 12.5,
          amount_max = 12.5,
          probability = 1
and change amount to your needs. ;-)

It is also possible to change the temperature of the hot springs by changing this in control.lua

Code: Select all

fluidBox.temperature = 100
to the desired temperature. I tested this only for values smaller than 100.

I tested the mod using the unofficial version 0.1.2 by Narc with the vanilla pumpjack and all (mk2-mk5) from bobmods and found a little bug. If the pumpjack is facing west it will produce cold water. this only happens when placing the pumpjack first and then the pipe or tank. Rotating the pumpjack doesn't help but deleting it and rotating it in the desired direction before placing it again does.

Oh, almost forgot: i'm using factorio 0.12.22.
Ice Forge
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sat Mar 19, 2016 10:20 am
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by Ice Forge »

Hi, getting

__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )
User avatar
Narc
Filter Inserter
Filter Inserter
Posts: 279
Joined: Mon Feb 11, 2013 7:25 am
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by Narc »

Ice Forge wrote:Hi, getting

__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )
Here, try this one:
spring-water_0.1.3.zip
(47.09 KiB) Downloaded 294 times
That should work for Factorio 0.12.11+.
Pippaf1
Inserter
Inserter
Posts: 31
Joined: Sun Apr 26, 2015 11:37 pm
Contact:

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Post by Pippaf1 »

Has anyone ever got this mod to work?
Philippa
Transport Belt Repair Engineer

Watch what you wish for. You may just get it.
Post Reply

Return to “Mods”