They're too effective right now, I think

edit: Not using RSO, and I turned frequency and size down to small
Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?
I tried all the directions, still nothing.Darloth wrote:Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?
Using non-vanilla pumpjacks? I just checked the code after running into the same issue with Bob's Pumpjack Mk2s, and it's pretty much hard-coded to the vanilla ones. I'm about to write a patch to hopefully make it work with any pumpjacks, modded or otherwise, but wanted to check here first in case it was already done.AlexTheNotsogreat wrote:I tried all the directions, still nothing.Darloth wrote:Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?
Code: Select all
type = "fluid",
name = "water",
amount_min = 12.5,
amount_max = 12.5,
probability = 1
Code: Select all
fluidBox.temperature = 100
Here, try this one: That should work for Factorio 0.12.11+.Ice Forge wrote:Hi, getting
__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )