Friday Facts #125 - Achievements
Friday Facts #125 - Achievements
Here you go: https://www.factorio.com/blog/post/fff-125
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Re: Friday Facts #125 - Achievements
Darn it i forgot to put a satelite into the rocket -_-!
PS those are some really great looking forest fires !
PS those are some really great looking forest fires !
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Friday Facts #125 - Achievements
Fire... very nice! This should make removing a forest a bit easier, eh?
Re: Friday Facts #125 - Achievements
now that is a massive update on what is happening behind the scenes! Me likes it and ME WANTS THE FIRAH!
Re: Friday Facts #125 - Achievements
Wube - Where Even the Meetings Sound Interesting (TM)
Re: Friday Facts #125 - Achievements
*Looks at the Achievements*
Yay! Awesome!
*Looks at the Picture with the Fire*
oh god, Forest Fires!
I love it!
i never have to Manually burn down Forests anymore!
Yay! Awesome!
*Looks at the Picture with the Fire*
oh god, Forest Fires!
I love it!
i never have to Manually burn down Forests anymore!
just a quick off-topic thing
why do the Robots in the Research picture for "Logistics Robot cargo size", "Character Logistics Trash slots" and "Character Logistics slots" have a Antena, because they don't seem to have one anywhere else. that little Detail Confuses me a bit...
why do the Robots in the Research picture for "Logistics Robot cargo size", "Character Logistics Trash slots" and "Character Logistics slots" have a Antena, because they don't seem to have one anywhere else. that little Detail Confuses me a bit...
Re: Friday Facts #125 - Achievements
Don't panic
Mostly Harmless
[player name] you are a jerk. A complete kneebiter.
Mostly Harmless
[player name] you are a jerk. A complete kneebiter.
Re: Friday Facts #125 - Achievements
Fire, fire everywhere !
Koub - Please consider English is not my native language.
- DedlySpyder
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Re: Friday Facts #125 - Achievements
But, how can I get that achievement if we don't have dolphins in the game?
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Re: Friday Facts #125 - Achievements
put fish in a rocket and send it into space?DedlySpyder wrote:But, how can I get that achievement if we don't have dolphins in the game?
Waste of bytes : P
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Re: Friday Facts #125 - Achievements
Haha! More HG2G references in the achievements please
I LOVE the fire! It really makes Factorio more like a finished game (along with removing all the temporary sprites!)
As far as the achievements go, I think you should move away from having an achievement popping up for things which require no effort such as angering biters. I think this will make the experience feel shallower overall.
A suggestion could be:
Have two levels of achievements: 1) Just get the achievement however!
2) Get it but without making the game easier (peaceful mode, increased ore, etc.)
Keep up the great work!
I LOVE the fire! It really makes Factorio more like a finished game (along with removing all the temporary sprites!)
As far as the achievements go, I think you should move away from having an achievement popping up for things which require no effort such as angering biters. I think this will make the experience feel shallower overall.
A suggestion could be:
Have two levels of achievements: 1) Just get the achievement however!
2) Get it but without making the game easier (peaceful mode, increased ore, etc.)
Keep up the great work!
FactoriOh No: when it's accidentally 2am, again
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Re: Friday Facts #125 - Achievements
I like the fire mechanic the most, will it be possible for modders to have a similar effect with acidic ammunition? As well that entity/unit types like the alien types can be set on fire?
Re: Friday Facts #125 - Achievements
What about making flamed biters randomly run around and set trees on fire? ^^
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Re: Friday Facts #125 - Achievements
Sounds like fun, I support this idea.psorek wrote:What about making flamed biters randomly run around and set trees on fire? ^^
Re: Friday Facts #125 - Achievements
The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome.
Every new fff makes the upcoming steam release even more awesome.
Re: Friday Facts #125 - Achievements
I like this idea ... flame turrent sets biter on fire. Turrets dies and biter rampages through the base while burning setting your base on fire.Erigalus wrote:The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome.
Downside: I would never build a flame turret.
Re: Friday Facts #125 - Achievements
Maybe flammable buildings are a bit much, yeah. But exploding oil tanks could be fun. :3Marconos wrote:I like this idea ... flame turrent sets biter on fire. Turrets dies and biter rampages through the base while burning setting your base on fire.Erigalus wrote:The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome.
Downside: I would never build a flame turret.
Re: Friday Facts #125 - Achievements
Flamethrower Turrets confirmed \m/