Friday Facts #125 - Achievements

Regular reports on Factorio development.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Friday Facts #125 - Achievements

Post by kovarex »

keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by keyboardhack »

FIRE!! BURN EVERYTHING :twisted:
Waste of bytes : P
jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by jorgenRe »

Darn it i forgot to put a satelite into the rocket -_-!

PS those are some really great looking forest fires :D!
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
sekanz
Inserter
Inserter
Posts: 26
Joined: Sat Aug 08, 2015 12:15 am
Contact:

Re: Friday Facts #125 - Achievements

Post by sekanz »

Fire... very nice! This should make removing a forest a bit easier, eh? :twisted:
User avatar
Smarty
Global Moderator
Global Moderator
Posts: 816
Joined: Sat Oct 04, 2014 5:00 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by Smarty »

now that is a massive update on what is happening behind the scenes! Me likes it and ME WANTS THE FIRAH!
_aD
Fast Inserter
Fast Inserter
Posts: 212
Joined: Sat Apr 12, 2014 12:03 am
Contact:

Re: Friday Facts #125 - Achievements

Post by _aD »

Wube - Where Even the Meetings Sound Interesting (TM)
User avatar
Proxy
Fast Inserter
Fast Inserter
Posts: 165
Joined: Mon Mar 30, 2015 11:10 am
Contact:

Re: Friday Facts #125 - Achievements

Post by Proxy »

*Looks at the Achievements*
Yay! Awesome!

*Looks at the Picture with the Fire*
oh god, Forest Fires!
I love it! :D
i never have to Manually burn down Forests anymore!
just a quick off-topic thing
why do the Robots in the Research picture for "Logistics Robot cargo size", "Character Logistics Trash slots" and "Character Logistics slots" have a Antena, because they don't seem to have one anywhere else. that little Detail Confuses me a bit...
User avatar
DerivePi
Filter Inserter
Filter Inserter
Posts: 505
Joined: Thu May 29, 2014 4:51 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by DerivePi »

Don't panic

Mostly Harmless

[player name] you are a jerk. A complete kneebiter.
Koub
Global Moderator
Global Moderator
Posts: 7784
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Friday Facts #125 - Achievements

Post by Koub »

Fire, fire everywhere ! :twisted:
Koub - Please consider English is not my native language.
User avatar
DedlySpyder
Filter Inserter
Filter Inserter
Posts: 253
Joined: Fri Jun 20, 2014 11:42 am
Contact:

Re: Friday Facts #125 - Achievements

Post by DedlySpyder »

But, how can I get that achievement if we don't have dolphins in the game?
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by keyboardhack »

DedlySpyder wrote:But, how can I get that achievement if we don't have dolphins in the game?
put fish in a rocket and send it into space?
Waste of bytes : P
Jonathan88
Fast Inserter
Fast Inserter
Posts: 180
Joined: Tue Jan 20, 2015 7:49 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by Jonathan88 »

Haha! More HG2G references in the achievements please :D :lol:
I LOVE the fire! It really makes Factorio more like a finished game (along with removing all the temporary sprites!)

As far as the achievements go, I think you should move away from having an achievement popping up for things which require no effort such as angering biters. I think this will make the experience feel shallower overall.
A suggestion could be:
Have two levels of achievements: 1) Just get the achievement however!
2) Get it but without making the game easier (peaceful mode, increased ore, etc.)

Keep up the great work!
FactoriOh No: when it's accidentally 2am, again
Guest_4544
Long Handed Inserter
Long Handed Inserter
Posts: 59
Joined: Sat Dec 12, 2015 1:28 am
Contact:

Re: Friday Facts #125 - Achievements

Post by Guest_4544 »

I like the fire mechanic the most, will it be possible for modders to have a similar effect with acidic ammunition? As well that entity/unit types like the alien types can be set on fire?
dee-
Filter Inserter
Filter Inserter
Posts: 416
Joined: Mon Jan 19, 2015 9:21 am
Contact:

Re: Friday Facts #125 - Achievements

Post by dee- »

Image
quinor
Filter Inserter
Filter Inserter
Posts: 404
Joined: Thu Mar 07, 2013 3:07 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by quinor »

What about making flamed biters randomly run around and set trees on fire? ^^
Guest_4544
Long Handed Inserter
Long Handed Inserter
Posts: 59
Joined: Sat Dec 12, 2015 1:28 am
Contact:

Re: Friday Facts #125 - Achievements

Post by Guest_4544 »

psorek wrote:What about making flamed biters randomly run around and set trees on fire? ^^
Sounds like fun, I support this idea.
Erigalus
Burner Inserter
Burner Inserter
Posts: 10
Joined: Fri Feb 12, 2016 9:31 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by Erigalus »

The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome. :D
Marconos
Filter Inserter
Filter Inserter
Posts: 301
Joined: Mon Jun 02, 2014 10:46 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by Marconos »

Erigalus wrote:The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome. :D
I like this idea ... flame turrent sets biter on fire. Turrets dies and biter rampages through the base while burning setting your base on fire.

Downside: I would never build a flame turret.
Erigalus
Burner Inserter
Burner Inserter
Posts: 10
Joined: Fri Feb 12, 2016 9:31 pm
Contact:

Re: Friday Facts #125 - Achievements

Post by Erigalus »

Marconos wrote:
Erigalus wrote:The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome. :D
I like this idea ... flame turrent sets biter on fire. Turrets dies and biter rampages through the base while burning setting your base on fire.

Downside: I would never build a flame turret.
Maybe flammable buildings are a bit much, yeah. But exploding oil tanks could be fun. :3
User avatar
mngrif
Fast Inserter
Fast Inserter
Posts: 173
Joined: Wed Feb 13, 2013 10:44 am
Contact:

Re: Friday Facts #125 - Achievements

Post by mngrif »

Flamethrower Turrets confirmed \m/
My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK
Post Reply

Return to “News”