Version 0.12.10

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FactorioBot
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Version 0.12.10

Post by FactorioBot »

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Bunny
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Re: Version 0.12.10

Post by Bunny »

>Fixed the blinking problem in the multiplayer.

Thank you!

kiba
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Re: Version 0.12.10

Post by kiba »

Can't update.

Update failed:
File /Applications/factorio.app/Contents/data/core/backers.json has unexpected content

Kane
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Re: Version 0.12.10

Post by Kane »

Thanks :)

NamasteLH
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Re: Version 0.12.10

Post by NamasteLH »

kiba wrote:Can't update.

Update failed:
File /Applications/factorio.app/Contents/data/core/backers.json has unexpected content
I got the same error as well. Single player.

Zeblote
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Re: Version 0.12.10

Post by Zeblote »

Is there no friday facts this week? :o

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Re: Version 0.12.10

Post by Kane »

Zeblote wrote:Is there no friday facts this week? :o
I assume there is just that this came first.

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Re: Version 0.12.10

Post by _aD »

Zeblote wrote:Is there no friday facts this week? :o
Facts? :-(

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Re: Version 0.12.10

Post by Zeblote »

_aD wrote:
Zeblote wrote:Is there no friday facts this week? :o
Facts? :-(
Friday thoughts maybe? :D

torham
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Re: Version 0.12.10

Post by torham »

The universe is about to implode. After years of friday facts, the streak is about to be broken!! Fridays will never be the same again... :?

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Drury
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Re: Version 0.12.10

Post by Drury »

I believe there was one occasion when FFF came out technically on saturday, I may be imagining things though.

Zeblote
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Re: Version 0.12.10

Post by Zeblote »

Now it's saturday facts!

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DanGio
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Re: Version 0.12.10

Post by DanGio »

"Now it's saturday facts!" is a fact, isn't it ? It's been posted on Fri Oct 02, 2015 10:00 pm (forum time), so Zeblote, you delivered the "Friday Fact" of this week. Good job :)

I hope we'll get a Saturday Facts from the devs though...

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Re: Version 0.12.10

Post by kovarex »

It depends on the time zone, but I'm working on it :)

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Phillip_Lynx
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Re: Version 0.12.10

Post by Phillip_Lynx »

kovarex wrote:It depends on the time zone, but I'm working on it :)
Get to bed and deliver a FSF :)

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Re: Version 0.12.10

Post by jhyatt »

Well 12.10 just tanked my fps. I was running 50 to 60 fps in 12.8, update 12.10 just tanked to 18 to 26 fps. Not sure what changed.

Justin

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Re: Version 0.12.10

Post by AntiElitz »

jhyatt wrote:Well 12.10 just tanked my fps. I was running 50 to 60 fps in 12.8, update 12.10 just tanked to 18 to 26 fps. Not sure what changed.
Justin
I tested it and it doesn't apply to me. My FPS/UTC even sligly increased from ~56 to ~57,5. Are you sure it has nothing to do with the diffrent settings on a the new install ?

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Re: Version 0.12.10

Post by jhyatt »

Sorry had to go to home coming football game just got back to the house will test some more.

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Re: Version 0.12.10

Post by pyhfol »

This has now been posted into the bug forum.
Hi all,

Tried updating via the auto-updater ang got an error (no record) so I downloaded the full install and it all worked fine.

However, now my sandbox game wont load:
2015-10-03 14_54_42-Photos.png
2015-10-03 14_54_42-Photos.png (29.73 KiB) Viewed 16234 times
Error didnt look like it was specific to a mod, but I disabled all mods and still presents itself.

Referenced section in control.lua is:

Code: Select all

game.on_event(defines.events, function(event)
story_udpate(global.story, event, "")
end)
Of course this is a temp file, so dont there there is much I can fiddle with here?

Cheers,
pyhfol

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Re: Version 0.12.10

Post by Anomoly2012 »

Resolved.. must have been a mod.. have to go and check each 1 now..
Last edited by Anomoly2012 on Sat Oct 03, 2015 8:58 am, edited 1 time in total.

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