Create a blueprint with a pump that has a condition set, put it on your cursor and use
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/c game.player.print(serpent.dump(game.player.cursor_stack.get_blueprint_entities()))
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/c game.player.print(serpent.dump(game.player.cursor_stack.get_blueprint_entities()))
Code: Select all
/c local stack = game.player.cursor_stack; game.player.print("a"..serpent.dump(stack.get_blueprint_entities()[1].conditions)); game.player.print("b"..serpent.dump(stack.get_blueprint_entities(stack.set_blueprint_entities(stack.get_blueprint_entities()))[1].conditions))