- Changes
- Script created beam entities will now destroy themselves when the source or target entity becomes invalid.
- Bugfixes
- Fixed crash when research completed in the same tick as inserting equipment into power armor. (https://forums.factorio.com/forum/vie ... hp?t=16545)
- Fixed hand not refilling with repair packs after a repair pack was consumed (https://forums.factorio.com/forum/vie ... hp?t=16714).
- Fixed small pump not saving its condition in a blueprint (https://forums.factorio.com/forum/vie ... hp?t=16715).
- Fixed rocket silo GUI bug. (https://forums.factorio.com/forum/vie ... =7&t=16707)
- Fixed "failed to create display" error on systems with multiple graphics devices (https://forums.factorio.com/forum/vie ... hp?t=16730).
- Fixed the blinking problem in the multiplayer. (https://forums.factorio.com/forum/vie ... hp?t=16724)
Version 0.12.10
- FactorioBot
- Factorio Staff
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- Joined: Tue May 12, 2015 1:48 pm
Version 0.12.10
Re: Version 0.12.10
>Fixed the blinking problem in the multiplayer.
Thank you!
Thank you!
Re: Version 0.12.10
Can't update.
Update failed:
File /Applications/factorio.app/Contents/data/core/backers.json has unexpected content
Update failed:
File /Applications/factorio.app/Contents/data/core/backers.json has unexpected content
- StoneLegion
- Filter Inserter
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Re: Version 0.12.10
Thanks
Re: Version 0.12.10
I got the same error as well. Single player.kiba wrote:Can't update.
Update failed:
File /Applications/factorio.app/Contents/data/core/backers.json has unexpected content
Re: Version 0.12.10
Is there no friday facts this week?
- StoneLegion
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Re: Version 0.12.10
I assume there is just that this came first.Zeblote wrote:Is there no friday facts this week?
Re: Version 0.12.10
Facts? :-(Zeblote wrote:Is there no friday facts this week? :o
Re: Version 0.12.10
Friday thoughts maybe?_aD wrote:Facts?Zeblote wrote:Is there no friday facts this week?
Re: Version 0.12.10
The universe is about to implode. After years of friday facts, the streak is about to be broken!! Fridays will never be the same again...
Re: Version 0.12.10
I believe there was one occasion when FFF came out technically on saturday, I may be imagining things though.
Re: Version 0.12.10
Now it's saturday facts!
Re: Version 0.12.10
"Now it's saturday facts!" is a fact, isn't it ? It's been posted on Fri Oct 02, 2015 10:00 pm (forum time), so Zeblote, you delivered the "Friday Fact" of this week. Good job
I hope we'll get a Saturday Facts from the devs though...
I hope we'll get a Saturday Facts from the devs though...
Re: Version 0.12.10
It depends on the time zone, but I'm working on it
- Phillip_Lynx
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Re: Version 0.12.10
Get to bed and deliver a FSFkovarex wrote:It depends on the time zone, but I'm working on it
Re: Version 0.12.10
Well 12.10 just tanked my fps. I was running 50 to 60 fps in 12.8, update 12.10 just tanked to 18 to 26 fps. Not sure what changed.
Justin
Justin
Re: Version 0.12.10
I tested it and it doesn't apply to me. My FPS/UTC even sligly increased from ~56 to ~57,5. Are you sure it has nothing to do with the diffrent settings on a the new install ?jhyatt wrote:Well 12.10 just tanked my fps. I was running 50 to 60 fps in 12.8, update 12.10 just tanked to 18 to 26 fps. Not sure what changed.
Justin
Re: Version 0.12.10
Sorry had to go to home coming football game just got back to the house will test some more.
Re: Version 0.12.10
This has now been posted into the bug forum.
Hi all,
Tried updating via the auto-updater ang got an error (no record) so I downloaded the full install and it all worked fine.
However, now my sandbox game wont load: Error didnt look like it was specific to a mod, but I disabled all mods and still presents itself.
Referenced section in control.lua is:Of course this is a temp file, so dont there there is much I can fiddle with here?Code: Select all
game.on_event(defines.events, function(event) story_udpate(global.story, event, "") end)
Cheers,
pyhfol
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- Long Handed Inserter
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Re: Version 0.12.10
Resolved.. must have been a mod.. have to go and check each 1 now..
Last edited by Anomoly2012 on Sat Oct 03, 2015 8:58 am, edited 1 time in total.