Not yet, need to make the Smart Train stop less WIP first, and the gui more clearssilk wrote:I think this is in state, where it can be moved out of WIP?! Should I?

Not yet, need to make the Smart Train stop less WIP first, and the gui more clearssilk wrote:I think this is in state, where it can be moved out of WIP?! Should I?
It's possible, though in a different/more complex way. If you haven't already, take a look at the demo save in the first post which does something similar (trains go to specific station depending on their cargo)Neotix wrote:Is it possible to disable TrainStop? Right now I'm using RailLogic to disconnect some of the stations (mines when they have less resources then train capacity, parallel stations to unload trains equally >>LINK<< etc.)
I want to hold back with adding more circuit related stuff for a while (maybe even until 0.13 get's released). Parts of it still feel a bit too much WIP to keep adding more.fregate84 wrote:Can you add conditions from logistic network ?
What parts of the smart train stop would you want? I guess the combinator that outputs the trains cargo and the signal?TeDeum wrote:Any chance of getting smart train stop as separate mod? Building stuff and connecting it with wires is more factorio-way than setting up stuff in gui and then have everything scripted for you.
Yes. I guess "go to station" feature fits badly in train stop.Choumiko wrote:What parts of the smart train stop would you want? I guess the combinator that outputs the trains cargo and the signal?
Why full rule is more tricky if you know number of wagons and their capacity?Choumiko wrote:At least the empty rule is quite easy to do with combinators, full rule is more tricky (if not impossible)
So only the cargo read out, and the special signals. Should be doableTeDeum wrote:Yes. I guess "go to station" feature fits badly in train stop.
For single item trains it's easy, but add in different items with different stack sizes, limited inventories, etc..TeDeum wrote:Why full rule is more tricky if you know number of wagons and their capacity?
I'm also thinking about second train stop type, which will hide himself (like if it not exist) if wire condition is not satisfied. It can be used in outpost to request train only if chests have enough ore to fill a train. Maybe I'll do this mod on my own.
I doBoogieman14 wrote:Not sure if Choumiko checks this board often.
I'll add it in the next version. Also confused me at timesBoogieman14 wrote:Doesn't show the 'wait forever' setting (the base-oil stops have that set). I think that would be a useful addition