Friday Facts #125 - Achievements

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Friday Facts #125 - Achievements

Post by kovarex » Fri Feb 12, 2016 8:10 pm


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Re: Friday Facts #125 - Achievements

Post by keyboardhack » Fri Feb 12, 2016 8:16 pm

FIRE!! BURN EVERYTHING :twisted:
Waste of bytes : P

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Re: Friday Facts #125 - Achievements

Post by jorgenRe » Fri Feb 12, 2016 8:18 pm

Darn it i forgot to put a satelite into the rocket -_-!

PS those are some really great looking forest fires :D!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: Friday Facts #125 - Achievements

Post by sekanz » Fri Feb 12, 2016 8:29 pm

Fire... very nice! This should make removing a forest a bit easier, eh? :twisted:

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Re: Friday Facts #125 - Achievements

Post by Smarty » Fri Feb 12, 2016 8:30 pm

now that is a massive update on what is happening behind the scenes! Me likes it and ME WANTS THE FIRAH!

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Re: Friday Facts #125 - Achievements

Post by _aD » Fri Feb 12, 2016 8:32 pm

Wube - Where Even the Meetings Sound Interesting (TM)

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Re: Friday Facts #125 - Achievements

Post by Proxy » Fri Feb 12, 2016 8:33 pm

*Looks at the Achievements*
Yay! Awesome!

*Looks at the Picture with the Fire*
oh god, Forest Fires!
I love it! :D
i never have to Manually burn down Forests anymore!
just a quick off-topic thing
why do the Robots in the Research picture for "Logistics Robot cargo size", "Character Logistics Trash slots" and "Character Logistics slots" have a Antena, because they don't seem to have one anywhere else. that little Detail Confuses me a bit...
Let's just wait til the Age of Iron Stars

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Re: Friday Facts #125 - Achievements

Post by DerivePi » Fri Feb 12, 2016 8:39 pm

Don't panic

Mostly Harmless

[player name] you are a jerk. A complete kneebiter.

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Re: Friday Facts #125 - Achievements

Post by Koub » Fri Feb 12, 2016 8:44 pm

Fire, fire everywhere ! :twisted:
Koub - Please consider English is not my native language.

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Re: Friday Facts #125 - Achievements

Post by DedlySpyder » Fri Feb 12, 2016 8:57 pm

But, how can I get that achievement if we don't have dolphins in the game?

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Re: Friday Facts #125 - Achievements

Post by keyboardhack » Fri Feb 12, 2016 9:00 pm

DedlySpyder wrote:But, how can I get that achievement if we don't have dolphins in the game?
put fish in a rocket and send it into space?
Waste of bytes : P

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Re: Friday Facts #125 - Achievements

Post by Jonathan88 » Fri Feb 12, 2016 9:09 pm

Haha! More HG2G references in the achievements please :D :lol:
I LOVE the fire! It really makes Factorio more like a finished game (along with removing all the temporary sprites!)

As far as the achievements go, I think you should move away from having an achievement popping up for things which require no effort such as angering biters. I think this will make the experience feel shallower overall.
A suggestion could be:
Have two levels of achievements: 1) Just get the achievement however!
2) Get it but without making the game easier (peaceful mode, increased ore, etc.)

Keep up the great work!
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Re: Friday Facts #125 - Achievements

Post by Guest_4544 » Fri Feb 12, 2016 9:21 pm

I like the fire mechanic the most, will it be possible for modders to have a similar effect with acidic ammunition? As well that entity/unit types like the alien types can be set on fire?

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Re: Friday Facts #125 - Achievements

Post by dee- » Fri Feb 12, 2016 9:29 pm

Image

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Re: Friday Facts #125 - Achievements

Post by quinor » Fri Feb 12, 2016 9:35 pm

What about making flamed biters randomly run around and set trees on fire? ^^

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Re: Friday Facts #125 - Achievements

Post by Guest_4544 » Fri Feb 12, 2016 9:38 pm

psorek wrote:What about making flamed biters randomly run around and set trees on fire? ^^
Sounds like fun, I support this idea.

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Re: Friday Facts #125 - Achievements

Post by Erigalus » Fri Feb 12, 2016 9:39 pm

The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome. :D

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Re: Friday Facts #125 - Achievements

Post by Marconos » Fri Feb 12, 2016 9:43 pm

Erigalus wrote:The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome. :D
I like this idea ... flame turrent sets biter on fire. Turrets dies and biter rampages through the base while burning setting your base on fire.

Downside: I would never build a flame turret.

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Re: Friday Facts #125 - Achievements

Post by Erigalus » Fri Feb 12, 2016 10:01 pm

Marconos wrote:
Erigalus wrote:The new fire mechanic looks awesome. I like it. My question is: Will nearby buildings catch fire, as well? Will there be a way to stop it spreading (using water in some kind or building a literal firewall)?
Every new fff makes the upcoming steam release even more awesome. :D
I like this idea ... flame turrent sets biter on fire. Turrets dies and biter rampages through the base while burning setting your base on fire.

Downside: I would never build a flame turret.
Maybe flammable buildings are a bit much, yeah. But exploding oil tanks could be fun. :3

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Re: Friday Facts #125 - Achievements

Post by mngrif » Fri Feb 12, 2016 10:06 pm

Flamethrower Turrets confirmed \m/
Some Stuff About Stuff And Things || My Silly Factorian Tricks
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