- New electric mining drill graphics.
 - Tweaked electric mining drill icon to be a bit more colorful.
 
- Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents.
 - Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players.
 - The debug setting "show-time-usage" now 'line wraps' if it doesn't fit on screen vertically.
 
- Fixed crash when merging force that contained unit groups. (85549)
 - Fixed character preview being empty when the character is in a vehicle.
 - Fixed script error when trying to load old PvP save games. (85713)
 - Fixed setting vehicle driver/passenger to an offline player would crash the game. (85572)
 - Fixed 4th parameter of noise.terrace function was parsed as literal number but was used as noise program register index. (85710)
 - Fixed an issue with modded entities having an electric output flow limit of 0. (84963)
 - Fixed that furnace recipe auto-selection didn't work correctly with temperature ranges. (85561)
 - Fixed that LuaUnitGroup could be used while in an invalid destroyed state.
 - Fixed button for selecting signal or number would not switch from number to signal with left click. (85766)
 
- Changed mining drill graphics definitions. Graphics are now defined using working visualizations contained in graphics_set and wet_mining_graphics_set prototype properties. If graphics_set is not defined, old animations property will be loaded instead for limited backwards compatibility, but other old graphics properties will be ignored.
 - Mods can now be loaded from directories with the name of the mod but no version number.
 - Added color_filters to utility-constants.
 - Input fluid box with connection set to output or input-output will not have volume forced down by recipe fluid ingredient amount.
 
- Added LuaSurface::show_clouds read/write.
 - Added LuaPlayer::stashed_controller_type read.
 - Added LuaBootstrap::register_on_entity_destroyed().
 - Added on_entity_destroyed event fired after an entity registered with LuaBootstrap::register_on_entity_destroyed() is destroyed.
 









