[0.18.29] Hard game crash calling LuaEntity.set_driver() passing an offline LuaPlayer

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Phoenix27833
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[0.18.29] Hard game crash calling LuaEntity.set_driver() passing an offline LuaPlayer

Post by Phoenix27833 »

To reproduce: I load a multiplayer save file, place a locomotive and then run

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/c game.player.selected.set_driver(game.players["Bilka"])
while locomotive is selected and Bilka is offline.

PS. Doesn't seem to crash if offline player is in editor mode
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Rseding91
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Re: [0.18.29] Hard game crash calling LuaEntity.set_driver() passing an offline LuaPlayer

Post by Rseding91 »

Thanks for the report. It's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

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