Hi,
The furnace type is meant to take in 1 ingredient. From this ingredient, it takes the "first suitable recipe" and starts making that recipe. However, for example, I have 2 recipes that take in steam as ingredient, one that has max_temperature set to 500-0.01 and one that has min_temperature set to 500. This way I'm sure there is no overlap. I generate the recipes in order, such that the lower temperature is 'higher' in the list than the higher temperature.
Assume I'm providing steam at 165°, it will take the first recipe, the one wit max_temp set to 499.99, and will craft the recipe. However, when I provide steam at 500°, it still takes this first recipe of steam with a max_temp set to 499.99 and will block, instead of switching over to the second recipe.
Since it still takes in 1 fluid, the furnace type should check (for fluids) if there are other recipes available that do meet the criteria. Mod to reproduce this is Pressurized Fluids. While starting up a game with it, there is a setting to change it over to manual setting the recipes, which converts the furnace to an assembler, and then you can see the recipes in the compressor.
Kind regards
lovely_santa
[0.18.29][Modding] furnace type does not take temperature into account
- lovely_santa
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Re: [0.18.29][Modding] furnace type does not take temperature into account
Thanks for the report. It's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.