Version 2.0.24
Posted: Thu Dec 05, 2024 3:03 pm
Minor Features
- Added "Nauvis Bus" and "Nauvis Power Up" menu simulations.
- Added camera views to Space platform tooltips.
- Added radar minimap visualization for roboports and cargo landing pads. (117994)
- Changed the Space crafting category icon to look like a cargo pod instead of rocket silo.
- Changed the Rocket part icon to look more like a part of the rocket.
- Land mines on space platforms now damage the space platform tiles in a radius.
- Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop. (122574)
- Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected.
- Fixed a desync related to building rails with rail planner in latency. (123181)
- Fixed a crash when opening a planet with empty cliff generation settings in Factoriopedia. (121735)
- Fixed a crash when the last roboport is disconnected while searching in Logistic networks GUI. (121692)
- Fixed that items could be inserted into rocket inventory while the silo was in "automatic requests" mode. (118442, 123172)
- Fixed that downgrading an entity ghost didn't remove invalid item insertion requests. (118959)
- Fixed that robots could enter roboports marked for deconstruction. (120107)
- Fixed pipes and pipe shadow graphics on flipped biochamber. (117390)
- Fixed recycler showing greater than 300% productivity in the tooltip. (122619)
- Fixed crash when rendering thruster with ThrusterPrototype::plumes set to nil. (123284)
- Fixed that higher quality pumpjacks would produce less oil. (123234)
- Fixed that ghost building electric poles did not always space them correctly. (122831)
- Fixed rocket turrets not shooting spawners with capture robots. (122257)
- Fixed a crash when demolishers are killed as a direct result of attacking something. (123308)
- Fixed a crash when a robot tried to move in the same tick as it was deactivated by script. (121718)
- Fixed a crash when reordering time-based wait conditions in multiplayer. (119933)
- Fixed that a thruster deactivated by script still rendered the exhaust flames. (121817)
- Fixed that reading collision mask from LuaEntityPrototype could give incorrect collision mask when there were no layers. (123332)
- Fixed that players with open blueprint creation GUI were unable to open menu when the game was paused. (120701)
- Fixed parametrization of selector combinator would propose variables not relevant due to current mode. (123321)
- Fixed parametrization was not covering inserter, assembler and reactor signals. (123416)
- Fixed some recipes would give items of wrong quality when changing quality effect. (122685)
- Fixed a dying turret could be disabled by control behavior causing it not able to finish dead animation. (123501)
- Fixed a rare crash in CargoPod code when loading a Space Age save file with Space Age disabled. (122504)
- Fixed that LuaSurface::force_generate_chunk_requests() would not force all chunks correctly if generate_with_lab_tiles was true. (123535)
- Fixed a desync when changing force friends/ceasefire. (121499)
- Fixed that railguns could get stuck switching targets and not fire. (123146)
- Fixed trying to parametrize inserter stack size would clamp them to max stack size of neutral force. (121360)
- Fixed construction robots from the personal roboport being stuck in a loop when fulfilling delivery requests for construction robots. (123638)
- Fixed production-entity-list showing values for space age when only quality mod was enabled. (122566)
- Fixed a crash when mods cancel deconstruction of a rolling stock while it's being marked for deconstruction. (123296)
- Fixed that stack inserters could deadlock in some cases. (118138)
- Fixed that disabling Space Age mod removed Space Age achievements when playing a non-modded game. (116020)
- Fixed shortcut bar GUI clipping off screen in remote view. (123143)
- Fixed that Gleba generated cliffs when they were disabled. (120536)
- Fixed rapidly changing platform schedule would make it impossible to view that platform. (120886)
- Fixed Space platform tooltip flickering for 1 tick when another platform schedule/location changes. (122021)
- Fixed Space platform position indicator not updating in some cases. (120447)
- Fixed long logistic group name pushing delete button out of view. (121857)
- Fixed rocket silo in "automatic requests" mode not trashing spoiled items. (123629)
- Fixed assemblers with parameter recipe would not flip correctly. (122112)
- Fixed building rails in some cases could attempt to build them in wrong order causing a build attempt to be performed before a required support was built. (121758)
- Fixed bonus from research of character health is now showing in factoriopedia. (121607)
- Fixed that the pump would lose its filter when fast-replaced. (119256)
- Fixed setting generate_map in SimulationDefinition would not allow to have map generated in simulations. (122338)
- Fixed pipette of hazard concrete tiles would not set correct build direction. (123406)
- Fixed control settings menu sometimes growing in size when interacting with it. (123442)
- Added support for Opus audio codec.
- Added FluidBox::mirrored_pipe_picture and mirrored_pipe_picture_frozen.
- Added CharacterArmorAnimation::mining_with_tool_particles_animation_positions.
- Underground fluid box connections with incompatible underground_collision_mask are allowed to connect as long as tiles between do not collide with any of them.
- Added LuaCustomEventPrototype::event_id read.
- Added LuaCustomInputPrototype::event_id read.
- Added LuaBootstrap::get_event_id.
- Unified parsing of event types into LuaEventType. Made it possible to specify custom events and custom inputs by providing prototype instance.
- Custom events and custom inputs defined by prototypes are given constants inside of defines.events.