[2.0.10] Graphics bug mirroring biochamber (MR)

Post your bugs and problems so we can fix them.
DerNickname01
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Aug 21, 2020 8:34 am
Contact:

[2.0.10] Graphics bug mirroring biochamber (MR)

Post by DerNickname01 »

I mirrored a biochamber and weird shadows appear around it. Also one of the input pipes looks weird.
10-25-2024, 13-46-45.png
10-25-2024, 13-46-45.png (867.1 KiB) Viewed 332 times
Kidninja
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Nov 02, 2024 6:32 pm
Contact:

Re: [2.0.10] Graphics bug mirroring biochamber

Post by Kidninja »

I'm getting the same bug, it looks like graphics for the two fluid inputs are swapped when you mirror the biochamber. The simplest setup I found for reproduction was to just place a bio-chamber, set it to a recipe that has fluid inputs (I used the "Rocket fuel from jelly" recipe, so you don't even need one with unique inputs), and mirror it (using either mirror button). I encountered it when I wanted to mirror a setup I just planned, and ended up with weird shadow
s.
Left is a normal biochamber (set to the rocket fuel from jelly recipe), while on the right is one that has been mirrored after setting the recipe.
Left is a normal biochamber (set to the rocket fuel from jelly recipe), while on the right is one that has been mirrored after setting the recipe.
biochamber-glitch.png (381.17 KiB) Viewed 256 times
The weird shadow that the OP mentioned.
The weird shadow that the OP mentioned.
biochamber-glitch-shadow.png (470.22 KiB) Viewed 256 times
This visual glitch of input pipe graphics swapping seems to occur in all orientations, but is most noticeable when the pipes are facing north, as what is normally the north-eastern pipe has quite a large model that renders over the biochamber. There are also weird shadows that are disconnected from the biochamber or its own shadow.

Specific reproduction steps:
  1. Place a biochamber
  2. Set the recipe to something that uses fluid inputs
  3. Use the horizontal mirror hotkey (H by default) to mirror it horizontally
  4. observe weird graphics/shadows
Vertically mirroring it also produces the glitch, and it will retain its glitched state even if rotated or blueprinted, and will only be un-glitched by mirroring it again (which will switch the fluid inputs back to default, possibly removing the entire point of mirroring it).
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 2964
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.10] Graphics bug mirroring biochamber

Post by boskid »

Muche
Fast Inserter
Fast Inserter
Posts: 167
Joined: Fri Jun 02, 2017 6:20 pm
Contact:

Re: [2.0.10] Graphics bug mirroring biochamber (MR)

Post by Muche »

Ref 122187.
Post Reply

Return to “Bug Reports”