[Genhis][2.0.19] setting .active = false on a working thruster keeps some flame animations going

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Quezler
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[Genhis][2.0.19] setting .active = false on a working thruster keeps some flame animations going

Post by Quezler »

when you set a thruster's .active to false its animation and engine funnel glow thing stop, but the flame and exhaust animations keep playing. (see center one)

disabeling a thruster that's already disabled will not cause the sprites to re-appear when the ship starts engaging again.

the expected behavior is that when disabeling a thruster the flames under it come to a stop too.
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Genhis
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Re: [Genhis][2.0.19] setting .active = false on a working thruster keeps some flame animations going

Post by Genhis »

Thanks, it's fixed for 2.0.24.
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