[boskid][2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die

This subforum contains all the issues which we already resolved.
Abarel
Inserter
Inserter
Posts: 43
Joined: Wed Mar 13, 2019 10:20 pm
Contact:

[boskid][2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die

Post by Abarel »

Using a row of gun turrets connected by wire to enable/disable all them at once by signal. Several turrets are destroyed by demolisher's actions, then a few turrets get disconnected from wire and become disabled. Health decreases to zero, but those turrets won't die. After dealing with the demolisher, I deconstructed to reuse everything, but those few turrets cannot be deconstructed.
Bug_GunTurret.jpg
Bug_GunTurret.jpg (78.99 KiB) Viewed 614 times
I can open the gui for the turret, add or remove ammo, etc. The only way I have found to deal with the bug is to unmark (one by one, for each gun turret) the "enable/disable" by condition, so the turret is immediately destroyed (as health is zero).
Attached a save file where you can check it.
Attachments
20241201_SoloSA002_037bis_44h23m_BugReportTurrets.zip
(25.33 MiB) Downloaded 9 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3187
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die

Post by boskid »

Heh, they are in a dying state which requires them to remain active for anination purposes but control behavior deactivates it. That should be an easy fix
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3187
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [boskid][2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die

Post by boskid »

Thanks for the report. Issue is now fixed for 2.0.24.
Post Reply

Return to “Resolved Problems and Bugs”