- Wave defense difficulty will scale with online player count.
- Wave defense hard difficulty will give 50% less bounty on each kill.
- New sound for small explosion.
- Combat robots now have their own explosion sound.
- Shotgun has more variety so it sounds less repetitive.
- Vehicle impacting wooden objects (e.g chests) now sounds subtly different to crashing into trees.
- A few minor volume level changes including lowering the offshore pump and electric furnace.
- Fixed a crash when saving fails due to mod issues. (80691)
- Fixed a crash that would happen when the player entered a vehicle when some biters were aggroed at them. (80613)
- Fixed that cargo wagons built while a train is moving didn't animate the doors correctly. (80671)
- Fixed an error when using modded night vision defined in zip files. (80877)
- Fixed a performance issue with assembling machine result slot tooltips. (80718)
- Fixed that items marked with the mod-openable flag couldn't be opened from the quickbar in some cases. (80794)
- Fixed that train could fail with chain signal sequence escape maneuver when path goes multiple times through a rail segment.
- Possibly fixed seam on terrain at certain position and zoom level. (80677)
- Fixed that sometimes wave defense would trigger victory before killing all spawners. (80769)
- Fixed that writing to LuaForce::stack_inserter_capacity_bonus was limited to 200 instead of 254.
- Changed definitions of map colors of beacons, pipes, heat pipes, roboports and steam engines, so they can be overridden by friendly_map_color. (80669)
- Added ParticlePrototype::ended_on_ground_trigger_effect.
- Added fuel burnt results to the item tooltip.
- Loader remnants will pick rotation the same way as underground belts do. (80901)