- Changes
- Disabled multiplayer support in the 32 bit version of the game.
- Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds.
- Bugfixes
- Potential fix of the crash after desync.
- Fixed desync related to electric network statistics of accumulators.
- Fixed assertion fail in tightspot level-05 (29724)
- Removed 2 redundant research prerequisites. (33097)
- Fixed non even selection boxes of locomotive versus cargo wagon. (33078)
- Fixed that Factorio would crash when unable to delete a mod. (33228)
- Fixed that the chart would display user's names from other surfaces. (33226)
- Fixed blueprint tiles alignment inside preview/editor. (28250)
- Fixed player limit disallowing connection attempt in public server list. (33377)
- Fixed mod browser filters and ordering being lost. (33277)
- Fixed freshly installed mods not being marked in the mod browser. (33277)
- Fixed signals sometimes not finding their child signals properly. (33148)
- Fixed up/down keys in schedule gui were not selecting properly. (33227)
- Additional keys ignored when the console is opened. (33411)
- Fixed that aliens would ignore very narrow paths they could barely fit through. (33069)
- Fixed that numbers were sometimes rounded differently on 32 bit systems in lua.
- Fixed that the game would freeze when game.speed was set to a value less than 0.2. (33317)
- Fixed cargo wagon air resistance being smaller than that of the locomotive.
- Fixed of loading "require_user_verification" from server-settings (It was called verify_user_identity at one place and require_user_verification at other).
- Fixed underground belt fast replace when replacing the same belt multiple times. (33019)
- Fixed rendering of turret range when construction network area overlay is also being drawn. (33057)
- Temporary decrease of decorative entities counts.
- Fixed server max upload speed.
- Fixed that Factorio wouldn't give an error when --start-server-load-scenario was combined with --start-server or --start-server-load-latest. (33055)
- Fixed beam would apply one extra damage tick. (32973)
Version 0.14.10
- FactorioBot
- Factorio Staff
- Posts: 423
- Joined: Tue May 12, 2015 1:48 pm
Version 0.14.10
Re: Version 0.14.10
So many bug fixes.
Thanks for the update.
Thanks for the update.
Re: Version 0.14.10
still waiting on a fix for viewtopic.php?f=182&t=32733
Re: Version 0.14.10
Which one is now correct then? Or will either work?FactorioBot wrote:
- Fixed of loading "require_user_verification" from server-settings (It was called verify_user_identity at one place and require_user_verification at other).
I've updated my server and it won't start back up. Can't see much else in the list that might be stopping it.
Re: Version 0.14.10
require_user_verification is to be used.Ratzap wrote:Which one is now correct then? Or will either work?FactorioBot wrote:
- Fixed of loading "require_user_verification" from server-settings (It was called verify_user_identity at one place and require_user_verification at other).
I've updated my server and it won't start back up. Can't see much else in the list that might be stopping it.
What do you mean by can't start back up?
Re: Version 0.14.10
[*] Fixed that Factorio wouldn't give an error when --start-server-load-scenario was combined with --start-server or --start-server-load-latest. (33055)
I think you got a bit overzealous, there. New bug time!
I think you got a bit overzealous, there. New bug time!
Code: Select all
$ /nix/store/pgfys3md3z31dklrpypx0ckwks16fjw2-factorio-headless-0.14.10/bin/.factorio-wrapped -c $HOME/.factorio/config.cfg --start-server terracognito.zip --mod-directory 0.14/mods --autosave-interval 10 --autosave-slots 6 --server-settings server-settings.json
start-server can't be used together with start-server
-
- Manual Inserter
- Posts: 2
- Joined: Sun Jul 10, 2016 2:37 am
- Contact:
Re: Version 0.14.10
I am getting this issue anytime I try to full screen now. http://imgur.com/a/8tXzl
Re: Version 0.14.10
Probably what that guy is getting but I'm on a rented host and I get diddly squat for logskovarex wrote:require_user_verification is to be used.Ratzap wrote:Which one is now correct then? Or will either work?FactorioBot wrote:
- Fixed of loading "require_user_verification" from server-settings (It was called verify_user_identity at one place and require_user_verification at other).
I've updated my server and it won't start back up. Can't see much else in the list that might be stopping it.
What do you mean by can't start back up?
Re: Version 0.14.10
Just want to mention that server-settings.example.json still uses `verify_user_identity` (at least in the steam version).
Re: Version 0.14.10
Can confirm thisBaughn wrote:[*] Fixed that Factorio wouldn't give an error when --start-server-load-scenario was combined with --start-server or --start-server-load-latest. (33055)
I think you got a bit overzealous, there. New bug time!
Code: Select all
$ /nix/store/pgfys3md3z31dklrpypx0ckwks16fjw2-factorio-headless-0.14.10/bin/.factorio-wrapped -c $HOME/.factorio/config.cfg --start-server terracognito.zip --mod-directory 0.14/mods --autosave-interval 10 --autosave-slots 6 --server-settings server-settings.json start-server can't be used together with start-server
Re: Version 0.14.10
DofD wrote:Can confirm thisBaughn wrote:[*] Fixed that Factorio wouldn't give an error when --start-server-load-scenario was combined with --start-server or --start-server-load-latest. (33055)
I think you got a bit overzealous, there. New bug time!
Code: Select all
$ /nix/store/pgfys3md3z31dklrpypx0ckwks16fjw2-factorio-headless-0.14.10/bin/.factorio-wrapped -c $HOME/.factorio/config.cfg --start-server terracognito.zip --mod-directory 0.14/mods --autosave-interval 10 --autosave-slots 6 --server-settings server-settings.json start-server can't be used together with start-server
Can confirm. Same issue, had to revert to .9.
-
- Filter Inserter
- Posts: 478
- Joined: Sat Aug 23, 2014 11:43 pm
- Contact:
Re: Version 0.14.10
If this is true then you will have to do something about the tags added to Factorio is steam and probably other stores as well. With this change the game isn't a multi-player, online multi-player, local multi-player, Co-op, online Co-op with the 32 bit version that some people can only play with. Some clarification of this is probably required to not receive angry costumers.FactorioBot wrote: [*]Changes
- Disabled multiplayer support in the 32 bit version of the game.
Waste of bytes : P
- aubergine18
- Smart Inserter
- Posts: 1264
- Joined: Fri Jul 22, 2016 8:51 pm
- Contact:
Re: Version 0.14.10
Does this mean it's now safe to use `string.format( "%f" )`?Fixed that numbers were sometimes rounded differently on 32 bit systems in lua.
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.
Re: Version 0.14.10
cannot download it here ?
https://www.factorio.com/download/experimental
EDIT : Internal server error
https://www.factorio.com/download/experimental
EDIT : Internal server error
My mods on the Factorio Mod Portal
Re: Version 0.14.10
Could you explain what exactly this did? I'm very interested.
Does it limit max upload speed for ALL game data or just map uploading?
Much thanks!
Oarc
I also would like to know what exactly it does.Fixed server max upload speed
Does it limit max upload speed for ALL game data or just map uploading?
Much thanks!
Oarc
Re: Version 0.14.10
anyone else having issues trying to use the game/server browser? I get "Couldn't reach the auth server" after I hit the 'Browser Public Games" in the menu and am prompted for my username/pass. (Steam version, win64 in the About dialog).
after reverting back to 0.14.9 and game/server browser works just fine.
after reverting back to 0.14.9 and game/server browser works just fine.
- impetus maximus
- Smart Inserter
- Posts: 1299
- Joined: Sat Aug 20, 2016 10:07 pm
- Contact:
Re: Version 0.14.10
not sure why they didn't link to it. the map upload limit for headless would work then wouldn't.Oarc wrote:Could you explain what exactly this did? I'm very interested.I also would like to know what exactly it does.Fixed server max upload speed
Does it limit max upload speed for ALL game data or just map uploading?
Much thanks!
Oarc
"max_upload_in_kilobytes_per_second": 0,
it's still
"verify_user_identity": true,
for those that update in-game (saves factorio.com bandwidth) here is the updated server-settings.json file
Last edited by impetus maximus on Wed Sep 28, 2016 10:47 pm, edited 1 time in total.
Re: Version 0.14.10
impetus maximus wrote:not sure why they didn't link to it. the map upload limit for headless would work then wouldn't.Oarc wrote:Could you explain what exactly this did? I'm very interested.I also would like to know what exactly it does.Fixed server max upload speed
Does it limit max upload speed for ALL game data or just map uploading?
Much thanks!
Oarc
"max_upload_in_kilobytes_per_second": 0,
it's still
"verify_user_identity": true,
for those that update in-game (saves factorio.com bandwidth) here is the updated server-settings.json file
Do you know if "max_upload_in_kilobytes_per_second" applies to all traffic equally? Or specifically for map upload?
Does it apply to all players at once, or per player?
- impetus maximus
- Smart Inserter
- Posts: 1299
- Joined: Sat Aug 20, 2016 10:07 pm
- Contact:
Re: Version 0.14.10
i think it's the total upload used for map upload. meaning if you limit it to 100kB and 2 users are downloading they will share the 100kB.
i too am getting [Win64]
"start-server can't be used together with start-server"
i too am getting [Win64]
"start-server can't be used together with start-server"
Code: Select all
factorio.exe --start-server saves/4.zip --allow-commands admins-only --autosave-interval 15 --autosave-slots 4 -c "c:\Program Files\Factorio_0.14.10\config\server-config.ini" --server-settings server-settings.json