[Oxyd] Aliens are slow at pathfinding accross 2 tile paths
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[Oxyd] Aliens are slow at pathfinding accross 2 tile paths
I found this out when playing on the massive multiplayer Sep 20th. There was a very long 2 tile wide path through the water, coming out at the other end near a nest. Some aliens started chasing me, but stopped when I got to the path. I got closer, a spitter shot me, and a few figured out how to go through. After running for like 5 seconds, they stopped following me, I went back, but they didn't go after me... something of interest I would think
Re: Aliens are slow at pathfinding accross 2 tile paths
Thanks for the report,
I can reproduce the issue,
It only seems to affect big and behemoth spitters, small spitter and medium could path to me just fine
I can reproduce the issue,
It only seems to affect big and behemoth spitters, small spitter and medium could path to me just fine
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- bugspittertest.zip
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Re: [Oxyd] Aliens are slow at pathfinding accross 2 tile paths
Fixed in 0.14.10.