[Oxyd] Aliens are slow at pathfinding accross 2 tile paths

This subforum contains all the issues which we already resolved.
chris13524
Fast Inserter
Fast Inserter
Posts: 207
Joined: Thu Jun 04, 2015 12:20 am
Contact:

[Oxyd] Aliens are slow at pathfinding accross 2 tile paths

Post by chris13524 »

I found this out when playing on the massive multiplayer Sep 20th. There was a very long 2 tile wide path through the water, coming out at the other end near a nest. Some aliens started chasing me, but stopped when I got to the path. I got closer, a spitter shot me, and a few figured out how to go through. After running for like 5 seconds, they stopped following me, I went back, but they didn't go after me... something of interest I would think :)

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5236
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Aliens are slow at pathfinding accross 2 tile paths

Post by Klonan »

Thanks for the report,

I can reproduce the issue,
It only seems to affect big and behemoth spitters, small spitter and medium could path to me just fine

Attachments
bugspittertest.zip
Map in gif
(727.42 KiB) Downloaded 121 times

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [Oxyd] Aliens are slow at pathfinding accross 2 tile paths

Post by Oxyd »

Fixed in 0.14.10.

Post Reply

Return to “Resolved Problems and Bugs”