[0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

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Dune
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[0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

Post by Dune »

Clearing biter bases, I was setting out some laser turrets with a blueprint that I've used many times (as well as for at least an hour before the crash happened). The blueprint string: 0eNqdlGFvgyAQhv/LfcZFrFXLX1mWRe2luQTRAC4zhv8+qMnSdK4Bv3Fw78O9d4EVOjnjpElZECtQPyoD4n0FQzfVyrBnlwlBAFkcgIFqhxDJ1qDO7Kw1WnAMSF3xGwR37Ki0OC49HZeW7oMBKkuWcDN+D5ZPNQ8dau9on8BgGo0XjSrc6EFZ8XZmsGwLz7+Sxn47r0J5T9giFpsnYU+RWP4vtdyhlsk9yGOKPf9iO7plKH2upj6bRomvGhHYO7Qq1XoeY71Otc5jqE3q9KOol8QO8L9D8o/h/mzEw7fA4Au12RKauuC8yau6dO4H26liqA==

Including log file and latest autosave file. I was northeast of the station _NEE2 when the crash happened.

Edit: No mods used, vanilla game

Code: Select all

   0.002 2018-02-26 20:59:32; Factorio 0.16.26 (build 35745, win64, alpha)
   0.002 Operating system: Windows 10 (version 1709) 
   0.002 Program arguments: "C:\Users\chuck\Factorio\Factorio 0.16.22\bin\x64\factorio.exe" "--wait-to-close" "12760" 
   0.002 Read data path: C:/Users/chuck/Factorio/Factorio 0.16.22/data
   0.002 Write data path: C:/Users/chuck/Factorio/Factorio 0.16.22 [476561/913242MB]
   0.002 Binaries path: C:/Users/chuck/Factorio/Factorio 0.16.22/bin
   0.009 System info: [CPU: AMD Ryzen 7 1700 Eight-Core Processor          , 16 cores, RAM: 4545/16312 MB, page: 5440/18744 MB, virtual: 162/134217727 MB, extended virtual: 0 MB]
   0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: custom (107.1%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.011 Available display adapters: 3
   0.011  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 2560x1440, 32bit, 144Hz}
   0.011  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [2560,0], 2560x1440, 32bit, 144Hz}
   0.011  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 {0x01, [-2560,0], 2560x1440, 32bit, 144Hz}
   0.011 Create display on adapter 0. Size 1371x771 at position [584, 317].
   0.142 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 23.21.13.9065
   0.142 D3DFMT_A8 is not supported format for surfaces.
   0.142 D3DFMT_L8 is not supported format for surfaces.
   0.147   Video memory size (dedicated video/dedicated system/shared system/available): 8079/0/8156/4082 MB
   0.180 DSound: Starting _dsound_update thread
   0.180 DSound: Enter _dsound_update; tid=13908
   0.182 Device reset internal.
   0.184 Desktop composition is active.
   0.184 Graphics settings preset: extreme
   0.184 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.184                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.283 Razer Chroma Controller initialized.
   0.290 Loading mod core 0.0.0 (data.lua)
   0.309 Loading mod base 0.16.26 (data.lua)
   0.473 Loading mod base 0.16.26 (data-updates.lua)
   0.547 Checksum for core: 2748671610
   0.547 Checksum of base: 2519924345
   0.695 Loading sounds...
   0.808 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1519703969
   0.808 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   0.967 Loaded shader file C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/graphics/shaders/game.cso
   0.967 Loaded shader file C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/graphics/shaders/zoom-to-world.cso
   0.968 Loaded shader file C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/graphics/shaders/alpha-mask.cso
   0.969 Crop bitmaps.
   7.596 Initial atlas bitmap size is 16384
   7.627 Created atlas bitmap 16384x16381 [none]
   8.267 Created atlas bitmap 16384x4295 [none]
   8.419 Created atlas bitmap 16384x6915 [shadow]
   8.692 Created atlas bitmap 16384x2104 [decal]
   8.774 Created atlas bitmap 8192x5572 [mipmap]
   8.874 Created atlas bitmap 8192x800 [mipmap, smoke]
   8.890 Created atlas bitmap 8192x8152 [linear-minification, mipmap, terrain]
   9.029 Created atlas bitmap 8192x1216 [linear-minification, mipmap, terrain]
   9.049 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
   9.084 Created atlas bitmap 8192x924 [alpha-mask]
  17.267 Sprites loaded
  17.267 Convert atlas 8192x5572 to: mipmap 
  17.446 Convert atlas 8192x800 to: mipmap 
  17.478 Convert atlas 8192x8152 to: min-linear 
  17.719 Convert atlas 8192x1216 to: min-linear 
  17.754 Convert atlas 8192x2092 to: trilinear-filtering 
  17.821 Convert atlas 8192x924 to: alpha-mask
  18.460 Custom inputs active: 0
  18.469 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=Dune1411&token=<private>&apiVersion=2
  19.160 0 packages available to download (experimental updates enabled).
  19.204 Factorio initialised
 252.424 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=Dune1411&token=<private>&apiVersion=2
 253.173 0 packages available to download (experimental updates enabled).
 273.446 Info UDPSocket.cpp:27: Opening socket at (8ececb0490ecdec0f65a2961a8fc560dbe35bb01)
 286.930 Info UDPSocket.cpp:206: Closing socket
 286.930 Info UDPSocket.cpp:236: Socket closed
 286.930 Info UDPSocket.cpp:206: Closing socket
3744.896 Loading map C:\Users\chuck\Factorio\Factorio 0.16.22\saves\MP 001_164.zip: 39226495 bytes.
3745.065 Loading Level.dat: 96492262 bytes.
3745.071 Info Scenario.cpp:135: Map version 0.16.25-0
3747.014 Fixing wrong distanceToNext as part of a migration.
3749.028 Loading script.dat: 175 bytes.
3749.037 Checksum for script C:/Users/chuck/Factorio/Factorio 0.16.22/temp/currently-playing/control.lua: 537396957
3749.038 Script @C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/lualib/silo-script.lua:23: Running silo script migration: 1 -> 2
3749.038 Script @C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/lualib/silo-script.lua:100: Executing silo script migration - Mod gui from left to top
3809.699 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
3812.004 Info AppManagerStates.cpp:1595: Saving finished
4112.109 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
4114.445 Info AppManagerStates.cpp:1595: Saving finished
4414.528 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
4416.613 Info BlueprintShelf.cpp:627: Saving blueprint storage.
4416.827 Info AppManagerStates.cpp:1595: Saving finished
4716.875 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
4719.092 Info AppManagerStates.cpp:1595: Saving finished
5019.277 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
5021.616 Info AppManagerStates.cpp:1595: Saving finished
5460.875 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
5463.164 Info AppManagerStates.cpp:1595: Saving finished
5763.290 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
5765.576 Info AppManagerStates.cpp:1595: Saving finished
6066.392 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
6068.736 Info AppManagerStates.cpp:1595: Saving finished
6374.024 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
6376.386 Info AppManagerStates.cpp:1595: Saving finished
6676.393 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
6678.697 Info AppManagerStates.cpp:1595: Saving finished
6978.806 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
6981.093 Info AppManagerStates.cpp:1595: Saving finished
7281.541 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
7283.889 Info AppManagerStates.cpp:1595: Saving finished
7592.624 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
7594.925 Info AppManagerStates.cpp:1595: Saving finished
7899.792 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
7902.068 Info AppManagerStates.cpp:1595: Saving finished
8202.293 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
8204.570 Info AppManagerStates.cpp:1595: Saving finished
8505.141 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
8507.447 Info AppManagerStates.cpp:1595: Saving finished
8807.550 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
8810.090 Info AppManagerStates.cpp:1595: Saving finished
9110.513 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
9112.903 Info AppManagerStates.cpp:1595: Saving finished
9412.940 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
9415.274 Info AppManagerStates.cpp:1595: Saving finished
9650.496 Error CrashHandler.cpp:348: Exception Code: c0000005, Address: 0x00007ff786c0b2cd
ModuleBase: 0x00007ff786980000, ImageSize: 013ab000, RelativeAddress: 0028b2cd
9650.496 Error CrashHandler.cpp:354: Access Violation: Write at address 00000000FFFFF9E7
9650.496 Error CrashHandler.cpp:370: Exception Context:
rax=00000000fffffa5c, rbx=0000000000000007, rcx=000000000000000f,
rdx=000000000000001c, rsi=000001e6cd8fa800, rdi=000001e64b0a2756,
rip=00007ff786c0b2cd, rsp=000000e4ea2ff500, rbp=000000e4ea2ff600,
 r8=000001e66d1e9e20,  r9=8888888888888889, r10=000000000000003c,
r11=000000000000000e, r12=0000000000000021, r13=000001e66b9c53a0,
r14=000001e514d08600, r15=000001e64b0a2675
9650.497 Crashed in C:\Users\chuck\Factorio\Factorio 0.16.22\bin\x64\factorio.exe (0x00007ff786980000 - 0x00007ff787d2b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ws2xtt\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\logger.cpp (374): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\logger.cpp (475): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\crashhandler.cpp (155): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\crashhandler.cpp (396): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF18E594F0)
00007FFF18E594F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C5A8508)
00007FFF1C5A8508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C590F86)
00007FFF1C590F86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C5A4C6D)
00007FFF1C5A4C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C51D1D8)
00007FFF1C51D1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C5A3B9E)
00007FFF1C5A3B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-ws2xtt\src\graphics\entityrenderer.cpp (219): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-ws2xtt\src\graphics\entityrenderer.cpp (173): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF19A91FE4)
00007FFF19A91FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C56EFB1)
00007FFF1C56EFB1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
9651.924 Error CrashHandler.cpp:159: Map tick at moment of crash: 39937932
9651.924 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
9667.502 Uploading log file
9667.594 Creating crash dump.
9667.709 CrashDump success
Attachments
_autosave1.zip
(37.92 MiB) Downloaded 59 times
factorio-current.log
(11.23 KiB) Downloaded 79 times
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kovarex
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Re: [16.26] crash placing laser turrets

Post by kovarex »

The infamous AMD Ryzen 7 bug ...

Rseding91
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Re: [0.16.26] crash placing laser turrets

Post by Rseding91 »

Thanks for the report. Do you have any way to reproduce the crash? As Kovarex said we have no idea what's happening here and are trying to figure it out.
If you want to get ahold of me I'm almost always on Discord.

Dune
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Re: [0.16.26] crash placing laser turrets

Post by Dune »

Nope, no way to reproduce it. I did get another crash, deconstructing turrets about 5 minutes after continuing after reporting this bug, and I reported it, but it was moved to "Duplicates," no reason was given. Since then, I've had no further crashes.

I did get another bug, which I couldn't duplicate so didn't report it. Should I open a new thread on it? I've a train I use to traverse my large map, and it had a number of stations in its schedule. I attached a couple cars to pickup some stuff to take back to main base, and when I got back in my locomotives, the schedule had been wiped clean. I tried re-adding stops to the schedule and re-adding cars, but I couldn't get the schedule to wipe again.
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Immun
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Re: [0.16.26] crash placing laser turrets

Post by Immun »

Dune wrote:I did get another bug, which I couldn't duplicate so didn't report it. Should I open a new thread on it? I've a train I use to traverse my large map, and it had a number of stations in its schedule. I attached a couple cars to pickup some stuff to take back to main base, and when I got back in my locomotives, the schedule had been wiped clean. I tried re-adding stops to the schedule and re-adding cars, but I couldn't get the schedule to wipe again.
i noticed this situation 2 times as well but "blamed" myself for overwriting by accident the schedule even i can't imagine how. perhaps has something to do as well with connecting wagons and disconneting (not mining). was never able to reproduce and when i noticed the wiped out schedule even the autosaves are "outdated" and the schedule is "gone". still believe this is not a bug and a pure player mistake but would be interesting to know what is really going on :?

Rseding91
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Re: [0.16.26] Crash placing laser turrets: "EntityRenderer::prepareRow"

Post by Rseding91 »

Thanks for the report. Until we can find any way to reproduce this reliably (or if someone who does have it can make a full memory dump) there's not much we can do.
If you want to get ahold of me I'm almost always on Discord.


Irwon
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Re: [16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

Post by Irwon »

At first i thought i wasn't affected by the crashes, but then it crashed pretty often at random playtimes.

I have uploaded everything including a full dump that can be downloaded from: https://irwon.stackstorage.com/s/NYLLyicgqNsH7fH

Hopefully you can fix it with this information. If not i am happy to help you in any way i can

edit: Oops should be public now
Last edited by Irwon on Wed Apr 11, 2018 8:54 pm, edited 2 times in total.

Loewchen
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Re: [16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

Post by Loewchen »

Irwon wrote:At first i thought i wasn't affected by the crashes, but then it crashed pretty often at random playtimes.

I have uploaded everything including a full dump that can be downloaded from: https://irwon.stackstorage.com/s/NYLLyicgqNsH7fH

Hopefully you can fix it with this information. If not i am happy to help you in any way i can
You need to provide a public link.

Rseding91
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Re: [16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

Post by Rseding91 »

We contacted AMD and they confirmed that this issue is on their end. They're going to be releasing a new BIOS and Chipset driver sometime soon which addresses this issue across multiple programs.
If you want to get ahold of me I'm almost always on Discord.

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Re: [16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

Post by kitcat »

As this problem seems to be quite a number of users, maybe you could add a dialogue window telling the user why the game crashed and to look out for those updates.

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Re: [0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

Post by Smarty »

woops first time i crashed with my ryzen 5 1600

log and dump attached

Code: Select all

   0.001 2018-04-22 11:00:33; Factorio 0.16.36 (build 36253, win64, steam)
   0.001 Operating system: Windows 10 (version 1709) 
   0.002 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: F:/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/marth/AppData/Roaming/Factorio [78650/237451MB]
   0.002 Binaries path: F:/Steam/steamapps/common/Factorio/bin
   0.084 System info: [CPU: AMD Ryzen 5 1600 Six-Core Processor            , 12 cores, RAM: 4509/16316 MB, page: 6769/18748 MB, virtual: 236/134217727 MB, extended virtual: 0 MB]
   0.157 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 1] [Lang: en]
   0.159 Available display adapters: 2
   0.159  [0]: \\.\DISPLAY1 - Radeon (TM) RX 480 Graphics {0x80001, [-1280,0], 1280x1024, 32bit, 60Hz}
   0.159  [1]: \\.\DISPLAY2 - Radeon (TM) RX 480 Graphics {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.160 Create display on adapter 1. Size 1230x720 at position [335, 162].
   0.277 Initialised Direct3D:[0] Radeon (TM) RX 480 Graphics; driver: aticfx64.dll 23.20.15033.5003
   0.282   Video memory size (dedicated video/dedicated system/shared system/available): 8137/0/8158/4092 MB
   0.342 DSound: Starting _dsound_update thread
   0.342 DSound: Enter _dsound_update; tid=2340
   0.343 Device reset internal.
   0.347 Desktop composition is active.
   0.347 Graphics settings preset: extreme
   0.347 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25.375%] [DXT: false] [Shader: 1]
   0.347                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.873 Razer Chroma Controller initialized.
   1.216 Loading mod settings FARL 2.0.4 (settings.lua)
   1.217 Loading mod settings rso-mod 3.5.10 (settings.lua)
   1.217 Loading mod settings creative-mode-fix 0.0.25 (settings.lua)
   1.221 Loading mod settings helmod 0.7.7 (settings.lua)
   1.222 Loading mod settings LogisticTrainNetwork 1.7.5 (settings.lua)
   1.272 Loading mod core 0.0.0 (data.lua)
   1.546 Loading mod base 0.16.36 (data.lua)
   3.270 Loading mod blueprint-string 6.0.0 (data.lua)
   3.321 Loading mod FARL 2.0.4 (data.lua)
   3.372 Loading mod rso-mod 3.5.10 (data.lua)
   3.421 Loading mod creative-mode-fix 0.0.25 (data.lua)
   3.498 Loading mod helmod 0.7.7 (data.lua)
   3.559 Loading mod LogisticTrainNetwork 1.7.5 (data.lua)
   3.620 Loading mod radarplus for rso 0.0.5 (data.lua)
   3.678 Loading mod Robot_Battery_Research 0.1.1 (data.lua)
   3.755 Loading mod base 0.16.36 (data-updates.lua)
   3.835 Loading mod FARL 2.0.4 (data-updates.lua)
   3.897 Loading mod rso-mod 3.5.10 (data-updates.lua)
   3.955 Loading mod FARL 2.0.4 (data-final-fixes.lua)
   4.011 Loading mod creative-mode-fix 0.0.25 (data-final-fixes.lua)
   4.073 Loading mod LogisticTrainNetwork 1.7.5 (data-final-fixes.lua)
   4.075 Script @__LogisticTrainNetwork__/data-final-fixes.lua:110: [LTN] found 299 items, 8 fluids, 2 locomotives, 6 wagons
   4.173 Checksum for core: 1316978547
   4.173 Checksum of base: 4140083139
   4.173 Checksum of blueprint-string: 1261791861
   4.173 Checksum of FARL: 3376108499
   4.173 Checksum of rso-mod: 2237909465
   4.173 Checksum of creative-mode-fix: 1388101505
   4.173 Checksum of helmod: 2161015292
   4.173 Checksum of LogisticTrainNetwork: 2620749778
   4.173 Checksum of radarplus for rso: 910119720
   4.173 Checksum of Robot_Battery_Research: 3056812831
   4.729 Loading sounds...
   9.633 Info PlayerData.cpp:67: Local player-data.json unavailable
   9.633 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1524327544
   9.959 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   9.961 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   9.964 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
  10.007 Initial atlas bitmap size is 16384
  10.047 Created atlas bitmap 16384x16383 [none]
  10.050 Created atlas bitmap 16384x5098 [none]
  10.054 Created atlas bitmap 16384x7137 [shadow]
  10.055 Created atlas bitmap 16384x2104 [decal]
  10.056 Created atlas bitmap 8192x5568 [mipmap]
  10.056 Created atlas bitmap 8192x804 [mipmap, smoke]
  10.059 Created atlas bitmap 8192x8192 [linear-minification, mipmap, terrain]
  10.059 Created atlas bitmap 8192x1232 [linear-minification, mipmap, terrain]
  10.060 Created atlas bitmap 8192x2148 [no-crop, trilinear-filtering, icon, light]
  10.060 Created atlas bitmap 8192x924 [alpha-mask]
  50.278 Sprites loaded
  50.278 Convert atlas 8192x5568 to: mipmap 
  50.419 Convert atlas 8192x804 to: mipmap 
  50.442 Convert atlas 8192x8192 to: min-linear 
  50.647 Convert atlas 8192x1232 to: min-linear 
  50.685 Convert atlas 8192x2148 to: trilinear-filtering 
  50.739 Convert atlas 8192x924 to: alpha-mask
  51.128 Custom inputs active: 6
  51.226 Factorio initialised
 126.913 Loading map C:\Users\marth\AppData\Roaming\Factorio\saves\New Game 0.16.zip: 18513916 bytes.
 127.079 Loading Level.dat: 39723647 bytes.
 127.085 Info Scenario.cpp:136: Map version 0.16.36-2
 128.347 Loading script.dat: 101101 bytes.
 128.411 Checksum for script C:/Users/marth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
 128.457 Checksum for script __blueprint-string__/control.lua: 1904438398
 128.469 Checksum for script __FARL__/control.lua: 3150343851
 128.480 Checksum for script __rso-mod__/control.lua: 3609503167
 128.514 Checksum for script __creative-mode-fix__/control.lua: 276443705
 128.570 Checksum for script __helmod__/control.lua: 296465969
 128.575 Checksum for script __LogisticTrainNetwork__/control.lua: 3244106205
 128.646 Script @__LogisticTrainNetwork__/control.lua:217: [LTN] on_load: complete
 131.079 Device reset internal.
 146.870 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
 148.043 Info AppManagerStates.cpp:1642: Saving finished
 448.072 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
 449.273 Info AppManagerStates.cpp:1642: Saving finished
 749.270 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
 750.401 Info AppManagerStates.cpp:1642: Saving finished
1050.419 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
1051.594 Info AppManagerStates.cpp:1642: Saving finished
1351.654 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
1352.860 Info AppManagerStates.cpp:1642: Saving finished
1652.903 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
1654.080 Info AppManagerStates.cpp:1642: Saving finished
1954.254 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
1955.407 Info AppManagerStates.cpp:1642: Saving finished
2255.404 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
2256.589 Info AppManagerStates.cpp:1642: Saving finished
2261.257 Time travel logging:
1312.933 Player 0 ran command: local surface=game.player.surface  for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do   entity.destroy()  end
2261.257 Error CrashHandler.cpp:371: Exception Code: c0000005, Address: 0x00007ff78c2ab160
ModuleBase: 0x00007ff78c020000, ImageSize: 013cb000, RelativeAddress: 0028b160
2261.258 Error CrashHandler.cpp:377: Access Violation: Read at address 00000262BEDBAD00
2261.258 Error CrashHandler.cpp:391: Exception Context:
rax=0000003d9b4ff940, rbx=000002262ac09d00, rcx=00000225c55f4330,
rdx=00000225238bb3c0, rsi=0000022535bef440, rdi=0000022537804280,
rip=00007ff78c2ab160, rsp=0000003d9b4ff8b0, rbp=0000000000000000,
 r8=0000000000000055,  r9=0000003d9b4ffa00, r10=0000000000000000,
r11=0000003d9b4ff9b8, r12=000000000000020a, r13=000002262a7f4d60,
r14=0000000000000000, r15=0000000000000160
2261.258 Crashed in F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff78c020000 - 0x00007ff78d3eb000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-8fzf8a\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (418): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDB1391A0)
00007FFCDB1391A0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6E8988)
00007FFCDE6E8988 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6D13D6)
00007FFCDE6D13D6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6E50BD)
00007FFCDE6E50BD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE65D278)
00007FFCDE65D278 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6E3FEE)
00007FFCDE6E3FEE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\drawqueue.cpp (319): DrawQueue::drawTinted
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\tree.cpp (97): Tree::draw
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\entityrenderer.cpp (258): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\entityrenderer.cpp (173): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64>,std::default_delete<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDC511FE4)
00007FFCDC511FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6AF061)
00007FFCDE6AF061 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2263.439 Error CrashHandler.cpp:174: Map tick at moment of crash: 12168280
2263.439 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2267.254 Uploading log file
2267.258 Error CrashHandler.cpp:225: Heap validation: success.
2267.259 Creating crash dump.
2267.466 CrashDump success
Attachments
factorio-dump-current.dmp
(542.19 KiB) Downloaded 29 times
factorio-current.log
(11.07 KiB) Downloaded 28 times

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 4935
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

Post by Klonan »

Smarty wrote:woops first time i crashed with my ryzen 5 1600

log and dump attached

Code: Select all

   0.001 2018-04-22 11:00:33; Factorio 0.16.36 (build 36253, win64, steam)
   0.001 Operating system: Windows 10 (version 1709) 
   0.002 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: F:/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/marth/AppData/Roaming/Factorio [78650/237451MB]
   0.002 Binaries path: F:/Steam/steamapps/common/Factorio/bin
   0.084 System info: [CPU: AMD Ryzen 5 1600 Six-Core Processor            , 12 cores, RAM: 4509/16316 MB, page: 6769/18748 MB, virtual: 236/134217727 MB, extended virtual: 0 MB]
   0.157 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 1] [Lang: en]
   0.159 Available display adapters: 2
   0.159  [0]: \\.\DISPLAY1 - Radeon (TM) RX 480 Graphics {0x80001, [-1280,0], 1280x1024, 32bit, 60Hz}
   0.159  [1]: \\.\DISPLAY2 - Radeon (TM) RX 480 Graphics {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.160 Create display on adapter 1. Size 1230x720 at position [335, 162].
   0.277 Initialised Direct3D:[0] Radeon (TM) RX 480 Graphics; driver: aticfx64.dll 23.20.15033.5003
   0.282   Video memory size (dedicated video/dedicated system/shared system/available): 8137/0/8158/4092 MB
   0.342 DSound: Starting _dsound_update thread
   0.342 DSound: Enter _dsound_update; tid=2340
   0.343 Device reset internal.
   0.347 Desktop composition is active.
   0.347 Graphics settings preset: extreme
   0.347 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25.375%] [DXT: false] [Shader: 1]
   0.347                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.873 Razer Chroma Controller initialized.
   1.216 Loading mod settings FARL 2.0.4 (settings.lua)
   1.217 Loading mod settings rso-mod 3.5.10 (settings.lua)
   1.217 Loading mod settings creative-mode-fix 0.0.25 (settings.lua)
   1.221 Loading mod settings helmod 0.7.7 (settings.lua)
   1.222 Loading mod settings LogisticTrainNetwork 1.7.5 (settings.lua)
   1.272 Loading mod core 0.0.0 (data.lua)
   1.546 Loading mod base 0.16.36 (data.lua)
   3.270 Loading mod blueprint-string 6.0.0 (data.lua)
   3.321 Loading mod FARL 2.0.4 (data.lua)
   3.372 Loading mod rso-mod 3.5.10 (data.lua)
   3.421 Loading mod creative-mode-fix 0.0.25 (data.lua)
   3.498 Loading mod helmod 0.7.7 (data.lua)
   3.559 Loading mod LogisticTrainNetwork 1.7.5 (data.lua)
   3.620 Loading mod radarplus for rso 0.0.5 (data.lua)
   3.678 Loading mod Robot_Battery_Research 0.1.1 (data.lua)
   3.755 Loading mod base 0.16.36 (data-updates.lua)
   3.835 Loading mod FARL 2.0.4 (data-updates.lua)
   3.897 Loading mod rso-mod 3.5.10 (data-updates.lua)
   3.955 Loading mod FARL 2.0.4 (data-final-fixes.lua)
   4.011 Loading mod creative-mode-fix 0.0.25 (data-final-fixes.lua)
   4.073 Loading mod LogisticTrainNetwork 1.7.5 (data-final-fixes.lua)
   4.075 Script @__LogisticTrainNetwork__/data-final-fixes.lua:110: [LTN] found 299 items, 8 fluids, 2 locomotives, 6 wagons
   4.173 Checksum for core: 1316978547
   4.173 Checksum of base: 4140083139
   4.173 Checksum of blueprint-string: 1261791861
   4.173 Checksum of FARL: 3376108499
   4.173 Checksum of rso-mod: 2237909465
   4.173 Checksum of creative-mode-fix: 1388101505
   4.173 Checksum of helmod: 2161015292
   4.173 Checksum of LogisticTrainNetwork: 2620749778
   4.173 Checksum of radarplus for rso: 910119720
   4.173 Checksum of Robot_Battery_Research: 3056812831
   4.729 Loading sounds...
   9.633 Info PlayerData.cpp:67: Local player-data.json unavailable
   9.633 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1524327544
   9.959 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   9.961 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   9.964 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
  10.007 Initial atlas bitmap size is 16384
  10.047 Created atlas bitmap 16384x16383 [none]
  10.050 Created atlas bitmap 16384x5098 [none]
  10.054 Created atlas bitmap 16384x7137 [shadow]
  10.055 Created atlas bitmap 16384x2104 [decal]
  10.056 Created atlas bitmap 8192x5568 [mipmap]
  10.056 Created atlas bitmap 8192x804 [mipmap, smoke]
  10.059 Created atlas bitmap 8192x8192 [linear-minification, mipmap, terrain]
  10.059 Created atlas bitmap 8192x1232 [linear-minification, mipmap, terrain]
  10.060 Created atlas bitmap 8192x2148 [no-crop, trilinear-filtering, icon, light]
  10.060 Created atlas bitmap 8192x924 [alpha-mask]
  50.278 Sprites loaded
  50.278 Convert atlas 8192x5568 to: mipmap 
  50.419 Convert atlas 8192x804 to: mipmap 
  50.442 Convert atlas 8192x8192 to: min-linear 
  50.647 Convert atlas 8192x1232 to: min-linear 
  50.685 Convert atlas 8192x2148 to: trilinear-filtering 
  50.739 Convert atlas 8192x924 to: alpha-mask
  51.128 Custom inputs active: 6
  51.226 Factorio initialised
 126.913 Loading map C:\Users\marth\AppData\Roaming\Factorio\saves\New Game 0.16.zip: 18513916 bytes.
 127.079 Loading Level.dat: 39723647 bytes.
 127.085 Info Scenario.cpp:136: Map version 0.16.36-2
 128.347 Loading script.dat: 101101 bytes.
 128.411 Checksum for script C:/Users/marth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
 128.457 Checksum for script __blueprint-string__/control.lua: 1904438398
 128.469 Checksum for script __FARL__/control.lua: 3150343851
 128.480 Checksum for script __rso-mod__/control.lua: 3609503167
 128.514 Checksum for script __creative-mode-fix__/control.lua: 276443705
 128.570 Checksum for script __helmod__/control.lua: 296465969
 128.575 Checksum for script __LogisticTrainNetwork__/control.lua: 3244106205
 128.646 Script @__LogisticTrainNetwork__/control.lua:217: [LTN] on_load: complete
 131.079 Device reset internal.
 146.870 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
 148.043 Info AppManagerStates.cpp:1642: Saving finished
 448.072 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
 449.273 Info AppManagerStates.cpp:1642: Saving finished
 749.270 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
 750.401 Info AppManagerStates.cpp:1642: Saving finished
1050.419 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
1051.594 Info AppManagerStates.cpp:1642: Saving finished
1351.654 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
1352.860 Info AppManagerStates.cpp:1642: Saving finished
1652.903 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
1654.080 Info AppManagerStates.cpp:1642: Saving finished
1954.254 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
1955.407 Info AppManagerStates.cpp:1642: Saving finished
2255.404 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
2256.589 Info AppManagerStates.cpp:1642: Saving finished
2261.257 Time travel logging:
1312.933 Player 0 ran command: local surface=game.player.surface  for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do   entity.destroy()  end
2261.257 Error CrashHandler.cpp:371: Exception Code: c0000005, Address: 0x00007ff78c2ab160
ModuleBase: 0x00007ff78c020000, ImageSize: 013cb000, RelativeAddress: 0028b160
2261.258 Error CrashHandler.cpp:377: Access Violation: Read at address 00000262BEDBAD00
2261.258 Error CrashHandler.cpp:391: Exception Context:
rax=0000003d9b4ff940, rbx=000002262ac09d00, rcx=00000225c55f4330,
rdx=00000225238bb3c0, rsi=0000022535bef440, rdi=0000022537804280,
rip=00007ff78c2ab160, rsp=0000003d9b4ff8b0, rbp=0000000000000000,
 r8=0000000000000055,  r9=0000003d9b4ffa00, r10=0000000000000000,
r11=0000003d9b4ff9b8, r12=000000000000020a, r13=000002262a7f4d60,
r14=0000000000000000, r15=0000000000000160
2261.258 Crashed in F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff78c020000 - 0x00007ff78d3eb000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-8fzf8a\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (418): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDB1391A0)
00007FFCDB1391A0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6E8988)
00007FFCDE6E8988 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6D13D6)
00007FFCDE6D13D6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6E50BD)
00007FFCDE6E50BD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE65D278)
00007FFCDE65D278 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6E3FEE)
00007FFCDE6E3FEE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\drawqueue.cpp (319): DrawQueue::drawTinted
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\tree.cpp (97): Tree::draw
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\entityrenderer.cpp (258): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\entityrenderer.cpp (173): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64>,std::default_delete<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDC511FE4)
00007FFCDC511FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE6AF061)
00007FFCDE6AF061 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2263.439 Error CrashHandler.cpp:174: Map tick at moment of crash: 12168280
2263.439 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2267.254 Uploading log file
2267.258 Error CrashHandler.cpp:225: Heap validation: success.
2267.259 Creating crash dump.
2267.466 CrashDump success
Fix here: viewtopic.php?f=7&t=59771

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