The current steps to reproduce are to have someone in a LAN game with you, and in my case, I started walking south. It didn't take more than a minute or so for the crash to occur, and it seems to be tied to a specific location.
Code: Select all
0.001 2018-03-30 21:12:01; Factorio 0.16.36 (build 36253, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/stros/AppData/Roaming/Factorio [1644672/1907113MB]
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.012 System info: [CPU: AMD Ryzen 5 1400 Quad-Core Processor , 8 cores, RAM: 6055/16339 MB, page: 7993/18771 MB, virtual: 228/134217727 MB, extended virtual: 0 MB]
0.014 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.015 Available display adapters: 1
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.155 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 6GB; driver: nvldumdx.dll 23.21.13.9077
0.161 Video memory size (dedicated video/dedicated system/shared system/available): 6052/0/8169/4088 MB
0.195 DSound: Starting _dsound_update thread
0.195 DSound: Enter _dsound_update; tid=14816
0.195 Device reset internal.
0.199 Desktop composition is active.
0.199 Graphics settings preset: extreme
0.199 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.199 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.334 Loading mod settings bobenemies 0.16.0 (settings.lua)
0.334 Loading mod settings bobinserters 0.16.7 (settings.lua)
0.334 Loading mod settings Bottleneck 0.9.1 (settings.lua)
0.335 Loading mod settings Factorissimo2 2.2.3 (settings.lua)
0.335 Loading mod settings FARL 2.1.0 (settings.lua)
0.335 Loading mod settings long-reach 0.0.12 (settings.lua)
0.335 Loading mod settings bobores 0.16.2 (settings.lua)
0.336 Loading mod settings bobvehicleequipment 0.16.2 (settings.lua)
0.336 Loading mod settings bobplates 0.16.2 (settings.lua)
0.336 Loading mod settings rso-mod 3.5.10 (settings.lua)
0.337 Loading mod settings angelsinfiniteores 0.7.3 (settings.lua)
0.337 Loading mod settings bobassembly 0.16.1 (settings.lua)
0.338 Loading mod settings boblogistics 0.16.15 (settings.lua)
0.338 Loading mod settings bobmining 0.16.0 (settings.lua)
0.338 Loading mod settings bobmodules 0.16.0 (settings.lua)
0.339 Loading mod settings bobwarfare 0.16.5 (settings.lua)
0.340 Loading mod settings miniloader 1.5.16 (settings.lua)
0.340 Loading mod settings Aircraft 1.4.10 (settings.lua)
0.341 Loading mod settings Orbital Ion Cannon 1.6.3 (settings.lua)
0.345 Loading mod core 0.0.0 (data.lua)
0.367 Loading mod base 0.16.36 (data.lua)
0.550 Loading mod TheFatController 3.0.3 (data.lua)
0.553 Script @__TheFatController__/prototypes/fatcontroller.lua:80: {
alert_when_damaged = false,
animations = {
level1 = {
idle = {
animation_speed = 0.15,
axially_symmetrical = false,
direction_count = 18,
filename = "__TheFatController__/graphics/trans1.png",
frame_count = 1,
height = 0,
priority = "medium",
shift = {
0,
0
},
width = 0
},
idle_mask = nil,
idle_with_gun = nil,
idle_with_gun_mask = nil,
mining_with_hands = nil,
mining_with_hands_mask = nil,
mining_with_tool = nil,
mining_with_tool_mask = nil,
running = nil,
running_mask = nil,
running_with_gun = nil,
running_with_gun_mask = nil
},
level2addon = nil,
level3addon = nil
},
build_distance = 0,
character_corpse = "character-corpse",
collision_box = {
{
-0.2,
-0.2
},
{
0.2,
0.2
}
},
collision_mask = {
"ghost-layer"
},
crafting_categories = {
"crafting"
},
damage_hit_tint = {
a = 0,
b = 0,
g = 0,
r = 1
},
distance_per_frame = 0,
drop_item_distance = 0,
eat = {
{
filename = "__TheFatController__/sound/empty.ogg",
volume = 1
}
},
enter_vehicle_distance = 0,
flags = {
"placeable-player",
"placeable-off-grid",
"not-repairable",
"not-on-map"
},
healing_per_tick = 100,
heartbeat = {
{
filename = "__TheFatController__/sound/empty.ogg"
}
},
icon = "__base__/graphics/icons/player.png",
icon_size = 32,
inventory_size = 0,
item_pickup_distance = 0,
light = {
{
color = {
b = 1,
g = 1,
r = 1
},
intensity = 0.4,
minimum_darkness = 0.3,
size = 25
},
{
color = {
b = 1,
g = 1,
r = 1
},
intensity = 0.6,
minimum_darkness = 0.3,
picture = {
filename = "__core__/graphics/light-cone.png",
flags = {
"light"
},
height = 200,
priority = "extra-high",
scale = 2,
width = 200
},
shift = {
0,
-13
},
size = 2,
type = "oriented"
}
},
loot_pickup_distance = 0,
max_health = 100,
maximum_corner_sliding_distance = 0,
mining_categories = {
"basic-solid"
},
mining_speed = 0,
mining_with_hands_particles_animation_positions = {
0,
0
},
mining_with_tool_particles_animation_positions = {
0
},
name = "fatcontroller",
order = "z",
reach_distance = 0,
reach_resource_distance = 0,
running_sound_animation_positions = {
0,
0
},
running_speed = 0,
selection_box = {
{
-0.4,
-1.3999999999999999
},
{
0.4,
0.2
}
},
sticker_box = {
{
-0.2,
-1
},
{
0.2,
0
}
},
subgroup = "creatures",
ticks_to_keep_aiming_direction = 0,
ticks_to_keep_gun = 0,
ticks_to_stay_in_combat = 0,
type = "player"
}
0.609 Loading mod auto-research 4.0.3 (data.lua)
0.664 Loading mod bobenemies 0.16.0 (data.lua)
0.727 Loading mod bobinserters 0.16.7 (data.lua)
0.785 Loading mod boblibrary 0.16.5 (data.lua)
0.845 Loading mod Bottleneck 0.9.1 (data.lua)
0.901 Loading mod Crafting_Speed_Research 0.2.0 (data.lua)
0.957 Loading mod Factorissimo2 2.2.3 (data.lua)
1.081 Loading mod FARL 2.1.0 (data.lua)
1.205 Loading mod Warehousing 0.1.2 (data.lua)
1.327 Loading mod bobores 0.16.2 (data.lua)
1.451 Loading mod bobtech 0.16.3 (data.lua)
1.572 Loading mod bobvehicleequipment 0.16.2 (data.lua)
1.700 Loading mod bobplates 0.16.2 (data.lua)
1.835 Loading mod rso-mod 3.5.10 (data.lua)
1.963 Loading mod angelsinfiniteores 0.7.3 (data.lua)
2.095 Loading mod bobassembly 0.16.1 (data.lua)
2.231 Loading mod bobelectronics 0.16.0 (data.lua)
2.364 Loading mod bobgreenhouse 0.16.0 (data.lua)
2.496 Loading mod boblogistics 0.16.15 (data.lua)
2.664 Loading mod bobmining 0.16.0 (data.lua)
2.822 Loading mod bobpower 0.16.3 (data.lua)
2.985 Loading mod bobrevamp 0.16.2 (data.lua)
3.143 Loading mod bobmodules 0.16.0 (data.lua)
3.308 Loading mod bobwarfare 0.16.5 (data.lua)
3.496 Loading mod miniloader 1.5.16 (data.lua)
3.670 Loading mod Aircraft 1.4.10 (data.lua)
3.844 Loading mod Orbital Ion Cannon 1.6.3 (data.lua)
4.019 Loading mod base 0.16.36 (data-updates.lua)
4.199 Loading mod bobenemies 0.16.0 (data-updates.lua)
4.369 Loading mod bobinserters 0.16.7 (data-updates.lua)
4.540 Loading mod FARL 2.1.0 (data-updates.lua)
4.710 Loading mod Squeak Through 1.2.2 (data-updates.lua)
4.873 Loading mod bobores 0.16.2 (data-updates.lua)
5.044 Loading mod bobtech 0.16.3 (data-updates.lua)
5.231 Loading mod bobvehicleequipment 0.16.2 (data-updates.lua)
5.411 Loading mod bobplates 0.16.2 (data-updates.lua)
5.414 Script @__boblibrary__/module-functions.lua:12: Recipe polishing-wheel-synthetic does not exist.
5.586 Loading mod rso-mod 3.5.10 (data-updates.lua)
5.756 Loading mod bobassembly 0.16.1 (data-updates.lua)
5.946 Loading mod bobelectronics 0.16.0 (data-updates.lua)
6.128 Loading mod bobgreenhouse 0.16.0 (data-updates.lua)
6.300 Loading mod boblogistics 0.16.15 (data-updates.lua)
6.309 Script @__boblibrary__/technology-functions.lua:24: Technology stack-inserter-3 does not exist.
6.480 Loading mod bobmining 0.16.0 (data-updates.lua)
6.657 Loading mod bobpower 0.16.3 (data-updates.lua)
6.833 Loading mod bobrevamp 0.16.2 (data-updates.lua)
7.008 Loading mod bobmodules 0.16.0 (data-updates.lua)
7.189 Loading mod bobwarfare 0.16.5 (data-updates.lua)
7.191 Script @__boblibrary__/recipe-functions.lua:76: Recipe gun-cotton-synthetic does not exist.
7.204 Script @__boblibrary__/module-functions.lua:12: Recipe gun-cotton-synthetic does not exist.
7.387 Loading mod Aircraft 1.4.10 (data-updates.lua)
7.564 Loading mod Orbital Ion Cannon 1.6.3 (data-updates.lua)
7.739 Loading mod auto-research 4.0.3 (data-final-fixes.lua)
7.913 Loading mod FARL 2.1.0 (data-final-fixes.lua)
8.084 Loading mod Warehousing 0.1.2 (data-final-fixes.lua)
8.258 Loading mod bobelectronics 0.16.0 (data-final-fixes.lua)
8.482 Checksum for core: 1316978547
8.483 Checksum of base: 4140083139
8.483 Checksum of TheFatController: 2169334189
8.483 Checksum of auto-research: 1245212902
8.483 Checksum of bobenemies: 663681064
8.483 Checksum of bobinserters: 2295822085
8.483 Checksum of boblibrary: 4005433163
8.483 Checksum of Bottleneck: 3138809866
8.483 Checksum of Crafting_Speed_Research: 3882224114
8.483 Checksum of Factorissimo2: 1394394679
8.483 Checksum of FARL: 269230645
8.483 Checksum of long-reach: 4166847516
8.483 Checksum of Squeak Through: 3677677690
8.483 Checksum of Warehousing: 2097619569
8.483 Checksum of bobores: 261916876
8.483 Checksum of bobtech: 228508027
8.483 Checksum of bobvehicleequipment: 2739354697
8.483 Checksum of bobplates: 1412210864
8.483 Checksum of rso-mod: 2237909465
8.483 Checksum of angelsinfiniteores: 494609742
8.483 Checksum of bobassembly: 2071865677
8.483 Checksum of bobelectronics: 3969922877
8.483 Checksum of bobgreenhouse: 540722007
8.483 Checksum of boblogistics: 1082542858
8.483 Checksum of bobmining: 1108206312
8.483 Checksum of bobpower: 3614784569
8.483 Checksum of bobrevamp: 296330429
8.483 Checksum of bobmodules: 4185527414
8.483 Checksum of bobwarfare: 3323312848
8.483 Checksum of miniloader: 2956903923
8.483 Checksum of Aircraft: 1829338007
8.483 Checksum of Orbital Ion Cannon: 3625310113
8.811 Loading sounds...
9.020 Info PlayerData.cpp:67: Local player-data.json unavailable
9.020 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1522371508
9.430 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
9.431 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
9.431 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
9.466 Initial atlas bitmap size is 16384
9.503 Created atlas bitmap 16384x15776 [none]
10.248 Created atlas bitmap 16384x12548 [none]
10.815 Created atlas bitmap 16384x9109 [shadow]
11.227 Created atlas bitmap 16384x2104 [decal]
11.322 Created atlas bitmap 8192x5576 [mipmap]
11.439 Created atlas bitmap 8192x800 [mipmap, smoke]
11.459 Created atlas bitmap 8192x8160 [linear-minification, mipmap, terrain]
11.629 Created atlas bitmap 8192x1216 [linear-minification, mipmap, terrain]
11.653 Created atlas bitmap 8192x2600 [no-crop, trilinear-filtering, icon, light]
11.704 Created atlas bitmap 8192x924 [alpha-mask]
23.272 Sprites loaded
23.272 Convert atlas 8192x5576 to: mipmap
23.447 Convert atlas 8192x800 to: mipmap
23.474 Convert atlas 8192x8160 to: min-linear
23.700 Convert atlas 8192x1216 to: min-linear
23.746 Convert atlas 8192x2600 to: trilinear-filtering
23.840 Convert atlas 8192x924 to: alpha-mask
24.662 Custom inputs active: 13
24.702 Factorio initialised
204.672 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
204.672 Info ServerMultiplayerManager.cpp:698: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
204.673 Info ServerMultiplayerManager.cpp:698: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
204.674 Loading Level.dat: 1394828 bytes.
204.674 Info Scenario.cpp:136: Map version 0.16.36-2
204.734 Checksum for script C:/Users/stros/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
204.741 Checksum for script __TheFatController__/control.lua: 1352270773
204.743 Checksum for script __auto-research__/control.lua: 618484917
204.747 Checksum for script __bobinserters__/control.lua: 2746394144
204.749 Checksum for script __Bottleneck__/control.lua: 730129785
204.756 Checksum for script __Factorissimo2__/control.lua: 3203797068
204.769 Checksum for script __FARL__/control.lua: 3470507198
204.770 Checksum for script __long-reach__/control.lua: 2450699146
204.771 Checksum for script __Warehousing__/control.lua: 2501950919
204.772 Checksum for script __bobores__/control.lua: 3649119228
204.773 Checksum for script __bobplates__/control.lua: 2137047030
204.786 Checksum for script __rso-mod__/control.lua: 3609503167
204.788 Checksum for script __boblogistics__/control.lua: 3127744044
204.793 Checksum for script __miniloader__/control.lua: 1336855776
204.797 Checksum for script __Orbital Ion Cannon__/control.lua: 2139213593
204.805 Script @__rso-mod__/control.lua:1720: RSO: Updated resource configurations
204.940 Info UDPSocket.cpp:27: Opening socket at (a42282fc4dc0545533e51d3458cf51e677dc5445)
204.941 Hosting game at a42282fc4dc0545533e51d3458cf51e677dc5445
204.941 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
205.403 Info HttpSharedState.cpp:145: Status code: 200
205.403 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (RFzSSvXKUhGm2uZmnPF8kIMEZ4rzFQBK) from the auth server.
205.403 Info ServerMultiplayerManager.cpp:698: mapTick(0) changing state from(CreatingGame) to(InGame)
205.403 Info UDPSocket.cpp:39: Opening socket for broadcast
205.404 Info GameActionHandler.cpp:3472: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
207.158 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(90a71d0df501c8d1ed72300345b700859ee29dc2)
207.158 Refusing connection for address (90a71d0df501c8d1ed72300345b700859ee29dc2), username (CptGaybeard). UserVerificationMissing
207.725 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(821a6e2f399ae257d6ad48e7c6a6e636ff0c7b10)
207.726 Info ServerRouter.cpp:409: Replying to connectionRequest for address(821a6e2f399ae257d6ad48e7c6a6e636ff0c7b10).
207.726 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(69) adding peer(1)
207.836 Info ServerMultiplayerManager.cpp:698: mapTick(129) changing state from(InGame) to(InGameSavingMap)
207.842 Info ServerMultiplayerManager.cpp:794: mapTick(129) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
208.043 Info ServerMultiplayerManager.cpp:854: MapTick(129) Serving map(C:\Users\stros\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(865008) crc(314694143)
208.043 Info ServerMultiplayerManager.cpp:698: mapTick(129) changing state from(InGameSavingMap) to(InGame)
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 0001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 10001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 20001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 30001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 40001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 50001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 60001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 70001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 80001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment 90001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment a0001 failed too many times
208.057 Warning TransmissionControlHelper.cpp:172: Fragment b0001 failed too many times
208.090 Info ServerMultiplayerManager.cpp:794: mapTick(131) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
208.191 Info ServerMultiplayerManager.cpp:794: mapTick(137) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
208.558 Info ServerMultiplayerManager.cpp:794: mapTick(159) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
208.591 Info ServerMultiplayerManager.cpp:794: mapTick(161) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
208.591 Info GameActionHandler.cpp:3472: MapTick (161) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create )
208.658 Info ServerMultiplayerManager.cpp:794: mapTick(165) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
230.943 Error CrashHandler.cpp:371: Exception Code: c0000005, Address: 0x00007ff636221ebf
ModuleBase: 0x00007ff635f90000, ImageSize: 013cb000, RelativeAddress: 00291ebf
230.943 Error CrashHandler.cpp:377: Access Violation: Read at address 000002B7CA83DA28
230.943 Error CrashHandler.cpp:391: Exception Context:
rax=000002b658ee5370, rbx=0000000000000000, rcx=000002b65b40a320,
rdx=000000000000002e, rsi=000002b66e830501, rdi=0000000000000007,
rip=00007ff636221ebf, rsp=000000e2f86ff950, rbp=000000e2f86ffa50,
r8=0000000000000000, r9=000002b66e8305e0, r10=0000000000000000,
r11=000002b7ca83b920, r12=000000000000006c, r13=000002b7c8e864c0,
r14=0000000000000032, r15=000002b668137373
230.943 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff635f90000 - 0x00007ff63735b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-8fzf8a\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (418): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D4BC95A0)
00007FF9D4BC95A0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D7E38548)
00007FF9D7E38548 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D7E20F96)
00007FF9D7E20F96 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D7E34C7D)
00007FF9D7E34C7D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D7DAD1D8)
00007FF9D7DAD1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D7E33BAE)
00007FF9D7E33BAE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\entityrenderer.cpp (213): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\entityrenderer.cpp (173): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64>,std::default_delete<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D5871FE4)
00007FF9D5871FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D7DFEFC1)
00007FF9D7DFEFC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
232.527 Error CrashHandler.cpp:174: Map tick at moment of crash: 1503
232.527 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
236.446 Uploading log file
236.453 Error CrashHandler.cpp:225: Heap validation: success.
236.454 Creating crash dump.
236.939 CrashDump success