[15.21] Crash on: "EntityRenderer::prepareRow" Ryzen 7 1800X

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rscott78
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[15.21] Crash on: "EntityRenderer::prepareRow" Ryzen 7 1800X

Post by rscott78 »

I've got a game that has started crashing after a dozen or minutes of gameplay. There doesn't seem to be any specific action that I can determine causes the crash - it can happen while I'm idling away doing nothing. I've attached the log and the most recent autosave.

Mods in use:

EvoGUI
More_Floors
Robot Army
YARM - Resource Monitor
Attachments
_autosave2.zip
(9.9 MiB) Downloaded 106 times
factorio-current.log
(8.18 KiB) Downloaded 110 times

Loewchen
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Re: [15.21] Crash on: "EntityRenderer::prepareRow"

Post by Loewchen »

Code: Select all

   0.002 2017-06-19 11:07:46; Factorio 0.15.21 (build 30296, win64, steam)
   0.002 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "C:\games\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/games/steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/rscott/AppData/Roaming/Factorio
   0.002 Binaries path: C:/games/steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU: AMD Ryzen 7 1800X Eight-Core Processor         , 16 cores, RAM: 32696MB]
   0.012 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.014 Available display adapters: 2
   0.014  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
   0.014  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [3440,-465], 1440x2560, 32bit, 59Hz}
   0.015 Create display on adapter 0. Size 1280x720 at position [1070, 342].
   0.951 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvd3dumx.dll 21.21.13.7878
   0.954     Video memory size (dedicated video/dedicated system/shared system/available): 8110/0/16348/4077 MB
   0.983 DSound: Starting _dsound_update thread
   0.983 DSound: Enter _dsound_update; tid=4912
   0.983 Device reset internal.
   0.984 Desktop composition is active.
   0.984 Graphics settings preset: very-high
   0.985 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   1.123 Loading mod core 0.0.0 (data.lua)
   1.131 Loading mod base 0.15.21 (data.lua)
   1.246 Loading mod EvoGUI 0.4.203 (data.lua)
   1.275 Loading mod More_Floors 1.2.3 (data.lua)
   1.319 Loading mod robotarmy 0.3.2 (data.lua)
   1.354 Loading mod YARM 0.7.202 (data.lua)
   1.384 Loading mod base 0.15.21 (data-updates.lua)
   1.413 Loading mod robotarmy 0.3.2 (data-updates.lua)
   1.447 Checksum for core: 3642529859
   1.447 Checksum of base: 162932756
   1.447 Checksum of EvoGUI: 1040096666
   1.447 Checksum of More_Floors: 2519448599
   1.447 Checksum of robotarmy: 1655996762
   1.447 Checksum of YARM: 1932353926
   1.742 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1497796492
   1.742 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1497363213
   1.938 Loaded shader file C:/games/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.939 Loaded shader file C:/games/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.957 Initial atlas bitmap size is 16384
   1.959 Created atlas bitmap 16384x5097
   2.218 Created atlas bitmap 8192x3019
   2.265 Created atlas bitmap 8192x1443
   2.286 Created atlas bitmap 4096x3640
   2.315 Created atlas bitmap 4096x1568
   2.326 Created atlas bitmap 4096x1908
  12.237 Sprites loaded
  12.237 Convert atlas 4096x3640 to: mipmap 
  12.334 Convert atlas 4096x1568 to: mipmap 
  12.381 Convert atlas 4096x1908 to: trilinear-filtering 
  12.635 Loading sounds...
  14.735 Custom inputs active: 0
  14.777 Factorio initialised
  47.586 Loading map C:\Users\rscott\AppData\Roaming\Factorio\saves\_autosave2.zip: 10350797 bytes.
  47.631 Loading Level.dat: 23829287 bytes.
  47.635 Info Scenario.cpp:134: Map version 0.15.21-0
  48.262 Info BlueprintLibrary.cpp:190: Loaded library shelves:
  48.262 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 10; timestamp = 1496614159; records: (id: 65535, 0; label: "", preview: false, empty: false; book [id: 65535, 1; label: "", preview: false, empty: false]) (id: 65535, 9; label: "Resources", preview: false, empty: false; book [id: 65535, 2; label: "", preview: false, empty: false] [id: 65535, 3; label: "", preview: false, empty: false] [id: 65535, 4; label: "", preview: false, empty: false] [id: 65535, 5; label: "", preview: false, empty: false] [id: 65535, 6; label: "Train-Red-Block", preview: false, empty: false] [id: 65535, 7; label: "", preview: false, empty: false] [id: 65535, 8; label: "", preview: false, empty: false])
  48.262 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1497890626; records:
  48.262 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1497478167; records:
  48.329 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1497892115; records:
  48.329 Loading script.dat: 40221 bytes.
  48.332 Checksum for script C:/Users/rscott/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
  48.335 Checksum for script __EvoGUI__/control.lua: 3054477559
  48.342 Checksum for script __robotarmy__/control.lua: 1234605130
  48.346 Checksum for script __YARM__/control.lua: 2843374674
 986.017 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7d0353535
ModuleBase: 0x00007ff7d0130000, ImageSize: 011f2000, RelativeAddress: 00223535
 986.017 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000000, rbx=000001793fae65f8, rcx=0000000000000067,
rdx=00000000ffffff58, rsi=0000017929074230, rdi=0000000000000068,
rip=00007ff7d0353535, rsp=0000001190bffbc0, rbp=0000017923032150,
 r8=0000017928f5cf80,  r9=0000000000000019, r10=00000179230308b0,
r11=0000000000000007, r12=00000179134ef090, r13=000000000000003a,
r14=00000000ffffff57, r15=00000178f42ed2d0
 986.017 Crashed in C:\games\steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7d0130000 - 0x00007ff7d1322000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-a6ncci\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-a6ncci\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-a6ncci\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-a6ncci\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-a6ncci\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC84CA4F77)
00007FFC84CA4F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC87C1ED1B)
00007FFC87C1ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC87C06BD6)
00007FFC87C06BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC87C1AB9D)
00007FFC87C1AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC87BB9913)
00007FFC87BB9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC87C19CBA)
00007FFC87C19CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-a6ncci\src\graphics\entityrenderer.cpp (205): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-a6ncci\src\graphics\entityrenderer.cpp (161): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-a6ncci\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC87A98364)
00007FFC87A98364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC87BD70D1)
00007FFC87BD70D1 (ntdll): (filename not available): RtlUserThreadStart
 987.225 Error CrashHandler.cpp:106: Map tick at moment of crash: 10859248
 987.225 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
See: viewtopic.php?f=29&t=48956

Rseding91
Factorio Staff
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Posts: 14122
Joined: Wed Jun 11, 2014 5:23 am
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Re: [15.21] Crash on: "EntityRenderer::prepareRow"

Post by Rseding91 »

I played around on it for 10-15 minutes and couldn't make anything weird happen (expected :P). If you're able to find anything in common that might trigger it let us know.
If you want to get ahold of me I'm almost always on Discord.

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