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0.001 2018-04-08 17:48:08; Factorio 0.16.36 (build 36253, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Aidan/AppData/Roaming/Factorio [504069/953366MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: AMD Ryzen 5 1600 Six-Core Processor , 12 cores, RAM: 5188/16335 MB, page: 5938/18767 MB, virtual: 236/134217727 MB, extended virtual: 0 MB]
0.012 Display options: [FullScreen: 1] [VSync: 0] [UIScale: custom (121.2%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.013 Available display adapters: 2
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.013 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1050 Ti {0x01, [-1600,78], 1600x1200, 32bit, 60Hz}
0.013 Create display on adapter 0. Size 1550x872 at position [175, 86].
0.162 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050 Ti; driver: nvldumdx.dll 23.21.13.8813
0.172 Video memory size (dedicated video/dedicated system/shared system/available): 4029/0/8167/4088 MB
0.218 DSound: Starting _dsound_update thread
0.218 DSound: Enter _dsound_update; tid=12228
0.218 Device reset internal.
0.222 Desktop composition is active.
0.222 Graphics settings preset: extreme
0.223 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.223 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.291 Error GlobalModSettings.cpp:107: Failed to migrate mod settings file: Error when opening C:\Users\Aidan\AppData\Roaming\Factorio\mods\mod-settings.json for reading: No such file or directory
0.294 Loading mod core 0.0.0 (data.lua)
0.313 Loading mod base 0.16.36 (data.lua)
0.467 Loading mod Flow Control 3.0.3 (data.lua)
0.525 Loading mod base 0.16.36 (data-updates.lua)
0.581 Checksum for core: 1316978547
0.581 Checksum of base: 4140083139
0.581 Checksum of Flow Control: 2856983153
0.702 Loading sounds...
0.808 Info PlayerData.cpp:67: Local player-data.json unavailable
0.808 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1522970991
0.949 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.950 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.950 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.978 Initial atlas bitmap size is 16384
1.008 Created atlas bitmap 16384x16372 [none]
1.725 Created atlas bitmap 16384x4290 [none]
1.924 Created atlas bitmap 16384x6918 [shadow]
2.192 Created atlas bitmap 16384x2104 [decal]
2.273 Created atlas bitmap 8192x5572 [mipmap]
2.377 Created atlas bitmap 8192x800 [mipmap, smoke]
2.398 Created atlas bitmap 8192x8188 [linear-minification, mipmap, terrain]
2.554 Created atlas bitmap 8192x1328 [linear-minification, mipmap, terrain]
2.578 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
2.620 Created atlas bitmap 8192x924 [alpha-mask]
9.988 Sprites loaded
9.988 Convert atlas 8192x5572 to: mipmap
10.341 Convert atlas 8192x800 to: mipmap
10.382 Convert atlas 8192x8188 to: min-linear
10.850 Convert atlas 8192x1328 to: min-linear
10.911 Convert atlas 8192x2092 to: trilinear-filtering
10.998 Convert atlas 8192x924 to: alpha-mask
15.426 Custom inputs active: 0
15.496 Factorio initialised
18.916 Loading map C:\Users\Aidan\AppData\Roaming\Factorio\saves\_autosave3.zip: 6333452 bytes.
18.981 Loading Level.dat: 13461673 bytes.
18.984 Info Scenario.cpp:136: Map version 0.16.36-2
19.246 Loading script.dat: 219 bytes.
19.249 Checksum for script C:/Users/Aidan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
19.250 Checksum for script __Flow Control__/control.lua: 3027294436
82.822 Info AppManagerStates.cpp:1642: Saving finished
108.275 Error CrashHandler.cpp:371: Exception Code: c0000005, Address: 0x00007ff688bf1f2d
ModuleBase: 0x00007ff688960000, ImageSize: 013cb000, RelativeAddress: 00291f2d
108.275 Error CrashHandler.cpp:377: Access Violation: Read at address FFFFFFFFFFFFFFFF
108.275 Error CrashHandler.cpp:391: Exception Context:
rax=0000000000000000, rbx=0000000000000000, rcx=0a5790d0d5555555,
rdx=14af21a1aaaaaaaa, rsi=000001bafed64901, rdi=3e0d64e4fffffffe,
rip=00007ff688bf1f2d, rsp=0000003d7caff3b0, rbp=0000003d7caff4b0,
r8=1f06b2727fffffff, r9=0000000000000008, r10=0000000000000000,
r11=000001bae6d546f0, r12=0000000000000019, r13=000001bae3896900,
r14=00000000ffffffbd, r15=0000000000000000
108.275 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff688960000 - 0x00007ff689d2b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-8fzf8a\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (418): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB37A95A0)
00007FFEB37A95A0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB6A78548)
00007FFEB6A78548 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB6A60F96)
00007FFEB6A60F96 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB6A74C7D)
00007FFEB6A74C7D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB69ED1D8)
00007FFEB69ED1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB6A73BAE)
00007FFEB6A73BAE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\entityrenderer.cpp (215): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-8fzf8a\src\graphics\entityrenderer.cpp (173): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64>,std::default_delete<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB5ED1FE4)
00007FFEB5ED1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB6A3EFC1)
00007FFEB6A3EFC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
109.715 Error CrashHandler.cpp:174: Map tick at moment of crash: 5458868
109.715 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
112.607 Uploading log file
112.734 Error CrashHandler.cpp:225: Heap validation: success.
112.736 Creating crash dump.
112.914 CrashDump success