Search found 618 matches

by Amarula
Sun Mar 16, 2025 1:33 pm
Forum: Ideas and Suggestions
Topic: Show radar coverage in map view
Replies: 19
Views: 3563

Re: Show radar coverage in map view

+1
by Amarula
Sun Mar 16, 2025 1:31 pm
Forum: Ideas and Suggestions
Topic: [Space Age] Additional Inserter filtering options for freshness.
Replies: 2
Views: 360

Re: [Space Age] Additional Inserter filtering options for freshness.

+1 That would make for some interesting contraptions! I like it!
by Amarula
Sun Mar 16, 2025 1:27 pm
Forum: Ideas and Suggestions
Topic: How about adding recycler 2?
Replies: 7
Views: 544

Re: How about adding recycler 2?

Thinking about assemblers, yes from assembler 1 to assembler 2 you get a higher crafting speed, but you also get the ability to incorporate fluids into recipes. How about a recycler 2 that can return fluids?! Secondly, I am not sure about getting less than 25% back... how about a recycler 3 that is ...
by Amarula
Fri Mar 14, 2025 1:07 pm
Forum: Gameplay Help
Topic: Deadlock. Why?
Replies: 5
Views: 740

Re: Deadlock. Why?

Hi anprs welcome to the forums!
If you hold a train signal in your hand in game, the tracks are coloured so each block is a different colour from adjacent blocks. This is really helpful when you are trying to figure out which blocks are occupied by a train, and hence blocking other trains. If you do ...
by Amarula
Sun Mar 09, 2025 1:29 pm
Forum: Ideas and Suggestions
Topic: Signal to reverse inserter
Replies: 1
Views: 215

Re: Signal to reverse inserter

Oh you could make some nice teeny compact contraptions if you could automatically rotate the inserter! I like it!
by Amarula
Mon Mar 03, 2025 2:11 pm
Forum: Gameplay Help
Topic: Trains waiting in queues for a long time reducing througput
Replies: 5
Views: 557

Re: Trains waiting in queues for a long time reducing througput

There has been a lot of research done on intersection design ( https://forums.factorio.com/viewtopic.php?t=100614 . I use roundabouts like you have, but they are not the greatest for throughput. The bigger issue is congestion. It looks like every train in your network is trying to go to one little ...
by Amarula
Sat Mar 01, 2025 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition
Replies: 5
Views: 2874

Re: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition

Rseding91 wrote: Sat Mar 01, 2025 3:02 pm it won't auto-request items for entities which are not yet buildable.
Thank you!
by Amarula
Sat Mar 01, 2025 6:49 pm
Forum: Tools
Topic: Galaxy: find your star
Replies: 5
Views: 2093

Re: Galaxy: find your star

luc wrote: Sat Mar 01, 2025 5:20 pm If you have a good name for that page, btw, I'd be interested to hear it! The current title, "Factorio galaxy over time", is such a mouthful ^^
The Galaxy must grow!
by Amarula
Fri Feb 07, 2025 2:34 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.34] platform carries forward inactivity timer when manually triggering schedule
Replies: 4
Views: 1793

Re: [2.0.34] platform carries forward inactivity timer when manually triggering schedule

I was able to reproduce the issue with a much smaller old save file.
To reproduce:
1. Open hub for the Falcon.
It is in Nauvis orbit, not unloading, waiting for a condition to be met.
2. Tell the Falcon to move to the second unloading stop for Nauvis which includes 60 seconds of inactivity.

The ...
by Amarula
Thu Feb 06, 2025 9:35 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.34] platform carries forward inactivity timer when manually triggering schedule
Replies: 4
Views: 1793

[Genhis][2.0.34] platform carries forward inactivity timer when manually triggering schedule

My platform was sitting in orbit processing until it had enough to unload, when I needed to go elsewhere. I manually hit the next stop in the schedule, which is intended to unload processed items. The inactivity condition immediately turned green, rather than waiting for any final processing to be ...
by Amarula
Wed Feb 05, 2025 3:35 pm
Forum: Ideas and Suggestions
Topic: Train/Platform fulfill conditions should have a different color when filling up.
Replies: 2
Views: 325

Re: Train/Platform fulfill conditions should have a different color when filling up.

+1
Doesn't need to be fancy, just clearly different between 'filling up' and 'full'.
My first thought would be yellow for filling up and green for full, but make sure it works for colour blind modes.
by Amarula
Wed Feb 05, 2025 1:59 pm
Forum: Ideas and Suggestions
Topic: Removal of the "Use filter" checkbox
Replies: 13
Views: 1142

Re: Removal of the "Use filter" checkbox

I do like the idea of setting a filter automatically turning on use filters.

Some will want removing the last filter to turn off filtering, and won't be happy if they need two clicks to turn it off. (Mind you they could do that by just unchecking the box rather than removing the last filter, but ...
by Amarula
Wed Feb 05, 2025 1:46 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1993
Views: 768100

Re: Simple Questions and Short Answers

I found that expanding my base on Aquilo took a lot of heat. Expand too much too quickly and the heating towers couldn't keep up, ending with a new power death spiral as the chem plant and inserters providing water for my heat exchangers froze. I found if I limited my expansion to 20 heat pipes at a ...
by Amarula
Wed Feb 05, 2025 1:40 pm
Forum: This Forum
Topic: phpBB upgraded to 3.3.14
Replies: 6
Views: 2224

Re: phpBB upgraded to 3.3.14

Making the sad search even sadder does not seem a good thing. TBH it isn't that big a deal for me, when I want to search the forums, I go use my browser search. A morning chuckle from a forum search long ago: viewtopic.php?t=62504
by Amarula
Sun Feb 02, 2025 2:04 pm
Forum: Ideas and Suggestions
Topic: Removal of the "Use filter" checkbox
Replies: 13
Views: 1142

Re: Removal of the "Use filter" checkbox

I use the 'use filter' checkbox on unfiltered inserters all the time as a speedy hey inserter STOP for a minute. Yes there are many other ways to do this, but this one is fast and not easy to mess up, and I don't have to flip through different tabs to click on say a deconstruction planner to tell ...
by Amarula
Wed Jan 29, 2025 1:30 pm
Forum: Gameplay Help
Topic: [SA] Megabasing on Vulcanus
Replies: 4
Views: 3151

Re: [SA] Megabasing on Vulcanus

I love train bases so I have to say I don't find using it on Vulcanus, Fulgora, Gleba, or even Aquilo to be wrong, just challenging. That said, I am not forcing every planet to use the same train grid patterns that I use on Nauvis.
Would you consider a "grid" that is not just same size squares? For ...
by Amarula
Sat Jan 25, 2025 4:59 pm
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 15117

Re: Combinator cookbook 2.0


I found an interesting MAP on discord with just 1 decider.


Very cool! I used this for dynamically setting the recipe to reprocess asteroid chunks.
0eNrdWlGPmzgQ/iuWn9lVSWB3E6knnXrS6V5aqWqfeivkwLBrFQxnTHajFf/9xoZknQQS0vBQUF4CePzNfDPMGHve6CopIZdcKLp8oxEUoeS54pmgS ...
by Amarula
Sun Jan 19, 2025 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.31] remote view train schedule shows wrong stop
Replies: 2
Views: 442

[2.0.31] remote view train schedule shows wrong stop


What did you do? Put train into automatic mode.
What happened? The train goes through the schedule as expected, but the wrong stop is highlighted, as if the train was going somewhere else. For example, in the screen shot, the train is going to pick up copper, but the highlight looks as if it is ...

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