How about adding recycler 2?

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thekoreanseal
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How about adding recycler 2?

Post by thekoreanseal »

Description (My thought)
______

Recycles more faster, but returns less materials.
quineotio
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Re: How about adding recycler 2?

Post by quineotio »

There are quality recyclers, modules and beacons. How much faster would it be?
Amarula
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Re: How about adding recycler 2?

Post by Amarula »

Thinking about assemblers, yes from assembler 1 to assembler 2 you get a higher crafting speed, but you also get the ability to incorporate fluids into recipes. How about a recycler 2 that can return fluids?! Secondly, I am not sure about getting less than 25% back... how about a recycler 3 that is slower but gives 33% back?
My own personal Factorio super-power - running out of power.
quineotio
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Re: How about adding recycler 2?

Post by quineotio »

Amarula wrote: Sun Mar 16, 2025 1:27 pm Thinking about assemblers, yes from assembler 1 to assembler 2 you get a higher crafting speed, but you also get the ability to incorporate fluids into recipes. How about a recycler 2 that can return fluids?! Secondly, I am not sure about getting less than 25% back... how about a recycler 3 that is slower but gives 33% back?
The issue with giving back fluids would be that fluids don't mix, so how would you handle multiple fluid outputs?

As far as giving more back, there are productivity modules.
computeraddict
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Re: How about adding recycler 2?

Post by computeraddict »

quineotio wrote: Sun Mar 16, 2025 1:59 pm
The issue with giving back fluids would be that fluids don't mix, so how would you handle multiple fluid outputs?

As far as giving more back, there are productivity modules.
Filtered pumps.

Recyclers don't accept productivity modules.
quineotio
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Re: How about adding recycler 2?

Post by quineotio »

computeraddict wrote: Sun Mar 16, 2025 2:51 pm Recyclers don't accept productivity modules.
Didn't know that.

As far as filtered pumps, it sounds like a nightmare, and fluids aren't particularly valuable anyway.
eugenekay
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Re: How about adding recycler 2?

Post by eugenekay »

quineotio wrote: Sun Mar 16, 2025 3:50 pmAs far as filtered pumps, it sounds like a nightmare, and fluids aren't particularly valuable anyway.
Processing Solid Ore into Molten Iron/Copper before Casting into Plates gives a significant Productivity Bonus at each step just from the Foundry’s base Statistics; factoring in the Modules count difference with an Electric Furnace AND doubling the Bonus because it is 2 steps instead of 1 can yield some pretty significantly increased Yields.

Plus you can pump them 320 Tiles away instantly, with no throughput limits like Belts. I like Fluids.
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Re: How about adding recycler 2?

Post by Mr Wednesday »

Amarula wrote: Sun Mar 16, 2025 1:27 pm Secondly, I am not sure about getting less than 25% back... how about a recycler 3 that is slower but gives 33% back?
That would require lowering the max productivity limit, which is currently +300% to limit recyclers loops to returning exactly their inputs (otherwise you would have recycler loops that would create materials).
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