Search found 370 matches

by Ratzap
Thu Aug 08, 2019 1:43 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 12101

Re: If it's not a feature - it's maybe a Bug ?

This is because the latest release makes it a load error to load an empty table. Before it was allowing it but it could crash the game.
Shouldn't be a big deal for Youki to fix and it's best to deal with things this way. Load errors are better than random crashing ;)
by Ratzap
Thu May 02, 2019 6:53 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 173
Views: 31923

Re: [0.17.x] AnonyMods - Overhaul mod

Seems to be set up fine, the thumbnail is missing because now you have to include it in the folder itself, which I didn't do but didn't want to update it just because of it. Todays patch gives you the reason you need. The change of player to character will require an update of anonymods (I checked,...
by Ratzap
Mon Apr 29, 2019 12:22 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 173
Views: 31923

Re: [0.17.x] AnonyMods - Overhaul mod

Something you might want to look into is why this mod doesn't show up on the mod portal. Searching for it doesn't work either. I can only get to it by using the link on the first page. Is it the same for other people? If it's not showing up, you'll get a lot less people trying it. Is it set private ...
by Ratzap
Sun Apr 28, 2019 9:56 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 173
Views: 31923

Re: [0.17.x] AnonyMods - Overhaul mod

AnonymoScoot wrote:
Sun Apr 28, 2019 3:07 pm
The new version of the mod has been updated on ModPortal.
Excellent news, thank you.
by Ratzap
Wed Apr 24, 2019 8:24 pm
Forum: Bob's mods
Topic: Rails don't need bronze, but are gated behind bronze tech
Replies: 14
Views: 689

Re: Rails don't need bronze, but are gated behind bronze tech

Also, in the latest version of Bob's mods, you can't make steel without chemical processing 1, and Electrolysis 1. That one caught me too. I'd made a follow along game for your videos and had basic furnace lines up. Squeezing O2 pipes into it without a major time consuming rebuild was tricky but go...
by Ratzap
Mon Mar 18, 2019 5:30 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1183
Views: 307195

Re: Yuoki Industries - Informations, Suggestions, Questions

With all the mods ready for 0.17 now, I migrated my old game to it (this was started in 0.14 and carried forward). Migration went fine but as expected all my power stopped working and science recipes were wrong. The power was easy enough to fix up this time round but the science changes were quite s...
by Ratzap
Fri Mar 08, 2019 7:43 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 11769

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

What's the mood like in the office? Do you play any games during breaks? Are you eating pizza? If not pizza, what are you eating? I'm drinking Soylent and have a cat on my lap. But then I'm working remotely. The Firefox extension that prevents me from getting sucked into looking at Facebook helps. ...
by Ratzap
Fri Mar 08, 2019 5:41 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 11769

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

What's the mood like in the office? Do you play any games during breaks? Are you eating pizza? If not pizza, what are you eating? I'm drinking Soylent and have a cat on my lap. But then I'm working remotely. The Firefox extension that prevents me from getting sucked into looking at Facebook helps. ...
by Ratzap
Fri Mar 01, 2019 6:52 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 17622

Re: Friday Facts #284 - 0.17 experimental

The biter behaviour now is much better, you have to actively go out and clear the ones in your cloud to stop wasting iron.

The only things missing from the stock game now are FARL and FNEI. I could live without the FNEI but laying track in stock is a pain.
by Ratzap
Tue Feb 19, 2019 12:33 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 173
Views: 31923

Re: [0.16.x] AnonyMods - Overhaul mod

I do hope this hasn't been abandoned, it's one of my favourite big overhauls. It's been quiet for an awful long time though and reported problems are still unfixed.
by Ratzap
Fri Aug 10, 2018 7:01 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 17910

Re: Friday Facts #255 - Construction tools

Raising the bar yet again. Seriously, the amount of thought and polish in Factorio puts many AAA titles to shame.
by Ratzap
Fri Jun 29, 2018 8:33 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 21925

Re: Friday Facts #249 - Dead end exploration

What about mods? Some mods break the blueprint library, save it as a copy and force a fresh empty one.
by Ratzap
Tue Jun 19, 2018 7:23 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1183
Views: 307195

Re: Yuoki Industries - Informations, Suggestions, Questions

Hello I've been playing Factorio for a few years now and never really tried Yuoki Industries mod pack. So after about 1h I'm up to green science and I didn't even need to touch the new blue and green ores yet. When will I need them it looks like I could just launch a rocket without ever touching th...
by Ratzap
Fri May 25, 2018 10:58 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1183
Views: 307195

Re: Yuoki Industries - Informations, Suggestions, Questions

I'm not sure Predrag. I mean Youki has compression of ores, coal and other fuels built in. And it's aimed at bot based factories which doesn't benefit much from stacking, I know I wouldn't bother using it.
by Ratzap
Sat Apr 14, 2018 7:19 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 173
Views: 31923

Re: [0.15.x] AnonyMods - Overhaul mod

Bumping this so people know there's a release now for 0.16 on the portal. My old save loaded fine too.

https://mods.factorio.com/mod/AnonyMods
by Ratzap
Sun Mar 25, 2018 3:34 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 159
Views: 56600

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Repairing broken Toolheads and Drillheads gives many techanic signs. Also instead of coal you can turn your overflow wood into briquettes and packets. Transmutation of Mud and UC gives some if you want more fuel. Fuel is the last thing I need though. I've turned my nuclear plant off because I'm swi...
by Ratzap
Sat Mar 24, 2018 2:59 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 132983

Re: [0.16.x] Bob's Mods: General Discussion

It's not stupid. To be honest, I didn't know just how far down the tree Tin was in these other mods. It's not all that easy to force certain materials if certain mods are installed or not, it's easier for the other mod to override what I do. I know AAII already changes my tin plates to steel if yel...
by Ratzap
Fri Mar 23, 2018 3:38 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 159
Views: 56600

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

What is the usual source for Technic signs? I've converted a vast amount of coal into enriched things but I need more modules which eat the signs up. Is there something else I can make that won't just pile up? There's only so much coal I need to burn ;)
by Ratzap
Mon Mar 19, 2018 8:07 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 132983

Re: [0.16.x] Bob's Mods: General Discussion

Please remember that what you are stating as "matter of minutes" will vary with game settings and mod setup. Not everyone plays in same way... so why assume that no-one would use black undergrounds/splitters? Yes but that's my point exactly. Those changes are self inflicted, why should Bob change h...
by Ratzap
Mon Mar 19, 2018 5:32 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 132983

Re: [0.16.x] Bob's Mods: General Discussion

For hiding the yellow belts you should really consider having underground and splitter on black ones. When playing Xander there are also lower grade belts and not having splitters and undergrounds makes it really annoying to use them. If black belts will become "fully featured" it will make it much...

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