Search found 44 matches
- Sat Apr 06, 2013 7:45 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 994304
Re: Factorio Roadmap
Will Factorio 2 have a Z-axis? xD
- Mon Mar 11, 2013 3:22 am
- Forum: Texture Packs
- Topic: [a bit off topic] OMG im awzum at spriting!!
- Replies: 9
- Views: 21808
Re: [a bit off topic] OMG im awzum at spriting!!
DO IT. Make the uglyest pig- erm... dog... the world ever seen! Everybody loves the fishes :3
- Fri Feb 22, 2013 1:33 am
- Forum: General discussion
- Topic: Conveyor belts - split
- Replies: 6
- Views: 8722
Re: Conveyor belts - split
It must be called Zipper!kovarex wrote:We know what you mean, and we plan to do machine like that.
One for splitting (left/right into separate belts),
- Fri Feb 22, 2013 1:31 am
- Forum: General discussion
- Topic: Map editing
- Replies: 8
- Views: 11317
Re: Map editing
Easy shortcut! Leave it as it is! Hahaha
- Fri Feb 22, 2013 1:30 am
- Forum: Implemented Suggestions
- Topic: [Done] noob corner in the forums
- Replies: 12
- Views: 7632
Re: noob corner in the forums
Hahaha. I aprove such topic! But I suggest it to be moved to General Talk. It seems more appropriate for it
- Fri Feb 22, 2013 1:28 am
- Forum: Frequently Suggested / Link Collections
- Topic: New Types of Resources (Gold and Diamond...) / New Ores
- Replies: 15
- Views: 18561
Re: gold and diamond
Gold cables as next tier requirement! :DD
- Fri Feb 22, 2013 1:14 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: HCCF: High Capacity Compact Foundry
- Replies: 7
- Views: 10278
Re: HCCF: High Capacity Compact Foundry
Awesome design! Will definitely try it out
- Fri Feb 22, 2013 1:10 am
- Forum: Spread the Word
- Topic: Factoring the world : advertising the game
- Replies: 8
- Views: 14486
Re: Factoring the world : advertising the game
Should've probably chosen a better title, though... ^^"
Feed The Beast Minecraft Modpack Forum: http://forum.feed-the-beast.com/threads/factorio.11877/
Feed The Beast Minecraft Modpack Forum: http://forum.feed-the-beast.com/threads/factorio.11877/
- Fri Feb 22, 2013 1:02 am
- Forum: Mods
- Topic: [MOD 0.2.7] Explosive Bullet Magazine Mod
- Replies: 9
- Views: 15146
Re: [MOD 0.2.7] Explosive Bullet Magazine Mod
Explosive ammo? with which component ? circuit? ^^ add maybe some fuel to do it ^^ And I'm the little brother of Matlapatate^^ It's right : I make baked-fish in 30 minutes (20 for pictures, which isn't good: white background...) Yeah... I thought of mixing with the rocket recipe. Fuel from the Flam...
- Thu Feb 21, 2013 3:58 am
- Forum: Mods
- Topic: [MOD 0.2.7] Explosive Bullet Magazine Mod
- Replies: 9
- Views: 15146
[MOD 0.2.7] Explosive Bullet Magazine Mod
Explosive Bullet Magazine * Research : Explosive Bullet Magazine, after Millitary 2 * How to make : crafting What it takes: 1 Steel Plate 8 Copper Plates 2 Iron Plates 1 Electronic Circuit * What it does : deals 2 times as much damage as Piercing Bullets #Installing Unzip in the /data/ folder #Unni...
- Wed Feb 20, 2013 6:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Duplicate] Allegro fails to load save image
- Replies: 2
- Views: 2872
Re: Allegro fails to load save image
Oh! Thanks a lot. Sorry for creating this, then ^^"
I looked briefly and didn't found it.
I looked briefly and didn't found it.
- Wed Feb 20, 2013 5:27 pm
- Forum: Releases
- Topic: Forum Restructure
- Replies: 5
- Views: 6858
Re: Forum Restructure
I'm really excited for these boards!rymn wrote: -Mod Discussion
--Mod Request
--Mod Showcase (completed mods)
- Wed Feb 20, 2013 5:23 pm
- Forum: General discussion
- Topic: Where should we post mods?
- Replies: 5
- Views: 5549
Where should we post mods?
Hello.
If we happen to make a mod for the game... where should we post it?
If we happen to make a mod for the game... where should we post it?
- Wed Feb 20, 2013 5:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Duplicate] Allegro fails to load save image
- Replies: 2
- Views: 2872
[Duplicate] Allegro fails to load save image
[RESOLVED 0.2.8] , please move/delete it ^^" My Windows username contains the "é" character and the Allegro verison that the 0.2.7 version of the game uses can't read it properly and fails to load the imagem of the save, but shows the savegames correctly. http://i.imgur.com/Zyc3ZSs.p...
- Tue Feb 19, 2013 5:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Shooting
- Replies: 10
- Views: 7176
Re: Shooting
You ran out of bullets. Not a bug.
- Tue Feb 19, 2013 5:09 am
- Forum: Outdated/Not implemented
- Topic: Miscellaneous ideas
- Replies: 2
- Views: 3443
Re: Miscellaneous ideas
I don't know... didn't they ask for a suggestion topic per thread or something?
- Tue Feb 19, 2013 5:07 am
- Forum: Ideas and Suggestions
- Topic: Possible Inserters
- Replies: 6
- Views: 6733
Re: Possible Inserters
I vote for an Ultimate Inserter that is totally configurable. You could configure from where it would pick and to where it would put, from a range of 2. You'd be able to set a filter and an ammount too. A possible upgrade to the inserter would be a machine that could connect to the belts and the ite...
- Tue Feb 19, 2013 5:02 am
- Forum: Outdated/Not implemented
- Topic: The day after
- Replies: 6
- Views: 7201
Re: The day after
I like this thread. We should keep it. I mean, everything from it
I love dreaming such stuff! And I know that somewhere in the future, if not in Factorio maybe in a next game, this all could happen!
I love dreaming such stuff! And I know that somewhere in the future, if not in Factorio maybe in a next game, this all could happen!
- Sun Feb 17, 2013 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Sort inventory Key
- Replies: 14
- Views: 17801
- Sun Feb 17, 2013 3:59 pm
- Forum: General discussion
- Topic: Factorio - Let's Play
- Replies: 9
- Views: 9481
Re: Factorio - Let's Play
Awesome compilation! It's good to see people LPing the game.