Search found 32 matches
- Mon Oct 17, 2016 12:05 am
- Forum: Ideas and Suggestions
- Topic: Data.lua in scenarios
- Replies: 6
- Views: 3456
Re: Data.lua in scenarios
I think I get it, a mod's data.lua is run when the game is restarted?
- Sun Oct 16, 2016 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Data.lua in scenarios
- Replies: 6
- Views: 3456
Re: Data.lua in scenarios
Is there a reason that this isn't possible? It works like this in a mod, and I'm just requesting that this behaviour is extended. Maybe I'm missing something here
- Sun Oct 16, 2016 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Data.lua in scenarios
- Replies: 6
- Views: 3456
Data.lua in scenarios
Even if it only allowed GUI styles or technologies and disallowed entities, having data.lua functional in scenarios would be quite useful in some cases. Maybe you want to restrict this to mods only, but it seems to me like adding limitations is usually not a good thing. Maybe there's a reason due to ...
- Tue Oct 04, 2016 3:16 am
- Forum: Pending
- Topic: [0.14.12] Crash after disconnect while viewing circuit gui
- Replies: 2
- Views: 1218
Re: [0.14.12] Crash after disconnect while viewing circuit gui
Why do I do this... I swear that was the right log. I must have uploaded the wrong one, I was having some internet issues last night.
- Mon Oct 03, 2016 2:08 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Noob Blue Science Development
- Replies: 5
- Views: 6332
Re: Noob Blue Science Development
Pretty sure it is 5 refineries, actuallyAcarin wrote: for Advanced Oil Processing is that you will want 4 Refineries, 7 Chem Plants cracking Light Oil to Gas and 1 plant cracking Heavy Oil to Light Oil.
- Mon Oct 03, 2016 6:40 am
- Forum: Pending
- Topic: [0.14.12] Crash after disconnect while viewing circuit gui
- Replies: 2
- Views: 1218
[0.14.12] Crash after disconnect while viewing circuit gui
Crashed after my internet dropped out while I was working with a combinator, then clicked reconnect.
- Sun Oct 02, 2016 10:08 am
- Forum: Maps and Scenarios
- Topic: HIVE WARS, Play as Biters! And Players! [PVP]
- Replies: 19
- Views: 19993
Re: HIVE WARS, Play as Biters! And Players! [PVP]
Well I'm looking forward to it
- Sun Oct 02, 2016 8:42 am
- Forum: Mods
- Topic: [MOD 0.13] Score Extended - rocket score replacement
- Replies: 94
- Views: 42041
Re: [MOD 0.13] Score Extended - rocket score replacement
Yeah of course, thank you.
- Sun Oct 02, 2016 8:12 am
- Forum: Mods
- Topic: [MOD 0.13] Score Extended - rocket score replacement
- Replies: 94
- Views: 42041
Re: [MOD 0.13] Score Extended - rocket score replacement
Hi,
I think this is a very good mod to have for large bases, especially the auto-launch feature. I was just wondering if you would object to me hosting a server with a (slightly) modified version of this mod as a scenario. Thanks
I think this is a very good mod to have for large bases, especially the auto-launch feature. I was just wondering if you would object to me hosting a server with a (slightly) modified version of this mod as a scenario. Thanks
- Wed Sep 21, 2016 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Steam Integration?
- Replies: 4
- Views: 2147
Re: Steam Integration?
Join Game button already works if they are in a multiplayer server
- Fri Sep 09, 2016 11:18 am
- Forum: Pending
- Topic: [0.14.5] [kovarex] Crash after desync
- Replies: 1
- Views: 1160
[0.14.5] [kovarex] Crash after desync
Crash after redownloading map and catching up.
- Sat Sep 03, 2016 4:56 am
- Forum: Duplicates
- Topic: [0.14.3] Furnace GUI Crash
- Replies: 3
- Views: 1729
Re: [0.14.3] Furnace GUI Crash
You're right... whoops
- Sat Sep 03, 2016 3:54 am
- Forum: Duplicates
- Topic: [0.14.3] Furnace GUI Crash
- Replies: 3
- Views: 1729
[0.14.3] Furnace GUI Crash
Crashed in official scenario server(couldn't find anything in search).
EDIT: wrong log.
EDIT: wrong log.
- Fri Sep 02, 2016 9:53 am
- Forum: Duplicates
- Topic: [0.14.2] Crash inside chest
- Replies: 1
- Views: 1127
[0.14.2] Crash inside chest
I crashed in a MP server, server did not crash. I had just placed and opened a wooden chest.
I think this is probably the same problem from 0.14.1 but just in case...
I think this is probably the same problem from 0.14.1 but just in case...
- Wed Aug 31, 2016 1:06 pm
- Forum: Duplicates
- Topic: [14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"
- Replies: 7
- Views: 4044
Re: 0.14.2 crashed both CLIENT _AND_ server during multiplayer
Same issue, same server.
- Wed Aug 31, 2016 12:16 pm
- Forum: Duplicates
- Topic: [0.14.2] MP Crash
- Replies: 3
- Views: 1657
Re: [0.14.2] MP Crash
Duplicate of: https://forums.factorio.com/viewtopic.php?f=7&t=31645
What's the best way to make sure it's not a duplicate? I want to report bugs/crashes but obviously I don't want to fill the forums with useless posts. Should I search for the end of the line after the GetLastError section? (in ...
What's the best way to make sure it's not a duplicate? I want to report bugs/crashes but obviously I don't want to fill the forums with useless posts. Should I search for the end of the line after the GetLastError section? (in ...
- Wed Aug 31, 2016 11:27 am
- Forum: Duplicates
- Topic: [0.14.2] MP Crash
- Replies: 3
- Views: 1657
[0.14.2] MP Crash
Crash in multiplayer, a blueprint was being built and I was changing a requester chest's slots.
- Tue Aug 30, 2016 11:09 pm
- Forum: Releases
- Topic: Version 0.14.2
- Replies: 35
- Views: 31210
Re: Version 0.14.2
On my headless server, when I start it (I have experimental updates enabled in the config) it says that there is an experimental update available but it doesn't update. Is there any way for me to tell factorio to update itself? Also thanks for all the bug fixing in this updates
- Tue Aug 30, 2016 12:30 pm
- Forum: Duplicates
- Topic: [0.14.1] Crash loading turret
- Replies: 1
- Views: 1102
[0.14.1] Crash loading turret
My game crashed playing multiplayer as I tried to load ammo into a turret. Nobody else was on the server and there were mods enabled.
- Mon Aug 29, 2016 1:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.1] "--allow-commands "false"" does not restrict commands
- Replies: 3
- Views: 2972
Re: [0.14.1] "--allow-commands "false"" does not restrict commands
I think that this setting may work sometimes but it is definitely bugged somehow. It is working after I restarted the server.