[0.14.2] MP Crash
[0.14.2] MP Crash
Crash in multiplayer, a blueprint was being built and I was changing a requester chest's slots.
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- factorio-current.log
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Re: [0.14.2] MP Crash
Duplicate of: viewtopic.php?f=7&t=31645
Code: Select all
0.000 2016-08-31 19:47:18; Factorio 0.14.2 (build 24403, win64, steam)
0.000 Operating system: Windows 10
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/Sam/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.014 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.015 Available display adapters: 1
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.101 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 10.18.13.6472
0.103 Video memory size (dedicated video/dedicated system/shared system/available): 6047/0/8152/4082 MB
0.123 Device reset internal.
0.125 Desktop composition is active.
0.125 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 100%] [DXT: false]
0.203 Loading mod core 0.0.0 (data.lua)
0.213 Loading mod base 0.14.2 (data.lua)
0.440 Checksum for core: 1620335853
0.440 Checksum for mod base: 3867985917
0.683 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472624898
0.683 Info PlayerData.cpp:52: Cloud player-data.json unavailable
0.804 Initial atlas bitmap size is 8192
0.812 Created atlas bitmap 8192x8189
0.944 Created atlas bitmap 8192x8192
1.028 Created atlas bitmap 8192x2547
5.176 Sprites loaded
5.353 Loading sounds...
6.825 Custom inputs active: 0
6.856 Factorio initialised
21.972 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
36.104 Info WindowsUDPSocket.cpp:161: Socket closed
36.104 Joining game 96.57.115.116:34197
36.104 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
36.105 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Ready) to(Connecting)
36.422 Warning ClientRouter.cpp:115: Received NatPunch from 96.57.115.116:34197 as a client
36.638 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
36.638 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
36.638 Info ClientRouter.cpp:216: ConnectionAccepted
36.670 Warning ClientRouter.cpp:115: Received NatPunch from 96.57.115.116:34197 as a client
42.472 Info ClientMultiplayerManager.cpp:640: Received mapReadyForDownload
42.472 Downloading file C:\Users\Sam\AppData\Roaming\Factorio\temp\mp-download.zip (34445450 B, 68481 blocks)
42.473 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
49.355 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(30019) tickClosures((tick(12779152) inputActions((CheckCRCHeuristic) ) ) (tick(12779153) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
49.355 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(30037) tickClosures((tick(12779186) inputActions((CheckCRCHeuristic) ) ) (tick(12779187) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
50.888 Info TransferTarget.cpp:280: TIMEOUT!
51.456 Info TransferTarget.cpp:280: TIMEOUT!
62.289 Info TransferTarget.cpp:280: TIMEOUT!
62.856 Info TransferTarget.cpp:280: TIMEOUT!
92.572 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(31451) tickClosures((tick(12781501) inputActions((CheckCRCHeuristic) ) ) (tick(12781502) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
104.240 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(31838) tickClosures((tick(12782207) inputActions((CheckCRCHeuristic) ) ) (tick(12782208) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
116.755 Info TransferTarget.cpp:280: TIMEOUT!
119.339 Info TransferTarget.cpp:280: TIMEOUT!
123.755 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(32476) tickClosures((tick(12783379) inputActions((CheckCRCHeuristic) ) ) (tick(12783380) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
126.956 Info TransferTarget.cpp:280: TIMEOUT!
132.522 Info TransferTarget.cpp:280: TIMEOUT!
132.940 Finished download (90 s, 34 MB, 380 kB/s)
133.082 Info ClientMultiplayerManager.cpp:621: mapTick(-1) map download finished creating scenario
133.083 Loading map C:\Users\Sam\AppData\Roaming\Factorio\temp\mp-download.zip
133.083 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
133.165 Info Scenario.cpp:148: Map version 0.14.2-2
135.212 Checksum for script C:/Users/Sam/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
135.239 Info ClientMultiplayerManager.cpp:514: MapTick(12778835) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
166.359 Info ClientMultiplayerManager.cpp:514: MapTick(12785995) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
166.672 Info ClientMultiplayerManager.cpp:514: MapTick(12785995) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
166.939 Info GameActionHandler.cpp:2550: MapTick(12786014) processed PlayerJoinGame peerID(6) playerIndex(70) mode(connect)
171.471 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 34 (nextTickToSend: 12786322, ticksToJumpOver: 0 {})
...
5904.955 Info ClientSynchronizer.cpp:255: Changing local latency from 39 to 38 (nextTickToSend: 13127722, ticksToJumpOver: 0 {})
5914.642 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ppgnhw\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ppgnhw\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ppgnhw\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ppgnhw\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ppgnhw\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6D5884274)
00007FF6D5884274 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE3C649AFD)
00007FFE3C649AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE3C5D4FE9)
00007FFE3C5D4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE3C648C0A)
00007FFE3C648C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-ppgnhw\src\equipment\equipmentgrid.cpp (195): EquipmentGrid::batteryCapacity
c:\cygwin64\tmp\factorio-ppgnhw\src\equipment\equipmentgrid.cpp (90): EquipmentGrid::addToDescription
c:\cygwin64\tmp\factorio-ppgnhw\src\gui\equipmentgridgui.cpp (225): EquipmentGridGui::updateDescription
c:\cygwin64\tmp\factorio-ppgnhw\libraries\agui\src\agui\gui.cpp (976): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-ppgnhw\libraries\agui\src\agui\gui.cpp (981): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-ppgnhw\libraries\agui\src\agui\gui.cpp (965): agui::Gui::logic
c:\cygwin64\tmp\factorio-ppgnhw\src\globalcontext.cpp (806): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (476): MainLoop::processAllegroEvent
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (387): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (250): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-ppgnhw\src\main.cpp (727): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE3B5F8102)
00007FFE3B5F8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE3C5FC5B4)
00007FFE3C5FC5B4 (ntdll): (filename not available): RtlUserThreadStart
5915.813 Error CrashHandler.cpp:106: Map tick at moment of crash: 13128271
5915.813 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.14.2] MP Crash
What's the best way to make sure it's not a duplicate? I want to report bugs/crashes but obviously I don't want to fill the forums with useless posts. Should I search for the end of the line after the GetLastError section? (in this case "(195): EquipmentGrid::batteryCapacity" as it the first line after GetLastError)Loewchen wrote:Duplicate of: viewtopic.php?f=7&t=31645
Thanks
Re: [0.14.2] MP Crash
Honestly, Duplicates are a non issue, they are super fast to deal with and I can close them right away. Searching would have worked in this case but I rather have some duplicates than missing issues because they have similar symptoms or people not providing additional info because it has already been filed.SamSam wrote:What's the best way to make sure it's not a duplicate? I want to report bugs/crashes but obviously I don't want to fill the forums with useless posts. Should I search for the end of the line after the GetLastError section? (in this case "(195): EquipmentGrid::batteryCapacity" as it the first line after GetLastError)Loewchen wrote:Duplicate of: viewtopic.php?f=7&t=31645
Thanks
Thanks for asking though.