Description
Players, must build up quickly to survive the other player, the island that each player spawns on has every resource needed for a decent lengthened game, as an end is intended! There are two maps to pick from, and anyone can make a map for this mod now. When you spawn your given a market item. This market will give you the option to buy biters, spitters, worms and spawners. You may also research them to decrease there price and be able to craft them by hand. You'll also be able to purchase an "Access chest" from the Market. Any items you place in this will be automatically transferred to your biter Master's inventory (so long as it's a alien item).
Masters, these are on each player island. Which are both controlled by each player. So this means their is an enemy on your island the second you spawn. He can't build like you, however he can place anything given to from the "Access chest" found on his island, only alien items will actually be transferred. This also means you have a huge impact on your opponent's island. You'll want to guard resources they haven't claimed or built defenses on yet. When they start to run out of resources they will have to come to you. Hopefully with little to nothing. Your master is untargettable, however this doesn't mean you can't be trapped. Your Master will go invisible when not moving, however your name tag will always be visible if your controlling your master. Meaning when your at your island as your human form doing whatever, you master is invisible with no visible name tag. In order to buy an access chest it will cost 5 coins. Luckily you start with 100 coins, this will allow you to buy some starting biters to help make some claims in your opponent's island. Note: Only your master is able to place biters, spitters and etc. Attempting to place it inside your island will result in it being canceled.
Coins, besides the 50 you get in the start of the game, you can also get coins from the new crafting menu. (Next to red, green, blue packs) Using science packs will create you more coins to further invade your opponent's island. This also offers and incentive to really try and build a factory to build green and blue packs as they give way more coins per pack.
Install Notes / Setup (Please Read)
1. Move ZIP file into mods folder found in your factorio installation directory. (Both players require this step)
2. The host or player 1, must first start the server using the scenario called "Hive Islands."
3. Player 2 may now join the multiplayer session, he will be moved to his island. (You have separate spawns)
4. Enjoy!
Map Designers
You can now make your own maps by making it and then adding it in the Settings.lua found inside the main mod folder.
There is two steps to making it register completely,
1. Add your map's seed to the validSeedList section. (There is an example in here for you as well)
2. Add your map's spawn info for players and masyer in the seedSpawnInfo section. (There is also an example there for you as well)
3. Make sure your friends have the same setting.lua as you and you'll now be able to player together on your custom map! (Optional, However is recommended)
Changelog
V0.37
+ Turret start count raised to 4.
+ You now start with turrets and walls researched.
+ Starting items have been changed to get past the starting grind.
+ Grace time increased to a half hour by default.
+ Fixed a crash bug.
+ Master names no longer visible.
+ Biter and Spitter prices doubled.
+ Several display name fixes.
V0.36
+ Biter prices have been adjusted for the market. Biters cost 1.5x more to buy, spiters are 2x more, and turrets are 3x more then the settings price. This should add an incentive to research biter tech!
+ You can no craft the market again, it was disable for some reason.
+ Biter prices have been adjusted in general.
V0.35
+ Masters can no longer place biters near players. This radius is a configurable option found in settings, by default it is set for ten. This number will probably change.
+ Masters can no longer place close to player buildings. This radius is a configurable option found in settings, by default this is set for ten. This feature will need to be balanced due to its power.
+ Updated to most recent version of Factorio! Should now work properly!
+ Added sage's custom maps to the official mod! Thanks!
+ Grace time was set to 600 once again instead of 0!
V0.3
+ When placing aliens they no longer run straight to the enemy players area to attack, instead they now attack the area around where they were placed.
+ Alien attack radius after being placed is now determined by how far away you placed them from you, placing them close will make them target a small area, placing them far away will target a larger area.
+ Removed extra stuff, mod should be slightly smaller.
V0.2
+ Added new map, Hive Continents. Randomly generated map with river borders. Should be good reference to map makers.
+ Biters now must be researched before being able to craft them, however you can still purchase biters.
+ Changed how the market works, the market now cost 50% more then it normally costs to craft the biters.
+ Old Map renamed to Hive Islands and Tweaked.
+ Settings now contains values for all alien prices. You can now change them to your liking!
+ Fixed Bug with spawner placement throwing error.
+ Added in some functionality for disabling the mod itself if it's not a valid hive wars scenario world. This can be toggled off in the settings, but I do not recommend it.
V0.1
+ Master flash lughtis no longer visible at night.
+ Added a settings lua file, you can now edit it to change some basic things easily.
+ Settings now has a graceTime option. (Defaults to 600 or 10 minutes.)
+ Settings now has a startingCoins option. (Defaults to 100)
+ Settings now has a turretStart option. (Defaults to true)
+ Added the functionality for map makers to design maps for this mod. (See settings file in main zip folder)
The Islands

