Search found 599 matches

by FactorioBot
Thu Jul 10, 2025 11:31 am
Forum: Releases
Topic: Version 2.0.60
Replies: 0
Views: 5663

Version 2.0.60

Changes

Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)

Bugfixes

Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
by FactorioBot
Wed Jul 09, 2025 10:00 am
Forum: Releases
Topic: Version 2.0.59
Replies: 8
Views: 4827

Version 2.0.59

Changes

[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.

Optimizations

Improved performance when holding blueprints.

Graphics

Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
by FactorioBot
Mon Jun 23, 2025 2:27 pm
Forum: Releases
Topic: Version 2.0.58
Replies: 0
Views: 5676

Version 2.0.58

Bugfixes

Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
by FactorioBot
Thu Jun 19, 2025 5:01 pm
Forum: Releases
Topic: Version 2.0.57
Replies: 0
Views: 4421

Version 2.0.57

This release fixes a packaging issue with version 2.0.56 .

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version ...
by FactorioBot
Thu Jun 19, 2025 2:34 pm
Forum: Releases
Topic: Version 2.0.56
Replies: 5
Views: 6704

Version 2.0.56

Minor Features

Added ability to undo rotating or flipping an entity. (https://forums.factorio.com/116605)

Changes

Changed how captive spawners work to always allow spoilage into the trash slots. (https://forums.factorio.com/124219)

Bugfixes

Fixed that modded choose-elem-buttons ...
by FactorioBot
Mon Jun 02, 2025 5:32 pm
Forum: Releases
Topic: Version 2.0.55
Replies: 3
Views: 10753

Version 2.0.55

Bugfixes

Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ...
by FactorioBot
Fri May 30, 2025 3:53 pm
Forum: Releases
Topic: Version 2.0.54
Replies: 4
Views: 6173

Version 2.0.54

Bugfixes

Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...
by FactorioBot
Fri May 30, 2025 10:32 am
Forum: Releases
Topic: Version 2.0.53
Replies: 7
Views: 4868

Version 2.0.53

Bugfixes

Improved collection of asteroid chunks on space platforms with fluctuating speed. (https://forums.factorio.com/124493)
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot ...
by FactorioBot
Fri May 23, 2025 10:48 am
Forum: Releases
Topic: Version 2.0.52
Replies: 4
Views: 6321

Version 2.0.52

Minor Features

Added --run-replay command line option.

Bugfixes

Fixed that character armor animations did not play correctly. (https://forums.factorio.com/128631)
Fixed that beacons would not respect the allowed module categories of the affected machine. (https://forums.factorio.com ...
by FactorioBot
Fri May 16, 2025 11:08 am
Forum: Releases
Topic: Version 2.0.50
Replies: 4
Views: 6367

Version 2.0.50

Bugfixes

Fixed super forced building across underground belts not working for some directions. (https://forums.factorio.com/127335)
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. (https://forums.factorio.com/128194)
Fixed that instant ...
by FactorioBot
Mon May 12, 2025 4:58 pm
Forum: Releases
Topic: Version 2.0.49
Replies: 4
Views: 6313

Version 2.0.49

Bugfixes

Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. (https://forums.factorio.com/128719)
Fixed it was possible to set "solar" usage ...
by FactorioBot
Mon May 12, 2025 10:38 am
Forum: Releases
Topic: Version 2.0.48
Replies: 9
Views: 6476

Version 2.0.48

Minor Features

Show existing turrets' radius when holding a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.

Bugfixes

Fixed a crash when trying to ...
by FactorioBot
Tue Apr 29, 2025 6:49 pm
Forum: Releases
Topic: Version 2.0.47
Replies: 4
Views: 15160

Version 2.0.47

Bugfixes

Fixed alert icons could persist after changing surfaces. (https://forums.factorio.com/121200)
Fixed upgrade planner slot tooltips not showing with the correct quality. (https://forums.factorio.com/117051)
Fixed that manually filed rocket silos wouldn't launch correctly when multiple ...
by FactorioBot
Tue Apr 29, 2025 9:44 am
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 19875

Version 2.0.46

Minor Features

Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.
Added heading car driving option for keyboard ...
by FactorioBot
Mon Apr 14, 2025 4:43 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 67326

Version 2.0.45

Minor Features

Equipment grid GUIs have improved click-and-drag support. In addition to installing equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.

Changes

Improve relative vehicle driving with gamepad in multiplayer, especially when shooting ...
by FactorioBot
Mon Apr 07, 2025 4:38 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 15
Views: 11635

Version 2.0.44

Minor Features

Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. (https://forums.factorio.com/127709)
Added filter support to burner fuel inventories.
Tall ...
by FactorioBot
Wed Mar 26, 2025 1:38 pm
Forum: Releases
Topic: Version 2.0.43
Replies: 10
Views: 13637

Version 2.0.43

Minor Features

Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.

Graphics

Changed items to stop drawing health and spoilage bars when the player is zoomed too ...
by FactorioBot
Wed Mar 19, 2025 7:19 pm
Forum: Releases
Topic: Version 2.0.42
Replies: 3
Views: 10178

Version 2.0.42

Minor Features

Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753)

Graphics

Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a ...
by FactorioBot
Wed Mar 12, 2025 8:37 pm
Forum: Releases
Topic: Version 2.0.41
Replies: 3
Views: 7465

Version 2.0.41

Bugfixes

Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost (https://forums.factorio.com/119776)
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. (https://forums ...
by FactorioBot
Wed Mar 12, 2025 11:17 am
Forum: Releases
Topic: Version 2.0.40
Replies: 3
Views: 6431

Version 2.0.40

Bugfixes

Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. (https://forums.factorio.com/124590)
Fixed that the chart drag hotkey did not work. (https://forums.factorio.com/127287)
Fixed that pre-2.0 map ...

Go to advanced search