Search found 441 matches

by FactorioBot
Fri Nov 25, 2022 11:01 am
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 37
Views: 3568

Friday Facts #371 - Apple Silicon

by FactorioBot
Fri Nov 11, 2022 6:04 pm
Forum: Releases
Topic: Version 1.1.72
Replies: 1
Views: 5831

Version 1.1.72

Minor Features Improve mod update checking for large mod collections Graphics Loaders now show their item filters in alt mode. Bugfixes Fixed a crash when doing alt-reverse selections in zoomed-in map mode. (https://forums.factorio.com/104020) Scripting Added LuaInventory::is_full(). Added 'include...
by FactorioBot
Fri Nov 04, 2022 12:13 pm
Forum: Releases
Topic: Version 1.1.71
Replies: 22
Views: 7469

Version 1.1.71

Minor Features Added preferred audio device output setting. Added the current binary architecture to the main menu version string. Optimizations Added native support for M1 Macs. Bugfixes Fixed a crash when canceling deconstruction of a pipe to ground while the GUI was open. (https://forums.factori...
by FactorioBot
Tue Oct 11, 2022 3:45 pm
Forum: Releases
Topic: Version 1.1.70
Replies: 5
Views: 9089

Version 1.1.70

Minor Features Added mod portal bookmarks to install mods gui Bugfixes Fixed show-player-robots debug option would render lines for characters on other surfaces. (https://forums.factorio.com/103470) Fixed using incorrect sound settings when there is no configuration file. Fixed a crash related to t...
by FactorioBot
Mon Sep 12, 2022 3:12 pm
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 16259

Version 1.1.69

Graphics Updated transport belt icons. Bugfixes Fixed unregistering multiple events at once would not clear event filters. (https://forums.factorio.com/103207) Fixed inactive mining drill playing its working sound for a moment when panning over it. (https://forums.factorio.com/103212) Fixed a crash...
by FactorioBot
Mon Aug 22, 2022 3:11 pm
Forum: Releases
Topic: Version 1.1.68
Replies: 2
Views: 7932

Version 1.1.68

Bugfixes Fixed LuaControl::enable/disable_flashlight when LuaPlayer points at a player with CharacterController. (https://forums.factorio.com/103187) Fixed incorrect fluid arrows on chemical plants, pumpjacks and oil refineries (https://forums.factorio.com/103191). Use the automatic updater if you ...
by FactorioBot
Fri Aug 19, 2022 1:43 pm
Forum: Releases
Topic: Version 1.1.67
Replies: 7
Views: 7077

Version 1.1.67

Minor Features Added support for SRV records on Linux and MacOS. Changes Updated the --audio-driver command line option description for Windows, and added the option for Linux and Mac. Storage tanks can now show fluid connection info. Scripting Added LuaEntity::stop_spider(). Modding Added FluidBox...
by FactorioBot
Fri Aug 19, 2022 10:15 am
Forum: Releases
Topic: Version 1.1.66
Replies: 8
Views: 6494

Version 1.1.66

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Fri Aug 05, 2022 1:33 pm
Forum: Releases
Topic: Version 1.1.65
Replies: 0
Views: 6625

Version 1.1.65

Bugfixes Fixed a crash related to audio. (https://forums.factorio.com/103033) Fixed that it was possible to provide invalid path_resolution_modifier value to LuaSurface::request_path. (https://forums.factorio.com/103056) Fixed double click interaction with number input. (https://forums.factorio.com...
by FactorioBot
Tue Aug 02, 2022 3:55 pm
Forum: Releases
Topic: Version 1.1.64
Replies: 0
Views: 5335

Version 1.1.64

Bugfixes Fixed a desync when using LuaGameScript::get_train_stops when there are multiple stops found. Fixed a crash related to transport belts and item entities. (https://forums.factorio.com/103026) Fixed linked container content was cleared when entity dies leaving a ghost. (https://forums.factor...
by FactorioBot
Thu Jul 28, 2022 2:03 pm
Forum: Releases
Topic: Version 1.1.63
Replies: 5
Views: 6518

Version 1.1.63

Changes Added PulseAudio driver for the SDL audio backend. Bugfixes Fixed a crash when trying to draw a wire connected linked container in a blueprint. (https://forums.factorio.com/102983) Fixed linked containers with filters would not preserve filters while there are no containers placed. (https:/...
by FactorioBot
Tue Jul 26, 2022 12:29 pm
Forum: Releases
Topic: Version 1.1.62
Replies: 18
Views: 8630

Version 1.1.62

Minor Features Added support for SRV records on Windows. Changes Integrated SDL_Mixer for audio mixing, which is now the default mixer. Bugfixes Fixed a desync when canceling deconstruction of cliffs when a robot has already thrown the explosive. (https://forums.factorio.com/102216) Fixed startup m...
by FactorioBot
Thu Jun 23, 2022 10:53 am
Forum: Releases
Topic: Version 1.1.61
Replies: 9
Views: 11228

Version 1.1.61

Changes The game no longer requires re-entering server passwords when restarting to sync mods or mod settings. When joining modded games mods and settings are synced at the same time reducing the number of restarts needed. Bugfixes Fixed server getting stuck at "Saving the map for player"...
by FactorioBot
Mon Jun 06, 2022 1:59 pm
Forum: Releases
Topic: Version 1.1.60
Replies: 15
Views: 11823

Version 1.1.60

Optimizations Improved game startup time when using mods. Bugfixes Fixed that item requests didn't subtract items picked up from ground when reviving ghosts. (https://forums.factorio.com/102329) Fixed burner inserter would not fuel itself when drop target was full. (https://forums.factorio.com/1024...
by FactorioBot
Fri May 06, 2022 9:10 am
Forum: Releases
Topic: Version 1.1.59
Replies: 2
Views: 8987

Version 1.1.59

Bugfixes Quickbar shortcuts to items in blueprint books can be used again. (https://forums.factorio.com/102322) Fixed grenade shadows. Fixed it was possible to put blueprint book indirectly into itself (https://forums.factorio.com/102337) Use the automatic updater if you can (check experimental upd...
by FactorioBot
Mon May 02, 2022 1:48 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 9965

Version 1.1.58

Changes Significantly reduced the intensity of the red screen flash when the player character takes damage. Changed fish so they won't swim into inactive chunks. (https://forums.factorio.com/102295) Changed slowdown capsule and posion capsule icons to be matching in size. (https://forums.factorio.c...
by FactorioBot
Fri Apr 01, 2022 12:17 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 64
Views: 35853

Friday Facts #369 - To the moon

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