Search found 370 matches
- Sat Jan 16, 2021 10:56 am
- Forum: Releases
- Topic: Version 1.1.12
- Replies: 7
- Views: 8221
Version 1.1.12
Bugfixes Fixed that player building reach limit was applied also for ghost building. (https://forums.factorio.com/94394) Fixed crash related to building out of radar reach. (https://forums.factorio.com/94399) Fixed build by dragging of underground belt/pipes when starting to drag on existing piece....
- Thu Jan 14, 2021 5:28 pm
- Forum: Releases
- Topic: Version 1.1.11
- Replies: 7
- Views: 6680
Version 1.1.11
Bugfixes Fixed belt dragging on the the edge of player building reach. (https://forums.factorio.com/94359) Fixed internal electric pole connection inconsistency preventing the loading of certain saves. (https://forums.factorio.com/94360) Use the automatic updater if you can (check experimental upda...
- Thu Jan 14, 2021 2:30 pm
- Forum: Releases
- Topic: Version 1.1.10
- Replies: 13
- Views: 5077
Version 1.1.10
Bugfixes
- Fixed a false positive in a blueprint related consistency checks. (94355)
- Thu Jan 14, 2021 9:55 am
- Forum: Releases
- Topic: Version 1.1.9
- Replies: 20
- Views: 6403
Version 1.1.9
Minor Features Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it. Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments...
- Thu Jan 07, 2021 7:16 pm
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 13128
Version 1.1.8
Gui New trains overview GUI. Bugfixes Fixed crash when dragging electric pole ghosts into fog of war. (https://forums.factorio.com/94020) Fixed rotation of belts being built by dragging by making it possible to build continous belts. (https://forums.factorio.com/91689) Fixed various issues related ...
- Thu Jan 07, 2021 9:49 am
- Forum: Releases
- Topic: Version 1.1.7
- Replies: 25
- Views: 8139
Version 1.1.7
Changes Changed wire drawing to always have the same opacity regardless of ghost/electric poles being connected. More specific error message when a blueprint cannot be flipped. More specific message when copy pasting spidertron with equipment grid. Color differentiation for robot overview on the ma...
- Mon Dec 14, 2020 7:44 pm
- Forum: Releases
- Topic: Version 1.1.6
- Replies: 26
- Views: 21559
Version 1.1.6
Changes The train time wait condition number field will be auto-focused when it is opened. Moved rocket silo + satellite into the production tab. Allowed to use productivity module on nuclear fuel production + nuclear fuel reprocessing. Bugfixes Fixed that biters sometimes couldn't pathfind near th...
- Fri Dec 04, 2020 5:40 am
- Forum: Releases
- Topic: Version 1.1.5
- Replies: 8
- Views: 12985
Version 1.1.5
Bugfixes Fixed a crash when drag-building ghost electric poles. (https://forums.factorio.com/92484) Fixed that the relative gui 'type' filter didn't work. (https://forums.factorio.com/92511) Scripting Added LuaEntity::follow_offset read/write. Use the automatic updater if you can (check experimenta...
- Thu Dec 03, 2020 3:32 pm
- Forum: Releases
- Topic: Version 1.1.4
- Replies: 24
- Views: 8912
Version 1.1.4
Bugfixes Fixed that train could get stuck when one station is disabled and other station is full. (https://forums.factorio.com/92195) Fixed selection tool counts rendering. (https://forums.factorio.com/92334) Fixed that building electric pole ghosts on electric poles marked for deconstruction didn'...
- Mon Nov 30, 2020 5:50 pm
- Forum: Releases
- Topic: Version 1.1.3
- Replies: 10
- Views: 9561
Version 1.1.3
Bugfixes Fixed crash when upgrading ghost that was still built only in latency state. (https://forums.factorio.com/91948) Fixed script buildability of spidertron not allowing to build in colliding positions. Fixed that migration could remove spidertrons. (https://forums.factorio.com/92168) Fixed th...
- Sat Nov 28, 2020 12:13 pm
- Forum: Releases
- Topic: Version 1.1.2
- Replies: 24
- Views: 11105
Version 1.1.2
Bugfixes Fixed that [set, clear]_[personal, vehicle]_logistic_slot would not update the GUI slot count correctly. (https://forums.factorio.com/91812) Fixed that electricity buffer was shown twice in electric-energy-interface entity tooltips. (https://forums.factorio.com/91769) Fixed LuaFluidBox::ge...
- Wed Nov 25, 2020 9:25 am
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 73
- Views: 20565
Version 1.1.1
Gui Added tooltip with list of possible ingredients to the empty furnace input slot. Changes Added a sound slider to control main menu and tips and tricks simulation volumes. Added an interface option (off by default) to change quick bar slot filters by clicking them with different items. Bugfixes ...
- Mon Nov 23, 2020 8:29 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 214
- Views: 34730
Version 1.1.0
Major Features Added logistic requests to spidertron. Train stop allows to set limit of incoming trains. Features The continue button now respects the last type of game played (single player, MP host, MP client). Added support to use blueprints, deconstruction planners, upgrade planners, and modded...
- Fri Nov 13, 2020 11:00 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 44163
- Fri Oct 30, 2020 8:38 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 140
- Views: 26892
- Fri Oct 09, 2020 6:42 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 27848
- Fri Aug 14, 2020 9:05 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 61577
Version 1.0.0
Features Added Spidertron and Spidertron remote. Added Freeplay crash site. Graphics Added polluted water visual effect. Added biter base decoratives. New visual effects for the atomic bomb. Sounds Significantly reduced the volume of robots deconstructing and entity destroyed alert. Reverted mining...
- Fri Aug 14, 2020 9:02 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 207
- Views: 33628
- Tue Aug 11, 2020 10:43 am
- Forum: Releases
- Topic: Version 0.18.47
- Replies: 19
- Views: 9640
Version 0.18.47
Bugfixes Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint library. (https://forums.factorio.com/87786) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/down...
- Mon Aug 10, 2020 7:03 pm
- Forum: Releases
- Topic: Version 0.18.46
- Replies: 2
- Views: 5948
Version 0.18.46
Graphics Electric mining drill graphics now fill bounding box more accurately. Bugfixes Fixed hovering over unit that was going toward an entity would crash if the entity was destroyed. (https://forums.factorio.com/87701) Fixed crashes/desyncs related to various different operations on a shelf of a...