Search found 642 matches

by FactorioBot
Tue Oct 06, 2026 11:06 am
Forum: Releases
Topic: Version 2.1.21
Replies: 61
Views: 11774

Version 2.1.21

Minor Features

Added index comparator to selector combinator. Allows for selection of N highest or N lowest signals.
[space-age] Added "quality select" mode to selector combinator.
Added "Read launched" option to rocket silo's control behavior.
Added "Read empty slots" option to container's ...
by FactorioBot
Tue Sep 22, 2026 12:04 pm
Forum: Releases
Topic: Version 2.1.20
Replies: 14
Views: 11467

Version 2.1.20

Bugfixes

Fixed that un-checking the 'parameter' checkbox would forget the quality of the parameter. (https://forums.factorio.com/135937)
Fixed improperly scaled technology sub-icons being drawn outside of widget bounds in research progress button. (https://forums.factorio.com/129378)
Fixed ...
by FactorioBot
Fri Sep 18, 2026 11:00 am
Forum: News
Topic: Friday Facts #446 - An ARM and a Frame
Replies: 53
Views: 12793

Friday Facts #446 - An ARM and a Frame

by FactorioBot
Wed Sep 16, 2026 3:46 pm
Forum: Releases
Topic: Version 2.1.19
Replies: 11
Views: 8422

Version 2.1.19

Bugfixes

Fixed unable to throw grenades and other capsules. (https://forums.factorio.com/136149)


Previous changelog: Version 2.1.18

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the ...
by FactorioBot
Wed Sep 16, 2026 10:47 am
Forum: Releases
Topic: Version 2.1.18
Replies: 17
Views: 7103

Version 2.1.18

Changes

[space-age] Custom minimum payload of a platform request is now respected by rockets carrying multiple different items. (https://forums.factorio.com/134654)
[space-age] Removed "Military science pack" technology prerequisite from the "Health" technology.
Updated working sounds for ...
by FactorioBot
Wed Aug 26, 2026 7:03 pm
Forum: Releases
Topic: Version 2.1.17
Replies: 4
Views: 12064

Version 2.1.17

Bugfixes

Fixed that in some cases labs "set research" wouldn't mark the active research as set-by-lab-behavior. (https://forums.factorio.com/135855)
Fixed that some some tooltips were too hard to show in graph widgets. (https://forums.factorio.com/135859)
Fixed cannot build sound playing ...
by FactorioBot
Mon Aug 24, 2026 7:14 pm
Forum: Releases
Topic: Version 2.1.16
Replies: 0
Views: 6586

Version 2.1.16

Bugfixes

Fixed a crash when opening the production statistics GUI when the previous selected tab was the "all" tab. (https://forums.factorio.com/135843)
Potentially fixed an issue with trackpad scrolling on macOS. (https://forums.factorio.com/135842)


Previous changelog: Version 2.1.15

New ...
by FactorioBot
Mon Aug 24, 2026 1:51 pm
Forum: Releases
Topic: Version 2.1.15
Replies: 3
Views: 7152

Version 2.1.15

Changes

[space-age] Added technology prerequisite to "Transport belt capacity 2": it now requires "Inserter capacity bonus 7" to be researched.

Bugfixes

Fixed that go-to-mod didn't work when searching hid the mod-to-go-to in the manage mods GUI. (https://forums.factorio.com/134687 ...
by FactorioBot
Thu Aug 06, 2026 12:47 pm
Forum: Releases
Topic: Version 2.1.14
Replies: 8
Views: 13034

Version 2.1.14

Bugfixes

Fixed a space platform consistency error when loading saves games with platforms at non-planet space locations. (https://forums.factorio.com/135464)
Fixed achievements being failed on update due to expansion setting changes. (https://forums.factorio.com/135462)
Fixed a crash when ...
by FactorioBot
Wed Aug 05, 2026 1:16 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 41
Views: 17683

Version 2.1.13

Features

Added interface setting for zooming towards the cursor in contexts that support it.
Added an alert when an expansion base is built in a chunk with active radar coverage.
[space-age] Added support for platform transfers at non-planet space locations (e.g solar system edge). (https ...
by FactorioBot
Tue Jul 21, 2026 9:52 am
Forum: Releases
Topic: Version 2.1.12
Replies: 10
Views: 14006

Version 2.1.12

Changes

Changed rocket silo circuit 'Read orbital requests' to not include platform only requests.
Changed platform requests importing from platforms to allow providing the item to cargo landing pads.

Bugfixes

Fixed that the browse games GUI wouldn't show the vertical scroll bar in some ...
by FactorioBot
Tue Jul 14, 2026 11:39 am
Forum: Releases
Topic: Version 2.1.11
Replies: 12
Views: 12917

Version 2.1.11

Changes

Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting. (https://forums.factorio.com/134309)

Optimizations

Stop drawing in-GUI simulations when the window is hidden or occluded.

Bugfixes

Fixed a crash when enabling ...
by FactorioBot
Mon Jul 13, 2026 12:40 pm
Forum: Releases
Topic: Version 2.1.10
Replies: 7
Views: 10002

Version 2.1.10

Changes

Added several new notes to Miscellaneous Programmable speaker instrument. (https://forums.factorio.com/134325)
Renamed `Global` Programmable speaker playback mode to `Universe`. (https://forums.factorio.com/134370)
Blueprint parametrisation allows selecting recipe product as dependant ...
by FactorioBot
Tue Jun 30, 2026 10:28 am
Forum: Releases
Topic: Version 2.1.9
Replies: 33
Views: 26608

Version 2.1.9

Minor Features

Factoriopedia "show unresearched" state is preserved separately per save file. (https://forums.factorio.com/134114)
Decider combinator supports else-output.

Changes

Blueprint parameter numbers with variable names that are referenced by other formulas are kept if the other ...
by FactorioBot
Thu Jun 25, 2026 12:47 pm
Forum: Releases
Topic: Version 2.1.8
Replies: 9
Views: 15968

Version 2.1.8

Changes

Changed the technology price multiplier limit from 1000 to 100000.
Changed spoil result tooltips to show the result entities as the quality of the item-to-spoil. (https://forums.factorio.com/133602)

Minor Features

Added per-entity timings to the benchmark-verbose command line ...
by FactorioBot
Tue Jun 23, 2026 9:43 am
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 236207

Re: Version 2.1.7

Modding

Added mod dependency modifier "+", which marks the mod as optional but recommended. Mod gets enabled by default but can be turned off.
[space-age] Renamed recipe prototypes: "molten-iron" into "iron-ore-melting"; "molten-copper" into "copper-ore-melting".
Reworked recipe categories ...
by FactorioBot
Tue Jun 23, 2026 9:43 am
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 236207

Version 2.1.7

Features

Added pumpjack and burner mining drill flipping.
Inserters can be flipped to make blueprint flipping reliable.
Circuit connectable entities with control gui on side now have settings groupped into "Input" and "Output" section.
Added option to select which wires (red, green or both ...

Go to advanced search