Bugfixes
Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...
Search found 593 matches
- Fri May 30, 2025 3:53 pm
- Forum: Releases
- Topic: Version 2.0.54
- Replies: 2
- Views: 1599
- Fri May 30, 2025 10:32 am
- Forum: Releases
- Topic: Version 2.0.53
- Replies: 7
- Views: 1582
Version 2.0.53
Bugfixes
Improved collection of asteroid chunks on space platforms with fluctuating speed. (https://forums.factorio.com/124493)
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot ...
Improved collection of asteroid chunks on space platforms with fluctuating speed. (https://forums.factorio.com/124493)
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot ...
- Fri May 23, 2025 10:48 am
- Forum: Releases
- Topic: Version 2.0.52
- Replies: 4
- Views: 4314
Version 2.0.52
Minor Features
Added --run-replay command line option.
Bugfixes
Fixed that character armor animations did not play correctly. (https://forums.factorio.com/128631)
Fixed that beacons would not respect the allowed module categories of the affected machine. (https://forums.factorio.com ...
Added --run-replay command line option.
Bugfixes
Fixed that character armor animations did not play correctly. (https://forums.factorio.com/128631)
Fixed that beacons would not respect the allowed module categories of the affected machine. (https://forums.factorio.com ...
- Fri May 16, 2025 11:08 am
- Forum: Releases
- Topic: Version 2.0.50
- Replies: 4
- Views: 4568
Version 2.0.50
Bugfixes
Fixed super forced building across underground belts not working for some directions. (https://forums.factorio.com/127335)
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. (https://forums.factorio.com/128194)
Fixed that instant ...
Fixed super forced building across underground belts not working for some directions. (https://forums.factorio.com/127335)
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. (https://forums.factorio.com/128194)
Fixed that instant ...
- Mon May 12, 2025 4:58 pm
- Forum: Releases
- Topic: Version 2.0.49
- Replies: 4
- Views: 4594
Version 2.0.49
Bugfixes
Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. (https://forums.factorio.com/128719)
Fixed it was possible to set "solar" usage ...
Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. (https://forums.factorio.com/128719)
Fixed it was possible to set "solar" usage ...
- Mon May 12, 2025 10:38 am
- Forum: Releases
- Topic: Version 2.0.48
- Replies: 8
- Views: 4421
Version 2.0.48
Minor Features
Show existing turrets' radius when holding a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.
Bugfixes
Fixed a crash when trying to ...
Show existing turrets' radius when holding a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.
Bugfixes
Fixed a crash when trying to ...
- Tue Apr 29, 2025 6:49 pm
- Forum: Releases
- Topic: Version 2.0.47
- Replies: 4
- Views: 12545
Version 2.0.47
Bugfixes
Fixed alert icons could persist after changing surfaces. (https://forums.factorio.com/121200)
Fixed upgrade planner slot tooltips not showing with the correct quality. (https://forums.factorio.com/117051)
Fixed that manually filed rocket silos wouldn't launch correctly when multiple ...
Fixed alert icons could persist after changing surfaces. (https://forums.factorio.com/121200)
Fixed upgrade planner slot tooltips not showing with the correct quality. (https://forums.factorio.com/117051)
Fixed that manually filed rocket silos wouldn't launch correctly when multiple ...
- Tue Apr 29, 2025 9:44 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 14539
Version 2.0.46
Minor Features
Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.
Added heading car driving option for keyboard ...
Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.
Added heading car driving option for keyboard ...
- Mon Apr 14, 2025 4:43 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 51014
Version 2.0.45
Minor Features
Equipment grid GUIs have improved click-and-drag support. In addition to installing equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.
Changes
Improve relative vehicle driving with gamepad in multiplayer, especially when shooting ...
Equipment grid GUIs have improved click-and-drag support. In addition to installing equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.
Changes
Improve relative vehicle driving with gamepad in multiplayer, especially when shooting ...
- Mon Apr 07, 2025 4:38 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 10052
Version 2.0.44
Minor Features
Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. (https://forums.factorio.com/127709)
Added filter support to burner fuel inventories.
Tall ...
Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. (https://forums.factorio.com/127709)
Added filter support to burner fuel inventories.
Tall ...
- Wed Mar 26, 2025 1:38 pm
- Forum: Releases
- Topic: Version 2.0.43
- Replies: 10
- Views: 11938
Version 2.0.43
Minor Features
Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.
Graphics
Changed items to stop drawing health and spoilage bars when the player is zoomed too ...
Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.
Graphics
Changed items to stop drawing health and spoilage bars when the player is zoomed too ...
- Wed Mar 19, 2025 7:19 pm
- Forum: Releases
- Topic: Version 2.0.42
- Replies: 3
- Views: 7824
Version 2.0.42
Minor Features
Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753)
Graphics
Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a ...
Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753)
Graphics
Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a ...
- Wed Mar 12, 2025 8:37 pm
- Forum: Releases
- Topic: Version 2.0.41
- Replies: 3
- Views: 6728
Version 2.0.41
Bugfixes
Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost (https://forums.factorio.com/119776)
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. (https://forums ...
Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost (https://forums.factorio.com/119776)
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. (https://forums ...
- Wed Mar 12, 2025 11:17 am
- Forum: Releases
- Topic: Version 2.0.40
- Replies: 3
- Views: 5664
Version 2.0.40
Bugfixes
Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. (https://forums.factorio.com/124590)
Fixed that the chart drag hotkey did not work. (https://forums.factorio.com/127287)
Fixed that pre-2.0 map ...
Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. (https://forums.factorio.com/124590)
Fixed that the chart drag hotkey did not work. (https://forums.factorio.com/127287)
Fixed that pre-2.0 map ...
- Wed Mar 05, 2025 5:59 pm
- Forum: Releases
- Topic: Version 2.0.39
- Replies: 9
- Views: 11428
Version 2.0.39
Changes
Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.
Bugfixes
Fixed not being able to interact with GUI elements behind transparent parts of other windows. (https://forums.factorio.com/119608)
Fixed display panels not drawing text ...
Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.
Bugfixes
Fixed not being able to interact with GUI elements behind transparent parts of other windows. (https://forums.factorio.com/119608)
Fixed display panels not drawing text ...
- Tue Mar 04, 2025 12:35 pm
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 6562
Version 2.0.38
Changes
Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.
Increased minimum sprite ...
Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.
Increased minimum sprite ...
- Wed Feb 26, 2025 6:30 pm
- Forum: Releases
- Topic: Version 2.0.37
- Replies: 0
- Views: 5877
Version 2.0.37
Bugfixes
Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. (https://forums.factorio.com/127134)
Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of ...
Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. (https://forums.factorio.com/127134)
Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of ...
- Wed Feb 26, 2025 2:28 pm
- Forum: Releases
- Topic: Version 2.0.36
- Replies: 15
- Views: 6679
Version 2.0.36
Minor Features
Added an option to mute sound categories in sound settings. (https://forums.factorio.com/126735)
Added an option to control the volume of Programmable speaker sounds via circuit network. (https://forums.factorio.com/112852)
Added an option to stop playing sounds of Programmable ...
Added an option to mute sound categories in sound settings. (https://forums.factorio.com/126735)
Added an option to control the volume of Programmable speaker sounds via circuit network. (https://forums.factorio.com/112852)
Added an option to stop playing sounds of Programmable ...
- Thu Feb 20, 2025 12:37 pm
- Forum: Releases
- Topic: Version 2.0.35
- Replies: 16
- Views: 8161
Version 2.0.35
Minor Features
GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
- Thu Feb 06, 2025 6:42 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 17283
Version 2.0.34
Minor Features
Extended the virtual signals, and unified/changed graphics of some of the existing ones.
Added an ability to pin the selected resource patch directly from map view.
Balancing
[space-age] Oil Refinery now collides with ice platform (https://forums.factorio.com/124163 ...
Extended the virtual signals, and unified/changed graphics of some of the existing ones.
Added an ability to pin the selected resource patch directly from map view.
Balancing
[space-age] Oil Refinery now collides with ice platform (https://forums.factorio.com/124163 ...