Minor Features
Factoriopedia "show unresearched" state is preserved separately per save file. (https://forums.factorio.com/134114)
Decider combinator supports else-output.
Changes
Blueprint parameter numbers with variable names that are referenced by other formulas are kept if the other ...
Search found 627 matches
- Tue Jun 30, 2026 10:28 am
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 22
- Views: 10383
- Fri Jun 26, 2026 11:00 am
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 70
- Views: 13828
- Thu Jun 25, 2026 12:47 pm
- Forum: Releases
- Topic: Version 2.1.8
- Replies: 9
- Views: 10071
Version 2.1.8
Changes
Changed the technology price multiplier limit from 1000 to 100000.
Changed spoil result tooltips to show the result entities as the quality of the item-to-spoil. (https://forums.factorio.com/133602)
Minor Features
Added per-entity timings to the benchmark-verbose command line ...
Changed the technology price multiplier limit from 1000 to 100000.
Changed spoil result tooltips to show the result entities as the quality of the item-to-spoil. (https://forums.factorio.com/133602)
Minor Features
Added per-entity timings to the benchmark-verbose command line ...
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 210
- Views: 125106
Re: Version 2.1.7
Modding
Added mod dependency modifier "+", which marks the mod as optional but recommended. Mod gets enabled by default but can be turned off.
[space-age] Renamed recipe prototypes: "molten-iron" into "iron-ore-melting"; "molten-copper" into "copper-ore-melting".
Reworked recipe categories ...
Added mod dependency modifier "+", which marks the mod as optional but recommended. Mod gets enabled by default but can be turned off.
[space-age] Renamed recipe prototypes: "molten-iron" into "iron-ore-melting"; "molten-copper" into "copper-ore-melting".
Reworked recipe categories ...
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 210
- Views: 125106
Version 2.1.7
Features
Added pumpjack and burner mining drill flipping.
Inserters can be flipped to make blueprint flipping reliable.
Circuit connectable entities with control gui on side now have settings groupped into "Input" and "Output" section.
Added option to select which wires (red, green or both ...
Added pumpjack and burner mining drill flipping.
Inserters can be flipped to make blueprint flipping reliable.
Circuit connectable entities with control gui on side now have settings groupped into "Input" and "Output" section.
Added option to select which wires (red, green or both ...
- Fri Jun 19, 2026 11:00 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 28591
- Fri Jun 12, 2026 11:00 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 385
- Views: 45925
- Fri Jun 05, 2026 11:00 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 21845
- Fri May 29, 2026 1:00 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 75
- Views: 20896
- Thu May 21, 2026 5:10 pm
- Forum: Releases
- Topic: Version 2.0.77
- Replies: 7
- Views: 15196
Version 2.0.77
Bugfixes
Fixed a clipping issue on cargo pods attached to rockets (https://forums.factorio.com/131012)
Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. (https://forums.factorio.com/133060)
Fixed that rocket silos could deadlock due to mod changes. (https ...
Fixed a clipping issue on cargo pods attached to rockets (https://forums.factorio.com/131012)
Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. (https://forums.factorio.com/133060)
Fixed that rocket silos could deadlock due to mod changes. (https ...
- Wed Feb 25, 2026 1:18 pm
- Forum: Releases
- Topic: Version 2.0.76
- Replies: 0
- Views: 15245
Version 2.0.76
Bugfixes
Fixed that items with no rocket launch products couldn't be launched manually to orbit. (https://forums.factorio.com/132739)
Fixed that asteroid collectors could get stuck computing. (https://forums.factorio.com/132625)
Fixed another case of cargo wagon door sound stuck playing on ...
Fixed that items with no rocket launch products couldn't be launched manually to orbit. (https://forums.factorio.com/132739)
Fixed that asteroid collectors could get stuck computing. (https://forums.factorio.com/132625)
Fixed another case of cargo wagon door sound stuck playing on ...
- Thu Feb 12, 2026 5:40 pm
- Forum: Releases
- Topic: Version 2.0.75
- Replies: 0
- Views: 10555
Version 2.0.75
Bugfixes
Fixed a consistency issue with cargo pods and variable result rocket-launch-products. (https://forums.factorio.com/132687)
Fixed an ordering issue with ghost trains being built. (https://forums.factorio.com/132730)
Modding
space-age, quality and elevated-rails mod versions were ...
Fixed a consistency issue with cargo pods and variable result rocket-launch-products. (https://forums.factorio.com/132687)
Fixed an ordering issue with ghost trains being built. (https://forums.factorio.com/132730)
Modding
space-age, quality and elevated-rails mod versions were ...
- Tue Feb 10, 2026 1:57 pm
- Forum: Releases
- Topic: Version 2.0.74
- Replies: 5
- Views: 19312
Version 2.0.74
Bugfixes
Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (https://forums.factorio.com/132428)
Fixed a crash with agricultural towers and some graphics definitions. (https://forums.factorio.com/132450)
Fixed that ...
Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (https://forums.factorio.com/132428)
Fixed a crash with agricultural towers and some graphics definitions. (https://forums.factorio.com/132450)
Fixed that ...
- Tue Jan 13, 2026 2:54 pm
- Forum: Releases
- Topic: Version 2.0.73
- Replies: 7
- Views: 19809
Version 2.0.73
Gui
Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495 ...
Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495 ...
- Mon Dec 22, 2025 10:00 am
- Forum: News
- Topic: Factorio - Nintendo Switch™ 2 Edition out now!
- Replies: 37
- Views: 22472
- Fri Oct 24, 2025 11:00 am
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 72
- Views: 40200
- Wed Oct 22, 2025 11:08 am
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 28
- Views: 29269
Version 2.0.72
Changes
Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is ...
Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is ...
- Thu Oct 16, 2025 9:08 am
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 14014
Version 2.0.71
Bugfixes
Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. (https://forums ...
Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. (https://forums ...
- Mon Oct 13, 2025 12:09 pm
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 14576
Version 2.0.70
Bugfixes
Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio ...
Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio ...
- Mon Sep 29, 2025 3:44 pm
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 19139
Version 2.0.69
Bugfixes
Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading ...
Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading ...