Search found 270 matches

by FactorioBot
Fri Nov 29, 2019 2:49 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 6095

Friday Facts #323 - Animated water

by FactorioBot
Tue Nov 19, 2019 2:29 pm
Forum: Releases
Topic: Version 0.17.79 - Stable 3
Replies: 6
Views: 7643

Version 0.17.79 - Stable 3

Bugfixes Fixed that the infinity pipe mode could sometimes reset when changing other infinity pipe settings. (https://forums.factorio.com/78047) Fixed that electric energy interfaces didn't consume power correctly. (https://forums.factorio.com/77998) Fixed market GUI not showing price in the toolti...
by FactorioBot
Fri Nov 15, 2019 5:43 pm
Forum: Releases
Topic: Version 0.17.78
Replies: 3
Views: 5033

Version 0.17.78

Bugfixes
  • Fixed a desync related to biter pathfinding. (77997)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Fri Nov 15, 2019 3:53 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 9302

Friday Facts #321 - Countdown

by FactorioBot
Thu Nov 14, 2019 7:11 pm
Forum: Releases
Topic: Version 0.17.77
Replies: 7
Views: 4554

Version 0.17.77

Changes When a team loses in PvP, all their characters will die. Technology GUI shows saved progress of partially-researched technologies. Bugfixes Fixed a crash when when loading modded saves that had construction robots working on modded entities. Fixed that 'corpses' and 'dying_explosion' wouldn...
by FactorioBot
Fri Nov 08, 2019 3:34 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14891

Friday Facts #320 - Color correction

by FactorioBot
Thu Nov 07, 2019 3:11 pm
Forum: Releases
Topic: Version 0.17.76
Replies: 3
Views: 5791

Version 0.17.76

Changes Energy consumption is no longer shown in the tooltip for void energy sources. Bugfixes Fixed a bug in NPE where Compilatron would sometimes loop around smashing things. (https://forums.factorio.com/76072) Fixed possibility of dying just before a cutscene in NPE, which would lead to a crash....
by FactorioBot
Mon Nov 04, 2019 3:59 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 6965

Version 0.17.75

Features Construction robots will attempt to batch build tiles. Changes Tooltips reworked. They now have a new structure and look. Properties in tooltips have been reorganized and reworked. Common properties have been added to categories. Added more information to tooltips, for example to be able t...
by FactorioBot
Fri Oct 25, 2019 3:17 pm
Forum: Releases
Topic: Version 0.17.74 - Stable 2
Replies: 1
Views: 6666

Version 0.17.74 - Stable 2

Bugfixes Fixed crafter would not reconnect heat energy source after rotate in some cases. (https://forums.factorio.com/67803) Fixed a crash when adding science pack types to labs. (https://forums.factorio.com/77173) Fixed a crash related to text boxes and clearing them with selected text. (https://...
by FactorioBot
Fri Oct 25, 2019 1:32 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 10653

Friday Facts #318 - New Tooltips

by FactorioBot
Thu Oct 24, 2019 6:30 pm
Forum: Releases
Topic: Version 0.17.73
Replies: 1
Views: 4191

Version 0.17.73

Graphics Extended transport belt sprites a little bit to avoid rendering glitches at some zoom levels. Bugfixes Added missing max_work_done_per_tick in map-settings.example.json. (https://forums.factorio.com/76870) Fixed that accumulator settings could not be copy-pasted. (https://forums.factorio.c...
by FactorioBot
Fri Oct 18, 2019 1:05 pm
Forum: Releases
Topic: Version 0.17.72
Replies: 6
Views: 5280

Version 0.17.72

Bugfixes
  • Fixed another biter-related crash. (76909)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Oct 16, 2019 3:06 pm
Forum: Releases
Topic: Version 0.17.71
Replies: 3
Views: 4824

Version 0.17.71

Bugfixes Fixed a crash that would happen on loading certain saves made in previous versions. (https://forums.factorio.com/76817) Fixed entity selection could desync from mouse cursor when switching to cutscene controller in multiplayer. (https://forums.factorio.com/76398) Use the automatic updater ...
by FactorioBot
Tue Oct 15, 2019 8:19 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 7354

Version 0.17.70

Features Added interface option to adjust the number of shortcut bar rows that are visible on the screen. Added ability to shift click a research in the technology screen to start that research. Allowed setting filters with the ghost cursor. Changes Biters and Spitters will no longer collide with o...

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