Here it is! (beep boop)
https://factorio.com/blog/post/fff-445
Search found 633 matches
- Fri Aug 07, 2026 11:00 am
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 69
- Views: 13633
- Thu Aug 06, 2026 12:47 pm
- Forum: Releases
- Topic: Version 2.1.14
- Replies: 8
- Views: 9079
Version 2.1.14
Bugfixes
Fixed a space platform consistency error when loading saves games with platforms at non-planet space locations. (https://forums.factorio.com/135464)
Fixed achievements being failed on update due to expansion setting changes. (https://forums.factorio.com/135462)
Fixed a crash when ...
Fixed a space platform consistency error when loading saves games with platforms at non-planet space locations. (https://forums.factorio.com/135464)
Fixed achievements being failed on update due to expansion setting changes. (https://forums.factorio.com/135462)
Fixed a crash when ...
- Wed Aug 05, 2026 1:16 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 40
- Views: 11748
Version 2.1.13
Features
Added interface setting for zooming towards the cursor in contexts that support it.
Added an alert when an expansion base is built in a chunk with active radar coverage.
[space-age] Added support for platform transfers at non-planet space locations (e.g solar system edge). (https ...
Added interface setting for zooming towards the cursor in contexts that support it.
Added an alert when an expansion base is built in a chunk with active radar coverage.
[space-age] Added support for platform transfers at non-planet space locations (e.g solar system edge). (https ...
- Tue Jul 21, 2026 9:52 am
- Forum: Releases
- Topic: Version 2.1.12
- Replies: 10
- Views: 11884
Version 2.1.12
Changes
Changed rocket silo circuit 'Read orbital requests' to not include platform only requests.
Changed platform requests importing from platforms to allow providing the item to cargo landing pads.
Bugfixes
Fixed that the browse games GUI wouldn't show the vertical scroll bar in some ...
Changed rocket silo circuit 'Read orbital requests' to not include platform only requests.
Changed platform requests importing from platforms to allow providing the item to cargo landing pads.
Bugfixes
Fixed that the browse games GUI wouldn't show the vertical scroll bar in some ...
- Tue Jul 14, 2026 11:39 am
- Forum: Releases
- Topic: Version 2.1.11
- Replies: 12
- Views: 10852
Version 2.1.11
Changes
Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting. (https://forums.factorio.com/134309)
Optimizations
Stop drawing in-GUI simulations when the window is hidden or occluded.
Bugfixes
Fixed a crash when enabling ...
Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting. (https://forums.factorio.com/134309)
Optimizations
Stop drawing in-GUI simulations when the window is hidden or occluded.
Bugfixes
Fixed a crash when enabling ...
- Mon Jul 13, 2026 12:40 pm
- Forum: Releases
- Topic: Version 2.1.10
- Replies: 7
- Views: 8230
Version 2.1.10
Changes
Added several new notes to Miscellaneous Programmable speaker instrument. (https://forums.factorio.com/134325)
Renamed `Global` Programmable speaker playback mode to `Universe`. (https://forums.factorio.com/134370)
Blueprint parametrisation allows selecting recipe product as dependant ...
Added several new notes to Miscellaneous Programmable speaker instrument. (https://forums.factorio.com/134325)
Renamed `Global` Programmable speaker playback mode to `Universe`. (https://forums.factorio.com/134370)
Blueprint parametrisation allows selecting recipe product as dependant ...
- Tue Jun 30, 2026 10:28 am
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 33
- Views: 22779
Version 2.1.9
Minor Features
Factoriopedia "show unresearched" state is preserved separately per save file. (https://forums.factorio.com/134114)
Decider combinator supports else-output.
Changes
Blueprint parameter numbers with variable names that are referenced by other formulas are kept if the other ...
Factoriopedia "show unresearched" state is preserved separately per save file. (https://forums.factorio.com/134114)
Decider combinator supports else-output.
Changes
Blueprint parameter numbers with variable names that are referenced by other formulas are kept if the other ...
- Fri Jun 26, 2026 11:00 am
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 73
- Views: 25673
- Thu Jun 25, 2026 12:47 pm
- Forum: Releases
- Topic: Version 2.1.8
- Replies: 9
- Views: 14063
Version 2.1.8
Changes
Changed the technology price multiplier limit from 1000 to 100000.
Changed spoil result tooltips to show the result entities as the quality of the item-to-spoil. (https://forums.factorio.com/133602)
Minor Features
Added per-entity timings to the benchmark-verbose command line ...
Changed the technology price multiplier limit from 1000 to 100000.
Changed spoil result tooltips to show the result entities as the quality of the item-to-spoil. (https://forums.factorio.com/133602)
Minor Features
Added per-entity timings to the benchmark-verbose command line ...
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 201274
Re: Version 2.1.7
Modding
Added mod dependency modifier "+", which marks the mod as optional but recommended. Mod gets enabled by default but can be turned off.
[space-age] Renamed recipe prototypes: "molten-iron" into "iron-ore-melting"; "molten-copper" into "copper-ore-melting".
Reworked recipe categories ...
Added mod dependency modifier "+", which marks the mod as optional but recommended. Mod gets enabled by default but can be turned off.
[space-age] Renamed recipe prototypes: "molten-iron" into "iron-ore-melting"; "molten-copper" into "copper-ore-melting".
Reworked recipe categories ...
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 201274
Version 2.1.7
Features
Added pumpjack and burner mining drill flipping.
Inserters can be flipped to make blueprint flipping reliable.
Circuit connectable entities with control gui on side now have settings groupped into "Input" and "Output" section.
Added option to select which wires (red, green or both ...
Added pumpjack and burner mining drill flipping.
Inserters can be flipped to make blueprint flipping reliable.
Circuit connectable entities with control gui on side now have settings groupped into "Input" and "Output" section.
Added option to select which wires (red, green or both ...
- Fri Jun 19, 2026 11:00 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 37098
- Fri Jun 12, 2026 11:00 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 63597
- Fri Jun 05, 2026 11:00 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 27216
- Fri May 29, 2026 1:00 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 75
- Views: 24938
- Thu May 21, 2026 5:10 pm
- Forum: Releases
- Topic: Version 2.0.77
- Replies: 7
- Views: 19021
Version 2.0.77
Bugfixes
Fixed a clipping issue on cargo pods attached to rockets (https://forums.factorio.com/131012)
Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. (https://forums.factorio.com/133060)
Fixed that rocket silos could deadlock due to mod changes. (https ...
Fixed a clipping issue on cargo pods attached to rockets (https://forums.factorio.com/131012)
Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. (https://forums.factorio.com/133060)
Fixed that rocket silos could deadlock due to mod changes. (https ...
- Wed Feb 25, 2026 1:18 pm
- Forum: Releases
- Topic: Version 2.0.76
- Replies: 0
- Views: 16464
Version 2.0.76
Bugfixes
Fixed that items with no rocket launch products couldn't be launched manually to orbit. (https://forums.factorio.com/132739)
Fixed that asteroid collectors could get stuck computing. (https://forums.factorio.com/132625)
Fixed another case of cargo wagon door sound stuck playing on ...
Fixed that items with no rocket launch products couldn't be launched manually to orbit. (https://forums.factorio.com/132739)
Fixed that asteroid collectors could get stuck computing. (https://forums.factorio.com/132625)
Fixed another case of cargo wagon door sound stuck playing on ...
- Thu Feb 12, 2026 5:40 pm
- Forum: Releases
- Topic: Version 2.0.75
- Replies: 0
- Views: 11656
Version 2.0.75
Bugfixes
Fixed a consistency issue with cargo pods and variable result rocket-launch-products. (https://forums.factorio.com/132687)
Fixed an ordering issue with ghost trains being built. (https://forums.factorio.com/132730)
Modding
space-age, quality and elevated-rails mod versions were ...
Fixed a consistency issue with cargo pods and variable result rocket-launch-products. (https://forums.factorio.com/132687)
Fixed an ordering issue with ghost trains being built. (https://forums.factorio.com/132730)
Modding
space-age, quality and elevated-rails mod versions were ...
- Tue Feb 10, 2026 1:57 pm
- Forum: Releases
- Topic: Version 2.0.74
- Replies: 5
- Views: 22302
Version 2.0.74
Bugfixes
Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (https://forums.factorio.com/132428)
Fixed a crash with agricultural towers and some graphics definitions. (https://forums.factorio.com/132450)
Fixed that ...
Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (https://forums.factorio.com/132428)
Fixed a crash with agricultural towers and some graphics definitions. (https://forums.factorio.com/132450)
Fixed that ...
- Tue Jan 13, 2026 2:54 pm
- Forum: Releases
- Topic: Version 2.0.73
- Replies: 7
- Views: 21606
Version 2.0.73
Gui
Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495 ...
Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495 ...