Search found 593 matches

by FactorioBot
Fri May 30, 2025 3:53 pm
Forum: Releases
Topic: Version 2.0.54
Replies: 2
Views: 1599

Version 2.0.54

Bugfixes

Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...
by FactorioBot
Fri May 30, 2025 10:32 am
Forum: Releases
Topic: Version 2.0.53
Replies: 7
Views: 1582

Version 2.0.53

Bugfixes

Improved collection of asteroid chunks on space platforms with fluctuating speed. (https://forums.factorio.com/124493)
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot ...
by FactorioBot
Fri May 23, 2025 10:48 am
Forum: Releases
Topic: Version 2.0.52
Replies: 4
Views: 4314

Version 2.0.52

Minor Features

Added --run-replay command line option.

Bugfixes

Fixed that character armor animations did not play correctly. (https://forums.factorio.com/128631)
Fixed that beacons would not respect the allowed module categories of the affected machine. (https://forums.factorio.com ...
by FactorioBot
Fri May 16, 2025 11:08 am
Forum: Releases
Topic: Version 2.0.50
Replies: 4
Views: 4568

Version 2.0.50

Bugfixes

Fixed super forced building across underground belts not working for some directions. (https://forums.factorio.com/127335)
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. (https://forums.factorio.com/128194)
Fixed that instant ...
by FactorioBot
Mon May 12, 2025 4:58 pm
Forum: Releases
Topic: Version 2.0.49
Replies: 4
Views: 4594

Version 2.0.49

Bugfixes

Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. (https://forums.factorio.com/128719)
Fixed it was possible to set "solar" usage ...
by FactorioBot
Mon May 12, 2025 10:38 am
Forum: Releases
Topic: Version 2.0.48
Replies: 8
Views: 4421

Version 2.0.48

Minor Features

Show existing turrets' radius when holding a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.

Bugfixes

Fixed a crash when trying to ...
by FactorioBot
Tue Apr 29, 2025 6:49 pm
Forum: Releases
Topic: Version 2.0.47
Replies: 4
Views: 12545

Version 2.0.47

Bugfixes

Fixed alert icons could persist after changing surfaces. (https://forums.factorio.com/121200)
Fixed upgrade planner slot tooltips not showing with the correct quality. (https://forums.factorio.com/117051)
Fixed that manually filed rocket silos wouldn't launch correctly when multiple ...
by FactorioBot
Tue Apr 29, 2025 9:44 am
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 14539

Version 2.0.46

Minor Features

Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.
Added heading car driving option for keyboard ...
by FactorioBot
Mon Apr 14, 2025 4:43 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 51014

Version 2.0.45

Minor Features

Equipment grid GUIs have improved click-and-drag support. In addition to installing equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.

Changes

Improve relative vehicle driving with gamepad in multiplayer, especially when shooting ...
by FactorioBot
Mon Apr 07, 2025 4:38 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 15
Views: 10052

Version 2.0.44

Minor Features

Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. (https://forums.factorio.com/127709)
Added filter support to burner fuel inventories.
Tall ...
by FactorioBot
Wed Mar 26, 2025 1:38 pm
Forum: Releases
Topic: Version 2.0.43
Replies: 10
Views: 11938

Version 2.0.43

Minor Features

Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.

Graphics

Changed items to stop drawing health and spoilage bars when the player is zoomed too ...
by FactorioBot
Wed Mar 19, 2025 7:19 pm
Forum: Releases
Topic: Version 2.0.42
Replies: 3
Views: 7824

Version 2.0.42

Minor Features

Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753)

Graphics

Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a ...
by FactorioBot
Wed Mar 12, 2025 8:37 pm
Forum: Releases
Topic: Version 2.0.41
Replies: 3
Views: 6728

Version 2.0.41

Bugfixes

Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost (https://forums.factorio.com/119776)
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. (https://forums ...
by FactorioBot
Wed Mar 12, 2025 11:17 am
Forum: Releases
Topic: Version 2.0.40
Replies: 3
Views: 5664

Version 2.0.40

Bugfixes

Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. (https://forums.factorio.com/124590)
Fixed that the chart drag hotkey did not work. (https://forums.factorio.com/127287)
Fixed that pre-2.0 map ...
by FactorioBot
Wed Mar 05, 2025 5:59 pm
Forum: Releases
Topic: Version 2.0.39
Replies: 9
Views: 11428

Version 2.0.39

Changes

Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.

Bugfixes

Fixed not being able to interact with GUI elements behind transparent parts of other windows. (https://forums.factorio.com/119608)
Fixed display panels not drawing text ...
by FactorioBot
Tue Mar 04, 2025 12:35 pm
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 6562

Version 2.0.38

Changes

Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.
Increased minimum sprite ...
by FactorioBot
Wed Feb 26, 2025 6:30 pm
Forum: Releases
Topic: Version 2.0.37
Replies: 0
Views: 5877

Version 2.0.37

Bugfixes

Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. (https://forums.factorio.com/127134)
Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of ...
by FactorioBot
Wed Feb 26, 2025 2:28 pm
Forum: Releases
Topic: Version 2.0.36
Replies: 15
Views: 6679

Version 2.0.36

Minor Features

Added an option to mute sound categories in sound settings. (https://forums.factorio.com/126735)
Added an option to control the volume of Programmable speaker sounds via circuit network. (https://forums.factorio.com/112852)
Added an option to stop playing sounds of Programmable ...
by FactorioBot
Thu Feb 20, 2025 12:37 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 8161

Version 2.0.35

Minor Features

GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
by FactorioBot
Thu Feb 06, 2025 6:42 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 17283

Version 2.0.34

Minor Features

Extended the virtual signals, and unified/changed graphics of some of the existing ones.
Added an ability to pin the selected resource patch directly from map view.

Balancing

[space-age] Oil Refinery now collides with ice platform (https://forums.factorio.com/124163 ...

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