Search found 616 matches

by FactorioBot
Thu Feb 12, 2026 5:40 pm
Forum: Releases
Topic: Version 2.0.75
Replies: 0
Views: 3561

Version 2.0.75

Bugfixes

Fixed a consistency issue with cargo pods and variable result rocket-launch-products. (https://forums.factorio.com/132687)
Fixed an ordering issue with ghost trains being built. (https://forums.factorio.com/132730)

Modding

space-age, quality and elevated-rails mod versions were ...
by FactorioBot
Tue Feb 10, 2026 1:57 pm
Forum: Releases
Topic: Version 2.0.74
Replies: 2
Views: 4057

Version 2.0.74

Bugfixes

Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (https://forums.factorio.com/132428)
Fixed a crash with agricultural towers and some graphics definitions. (https://forums.factorio.com/132450)
Fixed that ...
by FactorioBot
Tue Jan 13, 2026 2:54 pm
Forum: Releases
Topic: Version 2.0.73
Replies: 7
Views: 9981

Version 2.0.73

Gui

Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.

Bugfixes

Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495 ...
by FactorioBot
Wed Oct 22, 2025 11:08 am
Forum: Releases
Topic: Version 2.0.72
Replies: 28
Views: 23569

Version 2.0.72

Changes

Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is ...
by FactorioBot
Thu Oct 16, 2025 9:08 am
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 11066

Version 2.0.71

Bugfixes

Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. (https://forums ...
by FactorioBot
Mon Oct 13, 2025 12:09 pm
Forum: Releases
Topic: Version 2.0.70
Replies: 12
Views: 11527

Version 2.0.70

Bugfixes

Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio ...
by FactorioBot
Mon Sep 29, 2025 3:44 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 15539

Version 2.0.69

Bugfixes

Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading ...
by FactorioBot
Tue Sep 23, 2025 12:51 pm
Forum: Releases
Topic: Version 2.0.68
Replies: 7
Views: 10643

Version 2.0.68

Graphics

Made Metal the default graphics rendering API for Macs.
Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
Removed Graphics backend user setting.

Bugfixes

Fixed a crash with some menu simulations and mods ...
by FactorioBot
Mon Sep 22, 2025 3:09 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 21
Views: 17099

Version 2.0.67

Minor Features

Partially fulfilled wait conditions use different background color to indicate progress.
Splitters can be connected to circuit network.

Changes

Added absorbed pollutant name to tile description in Factoriopedia.
Changed manual mining when the inventory is full to not ...
by FactorioBot
Tue Sep 02, 2025 12:07 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 8
Views: 11805

Version 2.0.66

Minor Features

Windows executables now undergo code signing.

Changes

Reverted belt building changes from 2.0.61.

Bugfixes

Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. (https://forums.factorio.com/130470)
Fixed a consistency ...
by FactorioBot
Fri Aug 22, 2025 11:43 am
Forum: Releases
Topic: Version 2.0.65
Replies: 5
Views: 21415

Version 2.0.65

Bugfixes

Fixed that freezing and thawing underground belts would move items slightly. (https://forums.factorio.com/129977)
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(https://forums.factorio.com/116779)
Fixed that opening rich text ...
by FactorioBot
Tue Aug 12, 2025 11:33 am
Forum: Releases
Topic: Version 2.0.64
Replies: 0
Views: 18200

Version 2.0.64

Minor Features

Heat interface can now heat entities and tiles.

Changes

Changed the blueprint setup GUI description field to include the icon picker. (https://forums.factorio.com/130163)

Bugfixes

Fixed that belts in the blueprint GUI did not animate. (https://forums.factorio.com ...
by FactorioBot
Mon Aug 04, 2025 4:56 pm
Forum: Releases
Topic: Version 2.0.63
Replies: 3
Views: 18559

Version 2.0.63

Bugfixes

Fixed that --dump-icon-sprites would shift icons south-east by one pixel. (https://forums.factorio.com/130128)
Fixed boilers consuming hot input fluid would not produce enough steam. (https://forums.factorio.com/130021)
Fixed spider unit graphic layers with 'apply_runtime_tint' would ...
by FactorioBot
Thu Jul 31, 2025 11:56 am
Forum: Releases
Topic: Version 2.0.62
Replies: 0
Views: 7227

Version 2.0.62

Bugfixes

Fixed a crash when furnace that is crafting is cloned.


Previous changelog: Version 2.0.61

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option ...
by FactorioBot
Wed Jul 30, 2025 4:50 pm
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 22570

Version 2.0.61

Changes

When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character ...
by FactorioBot
Thu Jul 10, 2025 11:31 am
Forum: Releases
Topic: Version 2.0.60
Replies: 0
Views: 10801

Version 2.0.60

Changes

Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)

Bugfixes

Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
by FactorioBot
Wed Jul 09, 2025 10:00 am
Forum: Releases
Topic: Version 2.0.59
Replies: 8
Views: 8968

Version 2.0.59

Changes

[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.

Optimizations

Improved performance when holding blueprints.

Graphics

Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
by FactorioBot
Mon Jun 23, 2025 2:27 pm
Forum: Releases
Topic: Version 2.0.58
Replies: 0
Views: 8311

Version 2.0.58

Bugfixes

Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...

Go to advanced search