Search found 424 matches

by FactorioBot
Fri May 06, 2022 9:10 am
Forum: Releases
Topic: Version 1.1.59
Replies: 2
Views: 5524

Version 1.1.59

Bugfixes Quickbar shortcuts to items in blueprint books can be used again. (https://forums.factorio.com/102322) Fixed grenade shadows. Fixed it was possible to put blueprint book indirectly into itself (https://forums.factorio.com/102337) Use the automatic updater if you can (check experimental upd...
by FactorioBot
Mon May 02, 2022 1:48 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 6232

Version 1.1.58

Changes Significantly reduced the intensity of the red screen flash when the player character takes damage. Changed fish so they won't swim into inactive chunks. (https://forums.factorio.com/102295) Changed slowdown capsule and posion capsule icons to be matching in size. (https://forums.factorio.c...
by FactorioBot
Fri Apr 01, 2022 12:17 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 60
Views: 22577

Friday Facts #369 - To the moon

by FactorioBot
Tue Mar 29, 2022 2:31 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 10754

Version 1.1.57

Optimizations Improved overall performance by 5-10% when fully zoomed out. Bugfixes Fixed that some error messages wouldn't be translated. (https://forums.factorio.com/101815) Fixed that biters might remain inactive when they should be activated. (https://forums.factorio.com/99989) Fixed that units...
by FactorioBot
Wed Mar 09, 2022 3:30 pm
Forum: Releases
Topic: Version 1.1.56
Replies: 1
Views: 6811

Version 1.1.56

Gui Some GUI fixes and improvements for screen resolutions under 1920x1080 Set the default GUI scale on the Steam Deck to 100% Bugfixes Fixed poison cloud sound fade out. Fixed tooltips for vehicles would still show entry instructions even when no passengers are allowed. (https://forums.factorio.co...
by FactorioBot
Wed Mar 02, 2022 10:50 am
Forum: News
Topic: We support Ukraine
Replies: 2441
Views: 82990

We support Ukraine

https://factorio.com/blog/post/we-support-ukraine

Please, keep the discussions about the world events (if you can't help it) specifically in threads related to this post, as we want to keep the rest of the forum on topic,
by FactorioBot
Wed Feb 23, 2022 4:19 pm
Forum: Releases
Topic: Version 1.1.55
Replies: 6
Views: 6984

Version 1.1.55

Bugfixes
  • Fixed that the Steam version wouldn't start on Linux and OSX.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Feb 23, 2022 1:15 pm
Forum: Releases
Topic: Version 1.1.54
Replies: 0
Views: 5501

Version 1.1.54

Minor Features The multiplayer games browser can now filter games that are hosted on dedicated servers. Bugfixes Fixed west variation of Boiler and Heat exchanger graphics. (https://forums.factorio.com/100790) Fixed save/load instability occuring when the game was saved after a robot threw cliff ex...
by FactorioBot
Fri Feb 04, 2022 1:34 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 178
Views: 44871

Friday Facts #367 - Expansion news

by FactorioBot
Wed Jan 19, 2022 11:39 am
Forum: Releases
Topic: Version 1.1.53
Replies: 0
Views: 9030

Version 1.1.53

Bugfixes Fixed a crash that could happen if a unit failed in attacking another entity as a distraction. (https://forums.factorio.com/101286) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experime...
by FactorioBot
Tue Jan 18, 2022 5:41 pm
Forum: Releases
Topic: Version 1.1.52
Replies: 3
Views: 5846

Version 1.1.52

Bugfixes
  • Fixed a crash related to LuaLazyLoadedValue trying to return LuaEntity pointing at EntityGhost's inner entity.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Tue Jan 18, 2022 11:52 am
Forum: Releases
Topic: Version 1.1.51
Replies: 5
Views: 6107

Version 1.1.51

Changes When using /swap-players undo queues are now also swapped. Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1). Adjusted default music volume. Bugfixes Fixed that if biters took damage from a forest fire, they would path toward the player who star...
by FactorioBot
Tue Dec 21, 2021 12:19 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13751

Version 1.1.50

Minor Features The permissions list in the permissions GUI can now be localised. Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors) Bugfixes Fixed that biters could get stuck trying to attack an en...
by FactorioBot
Tue Dec 07, 2021 5:31 pm
Forum: Releases
Topic: Version 1.1.49
Replies: 10
Views: 7285

Version 1.1.49

Bugfixes Fixed transport belts picking up items on ground when rotated. (https://forums.factorio.com/100693) Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. (https://forums.factorio.com/100785) Fixed main menu track playing only once. (https://forums.facto...
by FactorioBot
Wed Nov 24, 2021 2:49 pm
Forum: Releases
Topic: Version 1.1.48
Replies: 4
Views: 6356

Version 1.1.48

Modding Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/downloa...
by FactorioBot
Mon Nov 22, 2021 4:18 pm
Forum: Releases
Topic: Version 1.1.47
Replies: 11
Views: 7069

Version 1.1.47

Bugfixes Added tip about power pole coverage when drag-building. Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7. Fixed LuaGameScript::save_atlas() function would crash the headless server. (https://forums.factorio.com/100629) F...
by FactorioBot
Fri Nov 05, 2021 10:28 am
Forum: Releases
Topic: Version 1.1.46
Replies: 5
Views: 8415

Version 1.1.46

Bugfixes Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. (https://forums.factorio.com/100495) Added migration for saves with inserters that have NaN hand height or hand length. Scripting Add...
by FactorioBot
Thu Oct 28, 2021 2:00 pm
Forum: Releases
Topic: Version 1.1.45
Replies: 1
Views: 6435

Version 1.1.45

Bugfixes
  • Added migration for saves with particles that have NaN movement vector.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Oct 27, 2021 7:14 pm
Forum: Releases
Topic: Version 1.1.44
Replies: 0
Views: 5114

Version 1.1.44

Bugfixes Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. (https://forums.factorio.com/100394) Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle'...

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