Search found 633 matches

by FactorioBot
Thu Aug 06, 2026 12:47 pm
Forum: Releases
Topic: Version 2.1.14
Replies: 8
Views: 9079

Version 2.1.14

Bugfixes

Fixed a space platform consistency error when loading saves games with platforms at non-planet space locations. (https://forums.factorio.com/135464)
Fixed achievements being failed on update due to expansion setting changes. (https://forums.factorio.com/135462)
Fixed a crash when ...
by FactorioBot
Wed Aug 05, 2026 1:16 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 40
Views: 11748

Version 2.1.13

Features

Added interface setting for zooming towards the cursor in contexts that support it.
Added an alert when an expansion base is built in a chunk with active radar coverage.
[space-age] Added support for platform transfers at non-planet space locations (e.g solar system edge). (https ...
by FactorioBot
Tue Jul 21, 2026 9:52 am
Forum: Releases
Topic: Version 2.1.12
Replies: 10
Views: 11884

Version 2.1.12

Changes

Changed rocket silo circuit 'Read orbital requests' to not include platform only requests.
Changed platform requests importing from platforms to allow providing the item to cargo landing pads.

Bugfixes

Fixed that the browse games GUI wouldn't show the vertical scroll bar in some ...
by FactorioBot
Tue Jul 14, 2026 11:39 am
Forum: Releases
Topic: Version 2.1.11
Replies: 12
Views: 10852

Version 2.1.11

Changes

Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting. (https://forums.factorio.com/134309)

Optimizations

Stop drawing in-GUI simulations when the window is hidden or occluded.

Bugfixes

Fixed a crash when enabling ...
by FactorioBot
Mon Jul 13, 2026 12:40 pm
Forum: Releases
Topic: Version 2.1.10
Replies: 7
Views: 8230

Version 2.1.10

Changes

Added several new notes to Miscellaneous Programmable speaker instrument. (https://forums.factorio.com/134325)
Renamed `Global` Programmable speaker playback mode to `Universe`. (https://forums.factorio.com/134370)
Blueprint parametrisation allows selecting recipe product as dependant ...
by FactorioBot
Tue Jun 30, 2026 10:28 am
Forum: Releases
Topic: Version 2.1.9
Replies: 33
Views: 22779

Version 2.1.9

Minor Features

Factoriopedia "show unresearched" state is preserved separately per save file. (https://forums.factorio.com/134114)
Decider combinator supports else-output.

Changes

Blueprint parameter numbers with variable names that are referenced by other formulas are kept if the other ...
by FactorioBot
Thu Jun 25, 2026 12:47 pm
Forum: Releases
Topic: Version 2.1.8
Replies: 9
Views: 14063

Version 2.1.8

Changes

Changed the technology price multiplier limit from 1000 to 100000.
Changed spoil result tooltips to show the result entities as the quality of the item-to-spoil. (https://forums.factorio.com/133602)

Minor Features

Added per-entity timings to the benchmark-verbose command line ...
by FactorioBot
Tue Jun 23, 2026 9:43 am
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 201274

Re: Version 2.1.7

Modding

Added mod dependency modifier "+", which marks the mod as optional but recommended. Mod gets enabled by default but can be turned off.
[space-age] Renamed recipe prototypes: "molten-iron" into "iron-ore-melting"; "molten-copper" into "copper-ore-melting".
Reworked recipe categories ...
by FactorioBot
Tue Jun 23, 2026 9:43 am
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 201274

Version 2.1.7

Features

Added pumpjack and burner mining drill flipping.
Inserters can be flipped to make blueprint flipping reliable.
Circuit connectable entities with control gui on side now have settings groupped into "Input" and "Output" section.
Added option to select which wires (red, green or both ...
by FactorioBot
Fri May 29, 2026 1:00 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 75
Views: 24938

Friday Facts #440 - 2.1 plan

by FactorioBot
Thu May 21, 2026 5:10 pm
Forum: Releases
Topic: Version 2.0.77
Replies: 7
Views: 19021

Version 2.0.77

Bugfixes

Fixed a clipping issue on cargo pods attached to rockets (https://forums.factorio.com/131012)
Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. (https://forums.factorio.com/133060)
Fixed that rocket silos could deadlock due to mod changes. (https ...
by FactorioBot
Wed Feb 25, 2026 1:18 pm
Forum: Releases
Topic: Version 2.0.76
Replies: 0
Views: 16464

Version 2.0.76

Bugfixes

Fixed that items with no rocket launch products couldn't be launched manually to orbit. (https://forums.factorio.com/132739)
Fixed that asteroid collectors could get stuck computing. (https://forums.factorio.com/132625)
Fixed another case of cargo wagon door sound stuck playing on ...
by FactorioBot
Thu Feb 12, 2026 5:40 pm
Forum: Releases
Topic: Version 2.0.75
Replies: 0
Views: 11656

Version 2.0.75

Bugfixes

Fixed a consistency issue with cargo pods and variable result rocket-launch-products. (https://forums.factorio.com/132687)
Fixed an ordering issue with ghost trains being built. (https://forums.factorio.com/132730)

Modding

space-age, quality and elevated-rails mod versions were ...
by FactorioBot
Tue Feb 10, 2026 1:57 pm
Forum: Releases
Topic: Version 2.0.74
Replies: 5
Views: 22302

Version 2.0.74

Bugfixes

Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (https://forums.factorio.com/132428)
Fixed a crash with agricultural towers and some graphics definitions. (https://forums.factorio.com/132450)
Fixed that ...
by FactorioBot
Tue Jan 13, 2026 2:54 pm
Forum: Releases
Topic: Version 2.0.73
Replies: 7
Views: 21606

Version 2.0.73

Gui

Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.

Bugfixes

Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495 ...

Go to advanced search