Search found 605 matches

by FactorioBot
Tue Sep 02, 2025 12:07 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 8
Views: 6436

Version 2.0.66

Minor Features

Windows executables now undergo code signing.

Changes

Reverted belt building changes from 2.0.61.

Bugfixes

Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. (https://forums.factorio.com/130470)
Fixed a consistency ...
by FactorioBot
Fri Aug 22, 2025 11:43 am
Forum: Releases
Topic: Version 2.0.65
Replies: 5
Views: 8971

Version 2.0.65

Bugfixes

Fixed that freezing and thawing underground belts would move items slightly. (https://forums.factorio.com/129977)
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(https://forums.factorio.com/116779)
Fixed that opening rich text ...
by FactorioBot
Tue Aug 12, 2025 11:33 am
Forum: Releases
Topic: Version 2.0.64
Replies: 0
Views: 8433

Version 2.0.64

Minor Features

Heat interface can now heat entities and tiles.

Changes

Changed the blueprint setup GUI description field to include the icon picker. (https://forums.factorio.com/130163)

Bugfixes

Fixed that belts in the blueprint GUI did not animate. (https://forums.factorio.com ...
by FactorioBot
Mon Aug 04, 2025 4:56 pm
Forum: Releases
Topic: Version 2.0.63
Replies: 3
Views: 8944

Version 2.0.63

Bugfixes

Fixed that --dump-icon-sprites would shift icons south-east by one pixel. (https://forums.factorio.com/130128)
Fixed boilers consuming hot input fluid would not produce enough steam. (https://forums.factorio.com/130021)
Fixed spider unit graphic layers with 'apply_runtime_tint' would ...
by FactorioBot
Thu Jul 31, 2025 11:56 am
Forum: Releases
Topic: Version 2.0.62
Replies: 0
Views: 5544

Version 2.0.62

Bugfixes

Fixed a crash when furnace that is crafting is cloned.


Previous changelog: Version 2.0.61

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option ...
by FactorioBot
Wed Jul 30, 2025 4:50 pm
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 11748

Version 2.0.61

Changes

When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character ...
by FactorioBot
Thu Jul 10, 2025 11:31 am
Forum: Releases
Topic: Version 2.0.60
Replies: 0
Views: 9172

Version 2.0.60

Changes

Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)

Bugfixes

Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
by FactorioBot
Wed Jul 09, 2025 10:00 am
Forum: Releases
Topic: Version 2.0.59
Replies: 8
Views: 6840

Version 2.0.59

Changes

[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.

Optimizations

Improved performance when holding blueprints.

Graphics

Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
by FactorioBot
Mon Jun 23, 2025 2:27 pm
Forum: Releases
Topic: Version 2.0.58
Replies: 0
Views: 6926

Version 2.0.58

Bugfixes

Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
by FactorioBot
Thu Jun 19, 2025 5:01 pm
Forum: Releases
Topic: Version 2.0.57
Replies: 0
Views: 5329

Version 2.0.57

This release fixes a packaging issue with version 2.0.56 .

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version ...
by FactorioBot
Thu Jun 19, 2025 2:34 pm
Forum: Releases
Topic: Version 2.0.56
Replies: 5
Views: 8112

Version 2.0.56

Minor Features

Added ability to undo rotating or flipping an entity. (https://forums.factorio.com/116605)

Changes

Changed how captive spawners work to always allow spoilage into the trash slots. (https://forums.factorio.com/124219)

Bugfixes

Fixed that modded choose-elem-buttons ...
by FactorioBot
Mon Jun 02, 2025 5:32 pm
Forum: Releases
Topic: Version 2.0.55
Replies: 3
Views: 12134

Version 2.0.55

Bugfixes

Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ...
by FactorioBot
Fri May 30, 2025 3:53 pm
Forum: Releases
Topic: Version 2.0.54
Replies: 4
Views: 7185

Version 2.0.54

Bugfixes

Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...
by FactorioBot
Fri May 30, 2025 10:32 am
Forum: Releases
Topic: Version 2.0.53
Replies: 7
Views: 6165

Version 2.0.53

Bugfixes

Improved collection of asteroid chunks on space platforms with fluctuating speed. (https://forums.factorio.com/124493)
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot ...
by FactorioBot
Fri May 23, 2025 10:48 am
Forum: Releases
Topic: Version 2.0.52
Replies: 4
Views: 7264

Version 2.0.52

Minor Features

Added --run-replay command line option.

Bugfixes

Fixed that character armor animations did not play correctly. (https://forums.factorio.com/128631)
Fixed that beacons would not respect the allowed module categories of the affected machine. (https://forums.factorio.com ...
by FactorioBot
Fri May 16, 2025 11:08 am
Forum: Releases
Topic: Version 2.0.50
Replies: 4
Views: 7121

Version 2.0.50

Bugfixes

Fixed super forced building across underground belts not working for some directions. (https://forums.factorio.com/127335)
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. (https://forums.factorio.com/128194)
Fixed that instant ...
by FactorioBot
Mon May 12, 2025 4:58 pm
Forum: Releases
Topic: Version 2.0.49
Replies: 4
Views: 7031

Version 2.0.49

Bugfixes

Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. (https://forums.factorio.com/128719)
Fixed it was possible to set "solar" usage ...
by FactorioBot
Mon May 12, 2025 10:38 am
Forum: Releases
Topic: Version 2.0.48
Replies: 9
Views: 7388

Version 2.0.48

Minor Features

Show existing turrets' radius when holding a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.

Bugfixes

Fixed a crash when trying to ...
by FactorioBot
Tue Apr 29, 2025 6:49 pm
Forum: Releases
Topic: Version 2.0.47
Replies: 4
Views: 15945

Version 2.0.47

Bugfixes

Fixed alert icons could persist after changing surfaces. (https://forums.factorio.com/121200)
Fixed upgrade planner slot tooltips not showing with the correct quality. (https://forums.factorio.com/117051)
Fixed that manually filed rocket silos wouldn't launch correctly when multiple ...
by FactorioBot
Tue Apr 29, 2025 9:44 am
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 22768

Version 2.0.46

Minor Features

Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.
Added heading car driving option for keyboard ...

Go to advanced search