Search found 392 matches

by FactorioBot
Wed Apr 14, 2021 8:44 am
Forum: Releases
Topic: Version 1.1.32
Replies: 10
Views: 5256

Version 1.1.32

Bugfixes Fixed color blending with a fully transparent color would produce slightly darker original color. (https://forums.factorio.com/97813) Fixed that clicking gps tags in chat would also trigger chart drag causing chart to be not centered on gps tag. (https://forums.factorio.com/97839) Fixed ma...
by FactorioBot
Tue Apr 13, 2021 7:34 am
Forum: Releases
Topic: Version 1.1.31
Replies: 8
Views: 4385

Version 1.1.31

Bugfixes Fixed various issues related to how chat tags are open. (https://forums.factorio.com/97141) Fixed that replays would break after winning the game. (https://forums.factorio.com/96774) Fixed that listbox would loose focus when clicking on other widgets that can't be focused anyway. Fixed GUI...
by FactorioBot
Wed Mar 24, 2021 8:39 pm
Forum: Releases
Topic: Version 1.1.30
Replies: 21
Views: 13365

Version 1.1.30

Bugfixes Fixed that building by moving ignored the position where the player built the last entity. (https://forums.factorio.com/97179) Fixed a crash that could happen when viewing the tooltip for certain types of ammo. (https://forums.factorio.com/97276) Fixed that ammo tooltips sometimes wouldn't...
by FactorioBot
Wed Mar 24, 2021 6:02 pm
Forum: Releases
Topic: Version 1.1.29
Replies: 6
Views: 5354

Version 1.1.29

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Mar 24, 2021 1:27 pm
Forum: Releases
Topic: Version 1.1.28
Replies: 14
Views: 4990

Version 1.1.28

Minor Features Blueprints and copy paste of entities with upgrade order are created based on the upgrade order instead of the current entity. (https://forums.factorio.com/73287) Enabled upgrading entities marked for upgrade, in which case, the upgrade target is used as the source entity for the upg...
by FactorioBot
Thu Mar 11, 2021 10:30 am
Forum: Releases
Topic: Version 1.1.27
Replies: 9
Views: 10476

Version 1.1.27

Bugfixes Fixed trees and stones would block placement of wall ghosts. (https://forums.factorio.com/96529) Fixed interaction with entities from zoomed-to-world view in editor. (https://forums.factorio.com/96530) Fixed spidertrons with burner energy sources didn't interact with auto-trash correctly. ...
by FactorioBot
Mon Mar 01, 2021 1:27 pm
Forum: Releases
Topic: Version 1.1.26
Replies: 2
Views: 9589

Version 1.1.26

Bugfixes Fixed that all entity GUIs in the map editor entity-editor and spectator controller were invisible. Fixed Train overview GUI not updating the list remark. (https://forums.factorio.com/96262) Fixed typos in Construction robot tip. (https://forums.factorio.com/96360) Fixed a crash when quitt...
by FactorioBot
Wed Feb 17, 2021 5:47 pm
Forum: Releases
Topic: Version 1.1.25
Replies: 14
Views: 11783

Version 1.1.25

Bugfixes Changed defines.flow_precision_index.one_second to five_seconds since that's what it actually is. Fixed crash related to loading that trigger migration to remove invalid upgrades. Fixed that confirming the low value in logistic request didn't update the value. (https://forums.factorio.com/...
by FactorioBot
Tue Feb 16, 2021 10:14 am
Forum: Releases
Topic: Version 1.1.24
Replies: 3
Views: 6269

Version 1.1.24

Bugfixes Fixed a crash related to building instant blueprints in editor. (https://forums.factorio.com/96197) Fixed a visual in blueprint building preview when building walls over walls. (https://forums.factorio.com/96212) Use the automatic updater if you can (check experimental updates in other set...
by FactorioBot
Tue Feb 16, 2021 7:13 am
Forum: Releases
Topic: Version 1.1.23
Replies: 5
Views: 5356

Version 1.1.23

Bugfixes
  • Fixed a crash that could happen when certain sound effects would play. (96177)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Mon Feb 15, 2021 9:26 pm
Forum: Releases
Topic: Version 1.1.22
Replies: 9
Views: 6422

Version 1.1.22

Optimizations Improved performance when building blueprints in multiplayer. (https://forums.factorio.com/95901) Bugfixes Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. (https://forums.factorio.com/95847) Fixed control setting buttons wouldn't have a tooltip ...
by FactorioBot
Fri Feb 05, 2021 6:15 pm
Forum: Releases
Topic: Version 1.1.21
Replies: 10
Views: 10862

Version 1.1.21

Bugfixes Fixed crash related to using belt traversing in latency state. (https://forums.factorio.com/95693) Fixed crash triggered by desync while entities are marked for upgrade in latency state. Fixed non precise belt traversing behviour in latency state. Fixed a desync related to upgrading entiti...
by FactorioBot
Fri Feb 05, 2021 9:28 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 220
Views: 39263

Friday Facts #365 - Future plans

by FactorioBot
Thu Feb 04, 2021 10:22 pm
Forum: Releases
Topic: Version 1.1.20
Replies: 8
Views: 6652

Version 1.1.20

Changes Added hotkey (default O) to toggle the train overview GUI. Bugfixes Fixed that gates would open for spidertron. (https://forums.factorio.com/94992) Fixed tank weapon cooldown rendering. (https://forums.factorio.com/95013) Fixed that changing the force of a player or spidertron would lose lo...
by FactorioBot
Fri Jan 29, 2021 9:41 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 13287

Friday Facts #364 - 1.1 stable

by FactorioBot
Tue Jan 26, 2021 3:07 pm
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 16322

Version 1.1.19

Bugfixes Fixed certain build by dragging inconsistencies. Fixed that force-building blueprint from blueprint library near a train stop could add the stop into the schedule instead of building the blueprint. (https://forums.factorio.com/94940) Fixed desync/consistency issue related to drag building ...
by FactorioBot
Mon Jan 25, 2021 9:24 pm
Forum: Releases
Topic: Version 1.1.18
Replies: 2
Views: 6190

Version 1.1.18

Bugfixes
  • Fixed a crash related to tips & tricks simulations.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Mon Jan 25, 2021 6:22 pm
Forum: Releases
Topic: Version 1.1.17
Replies: 10
Views: 5596

Version 1.1.17

Bugfixes Limited blueprint building to charted areas - still regardless of fog of war. (https://forums.factorio.com/94933) Fixed the ability to build belts outside placement range in situations where it shouldn't be possible. (https://forums.factorio.com/94912) Fixed that modded rapid trains could ...
by FactorioBot
Mon Jan 25, 2021 10:08 am
Forum: Releases
Topic: Version 1.1.16
Replies: 3
Views: 5010

Version 1.1.16

Bugfixes Fixed possible crashes when building train wagons near train wagon ghosts that are not on rails. Fixed that the search didn't work correctly in the prototypes GUI in some cases. (https://forums.factorio.com/94889) Fixed that extra warning sound was played when upgrading underground from th...
by FactorioBot
Sun Jan 24, 2021 5:31 pm
Forum: Releases
Topic: Version 1.1.15
Replies: 9
Views: 5611

Version 1.1.15

Changes Allowed to build blueprints anywhere regardless fog of war. Deconstruction planner, blueprint creation and related actions are still limited by the fog of war, so you can't easily make changes to the blueprint built out of fog of war, but this still feels like a better solution compared to ...

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