Changes
Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)
Bugfixes
Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
Search found 599 matches
- Thu Jul 10, 2025 11:31 am
- Forum: Releases
- Topic: Version 2.0.60
- Replies: 0
- Views: 5663
- Wed Jul 09, 2025 10:00 am
- Forum: Releases
- Topic: Version 2.0.59
- Replies: 8
- Views: 4827
Version 2.0.59
Changes
[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.
Optimizations
Improved performance when holding blueprints.
Graphics
Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.
Optimizations
Improved performance when holding blueprints.
Graphics
Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
- Mon Jun 23, 2025 2:27 pm
- Forum: Releases
- Topic: Version 2.0.58
- Replies: 0
- Views: 5676
Version 2.0.58
Bugfixes
Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
- Thu Jun 19, 2025 5:01 pm
- Forum: Releases
- Topic: Version 2.0.57
- Replies: 0
- Views: 4421
Version 2.0.57
This release fixes a packaging issue with version 2.0.56 .
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version ...
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version ...
- Thu Jun 19, 2025 2:34 pm
- Forum: Releases
- Topic: Version 2.0.56
- Replies: 5
- Views: 6704
Version 2.0.56
Minor Features
Added ability to undo rotating or flipping an entity. (https://forums.factorio.com/116605)
Changes
Changed how captive spawners work to always allow spoilage into the trash slots. (https://forums.factorio.com/124219)
Bugfixes
Fixed that modded choose-elem-buttons ...
Added ability to undo rotating or flipping an entity. (https://forums.factorio.com/116605)
Changes
Changed how captive spawners work to always allow spoilage into the trash slots. (https://forums.factorio.com/124219)
Bugfixes
Fixed that modded choose-elem-buttons ...
- Mon Jun 02, 2025 5:32 pm
- Forum: Releases
- Topic: Version 2.0.55
- Replies: 3
- Views: 10753
Version 2.0.55
Bugfixes
Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ...
Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ...
- Fri May 30, 2025 3:53 pm
- Forum: Releases
- Topic: Version 2.0.54
- Replies: 4
- Views: 6173
Version 2.0.54
Bugfixes
Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...
Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...
- Fri May 30, 2025 10:32 am
- Forum: Releases
- Topic: Version 2.0.53
- Replies: 7
- Views: 4868
Version 2.0.53
Bugfixes
Improved collection of asteroid chunks on space platforms with fluctuating speed. (https://forums.factorio.com/124493)
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot ...
Improved collection of asteroid chunks on space platforms with fluctuating speed. (https://forums.factorio.com/124493)
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot ...
- Fri May 23, 2025 10:48 am
- Forum: Releases
- Topic: Version 2.0.52
- Replies: 4
- Views: 6321
Version 2.0.52
Minor Features
Added --run-replay command line option.
Bugfixes
Fixed that character armor animations did not play correctly. (https://forums.factorio.com/128631)
Fixed that beacons would not respect the allowed module categories of the affected machine. (https://forums.factorio.com ...
Added --run-replay command line option.
Bugfixes
Fixed that character armor animations did not play correctly. (https://forums.factorio.com/128631)
Fixed that beacons would not respect the allowed module categories of the affected machine. (https://forums.factorio.com ...
- Fri May 16, 2025 11:08 am
- Forum: Releases
- Topic: Version 2.0.50
- Replies: 4
- Views: 6367
Version 2.0.50
Bugfixes
Fixed super forced building across underground belts not working for some directions. (https://forums.factorio.com/127335)
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. (https://forums.factorio.com/128194)
Fixed that instant ...
Fixed super forced building across underground belts not working for some directions. (https://forums.factorio.com/127335)
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. (https://forums.factorio.com/128194)
Fixed that instant ...
- Mon May 12, 2025 4:58 pm
- Forum: Releases
- Topic: Version 2.0.49
- Replies: 4
- Views: 6313
Version 2.0.49
Bugfixes
Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. (https://forums.factorio.com/128719)
Fixed it was possible to set "solar" usage ...
Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. (https://forums.factorio.com/128719)
Fixed it was possible to set "solar" usage ...
- Mon May 12, 2025 10:38 am
- Forum: Releases
- Topic: Version 2.0.48
- Replies: 9
- Views: 6476
Version 2.0.48
Minor Features
Show existing turrets' radius when holding a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.
Bugfixes
Fixed a crash when trying to ...
Show existing turrets' radius when holding a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.
Bugfixes
Fixed a crash when trying to ...
- Tue Apr 29, 2025 6:49 pm
- Forum: Releases
- Topic: Version 2.0.47
- Replies: 4
- Views: 15160
Version 2.0.47
Bugfixes
Fixed alert icons could persist after changing surfaces. (https://forums.factorio.com/121200)
Fixed upgrade planner slot tooltips not showing with the correct quality. (https://forums.factorio.com/117051)
Fixed that manually filed rocket silos wouldn't launch correctly when multiple ...
Fixed alert icons could persist after changing surfaces. (https://forums.factorio.com/121200)
Fixed upgrade planner slot tooltips not showing with the correct quality. (https://forums.factorio.com/117051)
Fixed that manually filed rocket silos wouldn't launch correctly when multiple ...
- Tue Apr 29, 2025 9:44 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 19875
Version 2.0.46
Minor Features
Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.
Added heading car driving option for keyboard ...
Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.
Added heading car driving option for keyboard ...
- Mon Apr 14, 2025 4:43 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 67326
Version 2.0.45
Minor Features
Equipment grid GUIs have improved click-and-drag support. In addition to installing equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.
Changes
Improve relative vehicle driving with gamepad in multiplayer, especially when shooting ...
Equipment grid GUIs have improved click-and-drag support. In addition to installing equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.
Changes
Improve relative vehicle driving with gamepad in multiplayer, especially when shooting ...
- Mon Apr 07, 2025 4:38 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 11635
Version 2.0.44
Minor Features
Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. (https://forums.factorio.com/127709)
Added filter support to burner fuel inventories.
Tall ...
Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. (https://forums.factorio.com/127709)
Added filter support to burner fuel inventories.
Tall ...
- Wed Mar 26, 2025 1:38 pm
- Forum: Releases
- Topic: Version 2.0.43
- Replies: 10
- Views: 13637
Version 2.0.43
Minor Features
Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.
Graphics
Changed items to stop drawing health and spoilage bars when the player is zoomed too ...
Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.
Graphics
Changed items to stop drawing health and spoilage bars when the player is zoomed too ...
- Wed Mar 19, 2025 7:19 pm
- Forum: Releases
- Topic: Version 2.0.42
- Replies: 3
- Views: 10178
Version 2.0.42
Minor Features
Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753)
Graphics
Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a ...
Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753)
Graphics
Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a ...
- Wed Mar 12, 2025 8:37 pm
- Forum: Releases
- Topic: Version 2.0.41
- Replies: 3
- Views: 7465
Version 2.0.41
Bugfixes
Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost (https://forums.factorio.com/119776)
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. (https://forums ...
Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost (https://forums.factorio.com/119776)
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. (https://forums ...
- Wed Mar 12, 2025 11:17 am
- Forum: Releases
- Topic: Version 2.0.40
- Replies: 3
- Views: 6431
Version 2.0.40
Bugfixes
Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. (https://forums.factorio.com/124590)
Fixed that the chart drag hotkey did not work. (https://forums.factorio.com/127287)
Fixed that pre-2.0 map ...
Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. (https://forums.factorio.com/124590)
Fixed that the chart drag hotkey did not work. (https://forums.factorio.com/127287)
Fixed that pre-2.0 map ...