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by FactorioBot
Tue Jun 30, 2026 10:28 am
Forum: Releases
Topic: Version 2.1.9
Replies: 22
Views: 10289

Version 2.1.9

Minor Features

Factoriopedia "show unresearched" state is preserved separately per save file. (https://forums.factorio.com/134114)
Decider combinator supports else-output.

Changes

Blueprint parameter numbers with variable names that are referenced by other formulas are kept if the other ...
by FactorioBot
Thu Jun 25, 2026 12:47 pm
Forum: Releases
Topic: Version 2.1.8
Replies: 9
Views: 10052

Version 2.1.8

Changes

Changed the technology price multiplier limit from 1000 to 100000.
Changed spoil result tooltips to show the result entities as the quality of the item-to-spoil. (https://forums.factorio.com/133602)

Minor Features

Added per-entity timings to the benchmark-verbose command line ...
by FactorioBot
Tue Jun 23, 2026 9:43 am
Forum: Releases
Topic: Version 2.1.7
Replies: 210
Views: 124867

Re: Version 2.1.7

Modding

Added mod dependency modifier "+", which marks the mod as optional but recommended. Mod gets enabled by default but can be turned off.
[space-age] Renamed recipe prototypes: "molten-iron" into "iron-ore-melting"; "molten-copper" into "copper-ore-melting".
Reworked recipe categories ...
by FactorioBot
Tue Jun 23, 2026 9:43 am
Forum: Releases
Topic: Version 2.1.7
Replies: 210
Views: 124867

Version 2.1.7

Features

Added pumpjack and burner mining drill flipping.
Inserters can be flipped to make blueprint flipping reliable.
Circuit connectable entities with control gui on side now have settings groupped into "Input" and "Output" section.
Added option to select which wires (red, green or both ...
by FactorioBot
Fri May 29, 2026 1:00 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 75
Views: 20874

Friday Facts #440 - 2.1 plan

by FactorioBot
Thu May 21, 2026 5:10 pm
Forum: Releases
Topic: Version 2.0.77
Replies: 7
Views: 15182

Version 2.0.77

Bugfixes

Fixed a clipping issue on cargo pods attached to rockets (https://forums.factorio.com/131012)
Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. (https://forums.factorio.com/133060)
Fixed that rocket silos could deadlock due to mod changes. (https ...
by FactorioBot
Wed Feb 25, 2026 1:18 pm
Forum: Releases
Topic: Version 2.0.76
Replies: 0
Views: 15239

Version 2.0.76

Bugfixes

Fixed that items with no rocket launch products couldn't be launched manually to orbit. (https://forums.factorio.com/132739)
Fixed that asteroid collectors could get stuck computing. (https://forums.factorio.com/132625)
Fixed another case of cargo wagon door sound stuck playing on ...
by FactorioBot
Thu Feb 12, 2026 5:40 pm
Forum: Releases
Topic: Version 2.0.75
Replies: 0
Views: 10547

Version 2.0.75

Bugfixes

Fixed a consistency issue with cargo pods and variable result rocket-launch-products. (https://forums.factorio.com/132687)
Fixed an ordering issue with ghost trains being built. (https://forums.factorio.com/132730)

Modding

space-age, quality and elevated-rails mod versions were ...
by FactorioBot
Tue Feb 10, 2026 1:57 pm
Forum: Releases
Topic: Version 2.0.74
Replies: 5
Views: 19306

Version 2.0.74

Bugfixes

Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (https://forums.factorio.com/132428)
Fixed a crash with agricultural towers and some graphics definitions. (https://forums.factorio.com/132450)
Fixed that ...
by FactorioBot
Tue Jan 13, 2026 2:54 pm
Forum: Releases
Topic: Version 2.0.73
Replies: 7
Views: 19786

Version 2.0.73

Gui

Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.

Bugfixes

Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495 ...
by FactorioBot
Wed Oct 22, 2025 11:08 am
Forum: Releases
Topic: Version 2.0.72
Replies: 28
Views: 29260

Version 2.0.72

Changes

Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is ...
by FactorioBot
Thu Oct 16, 2025 9:08 am
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 14009

Version 2.0.71

Bugfixes

Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. (https://forums ...
by FactorioBot
Mon Oct 13, 2025 12:09 pm
Forum: Releases
Topic: Version 2.0.70
Replies: 12
Views: 14571

Version 2.0.70

Bugfixes

Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio ...
by FactorioBot
Mon Sep 29, 2025 3:44 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 19133

Version 2.0.69

Bugfixes

Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading ...

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