Minor Features
Windows executables now undergo code signing.
Changes
Reverted belt building changes from 2.0.61.
Bugfixes
Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. (https://forums.factorio.com/130470)
Fixed a consistency ...
Search found 605 matches
- Tue Sep 02, 2025 12:07 pm
- Forum: Releases
- Topic: Version 2.0.66
- Replies: 8
- Views: 6436
- Fri Aug 22, 2025 11:43 am
- Forum: Releases
- Topic: Version 2.0.65
- Replies: 5
- Views: 8971
Version 2.0.65
Bugfixes
Fixed that freezing and thawing underground belts would move items slightly. (https://forums.factorio.com/129977)
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(https://forums.factorio.com/116779)
Fixed that opening rich text ...
Fixed that freezing and thawing underground belts would move items slightly. (https://forums.factorio.com/129977)
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(https://forums.factorio.com/116779)
Fixed that opening rich text ...
- Tue Aug 12, 2025 11:33 am
- Forum: Releases
- Topic: Version 2.0.64
- Replies: 0
- Views: 8433
Version 2.0.64
Minor Features
Heat interface can now heat entities and tiles.
Changes
Changed the blueprint setup GUI description field to include the icon picker. (https://forums.factorio.com/130163)
Bugfixes
Fixed that belts in the blueprint GUI did not animate. (https://forums.factorio.com ...
Heat interface can now heat entities and tiles.
Changes
Changed the blueprint setup GUI description field to include the icon picker. (https://forums.factorio.com/130163)
Bugfixes
Fixed that belts in the blueprint GUI did not animate. (https://forums.factorio.com ...
- Mon Aug 04, 2025 4:56 pm
- Forum: Releases
- Topic: Version 2.0.63
- Replies: 3
- Views: 8944
Version 2.0.63
Bugfixes
Fixed that --dump-icon-sprites would shift icons south-east by one pixel. (https://forums.factorio.com/130128)
Fixed boilers consuming hot input fluid would not produce enough steam. (https://forums.factorio.com/130021)
Fixed spider unit graphic layers with 'apply_runtime_tint' would ...
Fixed that --dump-icon-sprites would shift icons south-east by one pixel. (https://forums.factorio.com/130128)
Fixed boilers consuming hot input fluid would not produce enough steam. (https://forums.factorio.com/130021)
Fixed spider unit graphic layers with 'apply_runtime_tint' would ...
- Thu Jul 31, 2025 11:56 am
- Forum: Releases
- Topic: Version 2.0.62
- Replies: 0
- Views: 5544
Version 2.0.62
Bugfixes
Fixed a crash when furnace that is crafting is cloned.
Previous changelog: Version 2.0.61
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option ...
Fixed a crash when furnace that is crafting is cloned.
Previous changelog: Version 2.0.61
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option ...
- Wed Jul 30, 2025 4:50 pm
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 11748
Version 2.0.61
Changes
When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character ...
When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character ...
- Thu Jul 10, 2025 11:31 am
- Forum: Releases
- Topic: Version 2.0.60
- Replies: 0
- Views: 9172
Version 2.0.60
Changes
Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)
Bugfixes
Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)
Bugfixes
Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
- Wed Jul 09, 2025 10:00 am
- Forum: Releases
- Topic: Version 2.0.59
- Replies: 8
- Views: 6840
Version 2.0.59
Changes
[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.
Optimizations
Improved performance when holding blueprints.
Graphics
Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.
Optimizations
Improved performance when holding blueprints.
Graphics
Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
- Mon Jun 23, 2025 2:27 pm
- Forum: Releases
- Topic: Version 2.0.58
- Replies: 0
- Views: 6926
Version 2.0.58
Bugfixes
Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
- Thu Jun 19, 2025 5:01 pm
- Forum: Releases
- Topic: Version 2.0.57
- Replies: 0
- Views: 5329
Version 2.0.57
This release fixes a packaging issue with version 2.0.56 .
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version ...
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version ...
- Thu Jun 19, 2025 2:34 pm
- Forum: Releases
- Topic: Version 2.0.56
- Replies: 5
- Views: 8112
Version 2.0.56
Minor Features
Added ability to undo rotating or flipping an entity. (https://forums.factorio.com/116605)
Changes
Changed how captive spawners work to always allow spoilage into the trash slots. (https://forums.factorio.com/124219)
Bugfixes
Fixed that modded choose-elem-buttons ...
Added ability to undo rotating or flipping an entity. (https://forums.factorio.com/116605)
Changes
Changed how captive spawners work to always allow spoilage into the trash slots. (https://forums.factorio.com/124219)
Bugfixes
Fixed that modded choose-elem-buttons ...
- Mon Jun 02, 2025 5:32 pm
- Forum: Releases
- Topic: Version 2.0.55
- Replies: 3
- Views: 12134
Version 2.0.55
Bugfixes
Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ...
Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ...
- Fri May 30, 2025 3:53 pm
- Forum: Releases
- Topic: Version 2.0.54
- Replies: 4
- Views: 7185
Version 2.0.54
Bugfixes
Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...
Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...
- Fri May 30, 2025 10:32 am
- Forum: Releases
- Topic: Version 2.0.53
- Replies: 7
- Views: 6165
Version 2.0.53
Bugfixes
Improved collection of asteroid chunks on space platforms with fluctuating speed. (https://forums.factorio.com/124493)
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot ...
Improved collection of asteroid chunks on space platforms with fluctuating speed. (https://forums.factorio.com/124493)
Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot ...
- Fri May 23, 2025 10:48 am
- Forum: Releases
- Topic: Version 2.0.52
- Replies: 4
- Views: 7264
Version 2.0.52
Minor Features
Added --run-replay command line option.
Bugfixes
Fixed that character armor animations did not play correctly. (https://forums.factorio.com/128631)
Fixed that beacons would not respect the allowed module categories of the affected machine. (https://forums.factorio.com ...
Added --run-replay command line option.
Bugfixes
Fixed that character armor animations did not play correctly. (https://forums.factorio.com/128631)
Fixed that beacons would not respect the allowed module categories of the affected machine. (https://forums.factorio.com ...
- Fri May 16, 2025 11:08 am
- Forum: Releases
- Topic: Version 2.0.50
- Replies: 4
- Views: 7121
Version 2.0.50
Bugfixes
Fixed super forced building across underground belts not working for some directions. (https://forums.factorio.com/127335)
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. (https://forums.factorio.com/128194)
Fixed that instant ...
Fixed super forced building across underground belts not working for some directions. (https://forums.factorio.com/127335)
Fixed that landing at modded planets could cause the game to get stuck waiting for a landing position. (https://forums.factorio.com/128194)
Fixed that instant ...
- Mon May 12, 2025 4:58 pm
- Forum: Releases
- Topic: Version 2.0.49
- Replies: 4
- Views: 7031
Version 2.0.49
Bugfixes
Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. (https://forums.factorio.com/128719)
Fixed it was possible to set "solar" usage ...
Fixed a crash when calling LuaEntity::launch_rocket() with no character.
Fixed a crash related to logistic filters that should not have import from configured but kept having one due to missing migration. (https://forums.factorio.com/128719)
Fixed it was possible to set "solar" usage ...
- Mon May 12, 2025 10:38 am
- Forum: Releases
- Topic: Version 2.0.48
- Replies: 9
- Views: 7388
Version 2.0.48
Minor Features
Show existing turrets' radius when holding a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.
Bugfixes
Fixed a crash when trying to ...
Show existing turrets' radius when holding a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.
Bugfixes
Fixed a crash when trying to ...
- Tue Apr 29, 2025 6:49 pm
- Forum: Releases
- Topic: Version 2.0.47
- Replies: 4
- Views: 15945
Version 2.0.47
Bugfixes
Fixed alert icons could persist after changing surfaces. (https://forums.factorio.com/121200)
Fixed upgrade planner slot tooltips not showing with the correct quality. (https://forums.factorio.com/117051)
Fixed that manually filed rocket silos wouldn't launch correctly when multiple ...
Fixed alert icons could persist after changing surfaces. (https://forums.factorio.com/121200)
Fixed upgrade planner slot tooltips not showing with the correct quality. (https://forums.factorio.com/117051)
Fixed that manually filed rocket silos wouldn't launch correctly when multiple ...
- Tue Apr 29, 2025 9:44 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 22768
Version 2.0.46
Minor Features
Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.
Added heading car driving option for keyboard ...
Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.
Added heading car driving option for keyboard ...