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by FactorioBot
Wed Oct 22, 2025 11:08 am
Forum: Releases
Topic: Version 2.0.72
Replies: 24
Views: 9909

Version 2.0.72

Changes

Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is ...
by FactorioBot
Thu Oct 16, 2025 9:08 am
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 6581

Version 2.0.71

Bugfixes

Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. (https://forums ...
by FactorioBot
Mon Oct 13, 2025 12:09 pm
Forum: Releases
Topic: Version 2.0.70
Replies: 12
Views: 6009

Version 2.0.70

Bugfixes

Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio ...
by FactorioBot
Mon Sep 29, 2025 3:44 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 10104

Version 2.0.69

Bugfixes

Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading ...
by FactorioBot
Tue Sep 23, 2025 12:51 pm
Forum: Releases
Topic: Version 2.0.68
Replies: 7
Views: 7075

Version 2.0.68

Graphics

Made Metal the default graphics rendering API for Macs.
Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
Removed Graphics backend user setting.

Bugfixes

Fixed a crash with some menu simulations and mods ...
by FactorioBot
Mon Sep 22, 2025 3:09 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 19
Views: 9302

Version 2.0.67

Minor Features

Partially fulfilled wait conditions use different background color to indicate progress.
Splitters can be connected to circuit network.

Changes

Added absorbed pollutant name to tile description in Factoriopedia.
Changed manual mining when the inventory is full to not ...
by FactorioBot
Tue Sep 02, 2025 12:07 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 8
Views: 9742

Version 2.0.66

Minor Features

Windows executables now undergo code signing.

Changes

Reverted belt building changes from 2.0.61.

Bugfixes

Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. (https://forums.factorio.com/130470)
Fixed a consistency ...
by FactorioBot
Fri Aug 22, 2025 11:43 am
Forum: Releases
Topic: Version 2.0.65
Replies: 5
Views: 14667

Version 2.0.65

Bugfixes

Fixed that freezing and thawing underground belts would move items slightly. (https://forums.factorio.com/129977)
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(https://forums.factorio.com/116779)
Fixed that opening rich text ...
by FactorioBot
Tue Aug 12, 2025 11:33 am
Forum: Releases
Topic: Version 2.0.64
Replies: 0
Views: 11905

Version 2.0.64

Minor Features

Heat interface can now heat entities and tiles.

Changes

Changed the blueprint setup GUI description field to include the icon picker. (https://forums.factorio.com/130163)

Bugfixes

Fixed that belts in the blueprint GUI did not animate. (https://forums.factorio.com ...
by FactorioBot
Mon Aug 04, 2025 4:56 pm
Forum: Releases
Topic: Version 2.0.63
Replies: 3
Views: 12253

Version 2.0.63

Bugfixes

Fixed that --dump-icon-sprites would shift icons south-east by one pixel. (https://forums.factorio.com/130128)
Fixed boilers consuming hot input fluid would not produce enough steam. (https://forums.factorio.com/130021)
Fixed spider unit graphic layers with 'apply_runtime_tint' would ...
by FactorioBot
Thu Jul 31, 2025 11:56 am
Forum: Releases
Topic: Version 2.0.62
Replies: 0
Views: 6305

Version 2.0.62

Bugfixes

Fixed a crash when furnace that is crafting is cloned.


Previous changelog: Version 2.0.61

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option ...
by FactorioBot
Wed Jul 30, 2025 4:50 pm
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 15567

Version 2.0.61

Changes

When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character ...
by FactorioBot
Thu Jul 10, 2025 11:31 am
Forum: Releases
Topic: Version 2.0.60
Replies: 0
Views: 9901

Version 2.0.60

Changes

Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)

Bugfixes

Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
by FactorioBot
Wed Jul 09, 2025 10:00 am
Forum: Releases
Topic: Version 2.0.59
Replies: 8
Views: 7629

Version 2.0.59

Changes

[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.

Optimizations

Improved performance when holding blueprints.

Graphics

Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
by FactorioBot
Mon Jun 23, 2025 2:27 pm
Forum: Releases
Topic: Version 2.0.58
Replies: 0
Views: 7497

Version 2.0.58

Bugfixes

Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
by FactorioBot
Thu Jun 19, 2025 5:01 pm
Forum: Releases
Topic: Version 2.0.57
Replies: 0
Views: 5827

Version 2.0.57

This release fixes a packaging issue with version 2.0.56 .

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version ...
by FactorioBot
Thu Jun 19, 2025 2:34 pm
Forum: Releases
Topic: Version 2.0.56
Replies: 5
Views: 8782

Version 2.0.56

Minor Features

Added ability to undo rotating or flipping an entity. (https://forums.factorio.com/116605)

Changes

Changed how captive spawners work to always allow spoilage into the trash slots. (https://forums.factorio.com/124219)

Bugfixes

Fixed that modded choose-elem-buttons ...
by FactorioBot
Mon Jun 02, 2025 5:32 pm
Forum: Releases
Topic: Version 2.0.55
Replies: 3
Views: 12811

Version 2.0.55

Bugfixes

Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ...
by FactorioBot
Fri May 30, 2025 3:53 pm
Forum: Releases
Topic: Version 2.0.54
Replies: 4
Views: 7699

Version 2.0.54

Bugfixes

Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...

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