Search found 573 matches

by FactorioBot
Tue Jan 28, 2025 12:43 pm
Forum: Releases
Topic: Version 2.0.33
Replies: 7
Views: 4776

Version 2.0.33

Minor Features

Show a warning in the blueprint library if it's using a lot of RAM.
Show a warning in blueprint and blueprint book tooltips if they are using a lot of RAM.
Added fluid contents to the pumpjack tooltip. (https://forums.factorio.com/117211)

Changes

Added hatch count info ...
by FactorioBot
Mon Jan 20, 2025 3:20 pm
Forum: Releases
Topic: Version 2.0.32
Replies: 7
Views: 8951

Version 2.0.32

Optimizations

Improved performance when removing roboports in large active networks by 60%. (https://forums.factorio.com/126004)

Graphics

Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. (https://forums.factorio.com/125097 ...
by FactorioBot
Thu Jan 16, 2025 3:05 pm
Forum: Releases
Topic: Version 2.0.31
Replies: 2
Views: 6732

Version 2.0.31

Changes

Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (https://forums.factorio.com/125581)
Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips ...
by FactorioBot
Fri Jan 10, 2025 12:35 pm
Forum: Releases
Topic: Version 2.0.30
Replies: 2
Views: 8903

Version 2.0.30

Changes

Changed map generated lightning attractors to always produce full-health items when mined. (https://forums.factorio.com/125629)
Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) (https ...
by FactorioBot
Mon Jan 06, 2025 11:04 am
Forum: Releases
Topic: Version 2.0.29
Replies: 9
Views: 9275

Version 2.0.29

Minor Features

Added smart pipette for items on the ground.

Graphics

Improved graphics of Recyclers.
Added corpse graphics for Asteroid Collectors.

Bugfixes

Fixed a crash when mods define heat pipes with heating_radius of 0.
Fixed that deleting a surface with global electric ...
by FactorioBot
Fri Dec 20, 2024 2:11 pm
Forum: Releases
Topic: Version 2.0.28
Replies: 12
Views: 13160

Version 2.0.28

Optimizations

Improved GUI performance when logistics status diode is part of the structure. (https://forums.factorio.com/124660)

Bugfixes

Fixed a crash when units spawned by an enemy spawner are destroyed by script during created effect.


Use the automatic updater if you can (check ...
by FactorioBot
Wed Dec 18, 2024 4:52 pm
Forum: Releases
Topic: Version 2.0.27
Replies: 8
Views: 10062

Version 2.0.27

Changes

Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
Attack groups containing stompers or strafers will now contain fewer units.
Large egg rafts will try to have at least one stomper or strafer spawned at a time.
Small egg rafts ...
by FactorioBot
Mon Dec 16, 2024 5:20 pm
Forum: Releases
Topic: Version 2.0.26
Replies: 7
Views: 8717

Version 2.0.26

Minor Features

Re-added the sandbox scenario questionnaire.

Changes

Space age mods no longer count as "has mods" in the server browser. (https://forums.factorio.com/117812)
Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building ...
by FactorioBot
Thu Dec 12, 2024 6:11 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 11291

Version 2.0.25

Minor Features

Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
Factoriopedia now shows recycling recipes for each item.
Cargo ...
by FactorioBot
Thu Dec 05, 2024 3:03 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 22909

Version 2.0.24

Minor Features

[space-age] Added "Nauvis Bus" and "Nauvis Power Up" menu simulations.
[space-age] Added camera views to Space platform tooltips.
Added radar minimap visualization for roboports and cargo landing pads. (https://forums.factorio.com/117994)

Graphics

[space-age] Changed the ...
by FactorioBot
Thu Nov 28, 2024 4:24 pm
Forum: Releases
Topic: Version 2.0.23
Replies: 26
Views: 16369

Version 2.0.23

Changes

Added an error message when manually trying to launch a rocket to a full space platform.
Changed space platforms to not delete items on the ground when deconstructing them. (https://forums.factorio.com/122383)
Added back a simple version of the Sandbox scenario. Improved the behavior ...
by FactorioBot
Tue Nov 26, 2024 4:53 pm
Forum: Releases
Topic: Version 2.0.22
Replies: 8
Views: 9008

Version 2.0.22

Minor Features

Assemblers circuit allows to choose if items in crafting should be included by read contents.
Asteroid collector circuit allow to choose if items held by hands should be included by read contents.

Changes

Jelly is no longer mined from Slipstack trees so it is less ...
by FactorioBot
Fri Nov 22, 2024 12:00 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 24490

Friday Facts #438 - Space Age wrap up

by FactorioBot
Thu Nov 21, 2024 5:59 pm
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 18374

Version 2.0.21

Minor Features

Added drag-to-reorder to the research queue.
Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. (https://forums.factorio.com/119530)
[space-age] Added "Additional terrain ...
by FactorioBot
Mon Nov 18, 2024 3:47 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 45
Views: 14817

Version 2.0.20

Minor Features

Added gamepad stick sensitivity setting for map movement.
Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.

Bugfixes

Fixed that selecting a quality comparison option when "any" quality ...
by FactorioBot
Fri Nov 15, 2024 5:56 pm
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 12816

Version 2.0.19

Minor Features

Added debug option 'always-show-lightning-protection'.

Changes

[space-age] Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. (https://forums.factorio.com/121358)
Spidertron selections saved into the quickbar will be ...
by FactorioBot
Thu Nov 14, 2024 5:55 pm
Forum: Releases
Topic: Version 2.0.18
Replies: 22
Views: 11815

Version 2.0.18

Changes

Allowed negative multiplier of logistic (and constant combinator) groups. (https://forums.factorio.com/118684)
Updated shortcut icons and increased their size to 56px.
[space-age] Container sizes increase with quality.
Reviving container ghosts no longer puts colliding items on the ...
by FactorioBot
Tue Nov 12, 2024 5:45 pm
Forum: Releases
Topic: Version 2.0.17
Replies: 25
Views: 11661

Version 2.0.17

Changes

[space-age] Gleba evolution is smoother and more gradual.
[space-age] Small stomper pentapod moves more slowly (also decreases stomp DPS).
[space-age] Stomper pentapod vision range is reduced from 40 to 30.
[space-age] Medium and big wriggler pentapod health is increased.
[space-age ...
by FactorioBot
Fri Nov 08, 2024 3:12 pm
Forum: Releases
Topic: Version 2.0.16
Replies: 7
Views: 11353

Version 2.0.16

Minor Features

Search is now case and accent insensitive for all official languages.

Changes

[space-age] Changed tree seed default import location to Nauvis. (https://forums.factorio.com/119272)
Fluid mixing will prefer the fluid with more volume and discard the other.
Updated SDL to ...

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