Search found 370 matches

by FactorioBot
Sat Jan 16, 2021 10:56 am
Forum: Releases
Topic: Version 1.1.12
Replies: 7
Views: 8221

Version 1.1.12

Bugfixes Fixed that player building reach limit was applied also for ghost building. (https://forums.factorio.com/94394) Fixed crash related to building out of radar reach. (https://forums.factorio.com/94399) Fixed build by dragging of underground belt/pipes when starting to drag on existing piece....
by FactorioBot
Thu Jan 14, 2021 5:28 pm
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 6680

Version 1.1.11

Bugfixes Fixed belt dragging on the the edge of player building reach. (https://forums.factorio.com/94359) Fixed internal electric pole connection inconsistency preventing the loading of certain saves. (https://forums.factorio.com/94360) Use the automatic updater if you can (check experimental upda...
by FactorioBot
Thu Jan 14, 2021 2:30 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 5077

Version 1.1.10

Bugfixes
  • Fixed a false positive in a blueprint related consistency checks. (94355)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Thu Jan 14, 2021 9:55 am
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 6403

Version 1.1.9

Minor Features Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it. Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments...
by FactorioBot
Thu Jan 07, 2021 7:16 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 13128

Version 1.1.8

Gui New trains overview GUI. Bugfixes Fixed crash when dragging electric pole ghosts into fog of war. (https://forums.factorio.com/94020) Fixed rotation of belts being built by dragging by making it possible to build continous belts. (https://forums.factorio.com/91689) Fixed various issues related ...
by FactorioBot
Thu Jan 07, 2021 9:49 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 8139

Version 1.1.7

Changes Changed wire drawing to always have the same opacity regardless of ghost/electric poles being connected. More specific error message when a blueprint cannot be flipped. More specific message when copy pasting spidertron with equipment grid. Color differentiation for robot overview on the ma...
by FactorioBot
Mon Dec 14, 2020 7:44 pm
Forum: Releases
Topic: Version 1.1.6
Replies: 26
Views: 21559

Version 1.1.6

Changes The train time wait condition number field will be auto-focused when it is opened. Moved rocket silo + satellite into the production tab. Allowed to use productivity module on nuclear fuel production + nuclear fuel reprocessing. Bugfixes Fixed that biters sometimes couldn't pathfind near th...
by FactorioBot
Fri Dec 04, 2020 5:40 am
Forum: Releases
Topic: Version 1.1.5
Replies: 8
Views: 12985

Version 1.1.5

Bugfixes Fixed a crash when drag-building ghost electric poles. (https://forums.factorio.com/92484) Fixed that the relative gui 'type' filter didn't work. (https://forums.factorio.com/92511) Scripting Added LuaEntity::follow_offset read/write. Use the automatic updater if you can (check experimenta...
by FactorioBot
Thu Dec 03, 2020 3:32 pm
Forum: Releases
Topic: Version 1.1.4
Replies: 24
Views: 8912

Version 1.1.4

Bugfixes Fixed that train could get stuck when one station is disabled and other station is full. (https://forums.factorio.com/92195) Fixed selection tool counts rendering. (https://forums.factorio.com/92334) Fixed that building electric pole ghosts on electric poles marked for deconstruction didn'...
by FactorioBot
Mon Nov 30, 2020 5:50 pm
Forum: Releases
Topic: Version 1.1.3
Replies: 10
Views: 9561

Version 1.1.3

Bugfixes Fixed crash when upgrading ghost that was still built only in latency state. (https://forums.factorio.com/91948) Fixed script buildability of spidertron not allowing to build in colliding positions. Fixed that migration could remove spidertrons. (https://forums.factorio.com/92168) Fixed th...
by FactorioBot
Sat Nov 28, 2020 12:13 pm
Forum: Releases
Topic: Version 1.1.2
Replies: 24
Views: 11105

Version 1.1.2

Bugfixes Fixed that [set, clear]_[personal, vehicle]_logistic_slot would not update the GUI slot count correctly. (https://forums.factorio.com/91812) Fixed that electricity buffer was shown twice in electric-energy-interface entity tooltips. (https://forums.factorio.com/91769) Fixed LuaFluidBox::ge...
by FactorioBot
Wed Nov 25, 2020 9:25 am
Forum: Releases
Topic: Version 1.1.1
Replies: 73
Views: 20565

Version 1.1.1

Gui Added tooltip with list of possible ingredients to the empty furnace input slot. Changes Added a sound slider to control main menu and tips and tricks simulation volumes. Added an interface option (off by default) to change quick bar slot filters by clicking them with different items. Bugfixes ...
by FactorioBot
Mon Nov 23, 2020 8:29 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 214
Views: 34730

Version 1.1.0

Major Features Added logistic requests to spidertron. Train stop allows to set limit of incoming trains. Features The continue button now respects the last type of game played (single player, MP host, MP client). Added support to use blueprints, deconstruction planners, upgrade planners, and modded...
by FactorioBot
Fri Nov 13, 2020 11:00 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 44163

Friday Facts #363 - 1.1 is getting close

by FactorioBot
Fri Aug 14, 2020 9:05 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 61577

Version 1.0.0

Features Added Spidertron and Spidertron remote. Added Freeplay crash site. Graphics Added polluted water visual effect. Added biter base decoratives. New visual effects for the atomic bomb. Sounds Significantly reduced the volume of robots deconstructing and entity destroyed alert. Reverted mining...
by FactorioBot
Fri Aug 14, 2020 9:02 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 33628

Friday Facts #360 - 1.0 is here!

by FactorioBot
Tue Aug 11, 2020 10:43 am
Forum: Releases
Topic: Version 0.18.47
Replies: 19
Views: 9640

Version 0.18.47

Bugfixes Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint library. (https://forums.factorio.com/87786) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/down...
by FactorioBot
Mon Aug 10, 2020 7:03 pm
Forum: Releases
Topic: Version 0.18.46
Replies: 2
Views: 5948

Version 0.18.46

Graphics Electric mining drill graphics now fill bounding box more accurately. Bugfixes Fixed hovering over unit that was going toward an entity would crash if the entity was destroyed. (https://forums.factorio.com/87701) Fixed crashes/desyncs related to various different operations on a shelf of a...

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