Search found 303 matches

by FactorioBot
Fri Mar 27, 2020 5:57 pm
Forum: Releases
Topic: Version 0.18.17
Replies: 5
Views: 3572

Version 0.18.17

Bugfixes Fixed Map Generator GUI becoming larger than the screen. (https://forums.factorio.com/82802) Fixed Blueprint Setup GUI becoming larger than the screen. (https://forums.factorio.com/82840) Fixed number pad Enter would be ignored by personal logistic request setup GUI if it was bound to in-g...
by FactorioBot
Fri Mar 27, 2020 1:13 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 54
Views: 3536

Friday Facts #340 - Deep desyncs

by FactorioBot
Wed Mar 25, 2020 3:57 pm
Forum: Releases
Topic: Version 0.18.16
Replies: 0
Views: 3768

Version 0.18.16

Graphics New water splash effects using water particles instead of an animation. New animations for leaf particles. Bugfixes Fixed the tank not being properly centered to its bounding box (graphical issue). Fixed GUI windows not drawing properly when they can't fit the screen width. (https://forums...
by FactorioBot
Fri Mar 20, 2020 3:24 pm
Forum: Releases
Topic: Version 0.18.15
Replies: 17
Views: 5545

Version 0.18.15

Changes ENTER key can now be used to confirm the small "Set request" pop-up windows. Bugfixes Fixed that defines.gui_type was missing some values. (https://forums.factorio.com/82493) Fixed tabs not changing correctly in the item select gui for train circuit/item/fluid conditions. (https://forums.fa...
by FactorioBot
Wed Mar 18, 2020 5:19 pm
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 5015

Version 0.18.14

Gui The production statistics and electric network GUIs now have a new look. The kills GUI (K keyboard shortcut) has been removed. Kills statistics are now accessible as a tab in the production statistics GUI. Bugfixes Fixed an issue with nested items in items. (https://forums.factorio.com/82280) F...
by FactorioBot
Tue Mar 17, 2020 2:07 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 55
Views: 6272

Version 0.18.13

Gui The character GUI now has a new look. Personal logistics has been moved to a separate tab. Logistic requests and auto trash have been merged into one panel. Using quick inventory transfers in the player inventory of the character gui will transfer the items either to weapons and armor slots or ...
by FactorioBot
Tue Mar 10, 2020 5:42 pm
Forum: Releases
Topic: Version 0.18.12
Replies: 0
Views: 4888

Version 0.18.12

Bugfixes Fixed that some Lua events related to inventories would always report invalid. (https://forums.factorio.com/82160) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Tue Mar 10, 2020 3:02 pm
Forum: Releases
Topic: Version 0.18.11
Replies: 20
Views: 4461

Version 0.18.11

Graphics Fixed player character shadow didn't animate in idle state when not facing north. Bugfixes Fixed that LuaEntity::splitter_filter would reject a LuaItemPrototype. (https://forums.factorio.com/81811) Fixed smart entity collision mode in tile editor did not work with offshore pump. (https://f...
by FactorioBot
Tue Mar 03, 2020 2:25 pm
Forum: Releases
Topic: Version 0.18.10
Replies: 16
Views: 7475

Version 0.18.10

Graphics New offshore pump graphics. Changes Removed the sound effect from the console-only electric-energy-interface. Item localised name takes priority over place-result localised name when showing item's tooltip. (https://forums.factorio.com/81736) Offshore pump is now buildable on ground tile a...
by FactorioBot
Tue Feb 25, 2020 12:29 pm
Forum: Releases
Topic: Version 0.18.9
Replies: 21
Views: 7749

Version 0.18.9

Features Added Rocket rush scenario. (https://factorio.com/blog/post/fff-335) Changes Changed Team production team joining system and cleaned up the map sets. Changed Wave defense bounty system and refactored unit spawning logic. Changed fire sticker to deal damage only once per 10 ticks. Graphics ...
by FactorioBot
Tue Feb 18, 2020 6:04 pm
Forum: Releases
Topic: Version 0.18.8
Replies: 0
Views: 5392

Version 0.18.8

Bugfixes Fixed that setting infinity filters through script didn't update the GUI. (https://forums.factorio.com/81338) Fixed that dedicated server authentication didn't work when using the token option. (https://forums.factorio.com/81397) Use the automatic updater if you can (check experimental upd...
by FactorioBot
Tue Feb 18, 2020 3:14 pm
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 6609

Version 0.18.7

Graphics New visuals for poison capsule effect. New dying effect and remnants for flying robots. Sounds Entity destroyed alert - Sound softened and lowered in volume. Weapon sounds (WIP) - new Pistol, Submachine gun, Gun turret, Laser turret. Logistic chests open sound (WIP). Poison capsule cloud (...
by FactorioBot
Tue Feb 11, 2020 9:19 pm
Forum: Releases
Topic: Version 0.18.6
Replies: 4
Views: 6507

Version 0.18.6

Bugfixes Fixed infinite loop in renderer when trying to render water reflections created by off-screen entities under some circumstances. (https://forums.factorio.com/81148) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://w...
by FactorioBot
Tue Feb 11, 2020 6:00 pm
Forum: Releases
Topic: Version 0.18.5
Replies: 2
Views: 4897

Version 0.18.5

Bugfixes Fixed a crash related to multiple blocks reserved for different trains but later merged by placing a rail. (https://forums.factorio.com/80964) Fixed that construction robots were missing their working animation. (https://forums.factorio.com/80965) Fixed circuit network debug visualization ...

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