Minor Features
Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. (https://forums.factorio.com/127709)
Added filter support to burner fuel inventories.
Tall ...
Search found 584 matches
- Mon Apr 07, 2025 4:38 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 13
- Views: 5606
- Wed Mar 26, 2025 1:38 pm
- Forum: Releases
- Topic: Version 2.0.43
- Replies: 10
- Views: 9352
Version 2.0.43
Minor Features
Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.
Graphics
Changed items to stop drawing health and spoilage bars when the player is zoomed too ...
Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.
Graphics
Changed items to stop drawing health and spoilage bars when the player is zoomed too ...
- Wed Mar 19, 2025 7:19 pm
- Forum: Releases
- Topic: Version 2.0.42
- Replies: 3
- Views: 5990
Version 2.0.42
Minor Features
Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753)
Graphics
Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a ...
Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753)
Graphics
Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a ...
- Wed Mar 12, 2025 8:37 pm
- Forum: Releases
- Topic: Version 2.0.41
- Replies: 3
- Views: 5907
Version 2.0.41
Bugfixes
Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost (https://forums.factorio.com/119776)
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. (https://forums ...
Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost (https://forums.factorio.com/119776)
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. (https://forums ...
- Wed Mar 12, 2025 11:17 am
- Forum: Releases
- Topic: Version 2.0.40
- Replies: 3
- Views: 4930
Version 2.0.40
Bugfixes
Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. (https://forums.factorio.com/124590)
Fixed that the chart drag hotkey did not work. (https://forums.factorio.com/127287)
Fixed that pre-2.0 map ...
Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. (https://forums.factorio.com/124590)
Fixed that the chart drag hotkey did not work. (https://forums.factorio.com/127287)
Fixed that pre-2.0 map ...
- Wed Mar 05, 2025 5:59 pm
- Forum: Releases
- Topic: Version 2.0.39
- Replies: 9
- Views: 10671
Version 2.0.39
Changes
Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.
Bugfixes
Fixed not being able to interact with GUI elements behind transparent parts of other windows. (https://forums.factorio.com/119608)
Fixed display panels not drawing text ...
Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.
Bugfixes
Fixed not being able to interact with GUI elements behind transparent parts of other windows. (https://forums.factorio.com/119608)
Fixed display panels not drawing text ...
- Tue Mar 04, 2025 12:35 pm
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 5938
Version 2.0.38
Changes
Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.
Increased minimum sprite ...
Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.
Increased minimum sprite ...
- Wed Feb 26, 2025 6:30 pm
- Forum: Releases
- Topic: Version 2.0.37
- Replies: 0
- Views: 5467
Version 2.0.37
Bugfixes
Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. (https://forums.factorio.com/127134)
Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of ...
Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. (https://forums.factorio.com/127134)
Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of ...
- Wed Feb 26, 2025 2:28 pm
- Forum: Releases
- Topic: Version 2.0.36
- Replies: 15
- Views: 6041
Version 2.0.36
Minor Features
Added an option to mute sound categories in sound settings. (https://forums.factorio.com/126735)
Added an option to control the volume of Programmable speaker sounds via circuit network. (https://forums.factorio.com/112852)
Added an option to stop playing sounds of Programmable ...
Added an option to mute sound categories in sound settings. (https://forums.factorio.com/126735)
Added an option to control the volume of Programmable speaker sounds via circuit network. (https://forums.factorio.com/112852)
Added an option to stop playing sounds of Programmable ...
- Thu Feb 20, 2025 12:37 pm
- Forum: Releases
- Topic: Version 2.0.35
- Replies: 16
- Views: 7449
Version 2.0.35
Minor Features
GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
- Thu Feb 06, 2025 6:42 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 16015
Version 2.0.34
Minor Features
Extended the virtual signals, and unified/changed graphics of some of the existing ones.
Added an ability to pin the selected resource patch directly from map view.
Balancing
[space-age] Oil Refinery now collides with ice platform (https://forums.factorio.com/124163 ...
Extended the virtual signals, and unified/changed graphics of some of the existing ones.
Added an ability to pin the selected resource patch directly from map view.
Balancing
[space-age] Oil Refinery now collides with ice platform (https://forums.factorio.com/124163 ...
- Tue Jan 28, 2025 12:43 pm
- Forum: Releases
- Topic: Version 2.0.33
- Replies: 10
- Views: 10176
Version 2.0.33
Minor Features
Show a warning in the blueprint library if it's using a lot of RAM.
Show a warning in blueprint and blueprint book tooltips if they are using a lot of RAM.
Added fluid contents to the pumpjack tooltip. (https://forums.factorio.com/117211)
Changes
Added hatch count info ...
Show a warning in the blueprint library if it's using a lot of RAM.
Show a warning in blueprint and blueprint book tooltips if they are using a lot of RAM.
Added fluid contents to the pumpjack tooltip. (https://forums.factorio.com/117211)
Changes
Added hatch count info ...
- Mon Jan 20, 2025 3:20 pm
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 12529
Version 2.0.32
Optimizations
Improved performance when removing roboports in large active networks by 60%. (https://forums.factorio.com/126004)
Graphics
Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. (https://forums.factorio.com/125097 ...
Improved performance when removing roboports in large active networks by 60%. (https://forums.factorio.com/126004)
Graphics
Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. (https://forums.factorio.com/125097 ...
- Thu Jan 16, 2025 3:05 pm
- Forum: Releases
- Topic: Version 2.0.31
- Replies: 2
- Views: 7964
Version 2.0.31
Changes
Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (https://forums.factorio.com/125581)
Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips ...
Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (https://forums.factorio.com/125581)
Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips ...
- Fri Jan 10, 2025 12:35 pm
- Forum: Releases
- Topic: Version 2.0.30
- Replies: 2
- Views: 10294
Version 2.0.30
Changes
Changed map generated lightning attractors to always produce full-health items when mined. (https://forums.factorio.com/125629)
Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) (https ...
Changed map generated lightning attractors to always produce full-health items when mined. (https://forums.factorio.com/125629)
Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) (https ...
- Mon Jan 06, 2025 11:04 am
- Forum: Releases
- Topic: Version 2.0.29
- Replies: 9
- Views: 10737
Version 2.0.29
Minor Features
Added smart pipette for items on the ground.
Graphics
Improved graphics of Recyclers.
Added corpse graphics for Asteroid Collectors.
Bugfixes
Fixed a crash when mods define heat pipes with heating_radius of 0.
Fixed that deleting a surface with global electric ...
Added smart pipette for items on the ground.
Graphics
Improved graphics of Recyclers.
Added corpse graphics for Asteroid Collectors.
Bugfixes
Fixed a crash when mods define heat pipes with heating_radius of 0.
Fixed that deleting a surface with global electric ...
- Fri Dec 20, 2024 2:11 pm
- Forum: Releases
- Topic: Version 2.0.28
- Replies: 12
- Views: 14560
Version 2.0.28
Optimizations
Improved GUI performance when logistics status diode is part of the structure. (https://forums.factorio.com/124660)
Bugfixes
Fixed a crash when units spawned by an enemy spawner are destroyed by script during created effect.
Use the automatic updater if you can (check ...
Improved GUI performance when logistics status diode is part of the structure. (https://forums.factorio.com/124660)
Bugfixes
Fixed a crash when units spawned by an enemy spawner are destroyed by script during created effect.
Use the automatic updater if you can (check ...
- Wed Dec 18, 2024 4:52 pm
- Forum: Releases
- Topic: Version 2.0.27
- Replies: 8
- Views: 12157
Version 2.0.27
Changes
Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
Attack groups containing stompers or strafers will now contain fewer units.
Large egg rafts will try to have at least one stomper or strafer spawned at a time.
Small egg rafts ...
Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
Attack groups containing stompers or strafers will now contain fewer units.
Large egg rafts will try to have at least one stomper or strafer spawned at a time.
Small egg rafts ...
- Mon Dec 16, 2024 5:20 pm
- Forum: Releases
- Topic: Version 2.0.26
- Replies: 7
- Views: 9633
Version 2.0.26
Minor Features
Re-added the sandbox scenario questionnaire.
Changes
Space age mods no longer count as "has mods" in the server browser. (https://forums.factorio.com/117812)
Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building ...
Re-added the sandbox scenario questionnaire.
Changes
Space age mods no longer count as "has mods" in the server browser. (https://forums.factorio.com/117812)
Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building ...
- Thu Dec 12, 2024 6:11 pm
- Forum: Releases
- Topic: Version 2.0.25
- Replies: 20
- Views: 13095
Version 2.0.25
Minor Features
Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
Factoriopedia now shows recycling recipes for each item.
Cargo ...
Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
Factoriopedia now shows recycling recipes for each item.
Cargo ...