Search found 409 matches

by FactorioBot
Wed Nov 24, 2021 2:49 pm
Forum: Releases
Topic: Version 1.1.48
Replies: 4
Views: 3719

Version 1.1.48

Modding Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/downloa...
by FactorioBot
Mon Nov 22, 2021 4:18 pm
Forum: Releases
Topic: Version 1.1.47
Replies: 11
Views: 4146

Version 1.1.47

Bugfixes Added tip about power pole coverage when drag-building. Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7. Fixed LuaGameScript::save_atlas() function would crash the headless server. (https://forums.factorio.com/100629) F...
by FactorioBot
Fri Nov 05, 2021 10:28 am
Forum: Releases
Topic: Version 1.1.46
Replies: 5
Views: 5603

Version 1.1.46

Bugfixes Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. (https://forums.factorio.com/100495) Added migration for saves with inserters that have NaN hand height or hand length. Scripting Add...
by FactorioBot
Thu Oct 28, 2021 2:00 pm
Forum: Releases
Topic: Version 1.1.45
Replies: 1
Views: 5105

Version 1.1.45

Bugfixes
  • Added migration for saves with particles that have NaN movement vector.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Oct 27, 2021 7:14 pm
Forum: Releases
Topic: Version 1.1.44
Replies: 0
Views: 3970

Version 1.1.44

Bugfixes Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. (https://forums.factorio.com/100394) Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle'...
by FactorioBot
Tue Oct 26, 2021 11:44 am
Forum: Releases
Topic: Version 1.1.43
Replies: 5
Views: 5219

Version 1.1.43

Changes Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). (https://forums.factorio.com/71901) Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections. Changed default network send rate from 30 to 60 packets per sec...
by FactorioBot
Mon Oct 11, 2021 11:41 am
Forum: Releases
Topic: Version 1.1.42
Replies: 6
Views: 7466

Version 1.1.42

Bugfixes Fixed an API error when checking for updates for a large number of mods. (https://forums.factorio.com/99801) Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. (https://forums.factorio.com/99799) Fixed vehicle weapon slots GUI not ...
by FactorioBot
Thu Sep 23, 2021 3:09 pm
Forum: Releases
Topic: Version 1.1.41
Replies: 10
Views: 7836

Version 1.1.41

Bugfixes Fixed false positive tile corruption detection when 255 tile prototypes were defined. (https://forums.factorio.com/100036) Fixed pollution overlay misalignment at certain zoom level/map position combinations. (https://forums.factorio.com/99705) Use the automatic updater if you can (check e...
by FactorioBot
Wed Sep 22, 2021 12:22 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 10160

Version 1.1.40

Features Added auth server bans feature for multiplayer games. When enabled this will inform the Factorio.com authentication server of ban and unban commands issued in multiplayer sessions. Designed to combat griefers in multiplayer games, it will also query the authentication server for a ban reco...
by FactorioBot
Wed Sep 01, 2021 4:16 pm
Forum: Releases
Topic: Version 1.1.39
Replies: 7
Views: 15104

Version 1.1.39

Bugfixes Fixed that rotating belt direction when dragging allowed "stash" the rotate and continue in the original direction. (https://forums.factorio.com/99572) Fixed that loading a game that was saved during drag building didn't clear the internal drag building state causing blueprint sn...
by FactorioBot
Wed Aug 18, 2021 1:17 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 13695

Version 1.1.38

Changes New Titillium style font for Cyrillic languages. Bugfixes Fixed inconsistency when fast-replacing ghosts with circuit connections. (https://forums.factorio.com/98948) Fixed an issue with drag-building electric poles with long wire reach. (https://forums.factorio.com/99205) Fixed a crash rel...
by FactorioBot
Wed Aug 04, 2021 2:28 pm
Forum: Releases
Topic: Version 1.1.37
Replies: 1
Views: 12437

Version 1.1.37

Bugfixes Fixed several issues related to latency state and quickbar. Fixed underground belt related tips and tricks performing incorrectly. (https://forums.factorio.com/99320) Fixed forced autosave flag would persist into loading another map if the current map got terminated due to script error bef...
by FactorioBot
Tue Jul 13, 2021 3:33 pm
Forum: Releases
Topic: Version 1.1.36
Replies: 6
Views: 15949

Version 1.1.36

Bugfixes Fixed belt drag building on the edge of building reach. (https://forums.factorio.com/97178) Fixed that canceling upgrade of underground belt didn't make the corresponding operation with the (potentially) connected belt on the other side. Fixed making blueprint from underground belt with di...
by FactorioBot
Wed Jun 16, 2021 4:27 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 17009

Version 1.1.35

Bugfixes Fixed multiple issues related to placing blueprints with electric poles near other electric poles or ghost thereof. (https://forums.factorio.com/97398) Fixed a lighting issue with QCK Prism mousepads. (https://forums.factorio.com/98393) Fixed recipe notifications when a recipe is hidden fr...
by FactorioBot
Mon May 24, 2021 11:44 am
Forum: Releases
Topic: Version 1.1.34
Replies: 8
Views: 16384

Version 1.1.34

Scripting Added LuaEntityPrototype::air_resistance read. Bugfixes Fixed black border in spidertron technology icon. (https://forums.factorio.com/98224) Fixed that having non standard UI scale would render screen white. (https://forums.factorio.com/98218) Fixed that train could get stuck in destinat...
by FactorioBot
Mon May 03, 2021 4:51 pm
Forum: Releases
Topic: Version 1.1.33
Replies: 14
Views: 22654

Version 1.1.33

Graphics Reworked all technology icons, and provided higher resolutions used by high GUI scale. Changed item icons for armors, to match the progression and tech icons better. Changes Armor stages on the player character show as 1st with Light armor, and as 2nd with Modular armor. Bugfixes Roboport ...
by FactorioBot
Wed Apr 14, 2021 8:44 am
Forum: Releases
Topic: Version 1.1.32
Replies: 10
Views: 13893

Version 1.1.32

Bugfixes Fixed color blending with a fully transparent color would produce slightly darker original color. (https://forums.factorio.com/97813) Fixed that clicking gps tags in chat would also trigger chart drag causing chart to be not centered on gps tag. (https://forums.factorio.com/97839) Fixed ma...
by FactorioBot
Tue Apr 13, 2021 7:34 am
Forum: Releases
Topic: Version 1.1.31
Replies: 8
Views: 7766

Version 1.1.31

Bugfixes Fixed various issues related to how chat tags are open. (https://forums.factorio.com/97141) Fixed that replays would break after winning the game. (https://forums.factorio.com/96774) Fixed that listbox would loose focus when clicking on other widgets that can't be focused anyway. Fixed GUI...
by FactorioBot
Wed Mar 24, 2021 8:39 pm
Forum: Releases
Topic: Version 1.1.30
Replies: 21
Views: 17090

Version 1.1.30

Bugfixes Fixed that building by moving ignored the position where the player built the last entity. (https://forums.factorio.com/97179) Fixed a crash that could happen when viewing the tooltip for certain types of ammo. (https://forums.factorio.com/97276) Fixed that ammo tooltips sometimes wouldn't...

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