Search found 584 matches

by FactorioBot
Mon Apr 07, 2025 4:38 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 13
Views: 5606

Version 2.0.44

Minor Features

Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. (https://forums.factorio.com/127709)
Added filter support to burner fuel inventories.
Tall ...
by FactorioBot
Wed Mar 26, 2025 1:38 pm
Forum: Releases
Topic: Version 2.0.43
Replies: 10
Views: 9352

Version 2.0.43

Minor Features

Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.

Graphics

Changed items to stop drawing health and spoilage bars when the player is zoomed too ...
by FactorioBot
Wed Mar 19, 2025 7:19 pm
Forum: Releases
Topic: Version 2.0.42
Replies: 3
Views: 5990

Version 2.0.42

Minor Features

Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753)

Graphics

Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a ...
by FactorioBot
Wed Mar 12, 2025 8:37 pm
Forum: Releases
Topic: Version 2.0.41
Replies: 3
Views: 5907

Version 2.0.41

Bugfixes

Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost (https://forums.factorio.com/119776)
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. (https://forums ...
by FactorioBot
Wed Mar 12, 2025 11:17 am
Forum: Releases
Topic: Version 2.0.40
Replies: 3
Views: 4930

Version 2.0.40

Bugfixes

Fixed splash screen progress bar size not scaling with the UI.
Fixed that the can't-reach wire sprite would get drawn under some entities. (https://forums.factorio.com/124590)
Fixed that the chart drag hotkey did not work. (https://forums.factorio.com/127287)
Fixed that pre-2.0 map ...
by FactorioBot
Wed Mar 05, 2025 5:59 pm
Forum: Releases
Topic: Version 2.0.39
Replies: 9
Views: 10671

Version 2.0.39

Changes

Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.

Bugfixes

Fixed not being able to interact with GUI elements behind transparent parts of other windows. (https://forums.factorio.com/119608)
Fixed display panels not drawing text ...
by FactorioBot
Tue Mar 04, 2025 12:35 pm
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 5938

Version 2.0.38

Changes

Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.
Increased minimum sprite ...
by FactorioBot
Wed Feb 26, 2025 6:30 pm
Forum: Releases
Topic: Version 2.0.37
Replies: 0
Views: 5467

Version 2.0.37

Bugfixes

Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. (https://forums.factorio.com/127134)
Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of ...
by FactorioBot
Wed Feb 26, 2025 2:28 pm
Forum: Releases
Topic: Version 2.0.36
Replies: 15
Views: 6041

Version 2.0.36

Minor Features

Added an option to mute sound categories in sound settings. (https://forums.factorio.com/126735)
Added an option to control the volume of Programmable speaker sounds via circuit network. (https://forums.factorio.com/112852)
Added an option to stop playing sounds of Programmable ...
by FactorioBot
Thu Feb 20, 2025 12:37 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 7449

Version 2.0.35

Minor Features

GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
by FactorioBot
Thu Feb 06, 2025 6:42 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 16015

Version 2.0.34

Minor Features

Extended the virtual signals, and unified/changed graphics of some of the existing ones.
Added an ability to pin the selected resource patch directly from map view.

Balancing

[space-age] Oil Refinery now collides with ice platform (https://forums.factorio.com/124163 ...
by FactorioBot
Tue Jan 28, 2025 12:43 pm
Forum: Releases
Topic: Version 2.0.33
Replies: 10
Views: 10176

Version 2.0.33

Minor Features

Show a warning in the blueprint library if it's using a lot of RAM.
Show a warning in blueprint and blueprint book tooltips if they are using a lot of RAM.
Added fluid contents to the pumpjack tooltip. (https://forums.factorio.com/117211)

Changes

Added hatch count info ...
by FactorioBot
Mon Jan 20, 2025 3:20 pm
Forum: Releases
Topic: Version 2.0.32
Replies: 7
Views: 12529

Version 2.0.32

Optimizations

Improved performance when removing roboports in large active networks by 60%. (https://forums.factorio.com/126004)

Graphics

Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. (https://forums.factorio.com/125097 ...
by FactorioBot
Thu Jan 16, 2025 3:05 pm
Forum: Releases
Topic: Version 2.0.31
Replies: 2
Views: 7964

Version 2.0.31

Changes

Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (https://forums.factorio.com/125581)
Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips ...
by FactorioBot
Fri Jan 10, 2025 12:35 pm
Forum: Releases
Topic: Version 2.0.30
Replies: 2
Views: 10294

Version 2.0.30

Changes

Changed map generated lightning attractors to always produce full-health items when mined. (https://forums.factorio.com/125629)
Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) (https ...
by FactorioBot
Mon Jan 06, 2025 11:04 am
Forum: Releases
Topic: Version 2.0.29
Replies: 9
Views: 10737

Version 2.0.29

Minor Features

Added smart pipette for items on the ground.

Graphics

Improved graphics of Recyclers.
Added corpse graphics for Asteroid Collectors.

Bugfixes

Fixed a crash when mods define heat pipes with heating_radius of 0.
Fixed that deleting a surface with global electric ...
by FactorioBot
Fri Dec 20, 2024 2:11 pm
Forum: Releases
Topic: Version 2.0.28
Replies: 12
Views: 14560

Version 2.0.28

Optimizations

Improved GUI performance when logistics status diode is part of the structure. (https://forums.factorio.com/124660)

Bugfixes

Fixed a crash when units spawned by an enemy spawner are destroyed by script during created effect.


Use the automatic updater if you can (check ...
by FactorioBot
Wed Dec 18, 2024 4:52 pm
Forum: Releases
Topic: Version 2.0.27
Replies: 8
Views: 12157

Version 2.0.27

Changes

Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
Attack groups containing stompers or strafers will now contain fewer units.
Large egg rafts will try to have at least one stomper or strafer spawned at a time.
Small egg rafts ...
by FactorioBot
Mon Dec 16, 2024 5:20 pm
Forum: Releases
Topic: Version 2.0.26
Replies: 7
Views: 9633

Version 2.0.26

Minor Features

Re-added the sandbox scenario questionnaire.

Changes

Space age mods no longer count as "has mods" in the server browser. (https://forums.factorio.com/117812)
Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building ...
by FactorioBot
Thu Dec 12, 2024 6:11 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 13095

Version 2.0.25

Minor Features

Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
Factoriopedia now shows recycling recipes for each item.
Cargo ...

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