Here it is! (beep boop)
https://factorio.com/blog/post/fff-439
Search found 612 matches
- Fri Oct 24, 2025 11:00 am
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 51
- Views: 9720
- Wed Oct 22, 2025 11:08 am
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 24
- Views: 9909
Version 2.0.72
Changes
Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is ...
Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is ...
- Thu Oct 16, 2025 9:08 am
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 6581
Version 2.0.71
Bugfixes
Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. (https://forums ...
Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. (https://forums ...
- Mon Oct 13, 2025 12:09 pm
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 6009
Version 2.0.70
Bugfixes
Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio ...
Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio ...
- Mon Sep 29, 2025 3:44 pm
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 10104
Version 2.0.69
Bugfixes
Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading ...
Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading ...
- Tue Sep 23, 2025 12:51 pm
- Forum: Releases
- Topic: Version 2.0.68
- Replies: 7
- Views: 7075
Version 2.0.68
Graphics
Made Metal the default graphics rendering API for Macs.
Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
Removed Graphics backend user setting.
Bugfixes
Fixed a crash with some menu simulations and mods ...
Made Metal the default graphics rendering API for Macs.
Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
Removed Graphics backend user setting.
Bugfixes
Fixed a crash with some menu simulations and mods ...
- Mon Sep 22, 2025 3:09 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 19
- Views: 9302
Version 2.0.67
Minor Features
Partially fulfilled wait conditions use different background color to indicate progress.
Splitters can be connected to circuit network.
Changes
Added absorbed pollutant name to tile description in Factoriopedia.
Changed manual mining when the inventory is full to not ...
Partially fulfilled wait conditions use different background color to indicate progress.
Splitters can be connected to circuit network.
Changes
Added absorbed pollutant name to tile description in Factoriopedia.
Changed manual mining when the inventory is full to not ...
- Tue Sep 02, 2025 12:07 pm
- Forum: Releases
- Topic: Version 2.0.66
- Replies: 8
- Views: 9742
Version 2.0.66
Minor Features
Windows executables now undergo code signing.
Changes
Reverted belt building changes from 2.0.61.
Bugfixes
Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. (https://forums.factorio.com/130470)
Fixed a consistency ...
Windows executables now undergo code signing.
Changes
Reverted belt building changes from 2.0.61.
Bugfixes
Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. (https://forums.factorio.com/130470)
Fixed a consistency ...
- Fri Aug 22, 2025 11:43 am
- Forum: Releases
- Topic: Version 2.0.65
- Replies: 5
- Views: 14667
Version 2.0.65
Bugfixes
Fixed that freezing and thawing underground belts would move items slightly. (https://forums.factorio.com/129977)
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(https://forums.factorio.com/116779)
Fixed that opening rich text ...
Fixed that freezing and thawing underground belts would move items slightly. (https://forums.factorio.com/129977)
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(https://forums.factorio.com/116779)
Fixed that opening rich text ...
- Tue Aug 12, 2025 11:33 am
- Forum: Releases
- Topic: Version 2.0.64
- Replies: 0
- Views: 11905
Version 2.0.64
Minor Features
Heat interface can now heat entities and tiles.
Changes
Changed the blueprint setup GUI description field to include the icon picker. (https://forums.factorio.com/130163)
Bugfixes
Fixed that belts in the blueprint GUI did not animate. (https://forums.factorio.com ...
Heat interface can now heat entities and tiles.
Changes
Changed the blueprint setup GUI description field to include the icon picker. (https://forums.factorio.com/130163)
Bugfixes
Fixed that belts in the blueprint GUI did not animate. (https://forums.factorio.com ...
- Mon Aug 04, 2025 4:56 pm
- Forum: Releases
- Topic: Version 2.0.63
- Replies: 3
- Views: 12253
Version 2.0.63
Bugfixes
Fixed that --dump-icon-sprites would shift icons south-east by one pixel. (https://forums.factorio.com/130128)
Fixed boilers consuming hot input fluid would not produce enough steam. (https://forums.factorio.com/130021)
Fixed spider unit graphic layers with 'apply_runtime_tint' would ...
Fixed that --dump-icon-sprites would shift icons south-east by one pixel. (https://forums.factorio.com/130128)
Fixed boilers consuming hot input fluid would not produce enough steam. (https://forums.factorio.com/130021)
Fixed spider unit graphic layers with 'apply_runtime_tint' would ...
- Thu Jul 31, 2025 11:56 am
- Forum: Releases
- Topic: Version 2.0.62
- Replies: 0
- Views: 6305
Version 2.0.62
Bugfixes
Fixed a crash when furnace that is crafting is cloned.
Previous changelog: Version 2.0.61
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option ...
Fixed a crash when furnace that is crafting is cloned.
Previous changelog: Version 2.0.61
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option ...
- Wed Jul 30, 2025 4:50 pm
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 15567
Version 2.0.61
Changes
When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character ...
When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character ...
- Thu Jul 10, 2025 11:31 am
- Forum: Releases
- Topic: Version 2.0.60
- Replies: 0
- Views: 9901
Version 2.0.60
Changes
Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)
Bugfixes
Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)
Bugfixes
Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
- Wed Jul 09, 2025 10:00 am
- Forum: Releases
- Topic: Version 2.0.59
- Replies: 8
- Views: 7629
Version 2.0.59
Changes
[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.
Optimizations
Improved performance when holding blueprints.
Graphics
Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.
Optimizations
Improved performance when holding blueprints.
Graphics
Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
- Mon Jun 23, 2025 2:27 pm
- Forum: Releases
- Topic: Version 2.0.58
- Replies: 0
- Views: 7497
Version 2.0.58
Bugfixes
Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
- Thu Jun 19, 2025 5:01 pm
- Forum: Releases
- Topic: Version 2.0.57
- Replies: 0
- Views: 5827
Version 2.0.57
This release fixes a packaging issue with version 2.0.56 .
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version ...
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version ...
- Thu Jun 19, 2025 2:34 pm
- Forum: Releases
- Topic: Version 2.0.56
- Replies: 5
- Views: 8782
Version 2.0.56
Minor Features
Added ability to undo rotating or flipping an entity. (https://forums.factorio.com/116605)
Changes
Changed how captive spawners work to always allow spoilage into the trash slots. (https://forums.factorio.com/124219)
Bugfixes
Fixed that modded choose-elem-buttons ...
Added ability to undo rotating or flipping an entity. (https://forums.factorio.com/116605)
Changes
Changed how captive spawners work to always allow spoilage into the trash slots. (https://forums.factorio.com/124219)
Bugfixes
Fixed that modded choose-elem-buttons ...
- Mon Jun 02, 2025 5:32 pm
- Forum: Releases
- Topic: Version 2.0.55
- Replies: 3
- Views: 12811
Version 2.0.55
Bugfixes
Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ...
Fixed a crash when game was saved in complete mode (for desync, benchmark or heavy mode) that could happen after a save file was loaded from an older version requiring transport line groups to be reconstructed while there were also blueprints with transport belts present in the save ...
- Fri May 30, 2025 3:53 pm
- Forum: Releases
- Topic: Version 2.0.54
- Replies: 4
- Views: 7699
Version 2.0.54
Bugfixes
Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...
Fixed script could rotate inserters into diagonal directions. (https://forums.factorio.com/129103)
Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (https://forums ...