Search found 245 matches

by FactorioBot
Fri Sep 06, 2019 7:08 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 51
Views: 7003

Friday Facts #311 - New remnants 3

by FactorioBot
Wed Sep 04, 2019 5:45 pm
Forum: Releases
Topic: Version 0.17.68
Replies: 8
Views: 7137

Version 0.17.68

Changes Pressing ESC while catching up to a multiplayer game will open the menu with most options disabled. (https://forums.factorio.com/74735) Bugfixes Fixed migration bug that doubles up to one sample worth of statistics when a save is loaded from before 0.17.44. Fixed production statistics not c...
by FactorioBot
Tue Sep 03, 2019 12:47 pm
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 7066

Version 0.17.67

Graphics New chemical plant graphics. Heat pipes (also in reactors and heat exchangers) glow with high temperatures. Changes Pressing ESC while catching up to a multiplayer game will disconnect instead of opening the menu. (https://forums.factorio.com/74735) An entity can't be teleported into a pos...
by FactorioBot
Fri Aug 30, 2019 10:49 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 87
Views: 10323

Friday Facts #310 - Glowing Heat pipes

by FactorioBot
Fri Aug 16, 2019 1:37 pm
Forum: Releases
Topic: Version 0.17.66
Replies: 12
Views: 9036

Version 0.17.66

Changes Blocked underground pipe connections (see e.g. https://forums.factorio.com/73840) are always highlighted. Bugfixes Fixed crash when using the close button while the client is saving the map for desync report. (https://forums.factorio.com/74508) Fixed a crash related to settings copy/paste o...
by FactorioBot
Wed Aug 14, 2019 11:33 am
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 5820

Version 0.17.65

Changes Modded achievements and their progress are now stored even when the mods adding extra achievements are temporarily removed. Up to 5000 modded achievements are stored indefinitely. (https://forums.factorio.com/64884) Programmable Speaker sounds now change volume accordingly as player moves. ...
by FactorioBot
Fri Aug 09, 2019 7:24 pm
Forum: Releases
Topic: Version 0.17.64
Replies: 3
Views: 4866

Version 0.17.64

Changes Range modifier and shooting speed modifier are now shown in ammo tooltip and ammo turret tooltip. Allow pressing ESC to cancel saving or downloading the map while desynced. (https://forums.factorio.com/74198) Added copy paste from assemblers to infinity chests, similar to requester chests. ...
by FactorioBot
Tue Aug 06, 2019 12:20 pm
Forum: Releases
Topic: Version 0.17.63
Replies: 21
Views: 7619

Version 0.17.63

Changes Inventory filters tooltip now shows they are inventory filters to avoid confusion. (https://forums.factorio.com/62775) The quickbar tooltip now shows what shortcut to use in order to clear it. Quickbar filters can now be set from the ghost cursor. In Introduction, changed some places Compil...
by FactorioBot
Fri Aug 02, 2019 10:33 pm
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 5809

Version 0.17.62

Bugfixes Fixed a script error in the NPE while using demo. (https://forums.factorio.com/73993) Fixed that reading LuaGuiElement::elem_type would always error. (https://forums.factorio.com/73996) Fixed a crash related to modded fluid energy sources. (https://forums.factorio.com/73980) Fixed corrupte...
by FactorioBot
Fri Aug 02, 2019 5:10 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 11146

Friday Facts #306 - Experimental Demo

by FactorioBot
Fri Aug 02, 2019 5:06 pm
Forum: Releases
Topic: Version 0.17.61
Replies: 8
Views: 3777

Version 0.17.61

Changes Combat robotics 2 technology now require Laser. (https://forums.factorio.com/73856) Bugfixes Fixed fluid mixing checks for some setups when setting an assembler recipe. (https://forums.factorio.com/73793) Fixed flying notifications showing player's inventory updates were visible to all forc...
by FactorioBot
Tue Jul 30, 2019 2:37 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 411
Views: 23434

Version 0.17.60

Balancing Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning. Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing. Chemical science pack requires Sulfur inste...
by FactorioBot
Fri Jul 26, 2019 1:52 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 968
Views: 38881

Friday Facts #305 - The Oil Changes

by FactorioBot
Thu Jul 25, 2019 2:30 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 10980

Version 0.17.59

Balancing Changed expensive variant of electronic circuit to require 8 copper cables instead of 10. Changes User verification must be enabled for public multiplayer games. LAN games, direct-connect, and Steam still don't require user verification. Network message segment size can be configured in s...
by FactorioBot
Mon Jul 15, 2019 9:23 pm
Forum: Releases
Topic: Version 0.17.58
Replies: 53
Views: 11075

Version 0.17.58

Bugfixes Fixed a crash related to researching technologies through script. Fixed a crash when opening other settings on the steam version of the game. (https://forums.factorio.com/73306) Use the automatic updater if you can (check experimental updates in other settings) or download full installatio...

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