Version 2.0.53

Information about releases and roadmap.
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FactorioBot
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Version 2.0.53

Post by FactorioBot »

Bugfixes
  • Improved collection of asteroid chunks on space platforms with fluctuating speed. (124493)
  • Fixed that you couldn't immediately clear the cursor if the inventory "hand" was on a filtered slot and you held a different item. Hand will now move to a new slot when swapping it. (114621)
  • Fixed that ghost-building upgrading of an entity with module requests would clear the module requests. (128998)
  • Fixed that did on_player_driving_changed_state not run when cargo pods landed. (117557)
  • Fixed that recipe with quality tooltip didn't work for modded GUIs. (128958)
  • Fixed math2d.vector.to_orientation() not enforcing range [0, 1) for the return value. (128085)
  • Fixed spoilable category not showing in Factoriopedia when the item spoiled into nothing. (129011)
  • Fixed a crash when reading LuaStyle::horizontal_spacing and vertical_spacing of a table which didn't have these values set. (129013)
  • Fixed LuaEntityPrototype::get_inventory_size() returning nil for rocket_silo_rocket and rocket_silo_trash inventories. (129009)
  • Fixed that AnimationSheet::repeat_count wasn't handled correctly and could crash the game. (128804)
  • Fixed that internal console textfield scrollbar moved to the beginning and back after every key press if the message was too long.
  • Fixed LuaGameScript::take_technology_screenshot was not processing selected_technology. (129086)
  • Fixed that item insertion requests didn't work well with spidertron's sorted inventory. (120830)
  • Fixed storage tank was not showing fluid content through window when frozen. (129084)
  • Fixed wait condition "any planet import zero" was ignoring negative filters when deciding which items would be requested. (128821)
  • Fixed any filter was showing in copy-paste filters tip. (129042)
  • Fixed a crash when replacing a buffered fluidbox with an unbuffered fluidbox. (128933)
  • Fixed missing localisation for nuclear explosion effects. (129104)
Modding
  • Added utility constants logistic_slots_per_row, crafting_queue_slots_per_row, blueprint_big_slots_per_row, blueprint_small_slots_per_row, and trash_inventory_width.
  • Added LandMinePrototype::trigger_interval.
  • Added SolarPanelEquipmentPrototype::performance_at_day, performance_at_night and solar_coefficient_property.
Scripting
  • Changed LuaEntity::set_passenger() to work with cargo pods.
  • Changed LuaLogisticSection::set_slot() to return the existing conflicting slot (if one exists) instead of erroring.
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
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Sanqui
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Re: Version 2.0.53

Post by Sanqui »

We have delisted 2.0.53 due to a failing consistency check, stay tuned for a 2.0.54 release.
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h.q.droid
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Re: Version 2.0.53

Post by h.q.droid »

Sanqui wrote: Fri May 30, 2025 1:30 pm We have delisted 2.0.53 due to a failing consistency check, stay tuned for a 2.0.54 release.
Oops. I updated to 2.0.53. Will it corrupt my save?
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boskid
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Re: Version 2.0.53

Post by boskid »

h.q.droid wrote: Fri May 30, 2025 2:54 pm
Sanqui wrote: Fri May 30, 2025 1:30 pm We have delisted 2.0.53 due to a failing consistency check, stay tuned for a 2.0.54 release.
Oops. I updated to 2.0.53. Will it corrupt my save?
No, the save file will run just fine.
Inko111
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Re: Version 2.0.53

Post by Inko111 »

boskid wrote: Fri May 30, 2025 2:57 pm
h.q.droid wrote: Fri May 30, 2025 2:54 pm
Sanqui wrote: Fri May 30, 2025 1:30 pm We have delisted 2.0.53 due to a failing consistency check, stay tuned for a 2.0.54 release.
Oops. I updated to 2.0.53. Will it corrupt my save?
No, the save file will run just fine.
not work :(
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Loewchen
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Re: Version 2.0.53

Post by Loewchen »

Inko111 wrote: Fri May 30, 2025 3:23 pm not work :(
You need to wait for the next release.
Inko111
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Re: Version 2.0.53

Post by Inko111 »

Loewchen wrote: Fri May 30, 2025 3:29 pm
Inko111 wrote: Fri May 30, 2025 3:23 pm not work :(
You need to wait for the next release.
Went to a pub. Sad. -_-
When is the release approximately?
Inko111
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Re: Version 2.0.53

Post by Inko111 »

Inko111 wrote: Fri May 30, 2025 3:33 pm
Loewchen wrote: Fri May 30, 2025 3:29 pm
Inko111 wrote: Fri May 30, 2025 3:23 pm not work :(
You need to wait for the next release.
Went to a pub. Sad. -_-
When is the release approximately?
Promptly. Thanks.
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