Search found 34 matches

by kitters
Thu Dec 28, 2023 10:19 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 25808

Re: Friday Facts #389 - Train control improvements

(so hijacking a train to chauffeur you somewhere won't break anything)
why hijacking a train? Why don't u just pull your train out of your train pocket?
by kitters
Thu Nov 02, 2023 7:38 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35173

Re: Friday Facts #382 - Logistic groups

Rocket silo in a rocket is too much, but hundreds of chests insiade a chest is absolutely fine :lol:
by kitters
Sat Sep 02, 2023 3:57 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42214

Re: Friday Facts #374 - Smarter robots

O my god. Thank u very much. I had a such annoying problem with bots, that had forced me to find other ways. I had a task to transfer huge amount of things per sec from one line if chests to another line of chests few squares away (equally distributed) Specifically, 4 blue lines per 10 squares of le...
by kitters
Wed Jun 30, 2021 8:03 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500615

Re: Simple Questions and Short Answers

Can I enable auto-sort inventory of spiders and other stuff?
by kitters
Mon Jun 28, 2021 7:58 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500615

Re: Simple Questions and Short Answers

Hey.
Is there a way to build rails ignoring trees and rocks? I believe I did it earlier, but now a bypass way is suggested.
by kitters
Fri May 14, 2021 7:01 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500615

Re: Simple Questions and Short Answers

disentius wrote: ↑
Tue May 11, 2021 3:51 pm
they removed the Counter in 1.1.0 (viewtopic.php?f=3&t=91657)
Sad.
by kitters
Sun May 09, 2021 7:18 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500615

Re: Simple Questions and Short Answers

thank for the answers, guys. Especially about upgrade planner.
by kitters
Sat May 08, 2021 7:46 pm
Forum: Releases
Topic: Version 1.1.33
Replies: 14
Views: 28554

Re: Version 1.1.33

what are Armor stages on the player character?
by kitters
Sat May 08, 2021 7:39 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500615

Re: Simple Questions and Short Answers

Hey.
Is there a way to remove modules from assemblers or furnaces with bots? Or at least a fast way like collecting resource from a furnace by ctrl+click.
I'm kinda tired of opening menu of every assembler to take modules.
p.s. in vanila, of course.
by kitters
Sat Mar 06, 2021 7:20 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500615

Re: Simple Questions and Short Answers

DaveMcW wrote: ↑
Sat Mar 06, 2021 6:43 pm
kitters wrote: ↑
Sat Mar 06, 2021 6:38 pm
Maybe I can do it now with lower versions of factorio?
That is the correct answer. You have to downgrade Factorio using the Steam betas tab, re-save the map, then reinstall the latest version.
Thank you, i've just succeed.
by kitters
Sat Mar 06, 2021 6:38 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500615

Re: Simple Questions and Short Answers

Simple question.
My main map appeared to be too old. Cann't be loaded because it's lower then minimum input version.
What should i do to load my map? What did i have to do to avoid it? Don't forget to load it every update? Maybe I can do it now with lower versions of factorio?
by kitters
Sun Feb 28, 2021 11:51 am
Forum: Ideas and Suggestions
Topic: Disabling provider chests with circuit network
Replies: 4
Views: 1468

Re: Disabling provider chests with circuit network

This could be achieved with multiple chests and circuits, but not with one buffer chest. Yes, that's what i meant. But it's only one among many things you can do with such control. So in my view it doesn't reduse but increase by a lot puzzle factor ;) it reduces puzzle factor and so gameplay. :)
by kitters
Sat Feb 27, 2021 6:03 pm
Forum: Ideas and Suggestions
Topic: Disabling provider chests with circuit network
Replies: 4
Views: 1468

Disabling provider chests with circuit network

To allow red,yellow,green chests to be not only providers of logistic network, but chests/storages. For example, I want a chest to have a buffer for a inserter to take, and allow drons to take only surplus. I can load stuff in a steel chest and tune a inserter to transport from a steel chest to a pr...
by kitters
Thu Oct 22, 2020 6:38 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82696

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I don't get it, is train limit added already in experemental versions?
by kitters
Wed Feb 12, 2020 5:08 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500615

Re: Simple Questions and Short Answers

Hi everyone.
First time i started mass production, ups began to drop.
So, I learned all info i could get about it. Seems like no need to replace belts with underground after the patch, right?

And one more question, are bots still more ups-friendly than belts or belts became better than bots?
by kitters
Sun Feb 09, 2020 6:44 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11580

Re: Inserter throughput

thanks a lot.
God, it's genius.
by kitters
Sun Feb 09, 2020 9:58 am
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11580

Re: Inserter throughput

For some reason i can't copy that blueprint.
But can copy other prints in this threadю
by kitters
Sat Feb 08, 2020 5:08 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11580

Re: Inserter throughput

I didn't ask you to try to simulate my factory or try to find a solution of supplying assemblers. I just pointed on theoretical situaton, when inserter stops while working despite not supplying an assembler. I even pointed on possible reason - the buffer is calculated using rotating time, less than ...
by kitters
Sat Feb 08, 2020 4:45 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11580

Re: Inserter throughput

By the way, disentius, did you find a way to load 4 belts per wagon with balance on chests?
viewtopic.php?p=456201#p456201
I couldn't find the answer.
by kitters
Sat Feb 08, 2020 2:22 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11580

Re: Inserter throughput

I've read everything you wrote. O, the problem isn't new. Sadly, that devs decided against simplification of inserters. Throughput reaaly depands on a lot of stuff. I've learned a lot about mechanics and a lot of ways to load from belts, especially "Vegemeister unload trick", thanks, disen...

Go to advanced search