Is there a way to locate to tear down that old nasty radar that unnecessary occupies the needed frequency?
If not, it's gonna be a problem in the future.
Search found 172 matches
- Fri Jul 03, 2026 9:44 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1140542
- Wed Jul 01, 2026 5:37 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 385
- Views: 46053
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I got it right, you can't change the side of a belt an inserter put items on, you can only mirror and rotate it?
Am I right that there is no way to do so a recycler puts items on either of outer sides, and anyway it puts only on one of the inner sides?
Am I right that there is no way to do so a recycler puts items on either of outer sides, and anyway it puts only on one of the inner sides?
- Wed Jul 01, 2026 5:26 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1140542
Re: Simple Questions and Short Answers
Why biters hatched from eggs despawn? Is there a way to ake them form a nest?
If they have no orders or cannot path to their destination they despawn after a while to save performance. Egg hatched enemies cannot create nests.
I remember reading somewhere, maybe wiki, that legendary biters ...
- Wed Jul 01, 2026 2:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1140542
Re: Simple Questions and Short Answers
Why biters hatched from eggs despawn? Is there a way to ake them form a nest?
- Sat Jun 27, 2026 5:31 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1140542
Re: Simple Questions and Short Answers
Wnated to back up blueprints, find blueprint-storage.dat and blueprint-storage-2.dat files. The second is updater recently, first on not updated in years. Why are there two of them?
- Fri Jun 26, 2026 5:39 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 28648
Re: Friday Facts #443 - More Planet Deliveries
Oh, I see now. A continuous horizontal line of bays under the rails top and bottom. Thanks.
- Fri Jun 26, 2026 5:17 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 28648
Re: Friday Facts #443 - More Planet Deliveries
In the video 'This is using about half the allowed range.' I don't see how different sections divided by rails are connected.
It's not necessary to connect cargo bays to a hub anymore?
It's not necessary to connect cargo bays to a hub anymore?
- Fri Jun 26, 2026 5:12 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 28648
Re: Friday Facts #443 - More Planet Deliveries
Why don't let us research many techs in parallel? Don't see any reasons, seems easy to implement.
Labs with circuits do research as a circuit says, others do as you command manually. The research tab displays progress and the speed graphic as usual, but for many researches at the same time.
This ...
Labs with circuits do research as a circuit says, others do as you command manually. The research tab displays progress and the speed graphic as usual, but for many researches at the same time.
This ...
- Fri Jun 26, 2026 4:38 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 385
- Views: 46053
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Nice reference!Lane flipping is a pathway to many abilities some consider to be unnatural.
- Sat Feb 21, 2026 1:28 pm
- Forum: Ideas and Suggestions
- Topic: No spoon here and lesser achivement inbalance in Space Age
- Replies: 3
- Views: 898
Re: No spoon here and lesser achivement inbalance in Space Age
I second this. No spoon achievement is for FINISHING THE GAME in 8 hours. It should be obtainable only without SA.
For SA there are other achievements for 40 and 100 hours.
For SA there are other achievements for 40 and 100 hours.
- Sun Feb 08, 2026 9:23 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1140542
Re: Simple Questions and Short Answers
Recently I had to account that if recycler spits the same item, it still is seen in the production statistic as produced.
Seems like now it isn't the case for some reason.
Tried to search game changes, was it this fix?
Version: 2.0.20
Date: 18. 11. 2024
Bugfixes:
- Fixed quality increase of self ...
Seems like now it isn't the case for some reason.
Tried to search game changes, was it this fix?
Version: 2.0.20
Date: 18. 11. 2024
Bugfixes:
- Fixed quality increase of self ...
- Sat Jan 31, 2026 6:29 pm
- Forum: Balancing
- Topic: Travel to Aquilo is a massive difficulty spike
- Replies: 6
- Views: 3235
Re: Travel to Aquilo is a massive difficulty spike
Well, imagine then how would feel making ships to reach solar system end.
I'd say reaching Aquilo is right in between dificulty.
Dificulty 1 - inner planets, 2 - Aquilo, 3 - Shuttered.
There is limitted amoun of content in the game, you want more gradual ladder with many easier steps, but writing ...
I'd say reaching Aquilo is right in between dificulty.
Dificulty 1 - inner planets, 2 - Aquilo, 3 - Shuttered.
There is limitted amoun of content in the game, you want more gradual ladder with many easier steps, but writing ...
- Sat Jan 31, 2026 5:38 pm
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 2395
Re: "From Scratch" achievement for each new planet (except Aquilo)
Seems like the guy did all planets almost from scratch, THEN learn they could just import everything and build science production im half an hour.
I agree with previous replies, either it's from scratch like Nauvis (no armor, no bots) or no achievement.
I agree with previous replies, either it's from scratch like Nauvis (no armor, no bots) or no achievement.
- Tue Jan 27, 2026 9:19 am
- Forum: Implemented Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 31
- Views: 6589
Re: Change color of lamp back to pure white
If it's just about the vision, did you consider using the Nightvision equipment module instead of lamps?
I don't have a single lamp to light my bases, just a few lamps for giving a status of some kind, and I see everything perfectly.
I've always used night vision, until I take it off for some ...
- Tue Jan 27, 2026 8:29 am
- Forum: Ideas and Suggestions
- Topic: Spiltter soft vs hard filters, and no item wildcard
- Replies: 4
- Views: 755
Re: Spiltter soft vs hard filters, and no item wildcard
If I understood right, it could easily be achieved with combinations of splitters.
It's general rule of thumb not to add such things, to keep core idea that anything from basic ones and zeroes, even if you had to come up with some 'trick' that has become basic themselves. That's why they don't add ...
It's general rule of thumb not to add such things, to keep core idea that anything from basic ones and zeroes, even if you had to come up with some 'trick' that has become basic themselves. That's why they don't add ...
- Mon Jan 26, 2026 7:29 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1140542
Re: Simple Questions and Short Answers
I can't parameterize a message on a display panel, right?
Or at least display a value of a signal? Hard to believe.
Or at least display a value of a signal? Hard to believe.
- Mon Jan 26, 2026 6:20 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1140542
Re: Simple Questions and Short Answers
Did I get this right, if a platform has a request from the planet it's above, it completely ignores a a request from this planet for same item?
I want a platform to satisfy a request from a planet, but keep some amount locked. How do I achieve it?
p.s. setting upper limit on platform's request ...
I want a platform to satisfy a request from a planet, but keep some amount locked. How do I achieve it?
p.s. setting upper limit on platform's request ...
- Mon Jan 26, 2026 4:47 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1140542
Re: Simple Questions and Short Answers
I "develop" rich text labels in an external ascii text editor such as Windows notepad. You can copy any rich text with symbols or color in the game and it will paste as ascii text in the external editor, so this is a way to get the text again.
Nice tip, thank you very much :ugeek:
Shame you ...
- Mon Jan 26, 2026 3:15 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1140542
Re: Simple Questions and Short Answers
I'm messing with display panels.
Do you know how to enable/disable rich text?
As soon as I finish typing, it enables automatically and I can't change it. For example, change the color of the text.
To simplify, as soon as I type the last symbol ] of [img=item.iron-plate,
it transforms into the ...
Do you know how to enable/disable rich text?
As soon as I finish typing, it enables automatically and I can't change it. For example, change the color of the text.
To simplify, as soon as I type the last symbol ] of [img=item.iron-plate,
it transforms into the ...
- Sat Jan 24, 2026 10:56 am
- Forum: Ideas and Suggestions
- Topic: Let us dump fluids into corresponding oceans
- Replies: 7
- Views: 2053
Re: Let us dump fluids into corresponding oceans
Destroying molten metal to get stone seems quite niche, but it's not that hard to make metal plates and destroy those anyway.
It's the very thing that pushed me to make a suggestion, not Aquilo. It's not that it's hard (ffs! :evil:), it's absurd .
Ice wouldn't sink on aquilo ...
The ...