Search found 83 matches

by kitters
Wed Nov 20, 2024 9:57 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

Is there a way to prevent biochambers to gobble up to 5 nutrients? Biochamber in my case works not constantly. So, even provided completelly fresh nutrients, it produces spoilage. Because while it burns 1 nutrient, other 4 spoils so that adding another 100% fresh to a pile doesn't help - freshness o...
by kitters
Wed Nov 20, 2024 6:44 pm
Forum: Bug Reports
Topic: [2.0.20] Catalysts mechanic doesn't work in biochamber
Replies: 0
Views: 57

[2.0.20] Catalysts mechanic doesn't work in biochamber

In version 0.16-0.17 were introdused 'catalysts' mechanic. Catalyst is a product of recipe that is also an ingridient. Like coal liquefaction (heavy oil), Kovarex process (235). Catalysts were no longer be shown in production statistics, and that let productivity be used in such recipes - so instead...
by kitters
Mon Nov 11, 2024 8:01 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

How equilibrium speed of a platform depands on its mass and thrust? I thought it's proportional to ratio thrust/mass, but it doesn't seem like it. If you can describe how it accelerates over time, would be even better. If you could also answer, how the amount of asteroids depands on speed of a platf...
by kitters
Sat Nov 09, 2024 9:33 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

What's the requirement for the "Work Around the Clock" achievement? I'm about 8 hours under the time and finished Aquilo, do I have to just arrive at solar system edge? Or mine promethian research, get it back to a planet and finish research productivity tech? Reach the edge of solar syst...
by kitters
Fri Nov 08, 2024 7:04 am
Forum: News
Topic: Friday Facts #435 - Space Age Soundtrack release
Replies: 26
Views: 4862

Re: Friday Facts #435 - Space Age Soundtrack release

We do have a nice graph of automated crash reports since the release
So, I don't need to send reports on forums as game asks me to (attaching .log file)? When game crashes you get reports automatically, don't you?
by kitters
Thu Nov 07, 2024 9:25 pm
Forum: Not a bug
Topic: [2.0.14] Space platform limited view
Replies: 1
Views: 147

[2.0.14] Space platform limited view

I can't shift camera further when it's too far from center of platform. BUT it doesn't stop building that far. So to build long or wide platform I have to zoom out fro camera to include that regions despite of I can't move it's center (focus) here. It's unhandy. Have to squint my eyes. Don't know sh...
by kitters
Thu Nov 07, 2024 12:53 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

Is there a way to request items with cargo landing pad from exact space platform? Problem^ I request with cargo pad carbon and iron ore, it's useful to consume less coal in burners on Navius and very useful to kickstart on Gleba (provides energy and steady iron supply). Maybe it will become useful o...
by kitters
Wed Nov 06, 2024 6:22 pm
Forum: Technical Help
Topic: Crash
Replies: 1
Views: 97

Crash

Used to Happen even before update. Sometimes game crashes without obvious reason.


Where to send factorio-current.log ?
by kitters
Wed Nov 06, 2024 6:17 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

Is the "electric network info" display accessible at all on space platforms? If so, how, 'cause I sure can't find it. Also, it's a shame we can't turn on and off the automatic logistics requests using the circuit network. I'd love that. Click hub (cental building), in right up corner butt...
by kitters
Tue Nov 05, 2024 10:45 pm
Forum: Ideas and Suggestions
Topic: Ability to "Read Fuel" from Biochambers.
Replies: 9
Views: 933

Re: Ability to "Read Fuel" from Biochambers.

Another problem when I need this option. My egg-multiplying chamber just stopped because her fuel nutrients spoiled while having 32 nutrients in ingrident slot and can't insert new ones because I disable inserters by logic if there are enough nutrients. (Chamber itself works only every 15 minutes so...
by kitters
Tue Nov 05, 2024 8:56 pm
Forum: Ideas and Suggestions
Topic: Ability to "Read Fuel" from Biochambers.
Replies: 9
Views: 933

Re: Ability to "Read Fuel" from Biochambers.

+1 to the suggestion, really neeed it. The best way for now, as far as I can tell, is to hook it up to whatever you have making nutrient. Instead of trying to read the machines themselves, see if your nutrient producer has nutrient to deliver. Doesn't work if I want to control fuel of chamber that m...
by kitters
Mon Nov 04, 2024 10:07 pm
Forum: Ideas and Suggestions
Topic: Spoiled priority for request chests
Replies: 1
Views: 343

Spoiled priority for request chests

TL;DR
Give request chests ability to have spoiled priority like inserters


Why?
Seems like this function is just forgotten, it feels natural. If inserter can pick up the most fresh/spoiled item from storage chest, bot should be able to do this too.
by kitters
Mon Nov 04, 2024 6:25 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

F***ing hell! :mrgreen: Laugh with me people! I was playing on Gleba as my first planet. Cried from difficulty of spoil mechanics. Didn't want anything to spoil even a little bit, kinda obsessed - soon-rotting jelly or mash only direct feeding etc... Think that it's absurd I can't leave any block fo...
by kitters
Sun Nov 03, 2024 5:41 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

Also it appears that in the ui Agriculture Towers say they produce spores even when they're deactivated, is that true? It definitely appears to be true (I'm on 2.11). cutting trees makes most of spores regardless of with tower or without. 15/ harvest, so 3/min. Tower itself produces neglectable amo...
by kitters
Sat Nov 02, 2024 7:47 pm
Forum: Ideas and Suggestions
Topic: Inserters and disabled by logic machines
Replies: 1
Views: 92

Re: Inserters and disabled by logic machines

Also, it would be nice if turned off machine finished crafting before stopping. Just like inserters, they do one cycle even iof turned on in a one tick. Because I realized that an item begins to spoil even before it's crafted. And because if I try to make a machine craft exact amount of items readin...
by kitters
Fri Nov 01, 2024 8:48 pm
Forum: Ideas and Suggestions
Topic: Inserters and disabled by logic machines
Replies: 1
Views: 92

Inserters and disabled by logic machines

TL;DR Make inserters do not input ingridients in disabled (by control cicuit) machines (Assembling machines, chemical plants, oil refineries, biochambers etc.) Why? Now turned off biochambers are still filled with ingridients by inserters They get spoiled, then replaced with new, etc, wasting resou...
by kitters
Fri Nov 01, 2024 8:20 pm
Forum: Ideas and Suggestions
Topic: [2.0.8 / space age] Send full cargo pods from space platform
Replies: 19
Views: 12092

Re: [2.0.8 / space age] Send full cargo pods from space platform

Feel weird for me also, it's one of the first things I asked here after playng space age. Didn't believe that it's normal, thought I did smth wrong. Please, fix.
by kitters
Mon Oct 28, 2024 4:27 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

ManaUser wrote: ↑Sun Oct 27, 2024 8:06 pm
kitters wrote: ↑Sun Oct 27, 2024 4:49 pm Where is sandbox mode?
Gone. :(
Why?
by kitters
Sun Oct 27, 2024 4:49 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

Where is sandbox mode?
by kitters
Sun Oct 27, 2024 10:58 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33514

Re: Space Age general Questions

Circuits on assemblers. Set recipe. Sets recipe from the first valid signal.
What signal? What is 'order' of signals on a wire? It's does not depend of magnitude of signals for sure. So, is it just predetermined or what? Really want to understand.

Go to advanced search