Search found 21 matches

by kitters
Thu Oct 22, 2020 6:38 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 23280

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I don't get it, is train limit added already in experemental versions?
by kitters
Wed Feb 12, 2020 5:08 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1314
Views: 180893

Re: Simple Questions and Short Answers

Hi everyone.
First time i started mass production, ups began to drop.
So, I learned all info i could get about it. Seems like no need to replace belts with underground after the patch, right?

And one more question, are bots still more ups-friendly than belts or belts became better than bots?
by kitters
Sun Feb 09, 2020 6:44 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 2972

Re: Inserter throughput

thanks a lot.
God, it's genius.
by kitters
Sun Feb 09, 2020 9:58 am
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 2972

Re: Inserter throughput

For some reason i can't copy that blueprint.
But can copy other prints in this threadю
by kitters
Sat Feb 08, 2020 5:08 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 2972

Re: Inserter throughput

I didn't ask you to try to simulate my factory or try to find a solution of supplying assemblers. I just pointed on theoretical situaton, when inserter stops while working despite not supplying an assembler. I even pointed on possible reason - the buffer is calculated using rotating time, less than ...
by kitters
Sat Feb 08, 2020 4:45 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 2972

Re: Inserter throughput

By the way, disentius, did you find a way to load 4 belts per wagon with balance on chests?
viewtopic.php?p=456201#p456201
I couldn't find the answer.
by kitters
Sat Feb 08, 2020 2:22 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 2972

Re: Inserter throughput

I've read everything you wrote. O, the problem isn't new. Sadly, that devs decided against simplification of inserters. Throughput reaaly depands on a lot of stuff. I've learned a lot about mechanics and a lot of ways to load from belts, especially "Vegemeister unload trick", thanks, disentius. (i m...
by kitters
Tue Feb 04, 2020 9:49 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 2972

Re: Inserter throughput

I see 5 beacons with 2 speed modules, and assembly machine with 4 prod modules. the iron intake for that configuration is 4.125 iron plate/s. ref: https://kirkmcdonald.github.io/calc.html#zip=bclJCsMwDEDR22hncIY24KDDOLIKBk9ICvT4jffdvMX/KVpE75bDvT1INEYFGbgDTWpujxcXQ/4OYVVnEpuOLuZmhjqkJ1w9pIpjg3ShTgn...
by kitters
Tue Feb 04, 2020 9:28 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 2972

Re: Inserter throughput

You are wrong, an assembler has a larger buffer, i can see more than 30 plates in while working. UPD. But you give me the idea. You are right, inserters spend a part of time being inactive. So, they don't want to work, maybe because of the limit you refered. And i found some info. The limit is The i...
by kitters
Tue Feb 04, 2020 7:25 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 2972

Re: Inserter throughput

I reported about the case, when three inserters can't get 17/s. And in configuration when inserters take from beginings of undeground belt, two of them can't get 17/s even from a full belt per each inserter. A case, when an inserter takes from full belt (not underground) into a chest - okay, it can ...
by kitters
Tue Feb 04, 2020 7:14 pm
Forum: Balancing
Topic: Add Extra Despawn Timer to Higher Armour Tiers?
Replies: 23
Views: 1638

Re: Add Extra Despawn Timer to Higher Armour Tiers?

I don't think there is such a problem in this game. First of all, i can't understand, what can player do 10 MIN OF CAR travel far FROM HIS BASE. This game isn't about exploration at all. Deposits can easily be found with perimeter radars. Within a base a player should have transport system to quickl...
by kitters
Tue Feb 04, 2020 4:55 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 2972

Inserter throughput

Let me whine a little. After launching a rocket in Death-maraphon world with a base of 1sciencepack per sec, i wanted to try some massive production, with beacons and modules. I launched creative mode (my first mode) to project production sections. Was projecting green circuit section during 20-30 h...
by kitters
Mon Sep 09, 2019 12:25 pm
Forum: Duplicates
Topic: Wires, blueprints
Replies: 4
Views: 407

Re: Wires, blueprints

okey, it's not a bug, but it should be fixed for sure someday. because it's pretty annoying, automation is impossible now, i have to fix manually every segment. Even current simple solution "poles would be unable to reconnect" is okay, i think. In case i someday want them to reconnect, i will just d...
by kitters
Sat Sep 07, 2019 7:50 pm
Forum: Duplicates
Topic: Wires, blueprints
Replies: 4
Views: 407

Wires, blueprints

If poles are enough close to each other, they connect after releasing blueprint however they were when bp was creating. It hinders creating bp with power switches, for example.
by kitters
Sun Sep 01, 2019 11:16 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 17749

Re: Friday Facts #310 - Glowing Heat pipes

Glowing heat pipes make me feeling smth wrong and willing to fix pipes wasting energy for glowing.
by kitters
Mon Aug 19, 2019 12:00 pm
Forum: Gameplay Help
Topic: Train speed formula
Replies: 17
Views: 2676

Re: Train speed formula

Look how it works, guy. Friction acts before moving power of locomotives and it can't set the speed negative, so it sets speed to zero. Locomotives act next and every tick the speed of train is equal V=[10*L*f.a./W]*[1-air/W]. If friction is stronger than moving power, a train can't accelerate and r...
by kitters
Fri Aug 02, 2019 3:36 pm
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 3019

Re: Balance of Marathon Death world

@OP : You might be interested with the 0.17.60 release notes, and the devs' explanations : https://forums.factorio.com/viewtopic.php?p=446415#p446415 0.17.60 - Deathworld marathon preset was made a little bit easier. Interestinng if this topic caused these changes? :lol: Now DM != D+M. (c) Enemy ev...
by kitters
Fri Jul 26, 2019 11:11 pm
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 3019

Re: Balance of Marathon Death world

Oh, I see. Thanks for replies. Trains as defence seems to be a great idea. :) P.S. I checked in wiki, steel furnaces consume half as much fuel per item, but produce equal amount of pollution per item as stone furnaces. And blue and yellow assemblers produce less pollution per minute (and doubly so p...
by kitters
Thu Jul 25, 2019 2:09 pm
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 3019

Re: Balance of Marathon Death world

I'm not sure inhowfar this is a balance issue. The ranges for the game settings are big enough to make the game as easy or difficult as you want. You can easily make the game unbeatably hard. In that sense, the only mode that needs to be balanced is default. Yes, of course ranges are big. You can t...
by kitters
Thu Jul 25, 2019 11:08 am
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 3019

Re: Balance of Marathon Death world

Thanks for your advises, i will try this strategy... Controlling pollution can appear to be very interesting aspect of this game. It's unfortunate that any other gamemode doesn't need it. Make sure you have all the resources turned up to max. I'm not sure it's possible to do on normal resource level...

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