why hijacking a train? Why don't u just pull your train out of your train pocket?(so hijacking a train to chauffeur you somewhere won't break anything)
Search found 34 matches
- Thu Dec 28, 2023 10:19 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 25808
Re: Friday Facts #389 - Train control improvements
- Thu Nov 02, 2023 7:38 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35173
Re: Friday Facts #382 - Logistic groups
Rocket silo in a rocket is too much, but hundreds of chests insiade a chest is absolutely fine
- Sat Sep 02, 2023 3:57 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42214
Re: Friday Facts #374 - Smarter robots
O my god. Thank u very much. I had a such annoying problem with bots, that had forced me to find other ways. I had a task to transfer huge amount of things per sec from one line if chests to another line of chests few squares away (equally distributed) Specifically, 4 blue lines per 10 squares of le...
- Wed Jun 30, 2021 8:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500615
Re: Simple Questions and Short Answers
Can I enable auto-sort inventory of spiders and other stuff?
- Mon Jun 28, 2021 7:58 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500615
Re: Simple Questions and Short Answers
Hey.
Is there a way to build rails ignoring trees and rocks? I believe I did it earlier, but now a bypass way is suggested.
Is there a way to build rails ignoring trees and rocks? I believe I did it earlier, but now a bypass way is suggested.
- Fri May 14, 2021 7:01 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500615
Re: Simple Questions and Short Answers
Sad.disentius wrote: βTue May 11, 2021 3:51 pmthey removed the Counter in 1.1.0 (viewtopic.php?f=3&t=91657)
- Sun May 09, 2021 7:18 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500615
Re: Simple Questions and Short Answers
thank for the answers, guys. Especially about upgrade planner.
- Sat May 08, 2021 7:46 pm
- Forum: Releases
- Topic: Version 1.1.33
- Replies: 14
- Views: 28554
Re: Version 1.1.33
what are Armor stages on the player character?
- Sat May 08, 2021 7:39 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500615
Re: Simple Questions and Short Answers
Hey.
Is there a way to remove modules from assemblers or furnaces with bots? Or at least a fast way like collecting resource from a furnace by ctrl+click.
I'm kinda tired of opening menu of every assembler to take modules.
p.s. in vanila, of course.
Is there a way to remove modules from assemblers or furnaces with bots? Or at least a fast way like collecting resource from a furnace by ctrl+click.
I'm kinda tired of opening menu of every assembler to take modules.
p.s. in vanila, of course.
- Sat Mar 06, 2021 7:20 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500615
Re: Simple Questions and Short Answers
Thank you, i've just succeed.
- Sat Mar 06, 2021 6:38 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500615
Re: Simple Questions and Short Answers
Simple question.
My main map appeared to be too old. Cann't be loaded because it's lower then minimum input version.
What should i do to load my map? What did i have to do to avoid it? Don't forget to load it every update? Maybe I can do it now with lower versions of factorio?
My main map appeared to be too old. Cann't be loaded because it's lower then minimum input version.
What should i do to load my map? What did i have to do to avoid it? Don't forget to load it every update? Maybe I can do it now with lower versions of factorio?
- Sun Feb 28, 2021 11:51 am
- Forum: Ideas and Suggestions
- Topic: Disabling provider chests with circuit network
- Replies: 4
- Views: 1468
Re: Disabling provider chests with circuit network
This could be achieved with multiple chests and circuits, but not with one buffer chest. Yes, that's what i meant. But it's only one among many things you can do with such control. So in my view it doesn't reduse but increase by a lot puzzle factor ;) it reduces puzzle factor and so gameplay. :)
- Sat Feb 27, 2021 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Disabling provider chests with circuit network
- Replies: 4
- Views: 1468
Disabling provider chests with circuit network
To allow red,yellow,green chests to be not only providers of logistic network, but chests/storages. For example, I want a chest to have a buffer for a inserter to take, and allow drons to take only surplus. I can load stuff in a steel chest and tune a inserter to transport from a steel chest to a pr...
- Thu Oct 22, 2020 6:38 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 82696
Re: Friday Facts #361 - Train stop limit, Tips and tricks
I don't get it, is train limit added already in experemental versions?
- Wed Feb 12, 2020 5:08 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500615
Re: Simple Questions and Short Answers
Hi everyone.
First time i started mass production, ups began to drop.
So, I learned all info i could get about it. Seems like no need to replace belts with underground after the patch, right?
And one more question, are bots still more ups-friendly than belts or belts became better than bots?
First time i started mass production, ups began to drop.
So, I learned all info i could get about it. Seems like no need to replace belts with underground after the patch, right?
And one more question, are bots still more ups-friendly than belts or belts became better than bots?
- Sun Feb 09, 2020 6:44 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11580
Re: Inserter throughput
thanks a lot.
God, it's genius.
God, it's genius.
- Sun Feb 09, 2020 9:58 am
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11580
Re: Inserter throughput
For some reason i can't copy that blueprint.
But can copy other prints in this threadΡ
But can copy other prints in this threadΡ
- Sat Feb 08, 2020 5:08 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11580
Re: Inserter throughput
I didn't ask you to try to simulate my factory or try to find a solution of supplying assemblers. I just pointed on theoretical situaton, when inserter stops while working despite not supplying an assembler. I even pointed on possible reason - the buffer is calculated using rotating time, less than ...
- Sat Feb 08, 2020 4:45 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11580
Re: Inserter throughput
By the way, disentius, did you find a way to load 4 belts per wagon with balance on chests?
viewtopic.php?p=456201#p456201
I couldn't find the answer.
viewtopic.php?p=456201#p456201
I couldn't find the answer.
- Sat Feb 08, 2020 2:22 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11580
Re: Inserter throughput
I've read everything you wrote. O, the problem isn't new. Sadly, that devs decided against simplification of inserters. Throughput reaaly depands on a lot of stuff. I've learned a lot about mechanics and a lot of ways to load from belts, especially "Vegemeister unload trick", thanks, disen...