Search found 141 matches

by kitters
Wed Jan 22, 2025 7:56 am
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 4072

Re: Improve recycler belt stacking



Is it fixed in 2.0.30? Right?


It is not fixed in 2.0.30 - it just makes it more likely for recyclers to stack based on what they have.

Either do the chest combinator stack inserter setup; or add more belts to handle unstacked capacity. If recyclers handled it for you there is a UPS cost to ...
by kitters
Wed Jan 22, 2025 7:34 am
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 4072

Re: Improve recycler belt stacking

dmikalova wrote: Tue Jan 21, 2025 10:27 pm "Given the opportunity, players will optimize the fun out of a game."

Funny how yo use this argument when factorio is exactly type of game for ones who's having fun optimizing. The type of game where optimizing and having fun are not opposites.
by kitters
Tue Jan 21, 2025 10:51 pm
Forum: Resolved Problems and Bugs
Topic: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]
Replies: 2
Views: 9707

Re: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]


Hello, thank you for your report! I must admit I didn't expect the result order to matter as in the tooltip it doesn't, but I didn't think of the ordering in the outputs resulting in better or worse belt stacking.

I guess you are refering to this mod https://mods.factorio.com/mod/better-scrap ...
by kitters
Tue Jan 21, 2025 10:45 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 4072

Re: Improve recycler belt stacking

No, it isn't.
by kitters
Tue Jan 21, 2025 10:17 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 4072

Re: Improve recycler belt stacking

Is it fixed in 2.0.30? Right?
by kitters
Sun Jan 12, 2025 1:01 pm
Forum: News
Topic: Friday Facts #434 - Galaxy of Fame
Replies: 47
Views: 15542

Re: Friday Facts #434 - Galaxy of Fame

Is there a way to search for a star by name without direct link?
I have no idea where my star in galaxy is, link just shows stats, not a star itself. What colour, what size is it, I have no idea.
by kitters
Sun Jan 12, 2025 12:49 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1982
Views: 724142

Re: Simple Questions and Short Answers

Is it possible to set condition "(A or B) and C" ?
upd. Immidiatelly after posting it as a formula I realized that (A or B) and C = (A and C) or (B and C), and that condition I can set.
So maybe that settles the question, but if it's possible to set (A or B) and C, let me know, please, I didn't find ...
by kitters
Sun Jan 12, 2025 12:46 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1982
Views: 724142

Re: Simple Questions and Short Answers


Is there a way to manually offload something when you have a landing pad and requests?

Surely this can't be a thing. I stick items in the orbital drop slots manually, don't care where they go as long as they go to the surface, and nothing happens. It is misc stuff, making a request for each would ...
by kitters
Fri Jan 03, 2025 7:46 pm
Forum: Ideas and Suggestions
Topic: A boost to Nauvis
Replies: 4
Views: 663

Re: A boost to Nauvis

You should see this first:
https://forums.factorio.com/viewforum.php?f=80
https://forums.factorio.com/viewtopic.php?f=6&t=30240
There are already many suggestons about new biters. And many mods implementing it.
And many abstract and general suggsetions about adding completely new mechanics. "Hi ...
by kitters
Fri Jan 03, 2025 7:36 pm
Forum: Ideas and Suggestions
Topic: Simple coal liquefaction should use only one fluid input and output, like basic oil processing
Replies: 5
Views: 1309

Re: Simple coal liquefaction should use only one fluid input and output, like basic oil processing

Agreed. More consistency is appreciated, it should work as existing before simple/advanced oil refinery.
by kitters
Fri Jan 03, 2025 4:30 pm
Forum: Ideas and Suggestions
Topic: Demolisher collision
Replies: 5
Views: 770

Re: Demolisher collision

If I had encountered this, it would have broken my immersion as fuck. Disgusting. :danger:
I'd report this as a bug. Too bad problems like this have very low priority.
by kitters
Fri Jan 03, 2025 3:21 pm
Forum: Ideas and Suggestions
Topic: 'Autorequest missing construction materials' should have 'import from' filter
Replies: 0
Views: 161

'Autorequest missing construction materials' should have 'import from' filter

TLDR
'Autorequest missing construction materials' tick on platform should have 'import from' filter, just as all other requests for consistency and convenience of using existing mechanics.

Why?
I think 'Autorequest missing construction materials' should have option be used not only during ...
by kitters
Fri Jan 03, 2025 2:37 pm
Forum: Not a bug
Topic: Items on space platform belts are lost when the belt is mined
Replies: 10
Views: 3177

Re: Items on space platform belts are lost when the belt is mined


I just lost hundreds of quantum chips because of this weird mechanic of some items being deleted and others don't.


That's rought, buddy. That obviously shouldn't be the case and need fixing.

On the other hand, when I rebuild platform, I have to clean hub from asteroids and other trash (maybe ...
by kitters
Thu Jan 02, 2025 11:54 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1982
Views: 724142

Re: Simple Questions and Short Answers


I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the gray ...
by kitters
Wed Jan 01, 2025 10:42 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1982
Views: 724142

Re: Simple Questions and Short Answers

How can I use 'autorequest missing constructing materials" tick to repair my platform?

I use "all request satisfied' for most planets so platform stops indefenitely at one of them instead of fixing itself on Nauvis, where I produce spare parts.
I see following solutions for repairing platform ...
by kitters
Mon Dec 30, 2024 12:49 pm
Forum: Not a bug
Topic: [2.0.28] Interface don't fit in low resolution screens
Replies: 1
Views: 209

[2.0.28] Interface don't fit in low resolution screens

1.png
1.png (1.94 MiB) Viewed 209 times
I launched the game on quite old leptop with 1366*768 screen resolution.
Seem like even 75% UI scale is too high, it doesn't fit in the screen.
2.png
2.png (1.15 MiB) Viewed 209 times
by kitters
Mon Dec 30, 2024 11:21 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1982
Views: 724142

Re: Simple Questions and Short Answers

Is there a way to start Aquilo without ***** solar panels?
Isn't it absurd that I can smelt ore, but can't melt ice without electricity?
by kitters
Sun Dec 15, 2024 5:57 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1982
Views: 724142

Re: Simple Questions and Short Answers


I'm trying to use the "quality transfer" feature in my selector combinator, but I don't seem to be getting any outputs. Here's my input net:

2024-12-15_11-08.png

But there's nothing on the output net:

2024-12-15_11-08_1.png

I'm really not sure what I'm missing here, I expect this to work fine ...
by kitters
Sun Dec 15, 2024 12:37 pm
Forum: Pending
Topic: [2.0.23] Can't drop items manually from a platform
Replies: 4
Views: 992

Re: [2.0.23] Can't drop items manually from a platform


How many cargo bays do you have on the planet?


The amount of cargo bays (N) increases througput of pods (3+N) pods per 20seconds.
Described setup occupyes any avaliable pods.
Well, not infinite, it depands on how often a new item is picked up on a platform. I guess in my particular case it's ...

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