Search found 141 matches
- Wed Jan 22, 2025 7:56 am
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 4072
Re: Improve recycler belt stacking
Is it fixed in 2.0.30? Right?
It is not fixed in 2.0.30 - it just makes it more likely for recyclers to stack based on what they have.
Either do the chest combinator stack inserter setup; or add more belts to handle unstacked capacity. If recyclers handled it for you there is a UPS cost to ...
- Wed Jan 22, 2025 7:34 am
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 4072
Re: Improve recycler belt stacking
dmikalova wrote: Tue Jan 21, 2025 10:27 pm "Given the opportunity, players will optimize the fun out of a game."
Funny how yo use this argument when factorio is exactly type of game for ones who's having fun optimizing. The type of game where optimizing and having fun are not opposites.
- Tue Jan 21, 2025 10:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]
- Replies: 2
- Views: 9707
Re: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]
Hello, thank you for your report! I must admit I didn't expect the result order to matter as in the tooltip it doesn't, but I didn't think of the ordering in the outputs resulting in better or worse belt stacking.
I guess you are refering to this mod https://mods.factorio.com/mod/better-scrap ...
- Tue Jan 21, 2025 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 4072
Re: Improve recycler belt stacking
No, it isn't.
- Tue Jan 21, 2025 10:17 pm
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 4072
Re: Improve recycler belt stacking
Is it fixed in 2.0.30? Right?
- Sun Jan 12, 2025 1:01 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 47
- Views: 15542
Re: Friday Facts #434 - Galaxy of Fame
Is there a way to search for a star by name without direct link?
I have no idea where my star in galaxy is, link just shows stats, not a star itself. What colour, what size is it, I have no idea.
I have no idea where my star in galaxy is, link just shows stats, not a star itself. What colour, what size is it, I have no idea.
- Sun Jan 12, 2025 12:49 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724142
Re: Simple Questions and Short Answers
Is it possible to set condition "(A or B) and C" ?
upd. Immidiatelly after posting it as a formula I realized that (A or B) and C = (A and C) or (B and C), and that condition I can set.
So maybe that settles the question, but if it's possible to set (A or B) and C, let me know, please, I didn't find ...
upd. Immidiatelly after posting it as a formula I realized that (A or B) and C = (A and C) or (B and C), and that condition I can set.
So maybe that settles the question, but if it's possible to set (A or B) and C, let me know, please, I didn't find ...
- Sun Jan 12, 2025 12:46 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724142
Re: Simple Questions and Short Answers
Is there a way to manually offload something when you have a landing pad and requests?
Surely this can't be a thing. I stick items in the orbital drop slots manually, don't care where they go as long as they go to the surface, and nothing happens. It is misc stuff, making a request for each would ...
- Fri Jan 10, 2025 10:02 pm
- Forum: Assigned
- Topic: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
- Replies: 3
- Views: 522
Re: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
Seached forum before reporting this problem, glad it's assigned.
- Fri Jan 03, 2025 7:46 pm
- Forum: Ideas and Suggestions
- Topic: A boost to Nauvis
- Replies: 4
- Views: 663
Re: A boost to Nauvis
You should see this first:
https://forums.factorio.com/viewforum.php?f=80
https://forums.factorio.com/viewtopic.php?f=6&t=30240
There are already many suggestons about new biters. And many mods implementing it.
And many abstract and general suggsetions about adding completely new mechanics. "Hi ...
https://forums.factorio.com/viewforum.php?f=80
https://forums.factorio.com/viewtopic.php?f=6&t=30240
There are already many suggestons about new biters. And many mods implementing it.
And many abstract and general suggsetions about adding completely new mechanics. "Hi ...
- Fri Jan 03, 2025 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Simple coal liquefaction should use only one fluid input and output, like basic oil processing
- Replies: 5
- Views: 1309
Re: Simple coal liquefaction should use only one fluid input and output, like basic oil processing
Agreed. More consistency is appreciated, it should work as existing before simple/advanced oil refinery.
- Fri Jan 03, 2025 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Demolisher collision
- Replies: 5
- Views: 770
Re: Demolisher collision
If I had encountered this, it would have broken my immersion as fuck. Disgusting.
I'd report this as a bug. Too bad problems like this have very low priority.

I'd report this as a bug. Too bad problems like this have very low priority.
- Fri Jan 03, 2025 3:21 pm
- Forum: Ideas and Suggestions
- Topic: 'Autorequest missing construction materials' should have 'import from' filter
- Replies: 0
- Views: 161
'Autorequest missing construction materials' should have 'import from' filter
TLDR
'Autorequest missing construction materials' tick on platform should have 'import from' filter, just as all other requests for consistency and convenience of using existing mechanics.
Why?
I think 'Autorequest missing construction materials' should have option be used not only during ...
'Autorequest missing construction materials' tick on platform should have 'import from' filter, just as all other requests for consistency and convenience of using existing mechanics.
Why?
I think 'Autorequest missing construction materials' should have option be used not only during ...
- Fri Jan 03, 2025 2:37 pm
- Forum: Not a bug
- Topic: Items on space platform belts are lost when the belt is mined
- Replies: 10
- Views: 3177
Re: Items on space platform belts are lost when the belt is mined
I just lost hundreds of quantum chips because of this weird mechanic of some items being deleted and others don't.
That's rought, buddy. That obviously shouldn't be the case and need fixing.
On the other hand, when I rebuild platform, I have to clean hub from asteroids and other trash (maybe ...
- Thu Jan 02, 2025 11:54 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724142
Re: Simple Questions and Short Answers
I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the gray ...
- Wed Jan 01, 2025 10:42 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724142
Re: Simple Questions and Short Answers
How can I use 'autorequest missing constructing materials" tick to repair my platform?
I use "all request satisfied' for most planets so platform stops indefenitely at one of them instead of fixing itself on Nauvis, where I produce spare parts.
I see following solutions for repairing platform ...
I use "all request satisfied' for most planets so platform stops indefenitely at one of them instead of fixing itself on Nauvis, where I produce spare parts.
I see following solutions for repairing platform ...
- Mon Dec 30, 2024 12:49 pm
- Forum: Not a bug
- Topic: [2.0.28] Interface don't fit in low resolution screens
- Replies: 1
- Views: 209
[2.0.28] Interface don't fit in low resolution screens
Seem like even 75% UI scale is too high, it doesn't fit in the screen.
- Mon Dec 30, 2024 11:21 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724142
Re: Simple Questions and Short Answers
Is there a way to start Aquilo without ***** solar panels?
Isn't it absurd that I can smelt ore, but can't melt ice without electricity?
Isn't it absurd that I can smelt ore, but can't melt ice without electricity?
- Sun Dec 15, 2024 5:57 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724142
Re: Simple Questions and Short Answers
I'm trying to use the "quality transfer" feature in my selector combinator, but I don't seem to be getting any outputs. Here's my input net:
2024-12-15_11-08.png
But there's nothing on the output net:
2024-12-15_11-08_1.png
I'm really not sure what I'm missing here, I expect this to work fine ...
- Sun Dec 15, 2024 12:37 pm
- Forum: Pending
- Topic: [2.0.23] Can't drop items manually from a platform
- Replies: 4
- Views: 992
Re: [2.0.23] Can't drop items manually from a platform
How many cargo bays do you have on the planet?
The amount of cargo bays (N) increases througput of pods (3+N) pods per 20seconds.
Described setup occupyes any avaliable pods.
Well, not infinite, it depands on how often a new item is picked up on a platform. I guess in my particular case it's ...