Search found 26 matches

by BasterFac
Mon Mar 22, 2021 5:25 pm
Forum: Gameplay Help
Topic: bugged pollution ?
Replies: 2
Views: 1008

bugged pollution ?

been playing with a friend, close to 60 hours, bob's mods, current stable version. we were wondering why there are nests in the middle of polluted areas but dont "get" the pollution surrounding them ? https://imgur.com/a/EiVOvZu there are some nests marked that dont get any pollution. i me...
by BasterFac
Mon Mar 22, 2021 3:07 pm
Forum: Technical Help
Topic: maybe a small server boost ?
Replies: 4
Views: 1210

Re: maybe a small server boost ?

I do.
my mate prolly too.

but i noticed when i wrote this post, the forum was slow too.
by BasterFac
Sun Mar 21, 2021 7:36 pm
Forum: Technical Help
Topic: maybe a small server boost ?
Replies: 4
Views: 1210

maybe a small server boost ?

been playing with a friend lately and he or i was hosting the game. most of the time its all right and we can play at a 11'ish ping/tick ? . but also recently it happed that the "guest" couldn't play due to 254 (or so) max ping. mostly sundays or evenings (19:00 gmt). both or connections a...
by BasterFac
Wed Jan 06, 2021 1:58 pm
Forum: Ideas and Suggestions
Topic: train stop module for armor
Replies: 7
Views: 1543

Re: train stop module for armor

think i'll try the splatter guard.

i would still like to not depend on mods so much but guess thats life :)
by BasterFac
Tue Jan 05, 2021 10:34 am
Forum: Ideas and Suggestions
Topic: Make landfill green again
Replies: 2
Views: 808

Make landfill green again

Always wondered why placed landfill stays brown and not growing grass after some time.
would look much better imo

even the icon showing grass
https://imgur.com/a/9SnFJy5

but looks like
https://imgur.com/a/s99BJwa
by BasterFac
Tue Jan 05, 2021 10:29 am
Forum: Ideas and Suggestions
Topic: train stop module for armor
Replies: 7
Views: 1543

train stop module for armor

I thought quite often, after I got run over by a train, to have some kind of module (like the belt immunity thingy) one can fit in its armor to either: - slow down trains while one is close to the tracks - stop the train - or give some other kind of warning to reduce the risk of dying due to trains ...
by BasterFac
Tue Jan 05, 2021 10:07 am
Forum: Not a bug
Topic: [1.0.0] Hard to select Locomotive in curve
Replies: 2
Views: 899

Re: [1.0.0] Hard to select Locomotive in curve

yeah, sorry

had some mods running and found the bad guy.
unloaded it and all is fine again :)
(caused also some problems with removing rail tracks)

https://imgur.com/a/kVoL9bs
by BasterFac
Mon Jan 04, 2021 5:05 pm
Forum: Not a bug
Topic: [1.0.0] Hard to select Locomotive in curve
Replies: 2
Views: 899

[1.0.0] Hard to select Locomotive in curve

I did not check in experimental but in 1.0.0 i noticed you have only sertain spots where u can select the locomotive while its standing in a curve (see the picture, dont know how its called :) ) for me ca. the yellow marked area is working. I think its new as I didnt noticed this before. its not gam...
by BasterFac
Thu Jul 30, 2020 11:09 am
Forum: Balancing
Topic: Biter Base size vs. attacking group of biters
Replies: 3
Views: 2098

Re: Biter Base size vs. attacking group of biters

the small one got more polution. but still, wouldnt it look better if the small base would be bigger (if this one gets more polution)? or send smaller groups more often rather than such a big one ? but i kinda think a biter base acts not as base. it just relevant how much polution a spawer gets ? ma...
by BasterFac
Thu Jul 30, 2020 8:40 am
Forum: Balancing
Topic: Biter Base size vs. attacking group of biters
Replies: 3
Views: 2098

Biter Base size vs. attacking group of biters

If have been playing quite a few hours and never really noticed this issue. But that it did it now I find somebody could maybe take a look at it: a small biter Base sends a much bigger horde to my base than a bigger base (see the the attachments). The evolution lvl. was the same (0.42, didnt take a ...
by BasterFac
Sat Jun 06, 2020 12:56 pm
Forum: Duplicates
Topic: [0.18.30] trapped between pipes
Replies: 0
Views: 662

[0.18.30] trapped between pipes

i play a vanilla game and as seen in the vid i got trapped between the pipes (not the first time). I did not try / think about to turn off the exos but as I got in there I would be nice to get out too. I removed a pipe to get out. It happened before and I remember I got out again ... a some buzzing ...
by BasterFac
Tue Mar 10, 2020 3:52 pm
Forum: Not a bug
Topic: [0.18.10] [Bob's Mods] Random junk in storage crate
Replies: 4
Views: 1316

Re: [0.18.10] [Bob's Mods] Random junk in storage crate

still wierd. but ok.

Maybe an option to choose the location they drop the stuff in would be nice.
just to keep track were your items are
by BasterFac
Tue Mar 10, 2020 3:47 pm
Forum: Implemented Suggestions
Topic: Player Logistics - Respawn
Replies: 12
Views: 4567

Not resupply by drones after death

I am a bit annoyed by the fact, after being revived you get instant refilled by drones with things in your request list. https://youtu.be/HL8yOVUzalg since I am a guy who dont waste items I am going to loot my body anyways what means i have 2 times the stuff in my inventory and have to empty it agai...
by BasterFac
Tue Mar 10, 2020 3:43 pm
Forum: Not a bug
Topic: [0.18.10] [Bob's Mods] Random junk in storage crate
Replies: 4
Views: 1316

[0.18.10] [Bob's Mods] Random junk in storage crate

I noticed a few times already after placing a storage crate drones put in random stuff. In the video land fill. Before it was 3 things (didn't capture this). https://youtu.be/1Zo2rXnnBOI the guy I am playing with on the server said the same. He didnt use those crates before and was a bit surpriced t...
by BasterFac
Sun Mar 08, 2020 7:40 pm
Forum: Minor issues
Topic: [0.18.10] [Bob's Mods] Biters are not moving
Replies: 2
Views: 1298

Re: [0.18.10] [Bob's Mods] Biters are not moving

Now ( after another couple of hours) the blob turned into a biter base

https://imgur.com/jjZRqDg

but still not sure whether it should take that long
by BasterFac
Sun Mar 08, 2020 9:40 am
Forum: Minor issues
Topic: [0.18.10] [Bob's Mods] Biters are not moving
Replies: 2
Views: 1298

[0.18.10] [Bob's Mods] Biters are not moving

A friend I have a modded game running and we found a biter blob thats not moving. https://youtu.be/ZKnYgX3ha9w https://youtu.be/bocyKObOOVA the viedos are a couple of hours playtime appart. there was such a blob like this before right next to it turned into a biter base. but the one thats still ther...
by BasterFac
Sat Feb 22, 2020 8:42 am
Forum: Gameplay Help
Topic: Logistics in Vanila game
Replies: 9
Views: 2965

Re: Logistics in Vanila game

thanks for lightening up things a bit :) until now I didn't bother using robots to supply myself (at this game stage). Usually at this stage my factory is not that big so I just take all I need out of chests by hand. Bu maybe it would be good to start placing provider chests to prepare the logistics...
by BasterFac
Thu Feb 20, 2020 6:02 pm
Forum: Gameplay Help
Topic: Logistics in Vanila game
Replies: 9
Views: 2965

Logistics in Vanila game

Hi Just a question. How do I use those 2 chests (provider and storage chest) until i get the other chests ? I played a bit arround and cant tranport anything from point A to B with only those 2 chest. Why not unlocking all in one go ? Or do I miss something ? :) So I have to play until I unlocked re...
by BasterFac
Thu Feb 06, 2020 5:24 pm
Forum: Not a bug
Topic: [0.17.79] Are logistic drones not working 100% ?
Replies: 5
Views: 1501

Re: [0.17.79] Are logistic drones not working 100% ?

I kind of unterstand what you mean. But should not at any point be 1000 stone (or at least close to) in that crate ? even while its being drained ? I just sped up the production and the crate is getting emptier (see picture attached). And there are still not more drones hauling the stone. I could ma...

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