Hi,
I'm not sure if it was not correct before, because I remember that I never had issue with it at the start of my run in october when I used the logistic network at first.
But anyway, since some weeks, when I'm in a vehicle/character/chest and setting the logistic groups to ask for in the logistic ...
Search found 19 matches
- Sat Dec 14, 2024 3:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] names of group for logistics with accents in the name are not taken into account in search
- Replies: 1
- Views: 209
- Sat Dec 14, 2024 11:38 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23]not a bug sorry- ctrl+shift placing conveyers in far view (radar)
- Replies: 4
- Views: 1081
Re: [2.0.23] ctrl+shift placing conveyers in far view (radar) is working left, right, down, but not up with azerty keybo
Ah I found what you spoke about. i'll edit the "redo" alternative command which I didn't see (nor look to be honest) and see if it works rightly.
Thanks!
Edit: that was it.
Thank you so muchI I'm quite ashamed to not have seen it by myself.
Thanks!
Edit: that was it.
Thank you so muchI I'm quite ashamed to not have seen it by myself.
- Fri Dec 13, 2024 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23]not a bug sorry- ctrl+shift placing conveyers in far view (radar)
- Replies: 4
- Views: 1081
[2.0.23]not a bug sorry- ctrl+shift placing conveyers in far view (radar)
Hi,
I'm playing on a (belgian) azerty keyboard, where my usual movement keys are z q s and d (the "a" is in place of "q", and "z" is in place of "w"). I think when I started playing 2.0 in october, 400hours before now, I remapped all the Z and W, and A and Q respectively since it was qwerty styled ...
I'm playing on a (belgian) azerty keyboard, where my usual movement keys are z q s and d (the "a" is in place of "q", and "z" is in place of "w"). I think when I started playing 2.0 in october, 400hours before now, I remapped all the Z and W, and A and Q respectively since it was qwerty styled ...
- Tue Dec 10, 2024 7:46 pm
- Forum: Not a bug
- Topic: [2.0.23] Spidertron construction bots doing nothing
- Replies: 2
- Views: 263
Re: [2.0.23] Spidertron construction bots doing nothing
Oh so it's the pending request which are causing that? I didn't know they would have such impact.
- Wed Dec 04, 2024 7:54 pm
- Forum: Not a bug
- Topic: [2.0.23] Spidertron construction bots doing nothing
- Replies: 2
- Views: 263
[2.0.23] Spidertron construction bots doing nothing
Hi,
this roboport is asking for repair tooltips.
All those spidertrons have more than it.
I have said to those to unload it as I have been doing before 2.0.23 yesterday and today (as long as I'm playing from the 2.0 +dlc version in october) From yesterday I noticed that only one construction robot ...
this roboport is asking for repair tooltips.
All those spidertrons have more than it.
I have said to those to unload it as I have been doing before 2.0.23 yesterday and today (as long as I'm playing from the 2.0 +dlc version in october) From yesterday I noticed that only one construction robot ...
- Tue Dec 03, 2024 2:53 pm
- Forum: Gameplay Help
- Topic: how to put robots in a robot port from a spidertron
- Replies: 3
- Views: 1047
how to put robots in a robot port from a spidertron
Hi,
before today, while playing, I thought I had understood how to do it, but it's not working so much today so I'm guessing I didn't understand. (In vanilla game, with the dlc.)
I have a spidertron with some roboport, etc. It can build outposts, mines, on planets where I'm not, or even far away ...
before today, while playing, I thought I had understood how to do it, but it's not working so much today so I'm guessing I didn't understand. (In vanilla game, with the dlc.)
I have a spidertron with some roboport, etc. It can build outposts, mines, on planets where I'm not, or even far away ...
- Sat Jul 27, 2019 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Copy/Paste Train Conditions
- Replies: 26
- Views: 61216
Re: Copy/Paste Train Conditions
It really is a pain in the *** not to be able to copy a station condition to repeat it multiple times in one train schedule.
Example:
artillery train must go to loading shells station, then defensive station 1, and depart when artillery shells = 0, then go back to loading shells station, then ...
Example:
artillery train must go to loading shells station, then defensive station 1, and depart when artillery shells = 0, then go back to loading shells station, then ...
- Thu Jul 25, 2019 8:57 am
- Forum: General discussion
- Topic: When do YOU give up and start fresh?
- Replies: 33
- Views: 20202
Re: When do YOU give up and start fresh?
When in a current game, I learn something new either from a friend with who I play multi, or from a mod where I have a new option i didn't understand.
Latest example:
- I learned the "main bus" sort of base structure from my friend. I stopped my 4th spaghetti big base to make one.
- I learned that ...
Latest example:
- I learned the "main bus" sort of base structure from my friend. I stopped my 4th spaghetti big base to make one.
- I learned that ...
- Wed Jul 24, 2019 2:53 pm
- Forum: Gameplay Help
- Topic: construction bot with artillery shell not putting it in a chest
- Replies: 8
- Views: 2620
Re: construction bot with artillery shell not putting it in a chest
Hi,
I have done that and still they do not move. (After taking the Printscreen, I added +-20 yellow chets to the one currently active you see in the image)
See the printscreens attached:
constructionbot2.PNG
logistic network #6 with 1050 roboports.
constructionbot.PNG
the bots.
I saw two ...
I have done that and still they do not move. (After taking the Printscreen, I added +-20 yellow chets to the one currently active you see in the image)
See the printscreens attached:
constructionbot2.PNG
logistic network #6 with 1050 roboports.
constructionbot.PNG
the bots.
I saw two ...
- Wed Jul 24, 2019 11:45 am
- Forum: Gameplay Help
- Topic: construction bot with artillery shell not putting it in a chest
- Replies: 8
- Views: 2620
Re: construction bot with artillery shell not putting it in a chest
Hi,
Yes I meant construction bot. I think it happened when I cut/pasted my "artillery train station" to reverse it (making the train station facing the main rails, and not back to it (and in doing so, reduce the need for the train which I would ask to depart to an artillery-outpost to make an ...
Yes I meant construction bot. I think it happened when I cut/pasted my "artillery train station" to reverse it (making the train station facing the main rails, and not back to it (and in doing so, reduce the need for the train which I would ask to depart to an artillery-outpost to make an ...
- Tue Jul 23, 2019 1:02 pm
- Forum: Gameplay Help
- Topic: construction bot with artillery shell not putting it in a chest
- Replies: 8
- Views: 2620
construction bot with artillery shell not putting it in a chest
Hi,
I am encountering a problem: I have since +-10 hours ingame some construction bots who are transporting "artillery shell". They are staying in the air and do nothing. I have the notification "not enough place in logistic network" which is quite strange since I have +- 100 yellow logistic chests ...
I am encountering a problem: I have since +-10 hours ingame some construction bots who are transporting "artillery shell". They are staying in the air and do nothing. I have the notification "not enough place in logistic network" which is quite strange since I have +- 100 yellow logistic chests ...
- Thu Jul 18, 2019 8:24 am
- Forum: Technical Help
- Topic: [0.17.X Lastet]mod "long & far reach" doesn't active?
- Replies: 1
- Views: 877
[0.17.X Lastet]mod "long & far reach" doesn't active?
Hi,
I had a game save with the mod "long and far reach" activated in it.
I added some mods to my list of active mods, and take my game back.
Now I see that this mod is no longer active in game.
...
I checked the mod which the savegame has... and the "long and far reach" mod is not showing ...
I had a game save with the mod "long and far reach" activated in it.
I added some mods to my list of active mods, and take my game back.
Now I see that this mod is no longer active in game.
...
I checked the mod which the savegame has... and the "long and far reach" mod is not showing ...
- Sat Apr 13, 2019 5:45 am
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 53405
Re: BPs with landfill / building on water: two ideas for greatly improving the user experience
Yes, it really is a pain to build on water without fullying water with landfill...
I spent 3 hours trying to create a landfill template to match my power station... didn't suceed and had to accept a bastard form
.
I spent 3 hours trying to create a landfill template to match my power station... didn't suceed and had to accept a bastard form

- Fri Apr 12, 2019 6:26 pm
- Forum: Duplicates
- Topic: crash to desktop
- Replies: 1
- Views: 774
crash to desktop
HI,
the game crashed and i really don't know why.
i was going to my library menu to use a blue balancer on my new coal line for petroleum division process thing.
The log is attached.
the game crashed and i really don't know why.
i was going to my library menu to use a blue balancer on my new coal line for petroleum division process thing.
The log is attached.
- Sun Apr 07, 2019 11:29 am
- Forum: Duplicates
- Topic: (last 0.17.25)All Trains menu : train stations disappearing
- Replies: 1
- Views: 800
(last 0.17.25)All Trains menu : train stations disappearing
Hi,
When i'm in the train menu (where you see all trains and their destination, this happen:
I have done 3 screenshots at +-10s interval each time:
train1.PNG
train2.PNG
train3.PNG
As you see, the informations about trains station start disappearing.
After some times, all trains stations ...
When i'm in the train menu (where you see all trains and their destination, this happen:
I have done 3 screenshots at +-10s interval each time:
train1.PNG
train2.PNG
train3.PNG
As you see, the informations about trains station start disappearing.
After some times, all trains stations ...
- Tue Mar 26, 2019 8:59 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.17.20 game crash when right clicking book of blueprints
- Replies: 0
- Views: 652
0.17.20 game crash when right clicking book of blueprints
Hi,
Second game crash and the game asks me again to send the log.
I have some books with blueprints. The book i was opening was the one with yellow belt X->Y ways (it is this one: https://factorioprints.com/view/-KjZ0Rk_VXbdnxJ9jmUj ). (I downloaded those from internet and they worked fine in the ...
Second game crash and the game asks me again to send the log.
I have some books with blueprints. The book i was opening was the one with yellow belt X->Y ways (it is this one: https://factorioprints.com/view/-KjZ0Rk_VXbdnxJ9jmUj ). (I downloaded those from internet and they worked fine in the ...
- Thu Mar 14, 2019 10:12 pm
- Forum: Duplicates
- Topic: Log error - editing train timer on temporary stop
- Replies: 1
- Views: 827
Log error - editing train timer on temporary stop
Hi,
The game asked me to report this log so...
I was in the train menu with a temporary location stop. The timer was +-3 s on 5s.
i was in the middle of editing the timer duration (to put it to 500s).
Then the game crashed and this log appeared.
I added the latest autosave (4minutes before crash ...
The game asked me to report this log so...
I was in the train menu with a temporary location stop. The timer was +-3 s on 5s.
i was in the middle of editing the timer duration (to put it to 500s).
Then the game crashed and this log appeared.
I added the latest autosave (4minutes before crash ...
- Mon Mar 04, 2019 8:21 am
- Forum: Gameplay Help
- Topic: How to destroy a blueprint
- Replies: 3
- Views: 1863
Re: How to destroy a blueprint
Oh.
OKay, I get it. I never would have guessed that I have to add something to my useless blueprint to delete it. Kinda counter-intuitive. (I could make a joke about it: "dad I want to throw away the trashbin! - Is it empty? - yes. - don't then!" or the opposite: "dad, can i throw away the milkbox ...
OKay, I get it. I never would have guessed that I have to add something to my useless blueprint to delete it. Kinda counter-intuitive. (I could make a joke about it: "dad I want to throw away the trashbin! - Is it empty? - yes. - don't then!" or the opposite: "dad, can i throw away the milkbox ...
- Sun Mar 03, 2019 7:40 pm
- Forum: Gameplay Help
- Topic: How to destroy a blueprint
- Replies: 3
- Views: 1863
How to destroy a blueprint
I have an empty blueprint in my inventory.
I have tried multiple solutions provided (for older versions of the game since I play in 0.17x)... none works.
When I Ctrl + right clic nothing;
when I right clic to make a blue print to edit, i have no cross to destroy it in the upper side (right or left ...
I have tried multiple solutions provided (for older versions of the game since I play in 0.17x)... none works.
When I Ctrl + right clic nothing;
when I right clic to make a blue print to edit, i have no cross to destroy it in the upper side (right or left ...