Search found 19 matches

by lordsith
Sat Dec 14, 2024 3:54 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] names of group for logistics with accents in the name are not taken into account in search
Replies: 1
Views: 209

[2.0.23] names of group for logistics with accents in the name are not taken into account in search

Hi,
I'm not sure if it was not correct before, because I remember that I never had issue with it at the start of my run in october when I used the logistic network at first.
But anyway, since some weeks, when I'm in a vehicle/character/chest and setting the logistic groups to ask for in the logistic ...
by lordsith
Sat Dec 14, 2024 11:38 am
Forum: Resolved Problems and Bugs
Topic: [2.0.23]not a bug sorry- ctrl+shift placing conveyers in far view (radar)
Replies: 4
Views: 1081

Re: [2.0.23] ctrl+shift placing conveyers in far view (radar) is working left, right, down, but not up with azerty keybo

Ah I found what you spoke about. i'll edit the "redo" alternative command which I didn't see (nor look to be honest) and see if it works rightly.
Thanks!

Edit: that was it.
Thank you so muchI I'm quite ashamed to not have seen it by myself.
by lordsith
Fri Dec 13, 2024 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23]not a bug sorry- ctrl+shift placing conveyers in far view (radar)
Replies: 4
Views: 1081

[2.0.23]not a bug sorry- ctrl+shift placing conveyers in far view (radar)

Hi,
I'm playing on a (belgian) azerty keyboard, where my usual movement keys are z q s and d (the "a" is in place of "q", and "z" is in place of "w"). I think when I started playing 2.0 in october, 400hours before now, I remapped all the Z and W, and A and Q respectively since it was qwerty styled ...
by lordsith
Tue Dec 10, 2024 7:46 pm
Forum: Not a bug
Topic: [2.0.23] Spidertron construction bots doing nothing
Replies: 2
Views: 263

Re: [2.0.23] Spidertron construction bots doing nothing

Oh so it's the pending request which are causing that? I didn't know they would have such impact.
by lordsith
Wed Dec 04, 2024 7:54 pm
Forum: Not a bug
Topic: [2.0.23] Spidertron construction bots doing nothing
Replies: 2
Views: 263

[2.0.23] Spidertron construction bots doing nothing

Hi,
this roboport is asking for repair tooltips.
All those spidertrons have more than it.
I have said to those to unload it as I have been doing before 2.0.23 yesterday and today (as long as I'm playing from the 2.0 +dlc version in october) From yesterday I noticed that only one construction robot ...
by lordsith
Tue Dec 03, 2024 2:53 pm
Forum: Gameplay Help
Topic: how to put robots in a robot port from a spidertron
Replies: 3
Views: 1047

how to put robots in a robot port from a spidertron

Hi,
before today, while playing, I thought I had understood how to do it, but it's not working so much today so I'm guessing I didn't understand. (In vanilla game, with the dlc.)

I have a spidertron with some roboport, etc. It can build outposts, mines, on planets where I'm not, or even far away ...
by lordsith
Sat Jul 27, 2019 3:56 pm
Forum: Ideas and Suggestions
Topic: Copy/Paste Train Conditions
Replies: 26
Views: 61216

Re: Copy/Paste Train Conditions

It really is a pain in the *** not to be able to copy a station condition to repeat it multiple times in one train schedule.

Example:

artillery train must go to loading shells station, then defensive station 1, and depart when artillery shells = 0, then go back to loading shells station, then ...
by lordsith
Thu Jul 25, 2019 8:57 am
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 20202

Re: When do YOU give up and start fresh?

When in a current game, I learn something new either from a friend with who I play multi, or from a mod where I have a new option i didn't understand.

Latest example:
- I learned the "main bus" sort of base structure from my friend. I stopped my 4th spaghetti big base to make one.
- I learned that ...
by lordsith
Wed Jul 24, 2019 2:53 pm
Forum: Gameplay Help
Topic: construction bot with artillery shell not putting it in a chest
Replies: 8
Views: 2620

Re: construction bot with artillery shell not putting it in a chest

Hi,

I have done that and still they do not move. (After taking the Printscreen, I added +-20 yellow chets to the one currently active you see in the image)

See the printscreens attached:
constructionbot2.PNG
logistic network #6 with 1050 roboports.
constructionbot.PNG

the bots.

I saw two ...
by lordsith
Wed Jul 24, 2019 11:45 am
Forum: Gameplay Help
Topic: construction bot with artillery shell not putting it in a chest
Replies: 8
Views: 2620

Re: construction bot with artillery shell not putting it in a chest

Hi,

Yes I meant construction bot. I think it happened when I cut/pasted my "artillery train station" to reverse it (making the train station facing the main rails, and not back to it (and in doing so, reduce the need for the train which I would ask to depart to an artillery-outpost to make an ...
by lordsith
Tue Jul 23, 2019 1:02 pm
Forum: Gameplay Help
Topic: construction bot with artillery shell not putting it in a chest
Replies: 8
Views: 2620

construction bot with artillery shell not putting it in a chest

Hi,

I am encountering a problem: I have since +-10 hours ingame some construction bots who are transporting "artillery shell". They are staying in the air and do nothing. I have the notification "not enough place in logistic network" which is quite strange since I have +- 100 yellow logistic chests ...
by lordsith
Thu Jul 18, 2019 8:24 am
Forum: Technical Help
Topic: [0.17.X Lastet]mod "long & far reach" doesn't active?
Replies: 1
Views: 877

[0.17.X Lastet]mod "long & far reach" doesn't active?

Hi,

I had a game save with the mod "long and far reach" activated in it.

I added some mods to my list of active mods, and take my game back.

Now I see that this mod is no longer active in game.

...

I checked the mod which the savegame has... and the "long and far reach" mod is not showing ...
by lordsith
Sat Apr 13, 2019 5:45 am
Forum: Implemented in 2.0
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 89
Views: 53405

Re: BPs with landfill / building on water: two ideas for greatly improving the user experience

Yes, it really is a pain to build on water without fullying water with landfill...

I spent 3 hours trying to create a landfill template to match my power station... didn't suceed and had to accept a bastard form :(.
by lordsith
Fri Apr 12, 2019 6:26 pm
Forum: Duplicates
Topic: crash to desktop
Replies: 1
Views: 774

crash to desktop

HI,

the game crashed and i really don't know why.

i was going to my library menu to use a blue balancer on my new coal line for petroleum division process thing.

The log is attached.
by lordsith
Sun Apr 07, 2019 11:29 am
Forum: Duplicates
Topic: (last 0.17.25)All Trains menu : train stations disappearing
Replies: 1
Views: 800

(last 0.17.25)All Trains menu : train stations disappearing

Hi,

When i'm in the train menu (where you see all trains and their destination, this happen:

I have done 3 screenshots at +-10s interval each time:

train1.PNG
train2.PNG
train3.PNG

As you see, the informations about trains station start disappearing.

After some times, all trains stations ...
by lordsith
Tue Mar 26, 2019 8:59 pm
Forum: Resolved Problems and Bugs
Topic: 0.17.20 game crash when right clicking book of blueprints
Replies: 0
Views: 652

0.17.20 game crash when right clicking book of blueprints

Hi,
Second game crash and the game asks me again to send the log.
I have some books with blueprints. The book i was opening was the one with yellow belt X->Y ways (it is this one: https://factorioprints.com/view/-KjZ0Rk_VXbdnxJ9jmUj ). (I downloaded those from internet and they worked fine in the ...
by lordsith
Thu Mar 14, 2019 10:12 pm
Forum: Duplicates
Topic: Log error - editing train timer on temporary stop
Replies: 1
Views: 827

Log error - editing train timer on temporary stop

Hi,

The game asked me to report this log so...

I was in the train menu with a temporary location stop. The timer was +-3 s on 5s.
i was in the middle of editing the timer duration (to put it to 500s).

Then the game crashed and this log appeared.

I added the latest autosave (4minutes before crash ...
by lordsith
Mon Mar 04, 2019 8:21 am
Forum: Gameplay Help
Topic: How to destroy a blueprint
Replies: 3
Views: 1863

Re: How to destroy a blueprint

Oh.

OKay, I get it. I never would have guessed that I have to add something to my useless blueprint to delete it. Kinda counter-intuitive. (I could make a joke about it: "dad I want to throw away the trashbin! - Is it empty? - yes. - don't then!" or the opposite: "dad, can i throw away the milkbox ...
by lordsith
Sun Mar 03, 2019 7:40 pm
Forum: Gameplay Help
Topic: How to destroy a blueprint
Replies: 3
Views: 1863

How to destroy a blueprint

I have an empty blueprint in my inventory.
I have tried multiple solutions provided (for older versions of the game since I play in 0.17x)... none works.

When I Ctrl + right clic nothing;
when I right clic to make a blue print to edit, i have no cross to destroy it in the upper side (right or left ...

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