Hi,
this roboport is asking for repair tooltips.
All those spidertrons have more than it.
I have said to those to unload it as I have been doing before 2.0.23 yesterday and today (as long as I'm playing from the 2.0 +dlc version in october) From yesterday I noticed that only one construction robot would act, the numerous other ones do nothing. At first I thought I was doing something wrong and asked the gameplay help forum, but nobody answered. I have been remembering what I did before, and noticed that what I was currenlty doing is the same thing, but now only one robot is acting (you can see it in this image if you pay attention)
Although I use the same method as before:
- having robots in the vehicle and repair tools to transfer from the vehicle;
- putting ghost robot/repair tools in the roboport (and see the printscreen for example with roboport and repair tools)
It didn't behave like that previously because I had no so much trouble filling my roboports with repair tools and construction bots . At 1 robot transporting 4 items per trip, it take VERY long, and before, all robots would act, which would mean it took a very short time (usualy under a minute)
The save file is attached.
Edit: I noticed that tank and spidertron share the same pattern. in the print screen, the tank already has construction bots as you can see in the savegame, and only 1 robot of the total in the image would act... instead of the hundreds which are inside the tank/spidertrons.
Edit2 I tried to record it but i'm not sure I succeeded at showing the issue...
on youtube: https://youtu.be/haF85UzQMi4
Edit3: I didn't even succeed at transporting the number of asked contruction bots : on the 150 I asked, only 48 were transferred.
[2.0.23] Spidertron construction bots doing nothing
[2.0.23] Spidertron construction bots doing nothing
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- factorio-current.log
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Re: [2.0.23] Spidertron construction bots doing nothing
This is most likely going to end up in "Not a bug" since you have a lot of productivity module upgrade requests (4.5k) inside of mining drills causing construction manager to be effectively overloaded.
After running this command:
those construction robots became a lot more responsive which is an indicator of overloaded construction manager, but they were still relatively slow.
After running this command:
Code: Select all
/c
game.player.force.max_successful_attempts_per_tick_per_construction_queue = 200
game.player.force.max_failed_attempts_per_tick_per_construction_queue = 200
Re: [2.0.23] Spidertron construction bots doing nothing
Oh so it's the pending request which are causing that? I didn't know they would have such impact.