Search found 345 matches

by jockeril
Fri Jun 19, 2020 10:28 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 10000

Re: Friday Facts #352 - New website

One concern I have is that some of the images you show imply the new design is going to be a lot more "dark theme" (ie very bright text on very dark background) than the current design, which (FFF pages aside) is currently mostly "bright text on middle gray" or "middle gray on darker gray". https:/...
by jockeril
Fri Jun 05, 2020 1:09 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 18924

Re: Friday Facts #350 - Electric mining drill redesign

Can I toggle it to old one? I don't really like new one actually, It's top covers a lot in upper tiles... There's always one that's not happy... you can use mods to change the way it looks Myself, I love the new design and looking forward to seeing it in game, even though I was really used to the o...
by jockeril
Sat May 02, 2020 11:03 am
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 6278

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

Well I've said a hundred times before and I'll say it again - amazing! You guys are the best game developer and no wonder this game it one of the most popular games on steam, is well deserved because of those kind of attentions to details and the way you work with your community Kudos ! BR, Jockeril
by jockeril
Sun Mar 08, 2020 1:39 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 8566

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Add a logarithmic display option for production/consumption graph - I've endorsed that and I think all should read and make a vote on it so Wube knows if is a popular request
by jockeril
Sun Mar 08, 2020 1:25 pm
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 14
Views: 1657

Re: Add a logarithmic display option for production/consumption graph.

I mostly use production graph to ensure everything is ok regardless of absolute values, neither linear nor logarithmic. I just want to know whether production is stable or it’s rising, or falling, or stopped at all. If the graph is falling unexpectedly, I go to check production line even without lo...
by jockeril
Sun Mar 08, 2020 1:22 pm
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 14
Views: 1657

Re: Add a logarithmic display option for production/consumption graph.

planetmaker wrote:
Mon Jan 27, 2020 11:18 am
+1 from me as well. As an option or toggle button that would definitely help to get a better view of the different production levels
Adding my +1 to this as well - I think it's useful and important cause I get into the same issue of removing the top producers one- by-one too
by jockeril
Wed Jan 15, 2020 3:29 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 10852

Re: Changelog tutorial

@Pi-C - I love your post and use it every time I make a change to my mods (bc I don't do that often and always have a parsing problem somewhere with a new entry in the change log file... :evil: ) @Devs - I think there is a minor issue with ow the change log is presented in the game interface where t...
by jockeril
Sat Dec 28, 2019 8:52 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 17520

Re: Friday Facts #327 - 2020 Vision

Congratulations on reaching 2M sales and is no wonder Steam had that much contribution - as one of the early adopters (thanks to Mangledpork, Klonan and the demo I tried first), I a also a Steam member and was happy to have another game with achievements that I felt I can enjoy and achieve so I too ...
by jockeril
Fri Nov 22, 2019 11:06 pm
Forum: Won't implement
Topic: LuaGuiElement textfield: confirm_on_focus_lost
Replies: 3
Views: 564

Re: LuaGuiElement textfield: confirm_on_focus_lost

Hello Rseding, Is there a way to have the input stick when we leave the text field if not like this - I and many other players have found this to be an issue in other mods as well like in this hellmod discussion about changing the amount of modules used in a line or block, This behaviour is natural ...
by jockeril
Tue Oct 29, 2019 5:38 am
Forum: Mod Packs / Libs / Special Interest
Topic: Farlands 2.0 [0.17.47+] [BETA]
Replies: 4
Views: 6002

Re: Farlands 2.0 [0.17.47+] [BETA]

Hey you guys, nice to see you like this pack. There is a way to have one download that will get all of the "required" other mods to download and Factorio will suggest an update whenever any mod has a newer version - you can make an empty mod that lasts all the other mods as a requirement and then wh...
by jockeril
Mon Oct 28, 2019 6:53 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 11870

Re: Version 0.17.47

Eysenleber wrote:
Mon Oct 28, 2019 6:18 pm
the "farlands 2.0 " and it says 0.17.47
I couldn't find that mod :|
by jockeril
Thu Oct 24, 2019 6:37 am
Forum: Ideas and Requests For Mods
Topic: Dynamic Stack Sizes - an alternative to Even Distribution
Replies: 8
Views: 591

Re: Dynamic Stack Sizes - an alternative to Even Distribution

thereaverofdarkness wrote:
Thu Oct 24, 2019 2:49 am

Maybe we need an auto-sort auto-suppress mod which makes it so that stacks will become temporarily sort-immune when you separate them directly from inside your inventory.
A kind of auto-sort without auto-stack
by jockeril
Thu Oct 17, 2019 9:30 am
Forum: Not a bug
Topic: [GFX] [0.17.70] Character graphics missing pick axe with armor
Replies: 4
Views: 553

Re: [GFX] [0.17.70] Character graphics missing pick axe with armor

Forget that - can I have a copy of your save ? - I really want to see that base ! :o

Just looking at the stacker there in the mini map got me curious ! :ugeek:
by jockeril
Thu Oct 17, 2019 7:34 am
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 10464

Re: Version 0.17.70

Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
by jockeril
Sat Oct 05, 2019 10:48 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 181587

Re: [MOD 0.15] SmartTrains 2.0.5

Can someone please help me out by explaining the differences between this mod and LTN? Dynamic load assignments based on ongoing supply and demand seems to be roughly equivalent in those two mods. Whereas LTN solves train fueling through the use of Depot parking lots that all trains always get sent...
by jockeril
Sun Sep 29, 2019 6:48 am
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 20753

Re: Version 0.17.69

Hello. Maybe it comes from my deep ignorance of English, but for two years that I have been (discreetly) this forum, I noticed (too) frequently remarks that would have hurt me if they had been intended. In fact, I find it hard to understand that we can just tell people as passionate as our favorite...
by jockeril
Sun Sep 29, 2019 6:37 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 181587

Re: [MOD 0.15] SmartTrains 2.0.5

how much better is it then vanilla if I don't want to use a lot of circuit mechanics as I'm not good at it ? the refueling part is present in other train control mods and the FAT controller, I believe, manages lines - so why use smarttrains mod ? That said, since I've installed it, I've managed to ...
by jockeril
Sat Sep 28, 2019 6:54 am
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 20753

Re: Version 0.17.69

Hello everybody. Why so much aggression? It is so much more rewarding to be happy and to let it know. A thousand thanks to all this team for making me addicted. (My wife tends to curse you. :mrgreen: ) I totally understand and agree - my wife calls the computer my mistress :D Also - what aggression...
by jockeril
Tue Sep 17, 2019 7:22 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 181587

Re: [MOD 0.15] SmartTrains 2.0.5

Excuse my ignorance: what is the advantage of this mod over what I can do in vanilla? I read the description and this thread, but I'm somewhat puzzled: The refuelling is a neat feature where the train adds a refueling station to the end of its schedule automatically if it's fuel levels drop below a...
by jockeril
Mon Sep 16, 2019 6:24 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 23962

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I just love those stories about how you struggle with different mechanics. The fluid mixing issue is very important and I think we should all thank Dominic for the effort you put into it (I can understand the nightmares about work, as I have those too sometimes, even with issues that were already re...

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