Search found 348 matches
- Thu Feb 25, 2021 7:09 am
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 10093
Re: Version 1.1.25
I can not buy it in any way in buying mode, is what I wanted most, the country where I live does not have any kind of tarts of those or money from other types ... do not worry, I will not follow anymore for Here ... Good luck to all and greetings ... It was a pleasure to have shared messages with a...
- Thu Feb 04, 2021 10:48 pm
- Forum: Releases
- Topic: Version 1.1.20
- Replies: 7
- Views: 5897
Re: Version 1.1.20
Hmm - I thought we have stable, guess folks found more bugs after it came out
- Mon Jan 25, 2021 7:45 am
- Forum: General discussion
- Topic: Alt-F4 #21 - The Ultimate Modding Honour
- Replies: 6
- Views: 708
Re: Alt-F4 #21 - The Ultimate Modding Honour
I'm honored and surprised that one of my mods got mentioned in the first paragraph of this ALT-F4 😊 ( JKIL's KnightRider music while driving ) I'd just like to mention that I also continued fluid barrels mod and made More logistics slots - both of which were very popular, sadly even more than this o...
- Fri Jun 19, 2020 10:28 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 12483
Re: Friday Facts #352 - New website
One concern I have is that some of the images you show imply the new design is going to be a lot more "dark theme" (ie very bright text on very dark background) than the current design, which (FFF pages aside) is currently mostly "bright text on middle gray" or "middle gray...
- Fri Jun 05, 2020 1:09 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 21891
Re: Friday Facts #350 - Electric mining drill redesign
Can I toggle it to old one? I don't really like new one actually, It's top covers a lot in upper tiles... There's always one that's not happy... you can use mods to change the way it looks Myself, I love the new design and looking forward to seeing it in game, even though I was really used to the o...
- Sat May 02, 2020 11:03 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 7555
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Well I've said a hundred times before and I'll say it again - amazing! You guys are the best game developer and no wonder this game it one of the most popular games on steam, is well deserved because of those kind of attentions to details and the way you work with your community Kudos ! BR, Jockeril
- Sun Mar 08, 2020 1:39 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 9821
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
Add a logarithmic display option for production/consumption graph - I've endorsed that and I think all should read and make a vote on it so Wube knows if is a popular request
- Sun Mar 08, 2020 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Add a logarithmic display option for production/consumption graph.
- Replies: 14
- Views: 2020
Re: Add a logarithmic display option for production/consumption graph.
I mostly use production graph to ensure everything is ok regardless of absolute values, neither linear nor logarithmic. I just want to know whether production is stable or it’s rising, or falling, or stopped at all. If the graph is falling unexpectedly, I go to check production line even without lo...
- Sun Mar 08, 2020 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Add a logarithmic display option for production/consumption graph.
- Replies: 14
- Views: 2020
Re: Add a logarithmic display option for production/consumption graph.
Adding my +1 to this as well - I think it's useful and important cause I get into the same issue of removing the top producers one- by-one tooplanetmaker wrote: ↑Mon Jan 27, 2020 11:18 am+1 from me as well. As an option or toggle button that would definitely help to get a better view of the different production levels
- Wed Jan 15, 2020 3:29 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 108
- Views: 13929
Re: Changelog tutorial
@Pi-C - I love your post and use it every time I make a change to my mods (bc I don't do that often and always have a parsing problem somewhere with a new entry in the change log file... :evil: ) @Devs - I think there is a minor issue with ow the change log is presented in the game interface where t...
- Sat Dec 28, 2019 8:52 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 19592
Re: Friday Facts #327 - 2020 Vision
Congratulations on reaching 2M sales and is no wonder Steam had that much contribution - as one of the early adopters (thanks to Mangledpork, Klonan and the demo I tried first), I a also a Steam member and was happy to have another game with achievements that I felt I can enjoy and achieve so I too ...
- Fri Nov 22, 2019 11:06 pm
- Forum: Won't implement
- Topic: LuaGuiElement textfield: confirm_on_focus_lost
- Replies: 3
- Views: 678
Re: LuaGuiElement textfield: confirm_on_focus_lost
Hello Rseding, Is there a way to have the input stick when we leave the text field if not like this - I and many other players have found this to be an issue in other mods as well like in this hellmod discussion about changing the amount of modules used in a line or block, This behaviour is natural ...
- Tue Oct 29, 2019 5:38 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: Farlands 2.0 [0.17.47+] [BETA]
- Replies: 4
- Views: 6455
Re: Farlands 2.0 [0.17.47+] [BETA]
Hey you guys, nice to see you like this pack. There is a way to have one download that will get all of the "required" other mods to download and Factorio will suggest an update whenever any mod has a newer version - you can make an empty mod that lasts all the other mods as a requirement a...
- Mon Oct 28, 2019 6:53 pm
- Forum: Releases
- Topic: Version 0.17.47
- Replies: 26
- Views: 12464
Re: Version 0.17.47
I couldn't find that mod

- Thu Oct 24, 2019 6:37 am
- Forum: Ideas and Requests For Mods
- Topic: Dynamic Stack Sizes - an alternative to Even Distribution
- Replies: 8
- Views: 808
Re: Dynamic Stack Sizes - an alternative to Even Distribution
A kind of auto-sort without auto-stackthereaverofdarkness wrote: ↑Thu Oct 24, 2019 2:49 am
Maybe we need an auto-sort auto-suppress mod which makes it so that stacks will become temporarily sort-immune when you separate them directly from inside your inventory.
- Thu Oct 17, 2019 9:30 am
- Forum: Not a bug
- Topic: [GFX] [0.17.70] Character graphics missing pick axe with armor
- Replies: 4
- Views: 679
Re: [GFX] [0.17.70] Character graphics missing pick axe with armor
Forget that - can I have a copy of your save ? - I really want to see that base !
Just looking at the stacker there in the mini map got me curious !

Just looking at the stacker there in the mini map got me curious !

- Thu Oct 17, 2019 7:34 am
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 10997
Re: Version 0.17.70
Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
- Sat Oct 05, 2019 10:48 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 192379
Re: [MOD 0.15] SmartTrains 2.0.5
Can someone please help me out by explaining the differences between this mod and LTN? Dynamic load assignments based on ongoing supply and demand seems to be roughly equivalent in those two mods. Whereas LTN solves train fueling through the use of Depot parking lots that all trains always get sent...
- Sun Sep 29, 2019 6:48 am
- Forum: Releases
- Topic: Version 0.17.69 - Stable 1
- Replies: 45
- Views: 21533
Re: Version 0.17.69
Hello. Maybe it comes from my deep ignorance of English, but for two years that I have been (discreetly) this forum, I noticed (too) frequently remarks that would have hurt me if they had been intended. In fact, I find it hard to understand that we can just tell people as passionate as our favorite...
- Sun Sep 29, 2019 6:37 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 192379
Re: [MOD 0.15] SmartTrains 2.0.5
how much better is it then vanilla if I don't want to use a lot of circuit mechanics as I'm not good at it ? the refueling part is present in other train control mods and the FAT controller, I believe, manages lines - so why use smarttrains mod ? That said, since I've installed it, I've managed to ...