Search found 363 matches
- Sat Aug 17, 2024 3:35 pm
- Forum: Releases
- Topic: Version 1.1.110
- Replies: 2
- Views: 8075
Re: Version 1.1.110
Bugfixes [..] Fixed a bonus productivity exploit when crafting machine ingredients were force returned. (https://youtu.be/Za18SLd0PD0) How am I not surprised they saw that video and fixed it :lol: of course they did ! it was a big cheesy cheat and Hendricks should commended for finding and exposing...
- Sat Aug 10, 2024 5:30 pm
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 62
- Views: 10566
Re: Friday Facts #423 - Research info tooltip & Online players GUI
I'm totally pinned by that !
Those additions are so welcome, that IDK how I didn't think I'd need them before now - I hope it's going into v2.0 and not just the DLC
Way to pin those on us, guys !
[Double pun !! ]
Those additions are so welcome, that IDK how I didn't think I'd need them before now - I hope it's going into v2.0 and not just the DLC
Way to pin those on us, guys !
[Double pun !! ]
- Sat Apr 27, 2024 4:55 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 23846
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Finally the accumulator charge graphs! Fabulous. I'm not totally convinced about the new production filter UI. The sizing and brightness of controls gives more prominence for fiddling around with quality views than global vs surface view, when the likely relative importance to the player is the oth...
- Sat Apr 27, 2024 4:45 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 23846
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Are there any other statistics improvements you can think about for 2.0? Yes. Min/max (as well as "last") tracking of accu-charge/production/pollution/circuit-network statistics data. Solutions: Keep min/max and last data as well. Allow viewing time series data as candlesticks/OHLC. Allow...
- Sat Apr 27, 2024 4:28 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 23846
- Sat Apr 27, 2024 4:27 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 23846
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Well, not only am I super excited about those new statistics features (put them in now !!! :D ) I'm also happy to read about the Linux part of the game and happy it supports Linux natively (and with added perks and features) because this is only strengthening my pending decision to just install Linu...
- Sun Apr 14, 2024 10:39 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 153
- Views: 28586
Re: Friday Facts #406 - Space Age Music
I like all the new tracks I've heard. That misterios one sound like a flora planet to me so I'm thinking since we have some harsh environment planets, we would probably have an earth-like planet somewhere and that would be it's sound - I liked it so much that I downloaded it and plan on adding it (s...
- Wed Feb 07, 2024 3:30 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 18047
Re: Friday Facts #396 - Sound improvements in 2.0
I've read through the comments after reading this one because, from experience, sound is very individual - it's a known fact the younger people hear different sound frequencies then older ones and being in my 50th year of life (albeit still playing video games like I'm 15) I know there is a noticeab...
- Wed Feb 07, 2024 3:03 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 18047
Re: Friday Facts #396 - Sound improvements in 2.0
I'd also like to see an "alert mode" added whenever the Radar sees an incoming attack, whether by Biters, players, or other things like asteroids. Something that will sound an audible alarm, switch on red lighting, and automatically power up defenses when an attack starts, and shut the de...
- Wed Feb 07, 2024 2:12 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 18047
Re: Friday Facts #396 - Sound improvements in 2.0
BOOM - fact provided, proof madeTheKingOfFailure wrote: βFri Feb 02, 2024 5:49 pmSteve Mould explains it in 3 minutes
https://youtu.be/Ri_4dDvcZeM
- Sun Dec 17, 2023 1:58 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33152
Re: Friday Facts #389 - Train control improvements
This really is a big change - it transcends every thing possible so far in the game - I almost forgot how great it is to play Factorio and started wondering why I had so many hours registered in it and this reminded me - I love playing with your trains !
- Wed Jul 27, 2022 2:01 am
- Forum: Releases
- Topic: Version 1.1.62
- Replies: 18
- Views: 17125
Re: Version 1.1.62
here is the Windows log about it: Name of the faulting application: Factorio.exe, Version: 1.1.62.59925, time stamp: 0x62dfd129 Name of the faulting Moduls: ntdll.dll, Version: 10.0.19041.1806, time stamp: 0x1000a5b9 exception code: 0xc0000374 Error offset: 0x00000000000ff609 ID of the faulty proce...
- Sun Apr 03, 2022 1:07 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 54835
Re: Friday Facts #369 - To the moon
Thanks ! (wobe - nice one...)Kyralessa wrote: βSun Apr 03, 2022 1:01 pmPut it in a hex-to-UTF8 converter like this one:
https://onlinehextools.com/convert-hex-to-utf8
- Sun Apr 03, 2022 12:48 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 54835
- Sun Apr 03, 2022 12:40 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 54835
Re: Friday Facts #369 - To the moon
I enjoyed this April fools day post ! and as someone who was absent from the forums and the game for a long time - I'm happy I checked it
- Thu Feb 25, 2021 7:09 am
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 20094
Re: Version 1.1.25
I can not buy it in any way in buying mode, is what I wanted most, the country where I live does not have any kind of tarts of those or money from other types ... do not worry, I will not follow anymore for Here ... Good luck to all and greetings ... It was a pleasure to have shared messages with a...
- Thu Feb 04, 2021 10:48 pm
- Forum: Releases
- Topic: Version 1.1.20
- Replies: 8
- Views: 12512
Re: Version 1.1.20
Hmm - I thought we have stable, guess folks found more bugs after it came out
- Mon Jan 25, 2021 7:45 am
- Forum: General discussion
- Topic: Alt-F4 #21 - The Ultimate Modding Honour
- Replies: 8
- Views: 4330
Re: Alt-F4 #21 - The Ultimate Modding Honour
I'm honored and surprised that one of my mods got mentioned in the first paragraph of this ALT-F4 π ( JKIL's KnightRider music while driving ) I'd just like to mention that I also continued fluid barrels mod and made More logistics slots - both of which were very popular, sadly even more than this o...
- Fri Jun 19, 2020 10:28 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 42583
Re: Friday Facts #352 - New website
One concern I have is that some of the images you show imply the new design is going to be a lot more "dark theme" (ie very bright text on very dark background) than the current design, which (FFF pages aside) is currently mostly "bright text on middle gray" or "middle gray...
- Fri Jun 05, 2020 1:09 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 57057
Re: Friday Facts #350 - Electric mining drill redesign
Can I toggle it to old one? I don't really like new one actually, It's top covers a lot in upper tiles... There's always one that's not happy... you can use mods to change the way it looks Myself, I love the new design and looking forward to seeing it in game, even though I was really used to the o...