Better mod management client-side

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AddahDraggon
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Better mod management client-side

Post by AddahDraggon »

TL;DR
A way to group/organise/selectively activate and deactivate groups of mods (I am aware of info about mods when joining a server, but I think some sort of system before that would be cool too).
What ?
I think some sort of tag system with functions like "enable/disable all mods tagged with X", "add mod/all active mods to tag X", "compare mods between tags" etc. would work just fine.
Why ?
For example: If you are completing a modpack, or you downloaded a modpack and want to spice it up a little with some mods you chose by yourself, it is good to have a straightforward way of being able to revert to "baseline", or have a bundle of favourite QoL mods you want to have in most (but for some reason not all) cases.
Another example: When you are trying something out for a server with friends, which is a bit different than what you usually play and want to find a blend that would suit everyone, and then not have to click back all the mods back one at a time.
Lezreth
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Re: Better mod management client-side

Post by Lezreth »

The ability to organize mods would help everyone who plays with mods, multi and single player both. I would add to this suggestion a folder view, where you can group your mods into folders. You would then be able to toggle entire folders of mods on/off with one click, or individually and the folder's checkbox would show a dash when some mods inside are enabled and some disabled.
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jockeril
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Re: Better mod management client-side

Post by jockeril »

I think my ideas for mod management are a bit simpler but here are mine:

1. in the manage view (at least) - be able to filter the active mods, or at least sort the mods by those active (I'm thinking at the top) - but on-demand - I don't think the order of the mod list should change as soon as I (de-)activate a mod, especially if I clicked on one by mistake. also a refresh might cause the list to go back to the top and that can be annoying when you have a long list...

2. in the main menu -> mod settings - I'd like a way to expand and collapse individual mods' setting collection so I don't have to scroll long when using those large mods like Krastorio 2 for example - I didn't notice this before, because I didn't use many mods or mods that have a lot of settings...

'nuf for now
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DarkShadow44
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Re: Better mod management client-side

Post by DarkShadow44 »

Yes, I'd love mod groups! I often download mods for testing, and finding the mods I usually use is often not that easy in that long list...
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jockeril
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Re: Better mod management client-side

Post by jockeril »

I guess nothing like that will get implemented before 2.1 - a shame really,
DarkShadow44 wrote: Thu Sep 26, 2024 10:45 pm Yes, I'd love mod groups! I often download mods for testing, and finding the mods I usually use is often not that easy in that long list...
Have you considered using modpacks ? - you can probably make them private and put the list of mods in the description to make it easy to know which are where and then you can mix and match - it's just like creating a new mod, but it's only a info.json I think (you can check some existing modpack to get an idea how it's done)

the only caveat, I think, is that then the actual mods get installed and added to the list, so maybe it doesn't resolve the issue of finding (or sorting) them in different ways...

we should keep responding in this post so it gets noticed more and if enough people join in on the ideas here, it might get picked-up by the devs
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DarkShadow44
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Re: Better mod management client-side

Post by DarkShadow44 »

jockeril wrote: Wed Oct 30, 2024 10:56 am Have you considered using modpacks ? - you can probably make them private and put the list of mods in the description to make it easy to know which are where
Yeah, I use that as workaround, but a proper solution would still be appreciated. :)
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