Search found 14 matches
- Fri Apr 10, 2020 2:38 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 19712
Re: Friday Facts #342 - The new old tutorial
I'm kinda having quite mixed emotions from sending the good old NPE introduction campaign back to history. Sure, the older ones were more step-wise and worked better for tutorial, but I had a fun with NPE as well, as someone who kinda suffered from making a factory 'designed for defense and offense ...
- Sat Jun 01, 2019 3:17 am
- Forum: Duplicates
- Topic: [0.17.45] Research tech-tree oversight?
- Replies: 1
- Views: 781
[0.17.45] Research tech-tree oversight?
Factorio Screenshot 2019.06.01 - 12.12.27.07.png
Factorio Screenshot 2019.05.30 - 13.24.44.79.png
You know, if Trash 2 uses chemical science pack to research, then why would Auto trash require the same science pack research done while one of its prerequisites already uses the pack for it? It ...
Factorio Screenshot 2019.05.30 - 13.24.44.79.png
You know, if Trash 2 uses chemical science pack to research, then why would Auto trash require the same science pack research done while one of its prerequisites already uses the pack for it? It ...
- Fri May 03, 2019 11:12 am
- Forum: Won't fix.
- Topic: [0.17.35] A slight bit of change before & after picking up item from inventory UI
- Replies: 1
- Views: 1277
[0.17.35] A slight bit of change before & after picking up item from inventory UI
It's actually really slight change which happens every time I close and re-opens inventory UI. Apparently just clicking in the recipe does the same thing too.
- Fri May 03, 2019 11:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.35] You're Doing it Right achievement doesn't count it right
- Replies: 4
- Views: 1812
Re: [0.17.35] Multiple bug report - You're Doing it Right achievement, slight bit of change in inventory UI disturbance
Very first line of "How to report a bug - READ BEFORE POSTING":
Only one bug per report.
But about the "You're doing it right" achievement: Is it counting anything else? Because I assume the pump is not the first thing you placed.
Bugger, look who didn't do that. Looks like I'll have to put ...
- Fri May 03, 2019 10:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.35] You're Doing it Right achievement doesn't count it right
- Replies: 4
- Views: 1812
[0.17.35] You're Doing it Right achievement doesn't count it right
'You're Doing it Right' achievement doesn't count the number of manual installation at island.
Factorio Screenshot 2019.05.03 - 18.53.52.64.png
Factorio Screenshot 2019.05.03 - 18.54.00.47.png
This happened when I set default settings with Island size being 100%, Tree settings to 0%, 17 ...
Factorio Screenshot 2019.05.03 - 18.53.52.64.png
Factorio Screenshot 2019.05.03 - 18.54.00.47.png
This happened when I set default settings with Island size being 100%, Tree settings to 0%, 17 ...
- Mon Apr 22, 2019 5:48 pm
- Forum: General discussion
- Topic: What happened to other sorts of dead trees?
- Replies: 1
- Views: 1577
What happened to other sorts of dead trees?
Is it just me, or did dead tree lose its variance in free play from 0.17?
Like, whenever I play free play the only variance of dead tree I can see is 'dead grey trunk'.
I know I could find all other sorts of dead trees or even dry tree before 0.16, and yet in current version 'dead dry hairy tree ...
Like, whenever I play free play the only variance of dead tree I can see is 'dead grey trunk'.
I know I could find all other sorts of dead trees or even dry tree before 0.16, and yet in current version 'dead dry hairy tree ...
- Wed Apr 10, 2019 12:21 pm
- Forum: Not a bug
- Topic: [0.17.28] Somewhat differently placed 'no electricity mark'
- Replies: 1
- Views: 885
[0.17.28] Somewhat differently placed 'no electricity mark'
If I remember correctly that 'no electricity' mark is placed at the very center of Steam Engine...
- Tue Mar 26, 2019 5:16 pm
- Forum: Releases
- Topic: Version 0.17.20
- Replies: 19
- Views: 14925
Re: Version 0.17.20 - Automatic Updater not working again?
Factorio Screenshot 2019.03.27 - 02.13.48.35.png
Also FYI, I had a critical crash when I tried to open my blueprint list back at 0.17.19. That was when I realized 0.17.20 was out, but then automatic updater didn't work properly. I still have another way of DL-ing from the site itself, but still ...
Also FYI, I had a critical crash when I tried to open my blueprint list back at 0.17.19. That was when I realized 0.17.20 was out, but then automatic updater didn't work properly. I still have another way of DL-ing from the site itself, but still ...
- Tue Mar 19, 2019 5:37 am
- Forum: Duplicates
- Topic: [Twinsen][0.17.15] Quickbar showing my holding item while I'm not
- Replies: 2
- Views: 1003
[Twinsen][0.17.15] Quickbar showing my holding item while I'm not
Condition: 0.17.15 vanilla, Windows 7
Factorio Screenshot 2019.03.19 - 14.15.50.19.png
Screenshot shows I'm holding transport belt in Quickbar 1 slot 1, but I can say I wasn't holding anything at that moment.
Also when that happens, pressing the key again doesn't hold the thing. Either you have ...
Factorio Screenshot 2019.03.19 - 14.15.50.19.png
Screenshot shows I'm holding transport belt in Quickbar 1 slot 1, but I can say I wasn't holding anything at that moment.
Also when that happens, pressing the key again doesn't hold the thing. Either you have ...
- Wed Mar 13, 2019 9:03 am
- Forum: General discussion
- Topic: Productivity module issue
- Replies: 5
- Views: 2509
Productivity module issue
I fairly state that I attach productivity module first and then put a stack of copper ore for smelting.
At first it seemed to be working properly with completely emptied productivity gauge with extra production, but as I progress further it seems like things are going slightly off from standard ...
At first it seemed to be working properly with completely emptied productivity gauge with extra production, but as I progress further it seems like things are going slightly off from standard ...
- Sat Mar 09, 2019 3:46 pm
- Forum: Not a bug
- Topic: [0.17.9](Not sure)Ore disappeares when retrieving furnace
- Replies: 2
- Views: 1150
Re: [0.17.9](Not sure)Ore disappeares when retrieving furnace
Looks like that it was intended :
0.17.0 :
Bugfix :
- Fixed that canceling production in assembling machine did return the products in progress.
https://forums.factorio.com/viewtopic.php?f=3&t=65070
(I'm not really happy about it either, but I guess that it makes the behavior similar to what ...
- Sat Mar 09, 2019 3:28 pm
- Forum: Not a bug
- Topic: [0.17.9](Not sure)Ore disappeares when retrieving furnace
- Replies: 2
- Views: 1150
[0.17.9](Not sure)Ore disappeares when retrieving furnace
From what I know, at least before 0.16, when you retrieve furnace while it's still in the progress of smelting something, you get the raw ore or whatever's inside back, but apparently not this time.
I'm half-sure it didn't happen before, but when I retrieved stone furnace after depleting its ...
I'm half-sure it didn't happen before, but when I retrieved stone furnace after depleting its ...
- Sat Mar 02, 2019 6:01 am
- Forum: Duplicates
- Topic: [0.17.4] Disabling Auto saving does not work
- Replies: 1
- Views: 803
[0.17.4] Disabling Auto saving does not work
Factorio Screenshot 2019.03.01 - 22.46.43.42.png
Clearly my Auto save function is set to not work, - for those who doesn't understand the language, take a gander at the scroll bar at the most upper side. Set it to maximum and auto save function would never work, normally.
Factorio Screenshot ...
Clearly my Auto save function is set to not work, - for those who doesn't understand the language, take a gander at the scroll bar at the most upper side. Set it to maximum and auto save function would never work, normally.
Factorio Screenshot ...
- Tue Feb 26, 2019 8:09 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Hydro cutter turret
- Replies: 1
- Views: 890
[Idea] Hydro cutter turret
This idea is based on Flamethrower turret(turret which requires fluid to attack) + Metal Gear Ray(contains Hydro Cutter inside of its mouth) from Metal Gear series.
Basically, a turret which requires both water and electricity to work. The idea is about pushing enemies back enough to force them to ...
Basically, a turret which requires both water and electricity to work. The idea is about pushing enemies back enough to force them to ...