Search found 10746 matches
- Sat May 30, 2026 1:25 pm
- Forum: Bug Reports
- Topic: [2.0.76] Crash (Inserter::tryToGetToSleep)
- Replies: 1
- Views: 72
Re: [2.0.76] Crash (Inserter::tryToGetToSleep)
If you load the save you provided and let it run without doing anything, when does it crash and does it crash always at the same time?
- Fri May 29, 2026 11:40 pm
- Forum: Duplicates
- Topic: [2.0.76] Splitter Shadow Flickering on Fulgora when interacting with Stacked Belts
- Replies: 1
- Views: 71
- Fri May 29, 2026 8:31 am
- Forum: Not a bug
- Topic: [2.0.76] Flipping certain inserter-belt configurations does not result in a true flip
- Replies: 8
- Views: 403
Re: [2.0.76] Flipping certain inserter-belt configurations does not result in a true flip
Make a feature request if you want to discuss this further.
- Thu May 28, 2026 10:41 am
- Forum: Bug Reports
- Topic: [2.0.76] Crash during normal gameplay (::isIgnorableForSuperForcedDeconstruction)
- Replies: 2
- Views: 174
Re: [2.0.76] Crash during normal gameplay (::isIgnorableForSuperForcedDeconstruction)
You could try removing the AutoDeconstruct mod.
- Thu May 28, 2026 8:37 am
- Forum: Not a bug
- Topic: [2.0.76] Flipping certain inserter-belt configurations does not result in a true flip
- Replies: 8
- Views: 403
Re: [2.0.76] Flipping certain inserter-belt configurations does not result in a true flip
That is not a bug, items land on the right side of the belt in direction of flow.
- Wed May 27, 2026 5:12 pm
- Forum: Gameplay Help
- Topic: Solar Power Ratios
- Replies: 9
- Views: 597
- Mon May 25, 2026 11:30 am
- Forum: Duplicates
- Topic: [2.0.76] Getting stuck when placing pipes to make a T-pipe
- Replies: 1
- Views: 112
- Sun May 24, 2026 2:09 pm
- Forum: Technical Help
- Topic: [2.0.76] Game crashes on ubuntu after alt tabbing and resizing window
- Replies: 1
- Views: 89
- Sun May 24, 2026 10:44 am
- Forum: Technical Help
- Topic: [2.0.76] pernicious, cross-os periodic fps drops
- Replies: 3
- Views: 331
Re: [2.0.76] pernicious, cross-os periodic fps drops
The update cycle seems to be no factor, so I would think this is purely an issue of the rendering loop. The debug info does not show anything clear though, if you can provide a debug screenshot with a more significant fps drop it might show more. I would also make sure the grafics driver runs ...
- Sun May 24, 2026 8:28 am
- Forum: Minor issues
- Topic: [1.1.19] mod manager installs and activates dependencies of deactivated mod
- Replies: 9
- Views: 3651
Re: [1.1.19] mod manager installs and activates dependencies of deactivated mod
Make a feature request if you want to discuss this further.
- Sun May 24, 2026 8:26 am
- Forum: Technical Help
- Topic: Factorio crashing on Windows 11
- Replies: 20
- Views: 989
Re: Factorio crashing on Windows 11
Try running two sticks with 6000 MHz and see if that is stable.
- Sat May 23, 2026 6:23 pm
- Forum: Technical Help
- Topic: [2.0.76] Logitech RGB keyboard G512 lighting not working
- Replies: 6
- Views: 539
Re: [2.0.76] Logitech RGB keyboard G512 lighting not working
This is usually an issue with steam, you can try if the default .zip version works.
- Thu May 21, 2026 7:40 pm
- Forum: Duplicates
- Topic: [2.0.76] Updating a disabled mod enables new dependencies, ignoring the mod is disabled
- Replies: 1
- Views: 186
- Thu May 21, 2026 9:11 am
- Forum: Desyncs with mods
- Topic: [2.0.76] Desync with Mods
- Replies: 2
- Views: 167
Re: [2.0.76] Desync with Mods
You did not upload the desync report, see 53851
- Wed May 20, 2026 8:54 pm
- Forum: Duplicates
- Topic: [2.0.73] out of fuel trains sometimes keep rail signals reserved.
- Replies: 3
- Views: 269
- Tue May 19, 2026 9:52 pm
- Forum: Duplicates
- Topic: [2.0.76] Roboport logistic requests only recall the first robot in a logistic group
- Replies: 2
- Views: 184
- Tue May 19, 2026 2:45 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 8196
Re: Smallest possible Kovarex?
I would say that is the reason people generally use belts instead: The bot solution is simple, universal and just boring.MBas wrote: Tue May 19, 2026 2:16 pm And thats it. Simple as that. All you need is a few chests around.
- Mon May 18, 2026 12:47 pm
- Forum: Pending
- Topic: [2.0.76] Trains and stations dont have proper communication
- Replies: 1
- Views: 216
Re: STATIONS SIGNALS
Post the save, add the version to the title and describe exactly what you consider the bug and what you expect to happen instead please, see 3638.
- Sun May 17, 2026 1:49 pm
- Forum: Technical Help
- Topic: [2.0.76] Crash loading save "MilitaryTarget::checkNearbyForcesUnRegistration"
- Replies: 5
- Views: 623
Re: [2.0.76] Crash loading save "MilitaryTarget::checkNearbyForcesUnRegistration"
That is unlikely since you fixed the issue. You can manually rotate a set of save files that you only save once per session, that way the most you can lose is one session worth of progress.
- Sat May 16, 2026 7:31 pm
- Forum: Technical Help
- Topic: [2.0.76] Crash loading save "MilitaryTarget::checkNearbyForcesUnRegistration"
- Replies: 5
- Views: 623
Re: [2.0.76] Crash loading save "MilitaryTarget::checkNearbyForcesUnRegistration"
I would continue on the last working save, it might take a while for dev to take a look at it if at all and even then it is not guaranteed that it's fixable.