Search found 10956 matches
- Sat Aug 29, 2026 6:08 pm
- Forum: Bug Reports
- Topic: [2.1.17][Linux] SteamAPI not initializing
- Replies: 1
- Views: 80
Re: [2.1.17][Linux] SteamAPI not initializing
Have you tried restarting the machine?
- Thu Aug 27, 2026 7:18 pm
- Forum: Duplicates
- Topic: [2.1.17] Weird placing of belts while dragging + rotating
- Replies: 2
- Views: 129
- Wed Aug 26, 2026 3:55 pm
- Forum: Technical Help
- Topic: [2.0.77] Corrupt map. Unknown decorative ID: 391
- Replies: 7
- Views: 437
Re: [2.0.77] Corrupt map. Unknown decorative ID: 391
Oh okay, so the problem isn’t caused by a mod or the game itself.
I’d experienced crashes in the past, which I’d actually reported, and I’d been told that the problem was down to my computer. However, I’d never had this issue with a corrupted save file before, which is why I asked here.
Do you ...
- Wed Aug 26, 2026 10:19 am
- Forum: Technical Help
- Topic: [2.0.77] Corrupt map. Unknown decorative ID: 391
- Replies: 7
- Views: 437
Re: [2.0.77] Corrupt map. Unknown decorative ID: 391
This is known broken hardware.
- Tue Aug 25, 2026 6:59 pm
- Forum: Duplicates
- Topic: [2.1.16] Production graph tooltip doesn't always appear.
- Replies: 1
- Views: 99
- Tue Aug 25, 2026 5:29 pm
- Forum: Technical Help
- Topic: [2.0.77] unexpected crash on alt tab
- Replies: 1
- Views: 111
Re: [2.0.77] unexpected crash on alt tab
This is a known issue with amd gpus and drivers.
- Tue Aug 25, 2026 1:33 am
- Forum: Duplicates
- Topic: [2.1.16] Inserting on splitter ignores unfiltered output priority.
- Replies: 1
- Views: 118
- Mon Aug 24, 2026 9:38 am
- Forum: Duplicates
- Topic: [2.1.14] Undergound belts hand-placed on ghost does not place other side automatically
- Replies: 1
- Views: 103
- Mon Aug 24, 2026 1:34 am
- Forum: Technical Help
- Topic: [2.1.14] Directx crash
- Replies: 1
- Views: 206
Re: [2.1.14] Directx crash
This is a problem between the driver and the GPU itself.
- Sun Aug 23, 2026 7:38 pm
- Forum: Not a bug
- Topic: [2.1.14]Fluid inside electromagnetic plant stack fluid amount based on storage amount on fluid network
- Replies: 3
- Views: 272
Re: [2.1.14]Fluid inside electromagnetic plant stack fluid amount based on storage amount on fluid network
It applies to all entities of assembling machine prototype with pass through connection: viewtopic.php?p=699002#p699002 which afaik is only the EM plant in vanilla.
- Sun Aug 23, 2026 7:04 pm
- Forum: Duplicates
- Topic: EM Plant has a high fluid value inside
- Replies: 1
- Views: 88
- Sat Aug 22, 2026 9:27 pm
- Forum: Not a bug
- Topic: [2.1.12] "Paste entity settings" doesn't work when "Visualize entity fluid pipelines" set to same keybind
- Replies: 7
- Views: 479
Re: [2.1.12] "Paste entity settings" doesn't work when "Visualize entity fluid pipelines" set to same keybind
Make a feature request instead.
- Sat Aug 22, 2026 7:17 pm
- Forum: Questions, reviews and ratings
- Topic: Spaghetti Belt Tools
- Replies: 2
- Views: 155
- Fri Aug 21, 2026 10:30 pm
- Forum: Duplicates
- Topic: [2.1.14] Underground belt sideloading takes priority over continuous belt
- Replies: 1
- Views: 118
- Fri Aug 21, 2026 1:05 am
- Forum: Technical Help
- Topic: [2.0.77] Game crashes when trying to open up save file.
- Replies: 4
- Views: 396
Re: [2.0.77] Game crashes when trying to open up save file.
It's a bit flip, you need to replace your hardware.
- Thu Aug 20, 2026 11:28 pm
- Forum: Not a bug
- Topic: [2.1.14] Bots incorrectly believe that there is not enough logistic storage space available
- Replies: 2
- Views: 221
Re: [2.1.14] Bots incorrectly believe that there is not enough logistic storage space available
If bots are part of a network without logistic storage that is supposed to happen.
- Thu Aug 20, 2026 6:16 pm
- Forum: Duplicates
- Topic: [2.1.14] Inconsistent signals on diagonal crossings
- Replies: 2
- Views: 163
- Thu Aug 20, 2026 5:49 pm
- Forum: Gameplay Help
- Topic: Why does train return to disabled station?
- Replies: 3
- Views: 404
Re: Why does train return to disabled station?
The train is considered at the stop until it leaves the rail block, the next stop is inside the rail block so it never leaves the first station, does not clear the stop reservation and can path back to it.
- Wed Aug 19, 2026 8:47 pm
- Forum: 1 / 0 magic
- Topic: [2.1.14] Crash (SDL_audiocvt.c)
- Replies: 9
- Views: 472
Re: [2.1.14] Crash (SDL_audiocvt.c)
Likely a hardware issue, especially considering that this is still the same hardware as 126905. If you find a way to reliably reproduce it let us know.
- Mon Aug 17, 2026 5:04 pm
- Forum: Not a bug
- Topic: [2.1.14]Fluid inside electromagnetic plant stack fluid amount based on storage amount on fluid network
- Replies: 3
- Views: 272
Re: [2.1.14]Fluid inside electromagnetic plant stack fluid amount based on storage amount on fluid network
That is currently intended.