Search found 10007 matches
- Tue May 13, 2025 10:38 am
- Forum: 1 / 0 magic
- Topic: [2.0.47] Infinite/replenishing object on belt marked for deconstruction
- Replies: 4
- Views: 165
Re: [2.0.47] Infinite/replenishing object on belt marked for deconstruction
Post the save please, see 3638.
- Mon May 12, 2025 8:54 pm
- Forum: Resolved for the next release
- Topic: [2.0.48] Biter nest dont count as blocked for inserters
- Replies: 10
- Views: 314
Re: [2.0.48] Biter nest dont count as blocked for inserters
No it doesn't, the inserter performs exactly as it does for any other blocked tile. You don't actually want it to act as if the enemy spawner was blocking but as if it was valid and full instead.wspikes wrote: Mon May 12, 2025 8:26 pm 5) Note: The inserter has activated and tried to insert spoilage into a now-wild nest.
- Mon May 12, 2025 6:51 pm
- Forum: Won't fix.
- Topic: [2.0.48] crash on startup with save
- Replies: 7
- Views: 205
Re: [2.0.48] crash on startup with save
Neither log shows a crash.
- Mon May 12, 2025 6:02 pm
- Forum: Duplicates
- Topic: Blueprint Parameters Incorrectly Merging
- Replies: 1
- Views: 40
- Mon May 12, 2025 5:16 pm
- Forum: Duplicates
- Topic: [2.0.48] Crash loading save (LogisticFilter::save)
- Replies: 1
- Views: 37
- Mon May 12, 2025 12:00 pm
- Forum: Bug Reports
- Topic: [2.0.48] Smart belt dragging over obstacle with gap and no underground in inventory fails placing exit
- Replies: 0
- Views: 91
[2.0.48] Smart belt dragging over obstacle with gap and no underground in inventory fails placing exit
If you drag belt over an obstacle that has a one tile gap and have no underground items in inventory, the underground exit ghost will not be placed but instead a regular belt.
- Sun May 11, 2025 8:13 pm
- Forum: Duplicates
- Topic: [2.0.47] Vertical black line at specific location
- Replies: 3
- Views: 174
Re: [2.0.47] Vertical black line at specific location
If you have this issue, post your log please, see 3638.
- Sun May 11, 2025 6:32 pm
- Forum: Not a bug
- Topic: [2.0.47] Adding new stop in middle of Space Platform route doesn't update with auto-travel
- Replies: 2
- Views: 129
Re: [2.0.47] Adding new stop in middle of Space Platform route doesn't update with auto-travel
There is no direct path from vulcanus to fulgora.
- Sun May 11, 2025 7:47 am
- Forum: Technical Help
- Topic: [2.0.47][SA] Corrupt map. Unknown decorative ID: 42752.
- Replies: 8
- Views: 449
Re: [2.0.47][SA] Corrupt map. Unknown decorative ID: 42752.
Do you have the latest bios version installed?
- Fri May 09, 2025 10:49 pm
- Forum: Multiplayer
- Topic: Where did everyone go?
- Replies: 14
- Views: 829
Re: Where did everyone go?
No, but I doubt it would help, the overlap of pc and switch having the same latest version is just too small.
- Fri May 09, 2025 10:35 pm
- Forum: Duplicates
- Topic: Spidertrons loose their traits when built using construction bots
- Replies: 1
- Views: 105
- Fri May 09, 2025 10:16 pm
- Forum: Technical Help
- Topic: [2.0.47][SA] Corrupt map. Unknown decorative ID: 42752.
- Replies: 8
- Views: 449
Re: [2.0.47][SA] Corrupt map. Unknown decorative ID: 42752.
I just realized I posted it in Technical Help instead of Bug Report. Apologies for the mistake.
I can delete this one and repost there, unless this one can be moved instead to avoid the spam.
No, unless you can reproduce the corruption from a non corrupted save there is nothing suggesting a bug ...
- Fri May 09, 2025 2:50 pm
- Forum: Multiplayer
- Topic: Where did everyone go?
- Replies: 14
- Views: 829
Re: Where did everyone go?
2.0.47
- Fri May 09, 2025 2:42 pm
- Forum: Multiplayer
- Topic: Where did everyone go?
- Replies: 14
- Views: 829
Re: Where did everyone go?
That is 2.0.42 which nobody not on switch will be running and dedicated servers are not shown in general.
- Fri May 09, 2025 12:40 am
- Forum: Duplicates
- Topic: [2.0.47] Parametrized blueprint creation tooltips show incorrect formula parameters
- Replies: 1
- Views: 134
- Thu May 08, 2025 9:43 pm
- Forum: Duplicates
- Topic: Can't see LastUser on logistics chest tooltips
- Replies: 4
- Views: 186
- Thu May 08, 2025 4:15 pm
- Forum: Duplicates
- Topic: [2.0.47] Blueprint formulas are shown in red when doing validation checks.
- Replies: 1
- Views: 133
- Thu May 08, 2025 9:04 am
- Forum: Not a bug
- Topic: [2.0.47] Inconsistent Ghost Cursor
- Replies: 3
- Views: 208
Re: [2.0.47] Inconsistent Ghost Cursor
This is not a bug, make a feature request.
- Thu May 08, 2025 8:49 am
- Forum: Technical Help
- Topic: Factorio account linking
- Replies: 2
- Views: 147
Re: Factorio account linking
You could buy it.
- Wed May 07, 2025 7:02 pm
- Forum: Duplicates
- Topic: [2.0.47] DXGI_ERROR_DEVICE_HUNG
- Replies: 1
- Views: 129
Re: [2.0.47] DXGI_ERROR_DEVICE_HUNG
This is a hardware problem, see 65323.