Search found 10518 matches
- Thu Dec 11, 2025 9:09 pm
- Forum: Won't fix.
- Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
- Replies: 13
- Views: 361
- Thu Dec 11, 2025 1:15 pm
- Forum: Duplicates
- Topic: [2.0.72] Bots getting confused trying to build curved rail from mixed HP rail
- Replies: 1
- Views: 120
- Wed Dec 10, 2025 9:46 pm
- Forum: Duplicates
- Topic: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
- Replies: 2
- Views: 120
Re: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
See 128176, steam only seems to check if the folder it would sync is reaching the limit, not if the cloud storage is actually full.
- Wed Dec 10, 2025 4:21 pm
- Forum: Technical Help
- Topic: [2.0.66] Crash MilitaryTarget registered in wrong chunk after Transport Drones removal
- Replies: 5
- Views: 288
Re: [2.0.66] Crash MilitaryTarget registered in wrong chunk after Transport Drones removal
This is not caused by a mod, it is either a factorio bug or most likely a hardware problem. Since you are using a 13th Gen Intel cpu you should make absolutely sure you are on the latest bios before it gets permanently damaged.
- Wed Dec 10, 2025 3:44 am
- Forum: Duplicates
- Topic: [2.0.72]Ship (sometimes) ignores wait condition if request unfulfilled
- Replies: 4
- Views: 167
Re: [2.0.72]Ship (sometimes) ignores wait condition if request unfulfilled
Post a simple save showing your issue.
- Wed Dec 10, 2025 3:25 am
- Forum: Duplicates
- Topic: [2.0.72]Ship (sometimes) ignores wait condition if request unfulfilled
- Replies: 4
- Views: 167
- Wed Dec 10, 2025 1:12 am
- Forum: Duplicates
- Topic: [2.0.72] Crash loading specific save (TargetingLogic::findNearestEnemy)
- Replies: 3
- Views: 123
Re: [2.0.72] Crash on load of specific save
Post a log with a crash please.
- Tue Dec 09, 2025 4:11 pm
- Forum: General discussion
- Topic: Does Factorio have voice chat?
- Replies: 1
- Views: 230
Re: Does Factorio have voice chat?
There is no voice chat in game.
- Mon Dec 08, 2025 7:45 pm
- Forum: Technical Help
- Topic: Game + Steam crash
- Replies: 4
- Views: 255
Re: Game + Steam crash
Steam crashing should create a factorio log entry but it just ends which suggests the OS killing it which should create an error event.
- Mon Dec 08, 2025 4:57 pm
- Forum: Technical Help
- Topic: [2.0.66] Crash MilitaryTarget registered in wrong chunk after Transport Drones removal
- Replies: 5
- Views: 288
Re: [2.0.66] Crash MilitaryTarget registered in wrong chunk after Transport Drones removal
Some corruptions can be fixed, but it might take a while for someone to have time to look into it.
- Mon Dec 08, 2025 2:06 pm
- Forum: Technical Help
- Topic: Game + Steam crash
- Replies: 4
- Views: 255
Re: Game + Steam crash
There is nothing about the crash in the log file. I would expect that there is an event for the program closing though.
- Sun Dec 07, 2025 12:21 pm
- Forum: Technical Help
- Topic: [2.0.72] Joining a game succeeds but does not download the map
- Replies: 1
- Views: 106
Re: [2.0.72] Joining a game succeeds but does not download the map
Post the log of a session with the issue, see 52433. Can you join other servers successfully?
- Sun Dec 07, 2025 12:52 am
- Forum: Duplicates
- Topic: Denser belt items with manual drop [2.0.72]
- Replies: 2
- Views: 173
- Sat Dec 06, 2025 7:08 pm
- Forum: Technical Help
- Topic: [2.0.66] Crash MilitaryTarget registered in wrong chunk after Transport Drones removal
- Replies: 5
- Views: 288
Re: [2.0.66] Crash MilitaryTarget registered in wrong chunk after Transport Drones removal
The save is corrupted, if you find a way to reliably corrupt new save files on the latest version of the game provide exact steps please. Make sure your bios is up to date for the raptor lake defect.
- Sat Dec 06, 2025 1:59 am
- Forum: Bug Reports
- Topic: Crash importing cliff explosives to Fulgora (RobotWithLogisticInterfacePrototype::getMaxPayloadSize)
- Replies: 1
- Views: 140
Re: Crash importing cliff explosives to Fulgora (RobotWithLogisticInterfacePrototype::getMaxPayloadSize)
Post a save, add the version to the title and post the log file please, see 3638. You can mask the parts in the log you don't want to share.
- Sat Dec 06, 2025 1:14 am
- Forum: Not a bug
- Topic: Can't place item ghosts into proxy inventories
- Replies: 4
- Views: 308
Re: Can't place item ghosts into proxy inventories.
Post a simple save and steps to reproduce and add the version to the title please, see 3638.
- Wed Dec 03, 2025 12:21 pm
- Forum: This Forum
- Topic: Discrepancy between MCP and the forum display
- Replies: 1
- Views: 135
Re: Discrepancy between MCP and the forum display
I believe it is a result of 113780 which creates topics that are approved but also notifications for not yet approved that persist until the time out after a month.
So the question mark indicator discrepancy I have seen for years now.
So the question mark indicator discrepancy I have seen for years now.
- Mon Dec 01, 2025 11:53 am
- Forum: Not a bug
- Topic: [2.0.72] Logistic/Construction Robots on Gleba Not Delivering Items (Stuck After Pickup)
- Replies: 1
- Views: 157
Re: [2.0.72] Logistic/Construction Robots on Gleba Not Delivering Items (Stuck After Pickup)
There are no storage chests.
- Sun Nov 30, 2025 1:59 am
- Forum: Technical Help
- Topic: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"
- Replies: 3
- Views: 345
Re: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"
It can stay in Technical help for now. If you find a way to reliably corrupt new saves let us know, but so far this is just one save file with that corruption.
- Sat Nov 29, 2025 8:29 pm
- Forum: Pending
- Topic: Gfx glitch when placing landfill?
- Replies: 4
- Views: 355
Re: Gfx glitch when placing landfill?
Describe the issue, add the version to the title and post a save showing the issue please, see 3638.