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by Loewchen
Fri Apr 26, 2024 6:25 pm
Forum: Bug Reports
Topic: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
Replies: 4
Views: 117

Re: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install

Cannot reproduce.
When I perform these steps on windows I get a cloud conflict message with options on what to overwrite.
by Loewchen
Wed Apr 24, 2024 7:21 pm
Forum: Technical Help
Topic: Factorio crashes immediately after starting
Replies: 1
Views: 122

Re: Factorio startet nicht

See 109955, respect that the forum is English only.
by Loewchen
Tue Apr 23, 2024 1:46 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 52
Views: 3618

Re: Fluid Mechanics Still Broken, 6 Years Later?

Yeah, I am not talking about the OP, and I get why buffer tanks should be used. I talk about the tank's load not being balanced, ie. connect your wagons with a pump each and one taking alot longer to clear/fill: https://youtu.be/zJBvw28bQu0?t=1721 The fascinating thing about discussions about this ...
by Loewchen
Tue Apr 23, 2024 10:50 am
Forum: Technical Help
Topic: Little help
Replies: 8
Views: 419

Re: Little help

Open a new topic following 52433.
by Loewchen
Mon Apr 22, 2024 10:14 pm
Forum: Pending
Topic: [1.1.106] Blueprint with relative grid is about to be placed in absolute grid
Replies: 2
Views: 240

Re: [1.1.106] Blueprint with relative grid is about to be placed in absolute grid

So you cannot reproduce the issue with the steps provided yourself?
by Loewchen
Sun Apr 21, 2024 6:25 pm
Forum: Technical Help
Topic: [1.1.107] Game keeps crashing with SIGSEV
Replies: 1
Views: 142

Re: [1.1.107] Game keeps crashing with SIGSEV

Likely a hardware issue. If you are overclocking, try if disabling it including xmp helps.
by Loewchen
Sun Apr 21, 2024 3:23 pm
Forum: Gameplay Help
Topic: Help with the editor needed
Replies: 8
Views: 512

Re: Help with the editor needed

brunzenstein wrote:
Sun Apr 21, 2024 1:34 pm
Thanks. So the yellow box with the question mark is a placeholder for developers I understand.
It's an icon of a whole category, the small icons below are the actual items.
by Loewchen
Sun Apr 21, 2024 3:16 pm
Forum: Technical Help
Topic: [1.1.107] Corrupt Map Property ID (old 0, new 0)
Replies: 2
Views: 212

Re: [1.1.107] Corrupt Map Property ID (old 0, new 0)

Only the devs could realistically fix it but it's time intensive, so without the game being at fault not likely.
by Loewchen
Sun Apr 21, 2024 7:52 am
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 13
Views: 819

Re: Techtonica makes me depressed. Factorio could be real 3D

3D factorio for me is 3D graphics, with no change to the top down perspective. The thought of giving up perfect overview and interaction for an ego perspective sounds to me as usefull as having a first person text editor. "Is this the E of "Encyclopedia" or "Elephant"? Let's...
by Loewchen
Sun Apr 21, 2024 7:29 am
Forum: Technical Help
Topic: Headless Server on Ubuntu 23.04 wont start
Replies: 7
Views: 245

Re: Headless Server on Ubuntu 23.04 wont start

soulfrenzy wrote:
Sat Apr 20, 2024 11:58 pm
well if thats the solution...
What is?
by Loewchen
Sat Apr 20, 2024 11:14 pm
Forum: Technical Help
Topic: Headless Server on Ubuntu 23.04 wont start
Replies: 7
Views: 245

Re: Headless Server on Ubuntu 23.04 wont start

It starts, goes live and you can connect to it. Check your server browser filters.
by Loewchen
Sat Apr 20, 2024 10:30 pm
Forum: Technical Help
Topic: Headless Server on Ubuntu 23.04 wont start
Replies: 7
Views: 245

Re: Headless Server on Ubuntu 23.04 wont start

The log shows the server starting, how did you determine that the server is not live?
by Loewchen
Thu Apr 18, 2024 7:46 pm
Forum: Bug Reports
Topic: [1.1.104] Blueprint book only shows first blueprint
Replies: 2
Views: 221

Re: Blueprint Book World Preview Bug

Post your the blueprint-storage.dat and your log file please, see 3638.
by Loewchen
Thu Apr 18, 2024 12:05 pm
Forum: Technical Help
Topic: Crash (DrawCommandBatch::drawSprite)
Replies: 4
Views: 228

Re: Crash (DrawCommandBatch::drawSprite)

I can't add the game in GForce Experience (NVidiaSoftware) for optimization ? (Not detected) It's a 2D graphics game, the settings will come down to personal preference not performance on all hardware worth buying of the last 5 years and if not run on such hardware the game will lower the settings ...
by Loewchen
Wed Apr 17, 2024 8:45 pm
Forum: Technical Help
Topic: Crash (DrawCommandBatch::drawSprite)
Replies: 4
Views: 228

Re: Crash (DrawCommandBatch::drawSprite)

This crash suggests a hardware problem, try removing any overclock including xmp.
by Loewchen
Wed Apr 17, 2024 8:38 am
Forum: Gameplay Help
Topic: Solar panel : as if they do not exists
Replies: 3
Views: 366

Re: Solar panel : as if they do not exists

Post the save file.
by Loewchen
Tue Apr 16, 2024 8:13 pm
Forum: Gameplay Help
Topic: Kovarex combinator help needed
Replies: 6
Views: 600

Re: Kovarex combinator help needed

Slightly more complicated version that works with any belt speed: 0eNrNV0tzmzAQ/iuMeoXUgJ9Me+m1x/bWZBgBi60JSIwebtyM/3tXKMbGwXFIcsjBNnrsp91vP+3iR5JVBhrJuCbJIylA5ZI1mglOEvJbNF4GlfY0PlSUQ+JF8eyWd/OZ0FrU3dLS9xQroBK08BBQHNZ7GLf8x8Bsa+6VAEV//fwEL6P5/YaaivhEcdoEWgRryQrr/ANJYp/sSLLY+4TlgiuS/Hkkiq05rewGvWsAw...
by Loewchen
Tue Apr 16, 2024 7:12 pm
Forum: Ideas and Suggestions
Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
Replies: 19
Views: 986

Re: Increase non-stack inserter capacity from 3 to 4 because of stacking

Trific wrote:
Tue Apr 16, 2024 7:01 pm
Erm, currently, the max "non-stack...er, non-bulk" inserter hand size is 4. The 3 is the bonus granted by the various levels of research, that is added to the base level of 1 hand size to get to four.
Only bonus #2 and #7 apply to non stack inserters, maxing them out at 3.

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