Search found 10640 matches

by Loewchen
Sat Mar 07, 2026 10:51 pm
Forum: Not a bug
Topic: [2.0.73] Recyclers Do Not Use All Internal Storage
Replies: 2
Views: 118

Re: [2.0.73] Recyclers Do Not Use All Internal Storage

Those are trash slots, not internal storage, they have to be cleared for it to start a new cycle.
by Loewchen
Sat Mar 07, 2026 7:06 pm
Forum: Technical Help
Topic: [2.0.73] Crash when loading save game
Replies: 1
Views: 87

Re: [2.0.73] Crash when loading save game

You did not attach the save, but based on the log it is corrupted because of a bit flip so likely a hardware issue, see 114778. If you post the save a dev might find the time to fix it, but unless you replace the hardware something else will break eventually.
by Loewchen
Thu Mar 05, 2026 2:25 am
Forum: Technical Help
Topic: Random Crash
Replies: 2
Views: 146

Re: Random Crash

Looks like system instability, see 114778. Make sure you are on the latest bios for the raptor lake defect.
by Loewchen
Thu Mar 05, 2026 1:06 am
Forum: Gameplay Help
Topic: Need some help understanding train pathing
Replies: 1
Views: 194

Re: Need some help understanding train pathing


Is it because it already calculated the path and doesn't want to change it?

Yes. Path calculations are expensive, so recalculations are only done in certain situations. Alternatively to extending the stacker you can make the bays in your stacker stations themselves and add their name in the ...
by Loewchen
Mon Mar 02, 2026 8:15 pm
Forum: Gameplay Help
Topic: Rail alignemt vertical / horizontal
Replies: 6
Views: 436

Re: Rail alignemt vertical / horizontal

I don't see a difference, they are equally offset in both vertical and horizontal rotation because of the 2x2 rail grid.
by Loewchen
Mon Mar 02, 2026 9:49 am
Forum: Not a bug
Topic: [2.0.73] Fluid ingredient counts in parameter formulas are not used
Replies: 1
Views: 120

Re: [2.0.73] Fluid ingredient counts in parameter formulas are not used

pN_im is the item count of the m-th ingredient of the N-th parameter, fluids are not items and do not have an item count.
by Loewchen
Mon Mar 02, 2026 1:09 am
Forum: Gameplay Help
Topic: Recipe info wrong
Replies: 4
Views: 454

Re: Recipe info wrong


But PENTAPOG eggs can't be a part of BUG eggs and wise versa, it is even different planets!

Nutrients are part of the penatpod egg recipe. Nutrients are not raw materials. Biter eggs are raw materials. You can make nutrients from biter eggs. -> Biter eggs are raw materials of the pentapod egg ...
by Loewchen
Sun Mar 01, 2026 6:07 pm
Forum: Technical Help
Topic: [2.0.73] Extreme intermittent lag on Vulcanus (CIRCUMSTANTIAL/SOLVED)
Replies: 3
Views: 246

Re: Extreme intermittent lag on Vulcanus

It seems the system as a whole is struggling in that instance, it is not one thing that suddenly takes longer, everything does. I'd start by checking temperatures and updating drivers.
by Loewchen
Sun Mar 01, 2026 10:13 am
Forum: General discussion
Topic: Is steel furnance used by anyone?
Replies: 14
Views: 1319

Re: Is steel furnance used by anyone?

Pollution per production cycle does not actually change when switching from stone to steel furnace.
by Loewchen
Sat Feb 28, 2026 7:36 pm
Forum: Technical Help
Topic: Game crushing out when surface is deleted.
Replies: 5
Views: 264

Re: Game crushing out when surface is deleted.

Dzeeme wrote: Sat Feb 28, 2026 7:23 pm Is it possible that there is a connection there ?
No, the crashes have nothing to do with each other and are independent of user input. Have you checked your bios version?
by Loewchen
Sat Feb 28, 2026 7:10 pm
Forum: Technical Help
Topic: Game crushing out when surface is deleted.
Replies: 5
Views: 264

Re: Game crushing out when surface is deleted.

Your system is unstable, see 114778.
by Loewchen
Sat Feb 28, 2026 5:36 pm
Forum: Not a bug
Topic: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
Replies: 7
Views: 498

Re: [2.0.73] Decider combinator ANY wildcard select wrong output signal

That is not a bug:
When used in both the input and output of a decider combinator, anything will return the first matching signal following the order of precedence as they appear in Factoriopedia
If you want signals to be passed individually you can use EACH.
by Loewchen
Sat Feb 28, 2026 3:57 pm
Forum: Technical Help
Topic: Game crushing out when surface is deleted.
Replies: 5
Views: 264

Re: Game crushing out when surface is deleted.

The crash has nothing to do with surfaces being deleted. It is crashing in GUI rendering code which is likely not a software but a hardware problem, post more logs with crashes and provide exact steps to make it crash if you are able to.

And make sure you are on the latest bios version for the ...
by Loewchen
Fri Feb 27, 2026 11:50 am
Forum: Outdated/Not implemented
Topic: Distance = Enemy with quality (and less)
Replies: 2
Views: 316

Re: Distance = Enemy with quality (and less)

As before, keep it brief and stick to one idea.
by Loewchen
Wed Feb 25, 2026 2:38 am
Forum: 1 / 0 magic
Topic: [2.0.75] Crash when loading game
Replies: 1
Views: 173

Re: [2.0.75] Crash when loading game

Those saves seem to have multiple corruptions so this is a hardware issue, see 114778.

Edit: You really need to replace your hardware: 131961 132705
by Loewchen
Tue Feb 24, 2026 12:12 pm
Forum: Outdated/Not implemented
Topic: New surface: dream world (aka map editor)
Replies: 3
Views: 345

Re: New surface: dream world (aka map editor)

As before, keep it brief and follow 47316.

Go to advanced search