Search found 10690 matches
- Sun Apr 12, 2026 6:06 pm
- Forum: Gameplay Help
- Topic: Robots hovering
- Replies: 2
- Views: 73
Re: Robots hovering
Check that you have storage chest capacity.
- Sun Apr 12, 2026 11:37 am
- Forum: 1 / 0 magic
- Topic: [2.0.76] Crash when loading a new map preview
- Replies: 2
- Views: 69
Re: [2.0.76] Crash when loading a new map preview
This crash is typical for the raptor lake defect, make sure you are on the latest bios.
- Sun Apr 12, 2026 2:11 am
- Forum: Technical Help
- Topic: Game crashed while saving
- Replies: 2
- Views: 114
Re: Game crashed while saving
Likely unstable hardware, see 114778. If you find a way to reproduce this let us know.
- Sat Apr 11, 2026 1:41 pm
- Forum: Ideas and Suggestions
- Topic: Headless linux request
- Replies: 1
- Views: 141
- Sat Apr 11, 2026 11:14 am
- Forum: Technical Help
- Topic: [2.0.76] Crashed while paused and unfocused (SDL_JoystickOpen)
- Replies: 1
- Views: 70
Re: [2.0.76] Crashed while paused and unfocused (SDL_JoystickOpen)
Disable the steam overlay.
- Sat Apr 11, 2026 1:11 am
- Forum: Gameplay Help
- Topic: How does Factorio's train pathfinding avoid physically impossible train movements
- Replies: 10
- Views: 485
Re: How does Factorio's train pathfinding avoid physically impossible train movements
It doesn't. Trains cannot drive backwards so if you do not provide a way to turn around they cannot path to what lies behind them.i_like_trains wrote: Sat Apr 11, 2026 12:16 am So how does Factorio keep track of where the train came from?
- Fri Apr 10, 2026 10:28 pm
- Forum: Bug Reports
- Topic: [2.0.76] Parameterized blueprint filling in the wrong signal
- Replies: 1
- Views: 170
Re: [2.0.76] Parameterized blueprint filling in the wrong signal
All the vanilla barreling recipes do the same, never thought of it as a bug though.
- Fri Apr 10, 2026 9:38 am
- Forum: Not a bug
- Topic: [0.17.74] Train pathfinding creates a looped path, self-destructs the train
- Replies: 8
- Views: 2849
Re: [0.17.74] Train pathfinding creates a looped path, self-destructs the train
This is not a bug, make a feature request.
- Fri Apr 10, 2026 1:48 am
- Forum: Duplicates
- Topic: [2.0.76] train crosses a red signal, crashes into itself
- Replies: 2
- Views: 217
- Thu Apr 09, 2026 3:31 pm
- Forum: Gameplay Help
- Topic: [2.0.76] Trains randomly pausing at waypoint stations
- Replies: 5
- Views: 386
Re: [2.0.76] Trains randomly pausing at waypoint stations
So far you have not shown anything.
- Thu Apr 09, 2026 9:47 am
- Forum: This Forum
- Topic: Please unlock the "Gleba!" thread
- Replies: 3
- Views: 668
Re: Please unlock the "Gleba!" thread
I unlocked it.
- Wed Apr 08, 2026 11:12 pm
- Forum: Technical Help
- Topic: [2.0.76] Crash on autosave
- Replies: 2
- Views: 180
Re: [2.0.76] Crash on autosave
That is a bit flip, so either random or more likely a hardware issue. See 114778 if this happens again.
- Wed Apr 08, 2026 11:09 pm
- Forum: Bug Reports
- Topic: [2.0.76] Module automaticly removed even if the module replacing it isnt allowed
- Replies: 2
- Views: 251
Re: [2.0.76] Module automaticly removed even if the module replacing it isnt allowed
Well, this is not limited to modules or module slots. You can click with any item (or no item) on any filtered slot from remote view and it will remove whatever is in there.
- Wed Apr 08, 2026 11:04 am
- Forum: Technical Help
- Topic: Space exploration frequent frame freezes - Entity update
- Replies: 3
- Views: 263
Re: Space exploration frequent frame freezes - Entity update
Report the issue to the mod author and include a link the save file, they might be able to fix it or tell you how to work around it.
- Tue Apr 07, 2026 7:38 pm
- Forum: Technical Help
- Topic: Space exploration frequent frame freezes - Entity update
- Replies: 3
- Views: 263
Re: Space exploration frequent frame freezes - Entity update
Remove PollutionSolutions2.
- Mon Apr 06, 2026 8:48 pm
- Forum: Not a bug
- Topic: [2.0.76] Incorrect Building Status In Info Pane
- Replies: 4
- Views: 323
Re: [2.0.76] Incorrect Building Status In Info Pane
There is no shortage, the entity is full once the output slot holds 2 or more times what the recipe creates.silentshadowseeker wrote: Mon Apr 06, 2026 8:30 pm Would it not be more helpful / more accurate to say [Fluid ingredient shortage]?
- Fri Apr 03, 2026 9:45 pm
- Forum: Duplicates
- Topic: [2.0.76] Assembling machine animation slows down with high speed bonus
- Replies: 1
- Views: 192
- Fri Apr 03, 2026 3:02 pm
- Forum: Duplicates
- Topic: [2.0.76] My own bots are removing my mech armor, killing me in the process.
- Replies: 7
- Views: 552
- Wed Apr 01, 2026 5:02 pm
- Forum: Not a bug
- Topic: [2.0.76] CTRL-Click Renaming [no group assigned] logistic group does not rename the logicstic group at all
- Replies: 2
- Views: 173
Re: [2.0.76] CTRL-Click Renaming [no group assigned] logistic group does not rename the logicstic group at all
There is no group, so there is nothing to rename.
- Tue Mar 31, 2026 7:18 pm
- Forum: Technical Help
- Topic: [2.0.76] Multiplayer Load game get an unexpected error followed by a crash
- Replies: 3
- Views: 284
Re: [2.0.76] Multiplayer Load game get an unexpected error followed by a crash
You uploaded the wrong log.