Search found 10468 matches
- Wed Nov 12, 2025 10:24 pm
- Forum: Technical Help
- Topic: [2.0.72] Crash on launch, no stacktrace
- Replies: 2
- Views: 84
Re: [2.0.72] Crash on launch, no stacktrace
Restart your system and if that does not help try the zip install from factorio.com.
- Wed Nov 12, 2025 7:03 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground didn't remove belts if there is another belt point to it
- Replies: 2
- Views: 193
- Wed Nov 12, 2025 3:12 pm
- Forum: Assigned
- Topic: [Lou][2.0.72] Crash shift-click placing blueprint with overgrowth yumako soil and concrete on water
- Replies: 1
- Views: 221
- Tue Nov 11, 2025 9:37 pm
- Forum: Duplicates
- Topic: [2.0.72] unaligned "going to space" screen on mac
- Replies: 2
- Views: 168
Re: [2.0.72] unaligned "going to space" screen on mac
See 118904, post log and save please.
- Tue Nov 11, 2025 1:48 pm
- Forum: Not a bug
- Topic: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing
- Replies: 6
- Views: 918
Re: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing
You can disable mods by editing the mod-list file or deleting them from the installation, if this does not work for you open a Technical help topic.CountCriso wrote: Mon Nov 10, 2025 4:57 pm I'm having this same error how am I meant to update my mods when the game won't load?
- Mon Nov 10, 2025 11:28 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Game Crashes Randomly
- Replies: 1
- Views: 88
Re: [2.0.72] Game Crashes Randomly
This suggests a hardware problem, make sure you are on the latest bios for the raptor lake defect. If you find a way to reliably produce the crash let us know, see 114778.
- Mon Nov 10, 2025 8:12 pm
- Forum: Technical Help
- Topic: Failed to load mods
- Replies: 2
- Views: 349
Re: Failed to load mods
Check against 120111.
- Mon Nov 10, 2025 2:41 pm
- Forum: Duplicates
- Topic: [2.0.72] big electric pole wires not visible
- Replies: 2
- Views: 108
- Sun Nov 09, 2025 4:40 pm
- Forum: Duplicates
- Topic: [2.0.72] Pipes seem to extend the effect of cliff explosives
- Replies: 1
- Views: 159
- Sat Nov 08, 2025 1:49 pm
- Forum: Pending
- Topic: Broken Mechanics
- Replies: 1
- Views: 128
Re: Broken Mechanics
Post a simple vanilla save and steps to create the issue and add the version to the title please, see 3638.
- Sat Nov 08, 2025 2:12 am
- Forum: Gameplay Help
- Topic: Parametric Signals - Is there a bug, or am I misunderstanding them?
- Replies: 25
- Views: 938
Re: Parametric Signals - Is there a bug, or am I misunderstanding them?
When using as wait condition, you still have not set any circuit condition as wait condition.SpoonUnit wrote: Sat Nov 08, 2025 1:54 am If I try this, I still don't get the B signal, which should be the signal passing the condition.
- Sat Nov 08, 2025 1:24 am
- Forum: Gameplay Help
- Topic: Parametric Signals - Is there a bug, or am I misunderstanding them?
- Replies: 25
- Views: 938
Re: Parametric Signals - Is there a bug, or am I misunderstanding them?
You are not using any signals in wait conditions.SpoonUnit wrote: Sat Nov 08, 2025 1:18 am The wildcard signal seems to imply that it will match the first signal that passes the wait conditions.
- Sat Nov 08, 2025 1:02 am
- Forum: Gameplay Help
- Topic: Parametric Signals - Is there a bug, or am I misunderstanding them?
- Replies: 25
- Views: 938
Re: Parametric Signals - Is there a bug, or am I misunderstanding them?
Assuming there is a stone signal I do not see anything wrong with this. What else are you expecting?
- Sat Nov 08, 2025 12:50 am
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 11
- Views: 1662
Re: [2.0.69] How fixed?? It's a bug??
It would help if you would describe what you expect the code to do and what it does instead. It might also be easier to understand if you used a translator.
- Sat Nov 08, 2025 12:42 am
- Forum: Gameplay Help
- Topic: Parametric Signals - Is there a bug, or am I misunderstanding them?
- Replies: 25
- Views: 938
Re: Parametric Signals - Is there a bug, or am I misunderstanding them?
The description is talking about two different things, you can use the Signal parameter wildcard inside a condition and the wildcard will assume a signal that clears all conditions you set if such a signal exists.
On top of that the wildcard can also direct the train to a station that has that ...
On top of that the wildcard can also direct the train to a station that has that ...
- Fri Nov 07, 2025 7:30 pm
- Forum: 1 / 0 magic
- Topic: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
- Replies: 3
- Views: 248
Re: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
Post the complete log, the save file and steps to reproduce the crash please, see 3638.
- Thu Nov 06, 2025 7:59 pm
- Forum: Gameplay Help
- Topic: Interrupt condition and waiting condition should match up
- Replies: 4
- Views: 204
Re: Interrupt condition and waiting condition should match up
Nothing you describe suggest a bug and if you intend to report one make sure to follow 3638.
- Thu Nov 06, 2025 1:40 am
- Forum: Outdated/Not implemented
- Topic: 工厂不应该局限于工业游戏,而是开发更多游戏玩法
- Replies: 1
- Views: 191
Re: 工厂不应该局限于工业游戏,而是开发更多游戏玩法
Make only one suggestion per topic and respect that the forum is English only please.
- Wed Nov 05, 2025 11:47 pm
- Forum: Technical Help
- Topic: [2.0.72] Constant crash after updating mods
- Replies: 11
- Views: 727
Re: [2.0.72] Constant crash after updating mods
You can use a save file that has the mods to sync them all.
- Wed Nov 05, 2025 11:31 pm
- Forum: Technical Help
- Topic: [2.0.72] Constant crash after updating mods
- Replies: 11
- Views: 727
Re: [2.0.72] Constant crash after updating mods
Then don't copy the mods over and instead reinstall them.