Search found 10142 matches
- Thu Jun 19, 2025 12:29 am
- Forum: Technical Help
- Topic: Name changing issues
- Replies: 4
- Views: 116
Re: Name changing issues
/p will list all characters on that save, use tab to autocomplete when swapping so you do not misspell, if you are not listed then your character does not exist on it.
- Thu Jun 19, 2025 12:04 am
- Forum: Technical Help
- Topic: Name changing issues
- Replies: 4
- Views: 116
Re: Name changing issues
For multiplayer you would have to change your name back, for a singleplayer save you can use the command /swap-players followed by your old name.
- Wed Jun 18, 2025 9:19 pm
- Forum: Technical Help
- Topic: [2.0.55] Crash at 29% on fresh install
- Replies: 2
- Views: 85
Re: [2.0.55] Crash at 29% on fresh install
There is something wrong between steam and the game. Restart your system and verify the game installation. If that does not work, download the standalone version from factorio.com or try reinstalling steam.
- Wed Jun 18, 2025 5:17 pm
- Forum: Technical Help
- Topic: Sprite error
- Replies: 2
- Views: 118
Re: Sprite error
Post the complete log, see 52433 and respect that the forum is English only please.
- Wed Jun 18, 2025 1:55 pm
- Forum: Gameplay Help
- Topic: Apple Macintosh - shortcut to the map editor
- Replies: 4
- Views: 308
Re: Apple Macintosh - shortcut to the map editor
There is no shortcut to the editor in vanilla factorio.
- Tue Jun 17, 2025 9:51 am
- Forum: Bug Reports
- Topic: [2.0.55] High temperature gradient connecting dissimilar heat pipe types
- Replies: 2
- Views: 160
Re: Bug with heat conduction between heat buffers with different allowed temperature ranges
Post a save showing the issue and add the version to the title please, see 3638.
- Mon Jun 16, 2025 9:59 pm
- Forum: Technical Help
- Topic: Debug Toggle Non-functional {?}
- Replies: 1
- Views: 76
Re: Debug Toggle Non-functional {?}
If you set an overlay in the always tab then toggling debug won't toggle that overlay, because you did not set it under debug.
- Mon Jun 16, 2025 3:38 pm
- Forum: Duplicates
- Topic: [2.0.55] Parameterized blueprint available variables tooltip "pN_r: crafting time of parameter N"
- Replies: 1
- Views: 213
- Mon Jun 16, 2025 1:38 pm
- Forum: Bug Reports
- Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
- Replies: 4
- Views: 299
Re: [2.0.55] Items on belts failing to properly move, creating random gaps for inserters to slot items into
Is this belt running a loop?
- Sun Jun 15, 2025 5:55 pm
- Forum: Technical Help
- Topic: [2.0.55] Multiplayer rubberbanding
- Replies: 4
- Views: 201
Re: [2.0.55] Multiplayer rubberbanding
The random stuff sounds like packet loss. The rubberbanding when shooting is generally normal and from what your videos show it looks manageable once latency drops below double digits. Maybe you did not notice it before because your latency to the server was better.
- Sun Jun 15, 2025 4:50 pm
- Forum: Technical Help
- Topic: [2.0.55] Multiplayer rubberbanding
- Replies: 4
- Views: 201
Re: [2.0.55] Multiplayer rubberbanding
Looks normal, you start over 30 ticks behind the server after joining and when you are shooting you are leaving latency hiding so you are effectively playing with half a second input latency until the server tightens those values.
- Sun Jun 15, 2025 12:51 pm
- Forum: Technical Help
- Topic: [2.0.55] Crash on load of large texture asset list, DXGI_ERROR_DEVICE_RESET
- Replies: 4
- Views: 379
Re: [2.0.55] Crash on load of large texture asset list, DXGI_ERROR_DEVICE_RESET
That is a problem between the driver and the gpu itself.
- Sat Jun 14, 2025 9:37 pm
- Forum: Gameplay Help
- Topic: Train interrupt not firing until interrupt deleted and remade
- Replies: 1
- Views: 167
Re: [2.0.55][Modded] Train interrupt not firing until interrupt deleted and remade
The circuit sending the iron ore signal is broken and stroboscopicing the signal every second tick and you misspelled the station names. NaB.
- Sat Jun 14, 2025 7:11 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: BEHOLD! The great 14K tiles Wube Software logo
- Replies: 2
- Views: 297
Re: BEHOLD! The great 14K tiles Wube Software logo
Exactly like that.
- Sat Jun 14, 2025 12:37 pm
- Forum: Technical Help
- Topic: [2.0.55] game doesen't let me move on to the next level
- Replies: 2
- Views: 183
Re: [2.0.55] game doesen't let me move on to the next level
What next level? The demo should give you access to all five levels.
- Sat Jun 14, 2025 12:29 pm
- Forum: Duplicates
- Topic: [2.0.55] Network requests signal from buffer chests is halved
- Replies: 3
- Views: 207
Re: [2.0.55] Network requests signal from buffer chests is halved
It's the same issue, the request is not halved, the items in the buffer are counted double.
- Fri Jun 13, 2025 1:16 pm
- Forum: Outdated/Not implemented
- Topic: Two ideas.
- Replies: 1
- Views: 189
Re: Two ideas.
Open a dedicated topic for each idea and put the idea in the title please.
- Thu Jun 12, 2025 8:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.55] Electric Mining Drills cannot saturate stacked belts
- Replies: 4
- Views: 658
Re: [2.0.55] Electric Mining Drills cannot saturate stacked belts
Post a simple vanilla save that shows the issue please and describe exactly what you would expect instead, see 3638.
- Thu Jun 12, 2025 8:14 am
- Forum: Pending
- Topic: Glitching inserters on space platform
- Replies: 2
- Views: 195
Re: Glitching inserters on space platform
Post log and save and add the version to the title please, see 3638.
- Wed Jun 11, 2025 9:44 am
- Forum: Not a bug
- Topic: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
- Replies: 4
- Views: 406
Re: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
Because the spoilage is in the input slot because it can only be moved to the trash slot once the output is free.