Search found 10690 matches

by Loewchen
Sun Apr 12, 2026 6:06 pm
Forum: Gameplay Help
Topic: Robots hovering
Replies: 2
Views: 73

Re: Robots hovering

Check that you have storage chest capacity.
by Loewchen
Sun Apr 12, 2026 11:37 am
Forum: 1 / 0 magic
Topic: [2.0.76] Crash when loading a new map preview
Replies: 2
Views: 69

Re: [2.0.76] Crash when loading a new map preview

This crash is typical for the raptor lake defect, make sure you are on the latest bios.
by Loewchen
Sun Apr 12, 2026 2:11 am
Forum: Technical Help
Topic: Game crashed while saving
Replies: 2
Views: 114

Re: Game crashed while saving

Likely unstable hardware, see 114778. If you find a way to reproduce this let us know.
by Loewchen
Sat Apr 11, 2026 1:41 pm
Forum: Ideas and Suggestions
Topic: Headless linux request
Replies: 1
Views: 141

Re: Headless linux request

See 15011.
by Loewchen
Sat Apr 11, 2026 1:11 am
Forum: Gameplay Help
Topic: How does Factorio's train pathfinding avoid physically impossible train movements
Replies: 10
Views: 485

Re: How does Factorio's train pathfinding avoid physically impossible train movements

i_like_trains wrote: Sat Apr 11, 2026 12:16 am So how does Factorio keep track of where the train came from?
It doesn't. Trains cannot drive backwards so if you do not provide a way to turn around they cannot path to what lies behind them.
by Loewchen
Fri Apr 10, 2026 10:28 pm
Forum: Bug Reports
Topic: [2.0.76] Parameterized blueprint filling in the wrong signal
Replies: 1
Views: 170

Re: [2.0.76] Parameterized blueprint filling in the wrong signal

All the vanilla barreling recipes do the same, never thought of it as a bug though.
by Loewchen
Thu Apr 09, 2026 3:31 pm
Forum: Gameplay Help
Topic: [2.0.76] Trains randomly pausing at waypoint stations
Replies: 5
Views: 386

Re: [2.0.76] Trains randomly pausing at waypoint stations

So far you have not shown anything.
by Loewchen
Thu Apr 09, 2026 9:47 am
Forum: This Forum
Topic: Please unlock the "Gleba!" thread
Replies: 3
Views: 668

Re: Please unlock the "Gleba!" thread

I unlocked it.
by Loewchen
Wed Apr 08, 2026 11:12 pm
Forum: Technical Help
Topic: [2.0.76] Crash on autosave
Replies: 2
Views: 180

Re: [2.0.76] Crash on autosave

That is a bit flip, so either random or more likely a hardware issue. See 114778 if this happens again.
by Loewchen
Wed Apr 08, 2026 11:09 pm
Forum: Bug Reports
Topic: [2.0.76] Module automaticly removed even if the module replacing it isnt allowed
Replies: 2
Views: 251

Re: [2.0.76] Module automaticly removed even if the module replacing it isnt allowed

Well, this is not limited to modules or module slots. You can click with any item (or no item) on any filtered slot from remote view and it will remove whatever is in there.
by Loewchen
Wed Apr 08, 2026 11:04 am
Forum: Technical Help
Topic: Space exploration frequent frame freezes - Entity update
Replies: 3
Views: 263

Re: Space exploration frequent frame freezes - Entity update

Report the issue to the mod author and include a link the save file, they might be able to fix it or tell you how to work around it.
by Loewchen
Mon Apr 06, 2026 8:48 pm
Forum: Not a bug
Topic: [2.0.76] Incorrect Building Status In Info Pane
Replies: 4
Views: 323

Re: [2.0.76] Incorrect Building Status In Info Pane

silentshadowseeker wrote: Mon Apr 06, 2026 8:30 pm Would it not be more helpful / more accurate to say [Fluid ingredient shortage]?
There is no shortage, the entity is full once the output slot holds 2 or more times what the recipe creates.

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