Search found 10142 matches

by Loewchen
Thu Jun 19, 2025 12:29 am
Forum: Technical Help
Topic: Name changing issues
Replies: 4
Views: 116

Re: Name changing issues

/p will list all characters on that save, use tab to autocomplete when swapping so you do not misspell, if you are not listed then your character does not exist on it.
by Loewchen
Thu Jun 19, 2025 12:04 am
Forum: Technical Help
Topic: Name changing issues
Replies: 4
Views: 116

Re: Name changing issues

For multiplayer you would have to change your name back, for a singleplayer save you can use the command /swap-players followed by your old name.
by Loewchen
Wed Jun 18, 2025 9:19 pm
Forum: Technical Help
Topic: [2.0.55] Crash at 29% on fresh install
Replies: 2
Views: 85

Re: [2.0.55] Crash at 29% on fresh install

There is something wrong between steam and the game. Restart your system and verify the game installation. If that does not work, download the standalone version from factorio.com or try reinstalling steam.
by Loewchen
Wed Jun 18, 2025 5:17 pm
Forum: Technical Help
Topic: Sprite error
Replies: 2
Views: 118

Re: Sprite error

Post the complete log, see 52433 and respect that the forum is English only please.
by Loewchen
Wed Jun 18, 2025 1:55 pm
Forum: Gameplay Help
Topic: Apple Macintosh - shortcut to the map editor
Replies: 4
Views: 308

Re: Apple Macintosh - shortcut to the map editor

There is no shortcut to the editor in vanilla factorio.
by Loewchen
Tue Jun 17, 2025 9:51 am
Forum: Bug Reports
Topic: [2.0.55] High temperature gradient connecting dissimilar heat pipe types
Replies: 2
Views: 160

Re: Bug with heat conduction between heat buffers with different allowed temperature ranges

Post a save showing the issue and add the version to the title please, see 3638.
by Loewchen
Mon Jun 16, 2025 9:59 pm
Forum: Technical Help
Topic: Debug Toggle Non-functional {?}
Replies: 1
Views: 76

Re: Debug Toggle Non-functional {?}

If you set an overlay in the always tab then toggling debug won't toggle that overlay, because you did not set it under debug.
by Loewchen
Sun Jun 15, 2025 5:55 pm
Forum: Technical Help
Topic: [2.0.55] Multiplayer rubberbanding
Replies: 4
Views: 201

Re: [2.0.55] Multiplayer rubberbanding

The random stuff sounds like packet loss. The rubberbanding when shooting is generally normal and from what your videos show it looks manageable once latency drops below double digits. Maybe you did not notice it before because your latency to the server was better.
by Loewchen
Sun Jun 15, 2025 4:50 pm
Forum: Technical Help
Topic: [2.0.55] Multiplayer rubberbanding
Replies: 4
Views: 201

Re: [2.0.55] Multiplayer rubberbanding

Looks normal, you start over 30 ticks behind the server after joining and when you are shooting you are leaving latency hiding so you are effectively playing with half a second input latency until the server tightens those values.
by Loewchen
Sat Jun 14, 2025 9:37 pm
Forum: Gameplay Help
Topic: Train interrupt not firing until interrupt deleted and remade
Replies: 1
Views: 167

Re: [2.0.55][Modded] Train interrupt not firing until interrupt deleted and remade

The circuit sending the iron ore signal is broken and stroboscopicing the signal every second tick and you misspelled the station names. NaB.
by Loewchen
Sat Jun 14, 2025 7:11 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: BEHOLD! The great 14K tiles Wube Software logo
Replies: 2
Views: 297

Re: BEHOLD! The great 14K tiles Wube Software logo

Materio wrote: Sat Jun 14, 2025 6:40 pm How do I do this now?
Exactly like that.
by Loewchen
Sat Jun 14, 2025 12:37 pm
Forum: Technical Help
Topic: [2.0.55] game doesen't let me move on to the next level
Replies: 2
Views: 183

Re: [2.0.55] game doesen't let me move on to the next level

What next level? The demo should give you access to all five levels.
by Loewchen
Sat Jun 14, 2025 12:29 pm
Forum: Duplicates
Topic: [2.0.55] Network requests signal from buffer chests is halved
Replies: 3
Views: 207

Re: [2.0.55] Network requests signal from buffer chests is halved

It's the same issue, the request is not halved, the items in the buffer are counted double.
by Loewchen
Fri Jun 13, 2025 1:16 pm
Forum: Outdated/Not implemented
Topic: Two ideas.
Replies: 1
Views: 189

Re: Two ideas.

Open a dedicated topic for each idea and put the idea in the title please.
by Loewchen
Thu Jun 12, 2025 8:24 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.55] Electric Mining Drills cannot saturate stacked belts
Replies: 4
Views: 658

Re: [2.0.55] Electric Mining Drills cannot saturate stacked belts

Post a simple vanilla save that shows the issue please and describe exactly what you would expect instead, see 3638.
by Loewchen
Thu Jun 12, 2025 8:14 am
Forum: Pending
Topic: Glitching inserters on space platform
Replies: 2
Views: 195

Re: Glitching inserters on space platform

Post log and save and add the version to the title please, see 3638.
by Loewchen
Wed Jun 11, 2025 9:44 am
Forum: Not a bug
Topic: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
Replies: 4
Views: 406

Re: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty

Because the spoilage is in the input slot because it can only be moved to the trash slot once the output is free.

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