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by Loewchen
Thu Mar 27, 2025 9:18 pm
Forum: Technical Help
Topic: [2.0.42] Game crashes randomly
Replies: 4
Views: 207

Re: [2.0.42] Game crashes randomly


You could try updating your GPU driver or lowering your graphics settings - all of the logs point to issues in the graphics, either with a sprite or rendering.

Most likely though is a failing card.

No, it is crashing in factorio code. Looks like the original ryzen instability: https://forums ...
by Loewchen
Thu Mar 27, 2025 6:24 pm
Forum: Technical Help
Topic: [2.0.42] Game crashes randomly
Replies: 4
Views: 207

Re: [2.0.42] Game crashes randomly

Considering 121134 this is likely a hardware problem.
by Loewchen
Thu Mar 27, 2025 3:49 pm
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 328

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal


But Iron gear wheel will not runs if I set an ingredient signal (metal plate)

NOTHING works by sending ingredients. You send an item signal of a result item and what ever machine receives the signal will set a recipe that produces said result. Iron is not an item produced by an assembly machine ...
by Loewchen
Thu Mar 27, 2025 2:38 pm
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 328

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

What recipes would you expect the assembler to set that produces steel or iron?
by Loewchen
Thu Mar 27, 2025 2:43 am
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 328

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

It receives an item signal, so it sets a recipe that produces the item.
by Loewchen
Wed Mar 26, 2025 8:39 pm
Forum: Technical Help
Topic: [2.0.42] corrupt map: bad loaded inserter filter count: 100 > 5 (max)
Replies: 8
Views: 340

Re: [2.0.42] corrupt map: bad loaded inserter filter count: 100 > 5 (max)

sulimanayad wrote: Wed Mar 26, 2025 8:04 pm I am really curious how all of my autosaves could give the exact same error.
The game got corrupted in memory and while it continued all autosaves were overwritten with the same corruption.
by Loewchen
Wed Mar 26, 2025 3:40 pm
Forum: Technical Help
Topic: Crash report
Replies: 1
Views: 74

Re: Crash report

This crash suggests a hardware problem, considering your CPU it might be the raptor lake defect. Update your bios to the latest version if you have not already.
by Loewchen
Tue Mar 25, 2025 2:52 am
Forum: Technical Help
Topic: Game crashes while loading
Replies: 7
Views: 219

Re: Game crashes while loading

Post the log of the latest .zip version, you could also check if there is an os event log. Usually crashing without any log entry suggests that something external is interfering.
by Loewchen
Mon Mar 24, 2025 6:00 pm
Forum: Pending
Topic: Rocket Silos broken since last Patch?
Replies: 1
Views: 73

Re: Rocket Silos broken since last Patch?

State the version in the title and post the save please, see 3638.
by Loewchen
Mon Mar 24, 2025 3:43 pm
Forum: Technical Help
Topic: [2.0.42] Crash on map preview (14900K)
Replies: 6
Views: 224

Re: [2.0.42] Crash on map preview (14900K)

If you had this processor running for longer than a few months without the latest bios it likely destroyed itself already. Either way, update the bios now and RMA the CPU if the issue persists.
by Loewchen
Mon Mar 24, 2025 3:19 pm
Forum: Technical Help
Topic: [2.0.42] Crash on map preview (14900K)
Replies: 6
Views: 224

Re: [2.0.42] Crash on map preview (14900K)

This would be typical for the raptor lake defect, but you uploaded the wrong log.
by Loewchen
Sun Mar 23, 2025 8:36 pm
Forum: Pending
Topic: [2.0.42] Sound completely cuts out when disconnecting wireless headphones
Replies: 2
Views: 86

Re: [2.0.42] Sound completely cuts out when disconnecting wireless headphones

Post the log of a session with the issue please, see 3638.
by Loewchen
Sun Mar 23, 2025 7:33 pm
Forum: Bug Reports
Topic: [2.0.42] Crash on desync "Close active window called while game is being saved."
Replies: 1
Views: 259

Re: [2.0.42] Crash on desync

0.001 2025-03-23 14:45:46; Factorio 2.0.42 (build 82066, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users ...
by Loewchen
Sun Mar 23, 2025 7:28 pm
Forum: 1 / 0 magic
Topic: [2.0.42] Crash loading save due to mod: ElectricEnergySource.cpp:613: Invalid owner type
Replies: 3
Views: 166

Re: [2.0.42] Crash loading save due to mod: ElectricEnergySource.cpp:613: Invalid owner type

I don't think this has anything to do with the mod but with the check only running when game or mod version change.

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