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by Loewchen
Sat Jan 19, 2019 11:05 pm
Forum: Technical Help
Topic: Will I be able to run Factorio on my Mac?
Replies: 4
Views: 60

Re: Will I be able to run Factorio on my Mac?

You should be able to run the game, you can test it with the demo. Mods work identical on all operating systems, but some mods increase hardware requirements.
by Loewchen
Thu Jan 17, 2019 9:53 pm
Forum: Gameplay Help
Topic: Railway Tutorial
Replies: 6
Views: 176

Re: Railway Tutorial

There is also a really good one on steam, it is called Rail Signals for Dummies if I am correct. It helped me a lot and is pretty straightforward. https://steamcommunity.com/sharedfiles/filedetails/?id=875859174 The author does not understand chain signals, the examples show with one exemption how ...
by Loewchen
Mon Jan 14, 2019 10:01 am
Forum: Pending
Topic: [0.16.51]Removing power cable from power poles also removes circuit cables
Replies: 3
Views: 79

Re: [0.16.51]Removing power cable from power poles also removes circuit cables

Can not reproduce. Post a vanilla save that shows that behaviour please.
by Loewchen
Mon Jan 14, 2019 1:15 am
Forum: Technical Help
Topic: [0.16.51] [Windows] Frame-Drop on Multiplayer
Replies: 7
Views: 118

Re: [0.16.51] [Windows] Frame-Drop on Multiplayer

Im not sure this is the issue for the fps-drops because im the person with the fastest internet connection on this server. Any suggestion how to verify this assumption? This has nothing to do with your connection speed. Test if the issue disappears when slowing down the server, see: https://forums....
by Loewchen
Sun Jan 13, 2019 2:57 pm
Forum: Bug Reports
Topic: [0.16.51] Crash: "PathFinder::searchForPath"
Replies: 2
Views: 95

Re: [0.16.51] Crash: "PathFinder::searchForPath"

Does it crash again if you let the last save run without input?
by Loewchen
Sun Jan 13, 2019 1:17 pm
Forum: Bug Reports
Topic: [0.16.51] Crash when hovering mouse above a recipe
Replies: 4
Views: 77

Re: [0.16.51] Crash when hovering mouse above a recipe

So the game does not actually crash, it is just busy until you kill the process?
by Loewchen
Fri Jan 11, 2019 7:59 pm
Forum: Technical Help
Topic: Game hangs up on startup after 40% of loading.
Replies: 2
Views: 100

Re: Game hangs up on startup after 40% of loading.

Try --single-thread-loading in the steam start options or simply force opengl.
by Loewchen
Fri Jan 11, 2019 10:35 am
Forum: Ideas and Suggestions
Topic: There are no trains
Replies: 9
Views: 381

Re: There are no trains

The real bug is that the forum search ignored the most important word of your query. I always wondered why forum search in general has to suck that hard. The problem is not specific to Factorio or gaming forums. You can go to any forum on the internets and their search function will just suck hard....
by Loewchen
Thu Jan 10, 2019 10:53 pm
Forum: Gameplay Help
Topic: Circle Intersection
Replies: 15
Views: 252

Re: Circle Intersection

Actually, thinking about it some more, based on what you said... shouldn't the signals next to the green Ts I've inserted also be changed to regular instead of chain signals? Exactly right, but only if you have very short trains with one or no wagons, otherwise trains would be able to enter the jun...
by Loewchen
Thu Jan 10, 2019 7:52 pm
Forum: Gameplay Help
Topic: Circle Intersection
Replies: 15
Views: 252

Re: Circle Intersection

Okay, I just want to make sure I understand this. If you make the signal changes indicated by Loewchen, that makes the T slightly faster why? Fewer recalculations due to fewer chain signals? It's about throughput of the junction not game performance, chain signals force a larger gap between trains,...
by Loewchen
Thu Jan 10, 2019 5:53 pm
Forum: Gameplay Help
Topic: Circle Intersection
Replies: 15
Views: 252

Re: Circle Intersection

All the cross or merge points are separate blocks, isn't that what you want? You only need chain signals when a train passing that signal and stopping on the next one would block A DIFFERENT PATH than the path passing this signal, so no chain signals for merging: "T" for normal train signal. T-jun_...
by Loewchen
Thu Jan 10, 2019 3:07 pm
Forum: Gameplay Help
Topic: Circle Intersection
Replies: 15
Views: 252

Re: Circle Intersection

There is no difference at all. There is no point in splitting this block because no possible train path could occupy only one of the now two blocks.
by Loewchen
Wed Jan 09, 2019 2:11 pm
Forum: Technical Help
Topic: MY Factorio account problem
Replies: 4
Views: 66

Re: MY Factorio account problem

You can't. Your username identifies you when joining multiplayer servers, if you could freely rename yourself, any ban- or whitelist would be pointless.
by Loewchen
Wed Jan 09, 2019 11:49 am
Forum: Technical Help
Topic: [SOLVED] Headless Server + Login Credentials? (Connection Problems)
Replies: 13
Views: 206

Re: Headless Server + Login Credentials?

Using the same account for server and client is standard practice for factorio servers afaik and any restrictions would not make sense anyway since account authentication for clients is purely optional and keep in mind that your client successfully connected to the server already, the issue arises w...
by Loewchen
Wed Jan 09, 2019 11:00 am
Forum: Technical Help
Topic: [SOLVED] Headless Server + Login Credentials? (Connection Problems)
Replies: 13
Views: 206

Re: Headless Server + Login Credentials?

Something strange is happening when the server starts to serve the map, it seems to freeze for several seconds. I assume the only difference between your client and the others who can connect is that you are in the same network as the server, it might be that the map transfer is causing some network...
by Loewchen
Wed Jan 09, 2019 9:22 am
Forum: Technical Help
Topic: [SOLVED] Headless Server + Login Credentials? (Connection Problems)
Replies: 13
Views: 206

Re: Headless Server + Login Credentials?

Post the complete server and client logs after a session with the issue, mask any passwords.
by Loewchen
Tue Jan 08, 2019 2:28 pm
Forum: General discussion
Topic: Multiplayer Teams
Replies: 5
Views: 196

Re: Multiplayer Teams

There is no information when 1.0 will be declared, but it will not be this month, you can check the plans here: https://forums.factorio.com/viewtopic.php?f=3&t=678 There are hundreds of mods for the game, most working and some unfinished or outdated. Multiplayer team games are possible to set up alr...

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