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by Loewchen
Sat May 30, 2026 1:25 pm
Forum: Bug Reports
Topic: [2.0.76] Crash (Inserter::tryToGetToSleep)
Replies: 1
Views: 72

Re: [2.0.76] Crash (Inserter::tryToGetToSleep)

If you load the save you provided and let it run without doing anything, when does it crash and does it crash always at the same time?
by Loewchen
Thu May 28, 2026 8:37 am
Forum: Not a bug
Topic: [2.0.76] Flipping certain inserter-belt configurations does not result in a true flip
Replies: 8
Views: 403

Re: [2.0.76] Flipping certain inserter-belt configurations does not result in a true flip

That is not a bug, items land on the right side of the belt in direction of flow.
by Loewchen
Sun May 24, 2026 10:44 am
Forum: Technical Help
Topic: [2.0.76] pernicious, cross-os periodic fps drops
Replies: 3
Views: 331

Re: [2.0.76] pernicious, cross-os periodic fps drops

The update cycle seems to be no factor, so I would think this is purely an issue of the rendering loop. The debug info does not show anything clear though, if you can provide a debug screenshot with a more significant fps drop it might show more. I would also make sure the grafics driver runs ...
by Loewchen
Sun May 24, 2026 8:28 am
Forum: Minor issues
Topic: [1.1.19] mod manager installs and activates dependencies of deactivated mod
Replies: 9
Views: 3651

Re: [1.1.19] mod manager installs and activates dependencies of deactivated mod

Make a feature request if you want to discuss this further.
by Loewchen
Sun May 24, 2026 8:26 am
Forum: Technical Help
Topic: Factorio crashing on Windows 11
Replies: 20
Views: 989

Re: Factorio crashing on Windows 11

Try running two sticks with 6000 MHz and see if that is stable.
by Loewchen
Sat May 23, 2026 6:23 pm
Forum: Technical Help
Topic: [2.0.76] Logitech RGB keyboard G512 lighting not working
Replies: 6
Views: 539

Re: [2.0.76] Logitech RGB keyboard G512 lighting not working

This is usually an issue with steam, you can try if the default .zip version works.
by Loewchen
Thu May 21, 2026 9:11 am
Forum: Desyncs with mods
Topic: [2.0.76] Desync with Mods
Replies: 2
Views: 167

Re: [2.0.76] Desync with Mods

You did not upload the desync report, see 53851
by Loewchen
Tue May 19, 2026 2:45 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 65
Views: 8196

Re: Smallest possible Kovarex?

MBas wrote: Tue May 19, 2026 2:16 pm And thats it. Simple as that. All you need is a few chests around.
I would say that is the reason people generally use belts instead: The bot solution is simple, universal and just boring.
by Loewchen
Mon May 18, 2026 12:47 pm
Forum: Pending
Topic: [2.0.76] Trains and stations dont have proper communication
Replies: 1
Views: 216

Re: STATIONS SIGNALS

Post the save, add the version to the title and describe exactly what you consider the bug and what you expect to happen instead please, see 3638.
by Loewchen
Sun May 17, 2026 1:49 pm
Forum: Technical Help
Topic: [2.0.76] Crash loading save "MilitaryTarget::checkNearbyForcesUnRegistration"
Replies: 5
Views: 623

Re: [2.0.76] Crash loading save "MilitaryTarget::checkNearbyForcesUnRegistration"

arxass wrote: Sun May 17, 2026 1:44 pm im just worried it will happen again at some point :/
That is unlikely since you fixed the issue. You can manually rotate a set of save files that you only save once per session, that way the most you can lose is one session worth of progress.
by Loewchen
Sat May 16, 2026 7:31 pm
Forum: Technical Help
Topic: [2.0.76] Crash loading save "MilitaryTarget::checkNearbyForcesUnRegistration"
Replies: 5
Views: 623

Re: [2.0.76] Crash loading save "MilitaryTarget::checkNearbyForcesUnRegistration"

I would continue on the last working save, it might take a while for dev to take a look at it if at all and even then it is not guaranteed that it's fixable.

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