Search found 9854 matches
- Fri Mar 28, 2025 3:20 am
- Forum: Duplicates
- Topic: [2.0.42] the issue of displaying tanks over solar panels
- Replies: 1
- Views: 103
- Thu Mar 27, 2025 9:18 pm
- Forum: Technical Help
- Topic: [2.0.42] Game crashes randomly
- Replies: 4
- Views: 207
Re: [2.0.42] Game crashes randomly
You could try updating your GPU driver or lowering your graphics settings - all of the logs point to issues in the graphics, either with a sprite or rendering.
Most likely though is a failing card.
No, it is crashing in factorio code. Looks like the original ryzen instability: https://forums ...
- Thu Mar 27, 2025 6:24 pm
- Forum: Technical Help
- Topic: [2.0.42] Game crashes randomly
- Replies: 4
- Views: 207
Re: [2.0.42] Game crashes randomly
Considering 121134 this is likely a hardware problem.
- Thu Mar 27, 2025 3:49 pm
- Forum: Gameplay Help
- Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
- Replies: 9
- Views: 328
Re: Crusher runs ".. Asteroid crushing" on "chunk" signal
But Iron gear wheel will not runs if I set an ingredient signal (metal plate)
NOTHING works by sending ingredients. You send an item signal of a result item and what ever machine receives the signal will set a recipe that produces said result. Iron is not an item produced by an assembly machine ...
- Thu Mar 27, 2025 2:38 pm
- Forum: Gameplay Help
- Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
- Replies: 9
- Views: 328
Re: Crusher runs ".. Asteroid crushing" on "chunk" signal
What recipes would you expect the assembler to set that produces steel or iron?
- Thu Mar 27, 2025 2:43 am
- Forum: Gameplay Help
- Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
- Replies: 9
- Views: 328
Re: Crusher runs ".. Asteroid crushing" on "chunk" signal
It receives an item signal, so it sets a recipe that produces the item.
- Wed Mar 26, 2025 9:07 pm
- Forum: Duplicates
- Topic: [2.0.42] Space Platform route not being updated in remote view after fly condition is met
- Replies: 4
- Views: 132
Re: [2.0.42] Space Platform route not being updated in remote view after fly condition is met
Post the save in the broken state, see 3638.
- Wed Mar 26, 2025 8:39 pm
- Forum: Technical Help
- Topic: [2.0.42] corrupt map: bad loaded inserter filter count: 100 > 5 (max)
- Replies: 8
- Views: 340
Re: [2.0.42] corrupt map: bad loaded inserter filter count: 100 > 5 (max)
The game got corrupted in memory and while it continued all autosaves were overwritten with the same corruption.sulimanayad wrote: Wed Mar 26, 2025 8:04 pm I am really curious how all of my autosaves could give the exact same error.
- Wed Mar 26, 2025 4:39 pm
- Forum: Not a bug
- Topic: [2.0.21] Train interrupt circuit condition checking for non-presence of signal needs wired train stop
- Replies: 8
- Views: 771
Re: [2.0.21] Train interrupt circuit condition checking for non-presence of signal needs wired train stop
Make a feature request instead.
- Wed Mar 26, 2025 3:40 pm
- Forum: Technical Help
- Topic: Crash report
- Replies: 1
- Views: 74
Re: Crash report
This crash suggests a hardware problem, considering your CPU it might be the raptor lake defect. Update your bios to the latest version if you have not already.
- Wed Mar 26, 2025 3:20 pm
- Forum: Duplicates
- Topic: [2.0.42] Space Platform route not being updated in remote view after fly condition is met
- Replies: 4
- Views: 132
- Tue Mar 25, 2025 6:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Smart belt dragging corner over obstacles places array of parallel belts (MR)
- Replies: 1
- Views: 234
Re: [2.0.14] Smart belt dragging corner over obstacles places array of parallel belts (MR)
This has been fixed for a while.
- Tue Mar 25, 2025 6:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Dragging belt over obstacle does not place underground exit if belt follows right after (MR)
- Replies: 5
- Views: 799
Re: [2.0.12] Dragging belt over obstacle does not place underground exit if belt follows right after (MR)
This has been fixed for a while.
- Tue Mar 25, 2025 2:52 am
- Forum: Technical Help
- Topic: Game crashes while loading
- Replies: 7
- Views: 219
Re: Game crashes while loading
Post the log of the latest .zip version, you could also check if there is an os event log. Usually crashing without any log entry suggests that something external is interfering.
- Mon Mar 24, 2025 6:00 pm
- Forum: Pending
- Topic: Rocket Silos broken since last Patch?
- Replies: 1
- Views: 73
Re: Rocket Silos broken since last Patch?
State the version in the title and post the save please, see 3638.
- Mon Mar 24, 2025 3:43 pm
- Forum: Technical Help
- Topic: [2.0.42] Crash on map preview (14900K)
- Replies: 6
- Views: 224
Re: [2.0.42] Crash on map preview (14900K)
If you had this processor running for longer than a few months without the latest bios it likely destroyed itself already. Either way, update the bios now and RMA the CPU if the issue persists.
- Mon Mar 24, 2025 3:19 pm
- Forum: Technical Help
- Topic: [2.0.42] Crash on map preview (14900K)
- Replies: 6
- Views: 224
Re: [2.0.42] Crash on map preview (14900K)
This would be typical for the raptor lake defect, but you uploaded the wrong log.
- Sun Mar 23, 2025 8:36 pm
- Forum: Pending
- Topic: [2.0.42] Sound completely cuts out when disconnecting wireless headphones
- Replies: 2
- Views: 86
Re: [2.0.42] Sound completely cuts out when disconnecting wireless headphones
Post the log of a session with the issue please, see 3638.
- Sun Mar 23, 2025 7:33 pm
- Forum: Bug Reports
- Topic: [2.0.42] Crash on desync "Close active window called while game is being saved."
- Replies: 1
- Views: 259
Re: [2.0.42] Crash on desync
0.001 2025-03-23 14:45:46; Factorio 2.0.42 (build 82066, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users ...
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users ...
- Sun Mar 23, 2025 7:28 pm
- Forum: 1 / 0 magic
- Topic: [2.0.42] Crash loading save due to mod: ElectricEnergySource.cpp:613: Invalid owner type
- Replies: 3
- Views: 166
Re: [2.0.42] Crash loading save due to mod: ElectricEnergySource.cpp:613: Invalid owner type
I don't think this has anything to do with the mod but with the check only running when game or mod version change.