Search found 10616 matches
- Sat Feb 21, 2026 2:10 pm
- Forum: Technical Help
- Topic: game is crashing
- Replies: 7
- Views: 148
Re: game is crashing
Post the logs of those crashes.
- Fri Feb 20, 2026 5:30 pm
- Forum: Releases
- Topic: Version 2.0.74
- Replies: 4
- Views: 4751
Re: Version 2.0.74
Do I have to wait for version 2.0.75 before I’ll be able to connect to hosted servers again with the Nintendo Switch 2?
.75 is already out as experimental as non console release, you will have to wait for .76 for parity with console. Generally a shared latest stable version between the two is ...
- Thu Feb 19, 2026 11:44 pm
- Forum: Won't fix.
- Topic: Versoin [2.0.73] I found discovered an issue with the Sprite of assembly machine 2
- Replies: 1
- Views: 127
- Thu Feb 19, 2026 11:01 pm
- Forum: Duplicates
- Topic: [2.0.73] Deconstruct ghosts not instant from mapview
- Replies: 2
- Views: 124
- Thu Feb 19, 2026 6:55 pm
- Forum: Technical Help
- Topic: Headless 2.0.74 vs Docker availability (Switch version mismatch)
- Replies: 5
- Views: 324
Re: Headless 2.0.74 vs Docker availability (Switch version mismatch)
The bug in .74 should rule out that it will ever declared stable.mimoswk wrote: Thu Feb 19, 2026 6:41 pm I hope this "dirty" workaround is needed just for few days / weeks until stable 2.0.74 is released and Docker image factorio-server:2.0.74 also.
- Thu Feb 19, 2026 3:58 pm
- Forum: Bug Reports
- Topic: [2.0.73] Crash while Paused
- Replies: 4
- Views: 232
Re: [2.0.73] Crash while Paused
The 13900KS has the warranty extended to 5 years, that is longer than it is on the market so it should be no problem getting it replaced.
- Thu Feb 19, 2026 5:42 am
- Forum: Energy Production
- Topic: Redundant solar system to restart the reactor.
- Replies: 16
- Views: 726
Re: Redundant solar system to restart the reactor.
See https://wiki.factorio.com/Tutorial:Nuclear_power.
You waste fuel if a reactor is at 1000°C while burning it. Heat exchangers create steam from heat, if you don't have enough of them you decrease the maximum output.
You waste fuel if a reactor is at 1000°C while burning it. Heat exchangers create steam from heat, if you don't have enough of them you decrease the maximum output.
- Wed Feb 18, 2026 12:54 am
- Forum: 1 / 0 magic
- Topic: Game crashing randomly
- Replies: 1
- Views: 104
Re: Game crashing randomly
Those crashes are indeed random, so they are caused by a hardware issue. See 114778.
- Mon Feb 16, 2026 3:40 am
- Forum: Duplicates
- Topic: [2.0.73] Can't properly rotate railgun ghost
- Replies: 1
- Views: 121
- Sun Feb 15, 2026 5:38 pm
- Forum: Duplicates
- Topic: Belt saturation drops to 50 percent
- Replies: 1
- Views: 120
- Sun Feb 15, 2026 5:18 am
- Forum: Technical Help
- Topic: Factorio won't finish install on proxmox
- Replies: 2
- Views: 217
Re: Factorio won't finish install on proxmox
You only told it to create a save and that seems successful, if you want to host a game see https://wiki.factorio.com/Multiplayer.
- Sat Feb 14, 2026 11:21 am
- Forum: Duplicates
- Topic: Gate does not open when train is built over it and takes off
- Replies: 1
- Views: 128
- Fri Feb 13, 2026 10:13 pm
- Forum: 1 / 0 magic
- Topic: [2.0.73][linux] Crash while saving (StringWriteStream.hpp::write)
- Replies: 4
- Views: 209
Re: [2.0.73][linux] Crash while saving (StringWriteStream.hpp::write)
I/O error sounds like a hardware issue, can you reproduce the crash with the save you provided?
- Thu Feb 12, 2026 8:07 pm
- Forum: Duplicates
- Topic: [2.0.75] Remote view can make undergound belts disappear using smart belt
- Replies: 1
- Views: 153
- Thu Feb 12, 2026 2:56 pm
- Forum: Not a bug
- Topic: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
- Replies: 6
- Views: 333
Re: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
Post log and save please, see 3638.
- Thu Feb 12, 2026 1:35 pm
- Forum: Not a bug
- Topic: [2.0.73] Count of missing materials alert is running wrong
- Replies: 1
- Views: 146
Re: [2.0.73] Count of missing materials alert is running wrong
That is not a bug. It is not counting missing items, it is counting entities with construction jobs that could not be performed and they cannot all be checked at once.
- Wed Feb 11, 2026 6:51 pm
- Forum: Technical Help
- Topic: [2.0.73] Crash (EdgeArrowDrawer::getEdgePoint) "double value not in range: nan"
- Replies: 3
- Views: 257
Re: Game crashing while loading into map
That is the wrong log, post the log of a session with the issue instead.
- Wed Feb 11, 2026 6:03 pm
- Forum: Duplicates
- Topic: [2.0.73] Productivity Module floating point error
- Replies: 1
- Views: 129
- Tue Feb 10, 2026 1:53 pm
- Forum: Duplicates
- Topic: [2.0.73] Tank Flamethrower, No Flames
- Replies: 2
- Views: 159
- Sun Feb 08, 2026 5:01 pm
- Forum: Bug Reports
- Topic: [2.0.73] Bots placing upgrades ignore tile_buildability_rules
- Replies: 4
- Views: 445
Re: [2.0.73] Bots placing upgrades can ignore entity collision settings.
Bots cannot upgrade entities with different collision boxes, if you found a way for them to do that provide exact steps please, see 3638.