Search found 10640 matches
- Sat Mar 07, 2026 10:51 pm
- Forum: Not a bug
- Topic: [2.0.73] Recyclers Do Not Use All Internal Storage
- Replies: 2
- Views: 118
Re: [2.0.73] Recyclers Do Not Use All Internal Storage
Those are trash slots, not internal storage, they have to be cleared for it to start a new cycle.
- Sat Mar 07, 2026 7:06 pm
- Forum: Technical Help
- Topic: [2.0.73] Crash when loading save game
- Replies: 1
- Views: 87
Re: [2.0.73] Crash when loading save game
You did not attach the save, but based on the log it is corrupted because of a bit flip so likely a hardware issue, see 114778. If you post the save a dev might find the time to fix it, but unless you replace the hardware something else will break eventually.
- Thu Mar 05, 2026 2:25 am
- Forum: Technical Help
- Topic: Random Crash
- Replies: 2
- Views: 146
Re: Random Crash
Looks like system instability, see 114778. Make sure you are on the latest bios for the raptor lake defect.
- Thu Mar 05, 2026 1:06 am
- Forum: Gameplay Help
- Topic: Need some help understanding train pathing
- Replies: 1
- Views: 194
Re: Need some help understanding train pathing
Is it because it already calculated the path and doesn't want to change it?
Yes. Path calculations are expensive, so recalculations are only done in certain situations. Alternatively to extending the stacker you can make the bays in your stacker stations themselves and add their name in the ...
- Tue Mar 03, 2026 4:38 pm
- Forum: Not a bug
- Topic: [2.0.76] Strings containing rich text icons are sorted incorrectly in English and non-English localisations
- Replies: 4
- Views: 253
Re: [2.0.76] Strings containing rich text icons are sorted incorrectly in English and non-English localisations
That is a feature request and you already made it.
- Tue Mar 03, 2026 4:36 pm
- Forum: Duplicates
- Topic: [2.0.76] Decon X on empty slot
- Replies: 2
- Views: 216
- Mon Mar 02, 2026 8:15 pm
- Forum: Gameplay Help
- Topic: Rail alignemt vertical / horizontal
- Replies: 6
- Views: 436
Re: Rail alignemt vertical / horizontal
I don't see a difference, they are equally offset in both vertical and horizontal rotation because of the 2x2 rail grid.
- Mon Mar 02, 2026 7:22 pm
- Forum: Technical Help
- Topic: [2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill
- Replies: 2
- Views: 229
Re: [2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill
Vanilla or not, we need a save file.
- Mon Mar 02, 2026 9:49 am
- Forum: Not a bug
- Topic: [2.0.73] Fluid ingredient counts in parameter formulas are not used
- Replies: 1
- Views: 120
Re: [2.0.73] Fluid ingredient counts in parameter formulas are not used
pN_im is the item count of the m-th ingredient of the N-th parameter, fluids are not items and do not have an item count.
- Mon Mar 02, 2026 1:09 am
- Forum: Gameplay Help
- Topic: Recipe info wrong
- Replies: 4
- Views: 454
Re: Recipe info wrong
But PENTAPOG eggs can't be a part of BUG eggs and wise versa, it is even different planets!
Nutrients are part of the penatpod egg recipe. Nutrients are not raw materials. Biter eggs are raw materials. You can make nutrients from biter eggs. -> Biter eggs are raw materials of the pentapod egg ...
- Sun Mar 01, 2026 6:07 pm
- Forum: Technical Help
- Topic: [2.0.73] Extreme intermittent lag on Vulcanus (CIRCUMSTANTIAL/SOLVED)
- Replies: 3
- Views: 246
Re: Extreme intermittent lag on Vulcanus
It seems the system as a whole is struggling in that instance, it is not one thing that suddenly takes longer, everything does. I'd start by checking temperatures and updating drivers.
- Sun Mar 01, 2026 10:13 am
- Forum: General discussion
- Topic: Is steel furnance used by anyone?
- Replies: 14
- Views: 1319
Re: Is steel furnance used by anyone?
Pollution per production cycle does not actually change when switching from stone to steel furnace.
- Sat Feb 28, 2026 7:36 pm
- Forum: Technical Help
- Topic: Game crushing out when surface is deleted.
- Replies: 5
- Views: 264
Re: Game crushing out when surface is deleted.
No, the crashes have nothing to do with each other and are independent of user input. Have you checked your bios version?
- Sat Feb 28, 2026 7:10 pm
- Forum: Technical Help
- Topic: Game crushing out when surface is deleted.
- Replies: 5
- Views: 264
Re: Game crushing out when surface is deleted.
Your system is unstable, see 114778.
- Sat Feb 28, 2026 5:36 pm
- Forum: Not a bug
- Topic: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
- Replies: 7
- Views: 498
Re: [2.0.73] Decider combinator ANY wildcard select wrong output signal
That is not a bug:
If you want signals to be passed individually you can use EACH.When used in both the input and output of a decider combinator, anything will return the first matching signal following the order of precedence as they appear in Factoriopedia
- Sat Feb 28, 2026 3:57 pm
- Forum: Technical Help
- Topic: Game crushing out when surface is deleted.
- Replies: 5
- Views: 264
Re: Game crushing out when surface is deleted.
The crash has nothing to do with surfaces being deleted. It is crashing in GUI rendering code which is likely not a software but a hardware problem, post more logs with crashes and provide exact steps to make it crash if you are able to.
And make sure you are on the latest bios version for the ...
And make sure you are on the latest bios version for the ...
- Fri Feb 27, 2026 11:50 am
- Forum: Outdated/Not implemented
- Topic: Distance = Enemy with quality (and less)
- Replies: 2
- Views: 316
Re: Distance = Enemy with quality (and less)
As before, keep it brief and stick to one idea.
- Wed Feb 25, 2026 2:38 am
- Forum: 1 / 0 magic
- Topic: [2.0.75] Crash when loading game
- Replies: 1
- Views: 173
- Tue Feb 24, 2026 12:12 pm
- Forum: Outdated/Not implemented
- Topic: New surface: dream world (aka map editor)
- Replies: 3
- Views: 345
Re: New surface: dream world (aka map editor)
As before, keep it brief and follow 47316.
- Tue Feb 24, 2026 12:10 pm
- Forum: Outdated/Not implemented
- Topic: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
- Replies: 3
- Views: 405
Re: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
I close this, as before keep it brief and follow 47316.