Search found 4 matches
- Sun Dec 08, 2024 12:05 am
- Forum: Duplicates
- Topic: [2.0.23] Bots dock to wrong position when player in train on elevated rail
- Replies: 2
- Views: 68
[2.0.23] Bots dock to wrong position when player in train on elevated rail
What did you do? Get into a train, drive the train over an elevated rail section, and use construction bots with a Power Armor MK2 and Personal Roboports What happened? The bots leave from and arrive back to location directly below the train. What did you expect to happen instead? It might be obviou...
- Sun Dec 08, 2024 12:02 am
- Forum: Not a bug
- Topic: [2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation
- Replies: 1
- Views: 92
[2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation
What did you do? Placed an assembler set to copper wire with two beacons with speed module 2 in them, one on each side, and connected only the left one to power. What happened? The assembler received a +64% speed boost, instead of the expected 90% with one beacon. What did you expect to happen inste...
- Mon Mar 05, 2018 4:24 am
- Forum: Duplicates
- Topic: [0.16.27]Train stops instantly when rail in path deconstruct
- Replies: 2
- Views: 824
Re: [0.16.27]Train stops instantly when rail in path deconstruct
So it's a feature then? Thanks for clarifying.Loewchen wrote:viewtopic.php?f=23&t=48735
- Mon Mar 05, 2018 2:51 am
- Forum: Duplicates
- Topic: [0.16.27]Train stops instantly when rail in path deconstruct
- Replies: 2
- Views: 824
[0.16.27]Train stops instantly when rail in path deconstruct
It's not really that much of an issue when playing, just a minor thing I encountered. So, when the train had already planned out a path and it making its way there, taking out a block of rail in that path will disrupt it and causing it to have the "No Path" error. However, it does not coas...