Search found 4 matches

by HomoSapien
Sun Dec 08, 2024 12:05 am
Forum: Duplicates
Topic: [2.0.23] Bots dock to wrong position when player in train on elevated rail
Replies: 2
Views: 68

[2.0.23] Bots dock to wrong position when player in train on elevated rail

What did you do? Get into a train, drive the train over an elevated rail section, and use construction bots with a Power Armor MK2 and Personal Roboports What happened? The bots leave from and arrive back to location directly below the train. What did you expect to happen instead? It might be obviou...
by HomoSapien
Sun Dec 08, 2024 12:02 am
Forum: Not a bug
Topic: [2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation
Replies: 1
Views: 92

[2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation

What did you do? Placed an assembler set to copper wire with two beacons with speed module 2 in them, one on each side, and connected only the left one to power. What happened? The assembler received a +64% speed boost, instead of the expected 90% with one beacon. What did you expect to happen inste...
by HomoSapien
Mon Mar 05, 2018 4:24 am
Forum: Duplicates
Topic: [0.16.27]Train stops instantly when rail in path deconstruct
Replies: 2
Views: 824

Re: [0.16.27]Train stops instantly when rail in path deconstruct

So it's a feature then? Thanks for clarifying.
by HomoSapien
Mon Mar 05, 2018 2:51 am
Forum: Duplicates
Topic: [0.16.27]Train stops instantly when rail in path deconstruct
Replies: 2
Views: 824

[0.16.27]Train stops instantly when rail in path deconstruct

It's not really that much of an issue when playing, just a minor thing I encountered. So, when the train had already planned out a path and it making its way there, taking out a block of rail in that path will disrupt it and causing it to have the "No Path" error. However, it does not coas...

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