[2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation

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HomoSapien
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[2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation

Post by HomoSapien »

What did you do?

Placed an assembler set to copper wire with two beacons with speed module 2 in them, one on each side, and connected only the left one to power.

What happened?

The assembler received a +64% speed boost, instead of the expected 90% with one beacon.

What did you expect to happen instead? It might be obvious to you, but do it anyway!

The assembler receives a 90% speed boost from one beacon with 2x30% speed modules.

Does it happen always, once, or sometimes?

Always
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Re: [2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation

Post by Hares »

As was published in FFF-409: Diminishing beacons, beacons have lower effect when they are affecting the same entity. It looks that, for optimization purposes, unpowered beacons still contribute to that diminishing returns policy.
12-08-2024, 03-07-12.png
12-08-2024, 03-07-12.png (142.32 KiB) Viewed 398 times
Powering the second beacon results in +127% speed, which is approx. 1.41x better than one beacon.
12-08-2024, 03-08-06.png
12-08-2024, 03-08-06.png (127.32 KiB) Viewed 398 times
Fulgora is the best planet. Vulcanus needs rework. Feel free to prove me wrong.
HomoSapien
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Re: [2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation

Post by HomoSapien »

I expected the reduced transmission efficiency, but I don't think an unpowered beacon should affect nearby machines at all. This behavior would be more fitting if you remove modules from the beacon but leave it powered on, but an unpowered beacon, imo, ought to not count into the diminishing returns.
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