[2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation

Bugs that are actually features.
HomoSapien
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon Mar 05, 2018 2:20 am
Contact:

[2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation

Post by HomoSapien »

What did you do?

Placed an assembler set to copper wire with two beacons with speed module 2 in them, one on each side, and connected only the left one to power.

What happened?

The assembler received a +64% speed boost, instead of the expected 90% with one beacon.

What did you expect to happen instead? It might be obvious to you, but do it anyway!

The assembler receives a 90% speed boost from one beacon with 2x30% speed modules.

Does it happen always, once, or sometimes?

Always
Attachments
factorio-current.log
(10.69 KiB) Downloaded 5 times
User avatar
Hares
Filter Inserter
Filter Inserter
Posts: 468
Joined: Sat Oct 22, 2022 8:05 pm
Contact:

Re: [2.0.23] Unpowered Beacons still factored into square root deminishing returns calculation

Post by Hares »

As was published in FFF-409: Diminishing beacons, beacons have lower effect when they are affecting the same entity. It looks that, for optimization purposes, unpowered beacons still contribute to that diminishing returns policy.
12-08-2024, 03-07-12.png
12-08-2024, 03-07-12.png (142.32 KiB) Viewed 89 times
Powering the second beacon results in +127% speed, which is approx. 1.41x better than one beacon.
12-08-2024, 03-08-06.png
12-08-2024, 03-08-06.png (127.32 KiB) Viewed 89 times
Post Reply

Return to “Not a bug”