Search found 13 matches
- Sat May 04, 2019 1:23 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.17] Sea Block Pack 0.3.4
I've fixed an issue with the modpack, version 0.17.35 wasn't compatible anymore with the data.lua & control.lua. Changes (replace [line] with the code below): - control.lua[129] local inv = player.get_main_inventory() - data.lua[8] if data.raw.player and data.raw.player.player then --pre 0.17.3...
- Wed May 01, 2019 9:44 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.17] Sea Block Pack 0.3.4
maybe, we can switch the breaking catalyst with "Dirty catalist" that would work exactly somehow like a aluminium filter and clean it wih acid sulfuric AND purified water, and create a positive loop with the resulting sulfuric wastes byproduct?? I think that would be a cool new way to get...
- Mon Apr 29, 2019 3:41 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.17] Sea Block Pack 0.3.4
So what's the deal with these new electrolyzer recipes? Are the old ones supposed to still exist? Are the new ones supposed to just be a faster but more expensive version? The old recipe still exist but I believe it now takes longer. The new recipes are faster but require a electrode made of steel ...
- Mon Apr 29, 2019 2:42 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.17] Sea Block Pack 0.3.4
First: big thanks to Trainwreck and Angel (I saw him in this thread on a previous page) for this mod. I have a stupid question: is it safe to suggest that Sea Block is stable to start a new marathon run or it is a work in progress and it's better to wait until new processes will settle down? The mo...
- Sun Apr 28, 2019 7:29 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.17] Sea Block Pack 0.3.4
Three questions: 1. Was the wood block -> charcoal (for fuel) nerfed? I am pretty sure that it was 1 wood block -> 12 charcoal and now it is 1 -> 5, but does the changed fuel value cancel that change out? I do not remember the old values. 2. Is there any reason to EVER switch to the algae farming 2 ...
- Wed Jun 13, 2018 10:25 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 58440
Re: [MOD 0.16.x] SCTM
Love this mod, thanks for all the work you put into it. I think I had heard you are reworking military and production science, is that still a plan? I didn't see it on the "to-do" in the original post. not sure where did you hear that, but i only did some tuning in composition, to use int...
- Wed Jun 13, 2018 4:06 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 58440
Re: [MOD 0.16.x] SCTM
Love this mod, thanks for all the work you put into it.
I think I had heard you are reworking military and production science, is that still a plan? I didn't see it on the "to-do" in the original post.
I think I had heard you are reworking military and production science, is that still a plan? I didn't see it on the "to-do" in the original post.
- Wed May 02, 2018 8:40 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.16] Sea Block Pack 0.2.7
Robot797, here is you answer. How do I get chrome? It is needed for processing units, and the only way to get it is from sorting ferrous crystals. These ferrous crystals need ferrous anode sludge, which needs cupric chloride solution (easy to get) and Ferrous essence. Ferrous essence requires ferrou...
- Sun Apr 29, 2018 5:28 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.16] Sea Block Pack 0.2.7
I feel like some of the liquid fuel values are off, especially for fuel oil. x1 unit of fuel oil has a fuel value of 1.25 MW. It takes x25 units of fuel oil to make x1 solid fuel, or 31.25 MW worth of fuel oil. 1 solid fuel has a fuel value of 25 MW, which is a 6.25 MW loss from the raw value of the...
- Sat Apr 28, 2018 6:14 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.16] Sea Block Pack 0.2.7
How do I get chrome? It is needed for processing units, and the only way to get it is from sorting ferrous crystals. These ferrous crystals need ferrous anode sludge, which needs cupric chloride solution (easy to get) and Ferrous essence. Ferrous essence requires ferrous solution, and the only way t...
- Fri Apr 20, 2018 8:36 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.16] Sea Block Pack 0.2.6
What is he best way to produce power? I don’t really want to spam solar pannels, and don’t have access nuclear yet. I was looking into fuel oil from Angels bio processing, but with none of the dessert seeds seem good for that. Can you find other gardens than dessert? If not, what is the next best wa...
- Sun Apr 08, 2018 1:43 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097969
Re: [0.16] Sea Block Pack 0.2.6
Couple questions, First of all, is there a reason why the SpaceX hull component (I think that’s what it’s called) requires titanium and low density structure? I was thinking that it would make more sense, and be more complicated if it required the same amount of heat shield plating, added in bobs. A...
- Mon Mar 12, 2018 2:24 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 362906
Re: [0.16.x] Bob's Mods: General Discussion
Couple comments: first off, what is the difference between vehicle fusion equipment and vehicle fusion cell? Or does your mods only add one of them and the other is added by some other mod? I am pretty sure that the basic transport belt cost the same as the base game transport belt? Or did you chang...