Search found 88 matches

by Drakken
Fri Aug 22, 2025 12:55 pm
Forum: General discussion
Topic: Red vs Yellow Ammo in edge case Deathworld scenarios.
Replies: 12
Views: 1183

Re: Red vs Yellow Ammo in edge case Deathworld scenarios.

I have tried turret creep on maps like this in the past. It always failed me because my reflexes are not what they were 40 years ago. The number of biters, spitters, and worms in these nests end up killing a lot of guns and the ammo with them. I truly wish there was a command for inserting 10 ammo ...
by Drakken
Fri Aug 15, 2025 4:14 am
Forum: General discussion
Topic: Red vs Yellow Ammo in edge case Deathworld scenarios.
Replies: 12
Views: 1183

Re: Red vs Yellow Ammo in edge case Deathworld scenarios.



https://www.youtube.com/@ragequitgaming8937

Do you waste that many ammo intentionally?

When spawner absorbs pollution it puts absorbed amount into buffer. When spawner births another bug it don't subtract pollution immediately: pollution will be subtracted from buffer when and only IF most ...
by Drakken
Wed Aug 13, 2025 12:45 am
Forum: General discussion
Topic: Red vs Yellow Ammo in edge case Deathworld scenarios.
Replies: 12
Views: 1183

Re: Red vs Yellow Ammo in edge case Deathworld scenarios.


Yellow ammo seems to be more cost efficient for the majority of the cases. There are few cases where red ammo is vastly superior, namely when red ammo exceeds the flat reduction but yellow does not. For example, against big biters at physical projectile damage 2 red ammo is a 885% improvement over ...
by Drakken
Tue Aug 12, 2025 1:06 pm
Forum: General discussion
Topic: Red vs Yellow Ammo in edge case Deathworld scenarios.
Replies: 12
Views: 1183

Re: Red vs Yellow Ammo in edge case Deathworld scenarios.


I can't understand if you talking about early balance (you told about early factory setup) or about mid-to-late balance (you told about repeatable weapon damage techs).
In early game turrets are just bug attractors giving you time to move over and kill bugs with grenades.
Since mid game laser ...
by Drakken
Mon Aug 11, 2025 4:50 pm
Forum: General discussion
Topic: Red vs Yellow Ammo in edge case Deathworld scenarios.
Replies: 12
Views: 1183

Red vs Yellow Ammo in edge case Deathworld scenarios.

I know the 2.046 red ammo recipe change isn't as big of a deal for most factorio players. But for me, this is game changing.

I just came back to the game after a 9 month hiatus. I was streaming a Maxed out Enemies Deathworld Marathon Desert map from last year where I have run out of iron and ...
by Drakken
Thu Oct 24, 2024 2:04 pm
Forum: General discussion
Topic: Who's going peaceful for their first run?
Replies: 18
Views: 3451

Re: Who's going peaceful for their first run?



I literally had to use a train to get to oil, car alone wasn't cutting it.

But Drakken's situation looks even worse !
(Unless there's some free oil spot I am missing ?)


I purposefully don't allow oil in my starting area and I also make it so I can't get to oil unless I have to clear out ...
by Drakken
Thu Oct 24, 2024 1:50 pm
Forum: General discussion
Topic: Who's going peaceful for their first run?
Replies: 18
Views: 3451

Re: Who's going peaceful for their first run?



I will try playing Deathworld Marathon on this map. Because I like pain!

https://steamcommunity.com/sharedfiles/filedetails/?id=3352531997


Wow, that doesn't look survivable! It would actually be quite fun to see a playthrough of something like this to see how an expert player would handle ...
by Drakken
Thu Oct 24, 2024 1:34 pm
Forum: Gameplay Help
Topic: Bulk Apply Target Priorities
Replies: 7
Views: 1617

Re: Help setting up turret target priorities

Thank you. I am going to do it through blueprints before I place the turrets.

I play on crazy biter settings so it would be rather cumbersome to set the priorities after I place the turrets.
by Drakken
Thu Oct 24, 2024 1:00 pm
Forum: Gameplay Help
Topic: Bulk Apply Target Priorities
Replies: 7
Views: 1617

Help setting up turret target priorities

Is there a way other than the copy and paste method to set targeting priorities in your turrets?

For instance can you select all turrets in some way?

Not sure if blueprints for turrets can set priorities to entities as you place them on the blueprints as well. Although, I don't allow robots (as ...
by Drakken
Mon Oct 21, 2024 2:42 pm
Forum: General discussion
Topic: Who's going peaceful for their first run?
Replies: 18
Views: 3451

Re: Who's going peaceful for their first run?

I will try playing Deathworld Marathon on this map. Because I like pain!

Image
by Drakken
Mon Oct 21, 2024 2:17 pm
Forum: General discussion
Topic: Feedback wanted on enemies, extreme difficulty, and what is possible in Space Age.
Replies: 0
Views: 1251

Feedback wanted on enemies, extreme difficulty, and what is possible in Space Age.

I would please love some input from someone with early access and/or experience in Space Age. I am hoping to avoid hundreds of hours of grueling gameplay to realize I screwed myself from the get go because I didn't understand how the other planets work.

I play the game and make videos with Factorio ...
by Drakken
Tue May 17, 2022 5:24 pm
Forum: Technical Help
Topic: Does increasing game speed disable achievements?
Replies: 3
Views: 3280

Re: Does increasing game speed disable achievements?

Thank you so much for the information!
by Drakken
Tue May 17, 2022 4:34 pm
Forum: Technical Help
Topic: Does increasing game speed disable achievements?
Replies: 3
Views: 3280

Does increasing game speed disable achievements?

I know that some console commands cancel achievements while others like checking evolution do not.

What I don't know is if changing the game speed cancels them? I would think not, as it will just make playing harder. However, I am in late game with over 48 hours invested and in a stable safe place ...
by Drakken
Sun May 08, 2022 11:31 am
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 10
Views: 6135

Re: Alt-F4 #60 - Burning Questions

Thanks for the post. As I keep upping the difficulty of the game it is good to see how to maximize energy output of the resources I can actually get my hands on.
by Drakken
Tue May 03, 2022 11:18 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 165900

Re: Friday Facts #367 - Expansion news

Nobody is saying the expansion should cost a million dollars. That is being extreme. People are saying the $30 price, and then some, are worth it for a game like this. I agree with them. Nobody would be discussing the price at all if it weren't for some people being outraged at $30. Which is also ...
by Drakken
Tue Apr 19, 2022 12:01 pm
Forum: Gameplay Help
Topic: When did the "expensive" green circuit recipe change?
Replies: 3
Views: 2191

Re: When did the "expensive" green circuit recipe change?

Thank you. I did a simpler search and got way too many results to go through!
by Drakken
Tue Apr 19, 2022 10:49 am
Forum: Gameplay Help
Topic: When did the "expensive" green circuit recipe change?
Replies: 3
Views: 2191

When did the "expensive" green circuit recipe change?

In my current game, I just noticed my green circuits only cost 8 copper wire instead of the 10 it used to cost to make "expensive" green circuits.

I have no idea when this change was implemented, and my old blueprints still have a 5 copper wire to 1 green circuit ratio.

Looks like I need to do ...
by Drakken
Sat Apr 02, 2022 6:14 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 68
Views: 66937

Re: Friday Facts #369 - To the moon

Even though I figured it out early in the post, this was a good prank. I didn't know about the Rick roll until I came to the forums...

Well played.

Now get us some more expansion info! I'm dying to get some hints as to what is coming.
by Drakken
Fri Mar 11, 2022 2:24 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 47455

Re: What are the most impractical items in Factorio?

Koub wrote: Wed Mar 09, 2022 7:05 am
You can't liquefy coal if you don't have heavy oil firsthand. At that point, you can do blue tech science.
That was my point. Coal liquefaction is "impractical" because it would be much more useful if you didn't need oil to research it.
by Drakken
Wed Mar 09, 2022 12:23 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 47455

Re: What are the most impractical items in Factorio?

I will just put out there coal liquefaction technology which requires oil (blue science) to research. Coal liquefaction research should only require red and green (perhaps black) science to discover so you can bridge your way to oil if it is not nearby.

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