Search found 25 matches

by Drakken
Fri Mar 01, 2019 7:16 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 5267

Re: Not pleased with 17.1 so far...

On the settings DW/Marathon turrets are the first research or you may not get to a second research at all.
by Drakken
Fri Mar 01, 2019 5:10 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 5267

Re: Not pleased with 17.1 so far...

Now my critique for my real playthrough so far. I am absolutely loving .17. Love the GUIs, love the quickbar, only the tech page took a little getting used to. The fact that the tree changed was probably what caused me the most confusion. Love the new graphics (the belts look amazing!), love the new...
by Drakken
Fri Mar 01, 2019 4:52 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 5267

Re: Not pleased with 17.1 so far...

I respectfully disagree with the OP, except for one important point. The placement of biter nests and the starting resources seems to be a bit more random than it should be. Sometimes even on default settings biter nests can be awfully close to either the starting resources or the starting water spo...
by Drakken
Fri Mar 01, 2019 4:01 pm
Forum: General discussion
Topic: Game Sounds, LaserT, Worms and Alert
Replies: 29
Views: 1837

Re: Game Sounds, LaserT, Worms and Alert

I love the new sounds. The alarm is my favorite! The old alarm sound was so dull that I often found I didn't even notice it... obviously at my own peril. The biters scared the shit out of me the first time I heard them. I love the effect as they should be scary. Great job Wube. I am playing a no las...
by Drakken
Thu Feb 28, 2019 3:00 am
Forum: General discussion
Topic: .17 opinions?
Replies: 13
Views: 1472

Re: .17 opinions?

Strange. On Deathworld Marathon it seems a little bit easier so far. The biters are coming a little slower and evolving a little slower possibly? However, the bases are tougher to clear early on just because they are much larger to start with. It is hard to tell what settings are causing the change ...
by Drakken
Wed Feb 27, 2019 7:36 pm
Forum: General discussion
Topic: Lazy Bastard and Deathworld, has it been done?
Replies: 4
Views: 616

Lazy Bastard and Deathworld, has it been done?

The question is obvious. Has anyone done the lazy bastard challenge with deathworld settings?

It seems with .17 this may be easier considering the new "no limits" in the assembly machine ingedients.
by Drakken
Tue Feb 26, 2019 6:24 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 73377

Re: Friday Facts #283 - Prepare to Launch

What am I doing reading this thread?

Have fun everyone! Thank you to the developers! This last year has been the slowest of my life.
by Drakken
Tue Feb 26, 2019 1:10 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 73377

Re: Friday Facts #283 - Prepare to Launch

[/quote] More challenging late game biters would be great though. At least as an option. But the devs apparently never want them to be anything more than a slight nuisance :( [/quote] They are much more than a slight nuisance if you adjust the settings correctly. I lose a lot... And I think I am act...
by Drakken
Tue Feb 26, 2019 8:41 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 73377

Re: Friday Facts #283 - Prepare to Launch

Just because people don't finish the game, doesn't mean they have lost. Losing happens when the biters are literally shrinking your base and you are not able to hold them back anymore. I imagine almost all of the people who never launched a rocket walked away becoming bored and/or overwhelmed by the...
by Drakken
Tue Feb 26, 2019 2:16 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 73377

Re: Friday Facts #283 - Prepare to Launch

I find it odd that so few people play at a level which includes the possibility of losing?

I die from biters more than 75% of the time and love that I fail.
by Drakken
Mon Feb 25, 2019 5:16 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 73377

Re: Friday Facts #283 - Prepare to Launch

^^^^^ I agree with this ^^^^^

I played with the new science recipes and I think the game is in a pretty good place.
by Drakken
Sun Feb 24, 2019 6:15 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 73377

Re: Friday Facts #283 - Prepare to Launch

Wow! There are a lot of changes to biters: no more stuck biters, belts look almost useless in comparison to the past for messing with them. I always thought that solution was gamey and am glad to see it minimized. The fact that spawners used to absorb WAY MORE pollution than the number of biters the...
by Drakken
Fri Jul 20, 2018 10:28 pm
Forum: General discussion
Topic: No trees... truly means... no trees.
Replies: 4
Views: 1892

Re: No trees... truly means... no trees.

I couldn't get the mod to install properly. I just went back to having the minimal amount of trees. The instructions on this forum for installing mods doesn't work for me. I followed them to the T.
by Drakken
Thu Jul 19, 2018 12:45 am
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 6252

Re: Whats your current game goal?

To launch a rocket on vanilla deathworld/marathon, with 100% desert, very small starting position, maxed biter nests, minimum settings on trees, and only 3 oil wells or less within a decent range of my base. I find that once I have enough oil the game is easy as you can just laser the shit out of th...
by Drakken
Thu Jul 19, 2018 12:35 am
Forum: General discussion
Topic: Aren't construction bots available too late?
Replies: 88
Views: 10094

Re: Aren't construction bots available too late?

I literally have never built a bot for anything in this game. They seem like cheating to me and this game is already ridiculously easy. So I guess any changes wouldn't affect me at all?
by Drakken
Thu Jul 19, 2018 12:32 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 33559

Re: Map Generation and Ecology

I purposefully play on all desert maps, very small starting position, maxed out biter nests, with with minimal trees, marathon/deathworld to increase difficulty to the maximum in the base game with no mods. At this setting I often have a hard time getting to blue science and I love it. I need these ...
by Drakken
Thu Jul 19, 2018 12:23 am
Forum: General discussion
Topic: No trees... truly means... no trees.
Replies: 4
Views: 1892

No trees... truly means... no trees.

I thought if I made the game have no trees to increase difficulty to the max that there would still be some dead logs on the ground. But actually there are no trees at all... dead, alive, logs on the ground, tooth picks, tongue depressors, nothing. I don't think I can play without any telephone pole...
by Drakken
Tue Jul 17, 2018 1:20 pm
Forum: Gameplay Help
Topic: A question about radar.
Replies: 8
Views: 2184

Re: A question about radar.

I have over 500 hours in game. It is amazing how little I understood about this game until I set the difficulty at maximum. At lower difficulty it never seemed to matter. It is too bad that the radar doesn't have a scan close option so you can set up a couple to scan for enemy bases and let the othe...
by Drakken
Mon Jul 16, 2018 11:50 pm
Forum: Gameplay Help
Topic: A question about radar.
Replies: 8
Views: 2184

A question about radar.

I am playing the game solo on marathon/deathworld with a very small starting position in the desert. Needless to say I am looking for a challenge and I finally got one. However, I am getting attacked frequently from spawner bases that are popping up nearby but that do not show up on radar. When I ex...
by Drakken
Fri Feb 02, 2018 4:06 pm
Forum: General discussion
Topic: PVP Duplicate starting entities? Not at all actually.
Replies: 5
Views: 1072

Re: PVP Duplicate starting entities? Not at all actually.

Mirrored maps? 0.16 introduced this new world generator so that we don't need mirrored maps or copied starting areas. Mirroring the map is the worst idea I have ever read. Starting resources can be copied over. I personally agree that they should contain oil, but it takes away from the fun of going...

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