I just came back to the game after a 9 month hiatus. I was streaming a Maxed out Enemies Deathworld Marathon Desert map from last year where I have run out of iron and failed on the map multiple times. (And I failed again...) Then a viewer asked in chat if I switched over to red ammo now that the recipe had been changed.?! What, what, what?! I had to stop streaming. I needed to know what this change was!
Red ammo was always fools gold on deathworld maps in the past. Piercing ammo increased costs: pollution (making more biters) plus extra resource costs often created a death spiral that would use up all of the iron in your starting patch pronto. This is especially true on desert/no forest maps with little to no pollution absorption.
Info most already know: Piercing ammo is most beneficial vs biters and then only after they have evolved to Medium or larger. This is because evolved biters get a flat number phys resist and percentage phys resist. For spitters yellow ammo is almost always more cost effective. However, the red ammo does kill ALL bugs faster as well, thus reducing the damage defenses might take.
After doing the math, red ammo now looks to be very well balanced vs yellow. Way to go Wube! I have to make an actual decision on what to use. I love added strategic depth!
Better yet, it seems the change remains relatively balanced as you progress through the Physical Projectile Damage (PPD) "techs" and as biters evolve. As the biters evolve the red ammo proves to be much better. However, as you progress through the techs the advantage red ammo has over yellow actually decreases based upon percentages.
Below is a damage chart for yellow and red ammo inside turrets vs Medium (4 flat phys resist), Large (8), and Behemoth Biters (12)
Once you get this far down the tech tree the bugs are usually no longer an existential threat (without mods) no matter how hard you set up a map.
At 30 ammo/min
Yellow ammo needs 4 miners, 3.2 furnaces, and 1 assembler.
Red ammo requires 7.5 miners, 8 furnaces, and 4 assemblers. This creates approximately 2.17 times the pollution of the yellow ammo.
Analysis: The Red Piercing ammo takes more space and a little more than double the infrastructure investment to create. That is short term costs. It also costs about 62% more iron, 2 extra copper, and creates 2.17 times the amount of pollution from miners, furnaces, and assembly machines.
Early on in the game as medium and large biters appear, red ammo does 4 or more times the damage vs yellow ammo. However, as you tech up this drops to less than double. Considering the 2.17 times pollution, the red ammo needs to do that much extra to be worthwhile, and it is some of the time. With spitters yellow ammo is clearly more efficient.
Calculating out exactly which ammo is best is practically impossible. It would depend on the ratio of biters vs spitters, how evolved the bugs are, how crucial it is to kill the bugs faster, tech levels, and availability of resources. I could easily make arguments for either ammo in different scenarios. Once again well played Wube!
For myself considering the extreme nature in which I play the game, I am considering using both ammo types to defend my base. It will be a pain to set up properly, but I think filling every other gun with normal/piercing ammo would be the best case scenario. I would set up the turrets with yellow ammo to kill first spitters, and then move on to small biters. I would set up the red ammo to fire at the biggest biters first down to the smallest and then move on to the spitters.
However, when I am on the offense, doing turret creep to try and destroy the giant nests I encounter, I think that I will go with all red ammo now that it is viable to use.
Now that red ammo is viable, I am thinking of doing a challenge where I ban the use of flamethrowers. (I already do the no laser/no solar challenge) Even though I always make oil difficult to expand to on my maps, once I obtain it, the challenge is over. Flamethrower turrets are OP IMHO. Perhaps the developers could balance them better as well?
Now I need to adjust my early game factory to make more red ammo and steel to supply it.
What say you? Did this change affect your game play?