Search found 17 matches
- Fri Dec 29, 2017 10:49 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 38181
Re: Gource Video on Youtube?
Hello, would you like to present an Gource video according to your presented "factorio in numbers since 2012" ? http://gource.io/ Example: https://www.youtube.com/watch?v=zRjTyRly5WA Would be a fantastic for the community i think :) It feels more plastic like "something happens"...
- Fri Dec 29, 2017 10:06 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 38181
Re: Friday Facts #223 - Reflections on 2017
Great work of great team!
- Fri Dec 22, 2017 7:19 pm
- Forum: Duplicates
- Topic: Map generates without water
- Replies: 2
- Views: 1020
Map generates without water
I generated the map many times to find a game convenient for starting, one of them was without water near the spawn. This is normal?
- Fri Dec 22, 2017 6:57 pm
- Forum: Translations
- Topic: [0.15.22][Ru]Long strings in the right description pane.
- Replies: 2
- Views: 2411
Re: [0.15.22][Ru]Long strings in the right description pane.
вот поэтому я стараюсь играть на английском, он компактнее) во многих играх такая проблема, что фактория, что стелларис
- Fri Dec 22, 2017 6:54 pm
- Forum: Tools
- Topic: Script to check outdated mods
- Replies: 0
- Views: 1619
Script to check outdated mods
Oh, I wrote this post in modding discussions, but now I found this forum =) Simple python script to check outdated mods. Running in mods folder https://gist.github.com/Yakoot/22cb010d2d87e62dca70fab621544f09 #!/usr/bin/python import json import time import urllib from urllib.request import urlopen m...
- Fri Dec 15, 2017 9:40 pm
- Forum: Modding discussion
- Topic: Are your modpack ready to update?
- Replies: 4
- Views: 1430
Are your modpack ready to update?
I'm not sure if I chose the topic correctly, sorry if it is not. I wrote a simple python script that will allow you to check which mods are not yet ready to be updated to 0.16 You should run it in your mods folder. This is my output yakoot@yakoot-pc ~/.factorio/mods % ./check_mods.py :( aai-vehicles...
- Thu Dec 14, 2017 12:43 pm
- Forum: Modding help
- Topic: Disable flying robots right-cllick catching
- Replies: 2
- Views: 1023
Re: Disable flying robots right-cllick catching
thanksdarkfrei wrote:LuaEntity.minable
- Wed Dec 13, 2017 11:43 pm
- Forum: Modding help
- Topic: Disable flying robots right-cllick catching
- Replies: 2
- Views: 1023
Disable flying robots right-cllick catching
Hi. I want to try to create my first mod to disable catching flying robots on right-click. Can everyone explain me, what should I do? I think, I should disable some property, like in concrete, maybe minable or other. Where can I find all game objects with all properies? UPD: this mod alredy exists, ...
- Wed Dec 13, 2017 11:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Water turbines and underground rail tunnrls.
- Replies: 9
- Views: 3173
Re: Water turbines and underground rail tunnrls.
I thought about it, but what should happen if a train stops in underground tunnel? how can player go to them?
- Wed Dec 13, 2017 9:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 22380
Re: [Oxyd][Linux] Freeze on start after "Loading mod core.."
16.1 released, thanks
- Wed Dec 13, 2017 9:11 pm
- Forum: Releases
- Topic: Version 0.16.1
- Replies: 15
- Views: 16077
Re: Version 0.16.1
Yeeeeah!
- Wed Dec 13, 2017 8:47 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 101642
Re: Version 0.16.0
I'm honestly not ready to work on updating my mods, however, after a few quick fixes, I'm yet to find a loading error that isn't "icon_size" not found. It's annoying, but if that's the only error I encounter, I'll be happy. Edit: I take it back, Autoplace controls complained to me about c...
- Wed Dec 13, 2017 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 22380
Re: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Is there a chance to play in the next 4 hours?)Moonheart08 wrote:Just to clean things up a little.
Guys. It's fixed. you can stop posting logs now
- Wed Dec 13, 2017 7:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 22380
Re: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Same error
System: Arch Linux
System: Arch Linux
- Wed Dec 13, 2017 12:53 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 101642
Re: Version 0.16.0
Thanks!
- Fri Dec 08, 2017 11:42 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 66417
Re: Friday Facts #220 - The best Friday Facts ever
What about belt optimization? Can I read about it in any ff? Will it improve UPS?
- Thu Nov 02, 2017 2:31 pm
- Forum: Angels Mods
- Topic: HF, Jivolite mining
- Replies: 2
- Views: 4064
HF, Jivolite mining
Hi. What is the easiest way to create HF now? I read some discussions and I am confused. Now my miners works without HF, but it's not for long, so I began to study the productivity modules to reduce the consumption of HF. And I still not sure, how will I produce HF - from jivolite ore, from thermal ...