Friday Facts #223 - Reflections on 2017

Regular reports on Factorio development.

deef0000dragon1
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Re: Friday Facts #223 - Reflections on 2017

Post by deef0000dragon1 » Fri Dec 29, 2017 9:57 pm

I don't like the barrel capacity changes. Stack size changes make more sense, accomplish the same goal, and don't effect the rest of the factory.

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Re: Friday Facts #223 - Reflections on 2017

Post by Caine » Fri Dec 29, 2017 9:58 pm

Impressive work guys. Thanks for going beyond the call of duty to bring us an ever improving experience.

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Re: Friday Facts #223 - Reflections on 2017

Post by Simanova » Fri Dec 29, 2017 10:04 pm

2.3 years of playtime per resolved bug report
play 2.3 years alone to resolve one bug - thats efficient :D

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Re: Friday Facts #223 - Reflections on 2017

Post by Yakoot » Fri Dec 29, 2017 10:06 pm

Great work of great team!

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Re: Friday Facts #223 - Reflections on 2017

Post by TreefrogGreaken » Fri Dec 29, 2017 10:21 pm

Think the nicest stat, for you software guys is this.

1.35 Bugs Resolved Per Day -> 2.4 Bugs Resolved Per Day.

Always nice to see the issues getting fixed at a faster rate.

Congrats on all your hard work so far, and to a hopefully sucessful 1.0 Launch next year :D

Happy New Year Wube!

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Re: Friday Facts #223 - Reflections on 2017

Post by Riph » Fri Dec 29, 2017 10:24 pm

I hope whoever does your in-game, user invokable mini-tutorials gets enough credit. Factorio's approach to tutorials should be industry standard. When a new concept shows up in game, you have the OPTION of dropping yourself into a consequence-free holodeck to practice the skill until you pass the provided challenge. You can repeat the tutorial whenever. You can skip it entirely. Your in-game factory does not suffer while you're gone because the world is paused while you practice.

You nailed tutorials. You cracked one of the most persistently uncrackable nuts in gaming. You should do a TED talk.

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Re: Friday Facts #223 - Reflections on 2017

Post by CrushedIce » Fri Dec 29, 2017 10:27 pm

I like the new fluid changes :)
Always felt to me that the barrels have way too much capacity and the fluid wagon is just not 3 times larger than a stationary tank.

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Gource Video on Youtube?

Post by perahoky » Fri Dec 29, 2017 10:41 pm

Hello,

would you like to present an Gource video according to your presented "factorio in numbers since 2012" ?

http://gource.io/

Example:
https://www.youtube.com/watch?v=zRjTyRly5WA

i think, that would be fantastic for the community :)
It feels more plastic like "something happens" and so on... not just numbers.

And guys: You're a fantastic Developer (as company) and team, everytime nice and transparent to the community.
Other companies should "take a slice of you"! (just a german phrase).

Keep on that good work!

Greetings from germany ;)
Last edited by perahoky on Sat Dec 30, 2017 10:13 am, edited 2 times in total.

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Re: Friday Facts #223 - Reflections on 2017

Post by Introprospector » Fri Dec 29, 2017 10:43 pm

Barrels are now useless >.>

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Re: Friday Facts #223 - Reflections on 2017

Post by lindahartlen » Fri Dec 29, 2017 10:48 pm

Just wanted to say thank you for the hard work :) I dont agree with all your changes but I can work with them. And considering it took me over 2000 hours until I got an actual crash I am really impressed. Considering some AAA games you are happy if you can play an hour without a crash (Hi bethesda, love you but darn it)

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Re: Gource Video on Youtube?

Post by Yakoot » Fri Dec 29, 2017 10:49 pm

perahoky wrote:Hello,

would you like to present an Gource video according to your presented "factorio in numbers since 2012" ?

http://gource.io/

Example:
https://www.youtube.com/watch?v=zRjTyRly5WA

Would be a fantastic for the community i think :)
It feels more plastic like "something happens" and so on... not just numbers.
+++

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Re: Friday Facts #223 - Reflections on 2017

Post by Daz3 » Fri Dec 29, 2017 10:50 pm

Introprospector wrote:Barrels are now useless >.>
First impressions would be to agree... Seems that their now too small...

I'll play tomorrow. Maybe, when people get used to the change, we'll agree it works? (I thought a stack limit of 1, which would have the same effect, would at least make barrels still seem reasonable?)

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Re: Friday Facts #223 - Reflections on 2017

Post by Kirvesmies » Fri Dec 29, 2017 11:00 pm

I don't much like the fluid changes, but it's also partially because the pipes are so clunky. They seem like they transport fairly low amount of liquid given that they are like 2 meters diameter pipes that block all movement... I agree that barrels were relatively too powerful though.

I read from wiki that if there's a reasonable minimum of 8 pipes (4 underground pipes) between pumps, throughput is 1200/sec which seems like way too little for a very high pressure system... maybe consider upping that so a pressurised pipe can actually move fluids in bulk without taking huge amounts of space on the map? It still takes the space for pumps and poles.

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Re: Friday Facts #223 - Reflections on 2017

Post by NoQ » Fri Dec 29, 2017 11:06 pm

11 704 years of combined playtime played on steam
H**y f******g J***s. Seriously, why don't we just go ahead and build our own IRL one-rocket-per-minute megabase now that we've spent so much time on this and got so much experience?

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Re: Friday Facts #223 - Reflections on 2017

Post by Termak » Fri Dec 29, 2017 11:17 pm

Great changes, barrels and robots were / are overpowered. Now please make toggle to the belt autoreplace system.

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Re: Friday Facts #223 - Reflections on 2017

Post by Xterminator » Fri Dec 29, 2017 11:42 pm

Kirvesmies wrote:I don't much like the fluid changes, but it's also partially because the pipes are so clunky. They seem like they transport fairly low amount of liquid given that they are like 2 meters diameter pipes that block all movement... I agree that barrels were relatively too powerful though.

I read from wiki that if there's a reasonable minimum of 8 pipes (4 underground pipes) between pumps, throughput is 1200/sec which seems like way too little for a very high pressure system... maybe consider upping that so a pressurised pipe can actually move fluids in bulk without taking huge amounts of space on the map? It still takes the space for pumps and poles.
My thoughts exactly. I would not be nearly as disappointed or annoyed by this change if some pipes/fluid changes had come with it.
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Re: Friday Facts #223 - Reflections on 2017

Post by Xeteth » Sat Dec 30, 2017 12:13 am

Xterminator wrote: My thoughts exactly. I would not be nearly as disappointed or annoyed by this change if some pipes/fluid changes had come with it.
While we're at it - a total rewrite of fluids would be fantastic to be honest. Even for us experienced players half the time it seems like guess work to get any large scale oil build working correctly. Understanding pipe flow, preferred direction etc is all a bit much and sometimes makes me want to just give up.

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Re: Friday Facts #223 - Reflections on 2017

Post by Pure Ownage » Sat Dec 30, 2017 12:15 am

Happy new year guys when it comes!

To the greatest gaming community alive today!

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Re: Friday Facts #223 - Reflections on 2017

Post by sonaxaton » Sat Dec 30, 2017 12:21 am

Amazing to see all you've accomplished!

I'd really love an in-depth breakdown of your development process. The tools you use, who does what on the team, the architecture of the application, stuff like that. Would be really neat to see,

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