Friday Facts #223 - Reflections on 2017

Regular reports on Factorio development.

deef0000dragon1
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Fri Jan 02, 2015 11:46 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by deef0000dragon1 »

I don't like the barrel capacity changes. Stack size changes make more sense, accomplish the same goal, and don't effect the rest of the factory.

Caine
Fast Inserter
Fast Inserter
Posts: 213
Joined: Sun Dec 17, 2017 1:46 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Caine »

Impressive work guys. Thanks for going beyond the call of duty to bring us an ever improving experience.

User avatar
Simanova
Inserter
Inserter
Posts: 35
Joined: Tue Jun 28, 2016 3:46 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Simanova »

2.3 years of playtime per resolved bug report
play 2.3 years alone to resolve one bug - thats efficient :D

Yakoot
Burner Inserter
Burner Inserter
Posts: 17
Joined: Thu Nov 02, 2017 2:24 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Yakoot »

Great work of great team!

TreefrogGreaken
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Thu May 04, 2017 12:07 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by TreefrogGreaken »

Think the nicest stat, for you software guys is this.

1.35 Bugs Resolved Per Day -> 2.4 Bugs Resolved Per Day.

Always nice to see the issues getting fixed at a faster rate.

Congrats on all your hard work so far, and to a hopefully sucessful 1.0 Launch next year :D

Happy New Year Wube!

Riph
Burner Inserter
Burner Inserter
Posts: 17
Joined: Fri Jun 10, 2016 11:47 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Riph »

I hope whoever does your in-game, user invokable mini-tutorials gets enough credit. Factorio's approach to tutorials should be industry standard. When a new concept shows up in game, you have the OPTION of dropping yourself into a consequence-free holodeck to practice the skill until you pass the provided challenge. You can repeat the tutorial whenever. You can skip it entirely. Your in-game factory does not suffer while you're gone because the world is paused while you practice.

You nailed tutorials. You cracked one of the most persistently uncrackable nuts in gaming. You should do a TED talk.

CrushedIce
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Sat Sep 13, 2014 8:52 am
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by CrushedIce »

I like the new fluid changes :)
Always felt to me that the barrels have way too much capacity and the fluid wagon is just not 3 times larger than a stationary tank.

perahoky
Burner Inserter
Burner Inserter
Posts: 12
Joined: Tue Oct 03, 2017 2:11 pm
Contact:

Gource Video on Youtube?

Post by perahoky »

Hello,

would you like to present an Gource video according to your presented "factorio in numbers since 2012" ?

http://gource.io/

Example:
https://www.youtube.com/watch?v=zRjTyRly5WA

i think, that would be fantastic for the community :)
It feels more plastic like "something happens" and so on... not just numbers.

And guys: You're a fantastic Developer (as company) and team, everytime nice and transparent to the community.
Other companies should "take a slice of you"! (just a german phrase).

Keep on that good work!

Greetings from germany ;)
Last edited by perahoky on Sat Dec 30, 2017 10:13 am, edited 2 times in total.

Introprospector
Burner Inserter
Burner Inserter
Posts: 10
Joined: Sat Oct 24, 2015 12:07 am
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Introprospector »

Barrels are now useless >.>

lindahartlen
Burner Inserter
Burner Inserter
Posts: 8
Joined: Mon Dec 18, 2017 4:57 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by lindahartlen »

Just wanted to say thank you for the hard work :) I dont agree with all your changes but I can work with them. And considering it took me over 2000 hours until I got an actual crash I am really impressed. Considering some AAA games you are happy if you can play an hour without a crash (Hi bethesda, love you but darn it)

Yakoot
Burner Inserter
Burner Inserter
Posts: 17
Joined: Thu Nov 02, 2017 2:24 pm
Contact:

Re: Gource Video on Youtube?

Post by Yakoot »

perahoky wrote:Hello,

would you like to present an Gource video according to your presented "factorio in numbers since 2012" ?

http://gource.io/

Example:
https://www.youtube.com/watch?v=zRjTyRly5WA

Would be a fantastic for the community i think :)
It feels more plastic like "something happens" and so on... not just numbers.
+++

Daz3
Burner Inserter
Burner Inserter
Posts: 13
Joined: Fri Jun 09, 2017 11:37 am
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Daz3 »

Introprospector wrote:Barrels are now useless >.>
First impressions would be to agree... Seems that their now too small...

I'll play tomorrow. Maybe, when people get used to the change, we'll agree it works? (I thought a stack limit of 1, which would have the same effect, would at least make barrels still seem reasonable?)

Kirvesmies
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Dec 29, 2017 10:31 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Kirvesmies »

I don't much like the fluid changes, but it's also partially because the pipes are so clunky. They seem like they transport fairly low amount of liquid given that they are like 2 meters diameter pipes that block all movement... I agree that barrels were relatively too powerful though.

I read from wiki that if there's a reasonable minimum of 8 pipes (4 underground pipes) between pumps, throughput is 1200/sec which seems like way too little for a very high pressure system... maybe consider upping that so a pressurised pipe can actually move fluids in bulk without taking huge amounts of space on the map? It still takes the space for pumps and poles.

NoQ
Inserter
Inserter
Posts: 46
Joined: Mon Jan 09, 2017 2:01 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by NoQ »

11 704 years of combined playtime played on steam
H**y f******g J***s. Seriously, why don't we just go ahead and build our own IRL one-rocket-per-minute megabase now that we've spent so much time on this and got so much experience?

Termak
Fast Inserter
Fast Inserter
Posts: 205
Joined: Mon Mar 27, 2017 10:47 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Termak »

Great changes, barrels and robots were / are overpowered. Now please make toggle to the belt autoreplace system.

User avatar
Xterminator
Filter Inserter
Filter Inserter
Posts: 981
Joined: Sun Jun 15, 2014 4:49 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Xterminator »

Kirvesmies wrote:I don't much like the fluid changes, but it's also partially because the pipes are so clunky. They seem like they transport fairly low amount of liquid given that they are like 2 meters diameter pipes that block all movement... I agree that barrels were relatively too powerful though.

I read from wiki that if there's a reasonable minimum of 8 pipes (4 underground pipes) between pumps, throughput is 1200/sec which seems like way too little for a very high pressure system... maybe consider upping that so a pressurised pipe can actually move fluids in bulk without taking huge amounts of space on the map? It still takes the space for pumps and poles.
My thoughts exactly. I would not be nearly as disappointed or annoyed by this change if some pipes/fluid changes had come with it.
Image Image Image

Xeteth
Fast Inserter
Fast Inserter
Posts: 158
Joined: Tue Feb 17, 2015 6:06 am
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Xeteth »

Xterminator wrote: My thoughts exactly. I would not be nearly as disappointed or annoyed by this change if some pipes/fluid changes had come with it.
While we're at it - a total rewrite of fluids would be fantastic to be honest. Even for us experienced players half the time it seems like guess work to get any large scale oil build working correctly. Understanding pipe flow, preferred direction etc is all a bit much and sometimes makes me want to just give up.

Pure Ownage
Burner Inserter
Burner Inserter
Posts: 10
Joined: Fri Aug 18, 2017 9:59 pm
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by Pure Ownage »

Happy new year guys when it comes!

To the greatest gaming community alive today!

User avatar
sonaxaton
Burner Inserter
Burner Inserter
Posts: 16
Joined: Sat Dec 30, 2017 12:18 am
Contact:

Re: Friday Facts #223 - Reflections on 2017

Post by sonaxaton »

Amazing to see all you've accomplished!

I'd really love an in-depth breakdown of your development process. The tools you use, who does what on the team, the architecture of the application, stuff like that. Would be really neat to see,

Post Reply

Return to “News”