Looks awesome. As in awe inspiring awesome. Shock and awe. Too bad i couldn't see it fire, but I'm happy with what I already got
![Smile :)](./images/smilies/icon_e_smile.gif)
Awesome work
![Smile :)](./images/smilies/icon_e_smile.gif)
Yeah, it's meant to be like that until we start the sales. Just wanted to post the link so people know where to check and what to bookmark.beardedlinuxgeek wrote:The link to https://factorio.com/store just says "Page not found"
No? Turret creep can't handle swarms of behemoths?vedrit wrote:DerGraue wrote: Isn't that train slightly OP? I mean, 200+ tiles? That's insanity. That's like tenfold the range of a turret.
I guess my future "turret creep" setups with recursive blueprints will become a "train obliteration" setup.
I wonder, is there a reason why you devs don't give us artillery turrets with larger range, but suddenly you throw that monster at us?
Also consider that the artillery wagon doesn't target biters/spitters, and so could agro a LOT of aliens, and late-game (where the wagon is supposed to come into play) there will be a lot of behemoths. I don't think turret creep will be able to handle swarms of that magnitude.
Criticism and hate aren't the same thing. People were largely of the opinion that the new concrete didn't look like concrete and instead looked more like an alternative stone texture. Since the devs have yet to address this criticism publicly it's understandable that people would assume they're keeping the new concrete despite the criticisms.Omarflyjoemacky wrote:Why so much hate? Sit back, relax, And enjoy. It's .16 MAN!
There's a difference, though. That wall of turrets doesn't attract them all to one spot. In that, the aliens are just going to the nearest object in their agro area, rather than to one spot - the train. There's a wave of aliens, sure, and a couple behemoths.DerGraue wrote:No? Turret creep can't handle swarms of behemoths?vedrit wrote:DerGraue wrote: Isn't that train slightly OP? I mean, 200+ tiles? That's insanity. That's like tenfold the range of a turret.
I guess my future "turret creep" setups with recursive blueprints will become a "train obliteration" setup.
I wonder, is there a reason why you devs don't give us artillery turrets with larger range, but suddenly you throw that monster at us?
Also consider that the artillery wagon doesn't target biters/spitters, and so could agro a LOT of aliens, and late-game (where the wagon is supposed to come into play) there will be a lot of behemoths. I don't think turret creep will be able to handle swarms of that magnitude.
Then watch this: https://youtu.be/4RvWVOAFLGU
It will be soo easy to integrate the artillery train in there automatically.
So I have to look for a reseller 'cause they are too lazy to ship to my country.There are some limitations on the countries we will be shipping to.